Having trouble farming with my Monk...
Thannor
I've recently come back after a long break, and since I've been trying to get into farming, something I had previously not really got into. I had made my monk into a 55, and I could farm minos and hydras no problem. However, recently I've been reading a lot of the farming forums, finding builds and such. I can farm HM Gates of Kryta and HM Bergen Springs no problem, but I can't seem to hunt any bosses in HM at all.
So far I've been trying Lian Dragon's Petal, Xuekao, Miella Lightwing(Who I killed once, somehow, so I suppose it's been.. Kinda successful.), and Kenrii Sea Sorrow. I've been trying all of these on HM, for good drops and the chance of tomes... However, except the one time mentioned earlier I've never been able to kill one of them.
Now, here's my question: Is this because I just suck and need to practice more? Or are the sources I'm reading outdated in some way and these bosses aren't really viable for a 55 to solo? And, if it is that I just suck, would anyone mind throwing up a specific build that you know will work on 'em? I've just been these:
[Bergen Run;OwAU0KH+SIH1Dk8LlGUeiEgA]
[GoK HM Run;OwAU0EH/QoO1DQyddlARMIAE5BA]
[Silver 55;OwYVk4W6gXCnpeoFTG8QRy/QfIPA]
Well, thanks for the help guys. Hopefully I can figure out what I'm doing wrong here!
So far I've been trying Lian Dragon's Petal, Xuekao, Miella Lightwing(Who I killed once, somehow, so I suppose it's been.. Kinda successful.), and Kenrii Sea Sorrow. I've been trying all of these on HM, for good drops and the chance of tomes... However, except the one time mentioned earlier I've never been able to kill one of them.
Now, here's my question: Is this because I just suck and need to practice more? Or are the sources I'm reading outdated in some way and these bosses aren't really viable for a 55 to solo? And, if it is that I just suck, would anyone mind throwing up a specific build that you know will work on 'em? I've just been these:
[Bergen Run;OwAU0KH+SIH1Dk8LlGUeiEgA]
[GoK HM Run;OwAU0EH/QoO1DQyddlARMIAE5BA]
[Silver 55;OwYVk4W6gXCnpeoFTG8QRy/QfIPA]
Well, thanks for the help guys. Hopefully I can figure out what I'm doing wrong here!
Spiritz
Depending on the length of your break theres been many changes - hm foes will scatter at any aoe and soj will cause scatter.
Personally if you have nightfall id go mo/d 55 monk which i believe is 8 or 9 in earth prayers and none healing - also if you have eotn replace mending with smite condition ( gok and bergen where conditions are always active ) or smite hex ( for hex places - eg gargoyles outside nolani ).And replace healing breeze with mystic regen - you shud have enough pips from mystic regen to survive .
As for hm - bosses have crazy hp regen in hm and can be pains to kill
Personally if you have nightfall id go mo/d 55 monk which i believe is 8 or 9 in earth prayers and none healing - also if you have eotn replace mending with smite condition ( gok and bergen where conditions are always active ) or smite hex ( for hex places - eg gargoyles outside nolani ).And replace healing breeze with mystic regen - you shud have enough pips from mystic regen to survive .
As for hm - bosses have crazy hp regen in hm and can be pains to kill
Thannor
Yeah, I've noticed the scatter... But I seem to avoid most of it just by attacking one of them. Well, at least it works at Bregen. Though, mystic regen and smite condition/hex can both be added, thanks for the tips.
And about the bosses, I've noticed that as well.. I just don't get the DPS to kill 'em. Either I get killed in a matter of seconds, or more likely, it's just a stalemate and neither of us will die. Any specific bosses that aren't such a pain?
Oh, another question: I've heard all about this permaSF 'sin, and how it's supposed to be so good at killing things... But I don't really like 'sins much. Are they hands down the best boss killers/farmers in the game, or is what I've heard just exaggerated? If not, I might consider making an assassin...
And about the bosses, I've noticed that as well.. I just don't get the DPS to kill 'em. Either I get killed in a matter of seconds, or more likely, it's just a stalemate and neither of us will die. Any specific bosses that aren't such a pain?
Oh, another question: I've heard all about this permaSF 'sin, and how it's supposed to be so good at killing things... But I don't really like 'sins much. Are they hands down the best boss killers/farmers in the game, or is what I've heard just exaggerated? If not, I might consider making an assassin...
Anime Divine
forget 55
go 600/smite
not solo though with human smiter even hero smiter can work.
go 600/smite
not solo though with human smiter even hero smiter can work.
Spiritz
Was gonna say u can go 600/smite but was beaten to it .
Perma sins id say are not so gd at killing things - as with all builds it has its flaws -
- non targetted aoe hurts
- chilling victory has a bug which cuts thru shadowform
- damage output reduction thru shadowform
- touch skills hurt
Thats just to name a few but overall id say permasins are up with the 55/600 smite and other farming variations but not for damage but for survivability.
Raptor farming as perma sf sliver we are slower than an ele using sliver tho avg 2 mins run on sin isnt bad compared to the avg 4 mins we used to have when sf had 50% dmg output reduction lol
Perma sins id say are not so gd at killing things - as with all builds it has its flaws -
- non targetted aoe hurts
- chilling victory has a bug which cuts thru shadowform
- damage output reduction thru shadowform
- touch skills hurt
Thats just to name a few but overall id say permasins are up with the 55/600 smite and other farming variations but not for damage but for survivability.
Raptor farming as perma sf sliver we are slower than an ele using sliver tho avg 2 mins run on sin isnt bad compared to the avg 4 mins we used to have when sf had 50% dmg output reduction lol
Thannor
Wow, I had never really looked at the 600/smite group because I didn't know you could use heroes... I'll for sure try that out. What's it best to have the human as, the smiter or the healer? I have both a monk and a Rit, so I suppose I could choose either one.
Also, how much do you think it'll cost to start one of these badboys up?
Also, how much do you think it'll cost to start one of these badboys up?
Rothan Celt
not much at all so long as u have at least 600 health and all the skills and a hero its all good. once u make more cash u can do simple things to make ur farming faster/better
such as +3 smiter rune on your hero (if you have one) +3 runes on urself such as divine favour and/ or prot so long as u have ur health to 600 by means of vital blessing/runes/insigs you can throw any sup rune on yourself. the beauty of it is you need the crappest (the cheapest) armor that you can get so overall its not expensive at all. but it is so much better than 55hp monk now once you get real good at 600 farming you can run people for things such as dungeons and make a extream amount of money in a short time ( when i can be botherd i make 60k in half a hour) i suggest looking at this thread...
http://www.guildwarsguru.com/forum/s...+f arm+builds
builds and tips on all sorts of dungoen farms and dungoen farms imo are the best farms as you can run ppl aswell! good luck mate!
such as +3 smiter rune on your hero (if you have one) +3 runes on urself such as divine favour and/ or prot so long as u have ur health to 600 by means of vital blessing/runes/insigs you can throw any sup rune on yourself. the beauty of it is you need the crappest (the cheapest) armor that you can get so overall its not expensive at all. but it is so much better than 55hp monk now once you get real good at 600 farming you can run people for things such as dungeons and make a extream amount of money in a short time ( when i can be botherd i make 60k in half a hour) i suggest looking at this thread...
http://www.guildwarsguru.com/forum/s...+f arm+builds
builds and tips on all sorts of dungoen farms and dungoen farms imo are the best farms as you can run ppl aswell! good luck mate!
bluwolf
Or you could go mo/n and add spoil victor and insidious parasite.
ac1inferno
Quote:
Originally Posted by Thannor
Quote: Originally Posted by Thannor
[Bergen Run;OwAU0KH+SIH1Dk8LlGUeiEgA]
[GoK HM Run;OwAU0EH/QoO1DQyddlARMIAE5BA] [[Shield of Judgment] is better left for mobs that cannot be knocked down. Enemies that are knocked down by Shield of Judgment will scatter. However, ranged attackers do not flee from damage as melee creatures do.
Quote:
Originally Posted by cerb
[GoK HM Run;OwAU0EH/QoO1DQyddlARMIAE5BA] [[Shield of Judgment] is better left for mobs that cannot be knocked down. Enemies that are knocked down by Shield of Judgment will scatter. However, ranged attackers do not flee from damage as melee creatures do.
Quote:
challenge accepted.Quote:
Thanks for the mention but to be honest I don't think this build is efficient. You can CLEAR uw with the same two professions in both NM and HM, much faster and safer.
- Basically, you are just using both characters to deal damage. Obviously, monsters should die faster. However, if you take into account the time it takes to wait after each group for the smiter to regen enough energy to move onto the next, it quickly cancels out that advantage (mainly applies to Labyrinth & Ice Wastes).
