I love the bonus weapons. Many of them look neat and make it easy to equip heroes.
What I don't like is that they are frequently hard to work into a PvE build, even for fun.
So, we know they can 'tag' things for different effects based on PvE or PvP areas (skills), so why can't they do it for the bonus weapons?
Then, the PvE versions of the bonus weapons could have no requirements for use.
Or, make the bonus weapons PvE only with no requirement, as they are not needed for PvP anyway, as you build your own gear in a PvP character.
Just an idea I had. But to answer the voice of dissent early...
Originally Posted by the Voice of Dissent
Making them without requirements? There is a constant in equipment in GW: Things with no req have a maximum damage they cannot surpass.
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*considers*
Actually, not that scary. Still no points in the sword skills, so all the attack skills would have to come from strength. That would limit the use of the sword, cause the best uses come from its connected skills, not the blade itself.
*considers more*
Heck, that's true for EVERY class. Just having the weapon is not enough, the connected skills must also be high enough to be useful as well.
So why bother with requirements in PvE at all except to fuel a gold weapon market?
And again, like my original point was, why not let the bonus weapons have no requirement in PvE only? Don't talk to me about PvE balance when PvE skills like Ursan exist. I need a better reason than that. We can have separate stats for skills based on PvP/PvE, so why not weapons?