AB:
[Mystic Sweep][Eremite's Attack][Crippling Sweep][Reaper's Sweep][Heart of Fury][Flame Djinn's Haste][Conjure Flame][Faithful Intervention]
RA:
[Mystic Sweep][Eremite's Attack][Crippling Sweep][Reaper's Sweep][Heart of Fury][Conjure Flame][Faithful Intervention][Resurrection Signet]
PvE:
[Mystic Sweep][Eremite's Attack][Reaper's Sweep][Aura of Holy Might][Heart of Fury][Conjure Flame][Faithful Intervention][Resurrection Signet]
Weapon: Fiery Scythe of Fortitude.
Inscrip: 15^50.
Runes:
Head: Major Scythe Mastery.
Chest: Minor Mysticism.
Gloves: Superior Vigor.
Legs: Vitae.
Insignia's:
Full Survivor.
Attributes;
Scythe Mastery=12+1+2
Mysticism=9+1
Fire Magic=9
To cut to the chase, shitload of splash damage with 610 HP and a mild self-heal.
Downside: General Anti-Melee... =(.
My Dervish Build - D/E (Comment?)
Maneo Ranae
Tyla
AoHM converts elemental damage to holy damage.
In PvP you'd want Wounding Strike because it applies more pressure and can be used more often. You'd also want a speed boost in all PvP as a melee based physical.
Lose the Major in PvP, you're not gaining much from it.
In PvP you'd want Wounding Strike because it applies more pressure and can be used more often. You'd also want a speed boost in all PvP as a melee based physical.
Lose the Major in PvP, you're not gaining much from it.
ac1inferno
I would say stick with [[Wounding Strike] spam.
[build prof=Dervish/any Scythe=12+1+1 Mysticism=8+1 WindPrayers=8+1][Wounding Strike][Mystic Sweep][optional][optional][Enchanted Haste][Attacker's Insight][Heart of Fury][Resurrection Signet][/build]
The first optional slot is for another attack skill:
- [[Chilling Victory] is often used for its powerful damage.
- [[Lyssa's Assault] for good energy management.
- [[Crippling Sweep] for a snare.
- [[Rending Sweep] is used in hex heavy teams or when you have a hex of your own for enchantment removal.
- [[Victorious Sweep] for respectable spammable damage and conditional health gain.
- [[Symbolic Strike] for spammable high damage (Replace [[Enchanted Haste] with [[Signet of Mystic Speed] and [[Signet of Pious Restraint] for the other optional).
- [[Wild Blow] to for an unblockable critical attack along with stance removal.
The second optional slot is free for any profession, here are some popular options:
- [[Faithful Intervention] for its long lasting enchantment and fueling of [[Wounding Strike].
- [[Conjure Lightning] or any other Conjure for increased DPS and even more fuel for [[Wounding Strike] and [[Mystic Sweep]. (Up your elemental attribute to 7).
- [[Frigid Armor] is used for protection against Burning and [[Steam]. (Use with [[Conjure Frost])
- [[Hex Breaker] for protection against powerful anti-melee hexes (Replace [[Enchanted Haste] with [[Signet of Mystic Speed]). (Up Wind Prayers to 10 and put the rest in Domination Magic).
- [[Grasping Earth] for an AoE snare (synergies with Rending Sweep). (Up Mysticism or Wind Prayers by 1 and put up Earth Magic to 5).
- [["Make Haste!"]] for Relic Running in HA. (Up Mysticism or Wind Prayers by 1 and put Command up to 5).
- [[Song of Concentration] to prevent interrupts on the Ghostly Hero in HA. (Up Mysticism and Wind Prayers as preference).
- [[Death's Charge] for tele-spiking.
[build prof=Dervish/any Scythe=12+1+1 Mysticism=8+1 WindPrayers=8+1][Wounding Strike][Mystic Sweep][optional][optional][Enchanted Haste][Attacker's Insight][Heart of Fury][Resurrection Signet][/build]
The first optional slot is for another attack skill:
- [[Chilling Victory] is often used for its powerful damage.
- [[Lyssa's Assault] for good energy management.
- [[Crippling Sweep] for a snare.
- [[Rending Sweep] is used in hex heavy teams or when you have a hex of your own for enchantment removal.
- [[Victorious Sweep] for respectable spammable damage and conditional health gain.
- [[Symbolic Strike] for spammable high damage (Replace [[Enchanted Haste] with [[Signet of Mystic Speed] and [[Signet of Pious Restraint] for the other optional).
- [[Wild Blow] to for an unblockable critical attack along with stance removal.
The second optional slot is free for any profession, here are some popular options:
- [[Faithful Intervention] for its long lasting enchantment and fueling of [[Wounding Strike].
- [[Conjure Lightning] or any other Conjure for increased DPS and even more fuel for [[Wounding Strike] and [[Mystic Sweep]. (Up your elemental attribute to 7).
- [[Frigid Armor] is used for protection against Burning and [[Steam]. (Use with [[Conjure Frost])
- [[Hex Breaker] for protection against powerful anti-melee hexes (Replace [[Enchanted Haste] with [[Signet of Mystic Speed]). (Up Wind Prayers to 10 and put the rest in Domination Magic).
- [[Grasping Earth] for an AoE snare (synergies with Rending Sweep). (Up Mysticism or Wind Prayers by 1 and put up Earth Magic to 5).
- [["Make Haste!"]] for Relic Running in HA. (Up Mysticism or Wind Prayers by 1 and put Command up to 5).
- [[Song of Concentration] to prevent interrupts on the Ghostly Hero in HA. (Up Mysticism and Wind Prayers as preference).
- [[Death's Charge] for tele-spiking.
wind fire and ice
use conjure+wounding strike,much more effective.
and btw,aura of holy might converts your damage to holy so conjure is useless on the same bar.
and btw,aura of holy might converts your damage to holy so conjure is useless on the same bar.
Maneo Ranae
Quote:
Originally Posted by Tyla

1. Didn't know that.
2. I don't even use AoHM, only added it because I was missing one skill and I don't know where it went xD (read: can't remember which one I use usually o_0)
Quote: Originally Posted by Tyla

In PvP you'd want Wounding Strike because it applies more pressure and can be used more often. You'd also want a speed boost in all PvP as a melee based physical.
I basically almost always use Flame Djinn's Haste aswell, another case of a slight difference in what I use, and what I post... Thought it'd make more sense like this, but ehh =D.
And about Wounding Strike; I WANT to use Reaper's... 1. SHITLOAD of damage on top of Deep Wound
2. I've got a whole Devil/Reaper kinda theme going on on my PvE-Derv, and imo Reaper's suits the theme better than Wounding... =D.
And about Wounding Strike; I WANT to use Reaper's... 1. SHITLOAD of damage on top of Deep Wound
2. I've got a whole Devil/Reaper kinda theme going on on my PvE-Derv, and imo Reaper's suits the theme better than Wounding... =D.
Quote: