Salvaging Lucky/Unlucky Title Points

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

I tried a search to see if this had been asked b4 and didn't find any, so sorry if this has been brought up already.

I just wanted to get the thoughts from everyone on the forum about weather or not they think Anet should have retaining an item (when salvaging mods, material, etc) count toward the Lucky & Unlucky title track.

Basically if you salvage an item and it is destroyed then you get Unlucky points and if you retain the item you get Lucky points.

What do you think? How many points should be given for each attempt?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Only if it's retroactive.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

Meh seems to easy, maybe if only golds.

Xx Da Best Xx

Xx Da Best Xx

Frost Gate Guardian

Join Date: May 2008

LA

What would they do for perfect Salv Kits?;\

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Cool idea i think. Have it be like the locked chest points, the more likely you are to destroy an item, the more points you get if you retain the item. Only not as much points as the lockpick thing provides, obviously.

Quote:
Originally Posted by Shayne Hawke View Post
Only if it's retroactive.
haha yeah right, wishful thinking

Quote:
Originally Posted by Xx Da Best Xx View Post
What would they do for perfect Salv Kits?;\
they OBVIOUSLY wouldn't count if such a thing were to happen.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

ye dont use perfect salvage kits for anything and everything else im /signed for. it will make it easier to gain points and it will be less expensive.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Meh i like lucky/unlucky way they are. no need for making any titles easyer

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Quote:
Originally Posted by Pleikki View Post
Meh i like lucky/unlucky way they are. no need for making any titles easyer

They just made a big update that made alot of titles easier. One more couldn't hurt.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

@OP: Good idea

Quote:
Originally Posted by Shayne Hawke View Post
Only if it's retroactive.
Too hard to implement. In fact, I think it was stated for the faction retroactivity (donating kurz/lux for amber/jadite prior to it giving points and prior to the double) that such a thing is impossible to track.

Quote:
Originally Posted by Kerwyn Nasilan View Post
Meh seems to easy, maybe if only golds.
Agreed with this restriction.

Quote:
Originally Posted by Xx Da Best Xx View Post
What would they do for perfect Salv Kits?;\
Wouldn't count. IMO, same with regular salvage kits. Salvage kits=auto-unlucky. Perfect Salvage Kits=auto-lucky


Of course, with how many golds people get, the numbers would have to be lower then the numbers for using lockpicks. Perhaps take the lockpick numbers and divide by ten. Meaning retain=25 points and losing=25*(retention rate)

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

/signed

Tho perf salvage shouldnt count. And I guess it should be like 1 point for blue, 2 for purple, 3 for gold.

ZeAliX

Frost Gate Guardian

Join Date: Sep 2006

Norway

A/

Both titles are easy enough as it is. /notsigned

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Quote:
Originally Posted by ZeAliX View Post
Both titles are easy enough as it is. /notsigned

Noboody is saying they are hard. Lucky & Unlucky points are based on games of chance. When you use a lockpick you chance breaking it, and this counts. When you salvage an item you chance destroying it, but this doesn't count. Since it is a matter of chance it would seem resonable to have it count toward the title.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Makes sense. /signed

Venom200

Academy Page

Join Date: Mar 2006

Science with a Twist

N/

I like it. This is another way for people who just play the game for fun to add to the title. Obviously this is barely going to impact grinders.

/signed

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I don't see any practical way to make it work. First of all you'd have to ignore Perfect Salvage because it always retains the item, and you'd have to ignore the Salvage kit because it always salvages.
The Expert and Superior kits can be forced to destroy the item intentionally by choosing to salvage crafting materials - so the only case in which it would actually work would be IF you used an Expert or Superior AND you tried to retain the item.
Everyone would have max unlucky very soon .

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Quote:
Originally Posted by Quaker View Post
I don't see any practical way to make it work. First of all you'd have to ignore Perfect Salvage because it always retains the item, and you'd have to ignore the Salvage kit because it always salvages.
The Expert and Superior kits can be forced to destroy the item intentionally by choosing to salvage crafting materials - so the only case in which it would actually work would be IF you used an Expert or Superior AND you tried to retain the item.
Everyone would have max unlucky very soon .
Good point. Salvaging for crafting materials would need to be excluded.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Lord Of Blame View Post
Good point. Salvaging for crafting materials would need to be excluded.
Thats like common sense, do you really need to post that?

imnotyourmother

Desert Nomad

Join Date: Mar 2008

in a house

The Knitters Guild

W/R

if you want to retain your lockpick just open 50 gold chests. There are several missions that will allow you do find atleast 2 chest in a 5 minute run. Jet get some run skills and off you go!!! this will not help in with treasure hunter title as they are not 600 gold chests and the synergy is lost but it does up your odds of keeping your lockpick.

I currently am doing this in a low lvl area of Ascalon. I can get 2 chests while running through it. Just hold down on alt as you run while loooking around to find the chest. I have an 81% chance to keep my lockpics.

the drops are only worth around 100 gold but I tend to keep my lockpick enough to buy a new one every 6 runs or so. this make is sustainable + if I fall a little behind I just kill some charr grab some carvings and sell them for 20 gold each to make up the difference. I currently have 20 lockpicks so I am good for a week or so with just straight Lucky/Unlucky title running.

I do know that there are better faster ways but none as consistant as this run.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by newbie_of_doom View Post
Thats like common sense, do you really need to post that?
If you've read many of the posts in these forums, you wouldn't need to ask that.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Quaker View Post
If you've read many of the posts in these forums, you wouldn't need to ask that.
That's why it was retorical.

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Quote:
Originally Posted by newbie_of_doom View Post
Thats like common sense, do you really need to post that?
Thanks for all of you insight about the original topic.