- Bone Pits can be very dangerous without a constant Spellbreaker. The monsters have life stealing for one, and Chained Souls are another problem. Now, in theory, you should be able to kill one group before Spellbreaker wears of. In Hard mode you have to remember that >3 melee = run away, and also you have to take into account cast times from monsters. For instance, Dead Collectors will raise minions from corpses and cast Well of Power, both of which take some time to cast, during which they aren't attacking (thus taking no damage). Of course, if you get rended you can run away and recast all your enchantments, but that's not very efficient.
- Clearing Chaos Planes will be quite a job too. You cannot keep a constant Spellbreaker on, so you have to kill one group, move back, wait until Spellbreaker recharges, go in again, etc. Also, forget that area in Hard Mode. You will need a constant Spellbreaker because groups of 6 and especially 9 Mindblades won't die in 28s (duration for 16DF SB with Blessed Aura + 20% wep). If you try to drop the Smite to keep a constant SB on (in normal like in hard mode), you will get the first SB off but once you have came in range to cast something, the next thing you will attempt to cast will be interrupted.
We have cleared UW in Hard Mode in 3:45 (how long did it take you?) with the following build:
Mo/E Tank (Yes Arcane Echo would work too)
[skill]Protective Spirit[/skill] [skill]Spirit Bond[/skill] [skill]Shield of Absorption[/skill] [skill]Glyph of Swiftness[/skill] [skill]Spell Breaker[/skill] [skill]Life Bond[/skill] [skill]Essence Bond[/skill] [skill]Blessed Aura[/skill]
N/Mo Smiter (Yes Mo/N would work too)
[skill]Spiteful Spirit[/skill] [skill]Insidious Parasite[/skill] [skill]Defile Defenses[/skill] [skill]Holy Wrath[/skill] [skill]Retribution[/skill] [skill]Balthazar's Spirit[/skill] [skill]Vital Blessing[/skill] [skill]Rebirth[/skill] link: http://www.guildwarsguru.com/forum/s...59&postcount=8
- Basically, you are just using both characters to deal damage. Obviously, monsters should die faster. However, if you take into account the time it takes to wait after each group for the smiter to regen enough energy to move onto the next, it quickly cancels out that advantage (mainly applies to Labyrinth & Ice Wastes).
- Bone Pits can be very dangerous without a constant Spellbreaker. The monsters have life stealing for one, and Chained Souls are another problem. Now, in theory, you should be able to kill one group before Spellbreaker wears of. In Hard mode you have to remember that >3 melee = run away, and also you have to take into account cast times from monsters. For instance, Dead Collectors will raise minions from corpses and cast Well of Power, both of which take some time to cast, during which they aren't attacking (thus taking no damage). Of course, if you get rended you can run away and recast all your enchantments, but that's not very efficient.
- Clearing Chaos Planes will be quite a job too. You cannot keep a constant Spellbreaker on, so you have to kill one group, move back, wait until Spellbreaker recharges, go in again, etc. Also, forget that area in Hard Mode. You will need a constant Spellbreaker because groups of 6 and especially 9 Mindblades won't die in 28s (duration for 16DF SB with Blessed Aura + 20% wep). If you try to drop the Smite to keep a constant SB on (in normal like in hard mode), you will get the first SB off but once you have came in range to cast something, the next thing you will attempt to cast will be interrupted.
We have cleared UW in Hard Mode in 3:45 (how long did it take you?) with the following build:
Mo/E Tank (Yes Arcane Echo would work too)
[skill]Protective Spirit[/skill] [skill]Spirit Bond[/skill] [skill]Shield of Absorption[/skill] [skill]Glyph of Swiftness[/skill] [skill]Spell Breaker[/skill] [skill]Life Bond[/skill] [skill]Essence Bond[/skill] [skill]Blessed Aura[/skill]
N/Mo Smiter (Yes Mo/N would work too)
[skill]Spiteful Spirit[/skill] [skill]Insidious Parasite[/skill] [skill]Defile Defenses[/skill] [skill]Holy Wrath[/skill] [skill]Retribution[/skill] [skill]Balthazar's Spirit[/skill] [skill]Vital Blessing[/skill] [skill]Rebirth[/skill] link: http://www.guildwarsguru.com/forum/s...59&postcount=8