Heroes for my warrior in Hard Mode?

Grumpy

Grumpy

Frost Gate Guardian

Join Date: Jul 2007

Washington State

W/

I'm about to start Hard Mode on my warrior and I'm stuck trying to decide which heroes would be best for me to bring. I've been using Discord Heroes, because I went through most of normal mode with a friend and he was running the assassin's promise build, but now that I'm about to begin going into Hard Mode alone, I can't decide if I should stay with my discord heroes, or switch over to Sabway, or even something else.

My warrior can practically run anything worthwhile when it comes to builds, but I've been sitting with Earth Shaker, since it's so damn manly, and fun. Would it be better for me to switch to Sabway, or even an odd combination of Sabway and Racthoh's dervish necro, to pump some massive physical damage?

So, what hero builds would be ideal to run for my warrior? Thanks.

ZeAliX

Frost Gate Guardian

Join Date: Sep 2006

Norway

A/

Since a war and a sin is almost the same.. then I'm sure the hero builds I got does the same job for you as it does for me.

[RC monk;OwUUMyW9YIOzEKyddlUP6BZgpPA]

[VoR mesmer;OQhkAkC6wJqjbDjlBuA5AuWG8iB]

[SS necro;OAVEI2I2eMlH8JYHkAu7kDkBVVB]

Even though that's what I use it might not be what you need, but oh well

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

I would say switch over to Sabway since a warrior does not have enough energy to keep up with Discordway. I don't think you need Racthoh's Dervish Necro since [[Barbs] and [[Mark of Pain] should be enough. The problem with Sabway is that it lacks hex removal and interrupts. Take care of those and you should be good.

Tyla

Emo Goth Italics

Join Date: Sep 2006

The above barsets are confusing. You're using SS and VoR, but you have 7 interrupts across all people and the OP is using a Warrior which hints to either Earth Shaker or Brawling Headbutt, but s/he did note ES. Oh, and it's more efficient to just run a BHA hero / Technobabble for your interrupting needs. Also, the only conditions worth worrying about in PvE are blind, daze, weakness and (rarely) cripple. Foul Feast is more than enough.

For a Warrior I highly recommend the usage of Racway, although if you want a bit of originality I suggest an N/Rt Healer, Wounding Striker and an Orders Dervish, or Necromancer in areas with hurtful hexes.

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

I would switch to sabway, and maybe change the WoR healer, for a n/mo blood/prot Hybrid with orders.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ZeAliX View Post
first of all.. the trick is to know how to use the builds, which you didn't think too clearly about (you haven't even tested em)..
I shouldn't have to test it when it has SS, VoR and a shit ton of interrupts, some of which being AoE.

Quote: I tend to lock my mesmer hero on a dangerous spellcaster if needed. They aren't that great at interrupting anyway, so it's all good. The reason for all the interrupt is just for the mesmer to not be casting that much spells that takes long time (and the energy ofc), since I want splinter almost all the time. So you load a bar full of interrupts? You really might as well swap two of them for Power Return and you've freed a slot usable for Empathy or an enchantment removal. Seriously though, you've got more than enough interrupts in that. You've got a lot of room for skills that are much more useful.

Quote:
That the OP is using ES ATM doesn't mean he will stay that way all the time and I just posted what I USE. And for the necro.. you could just lock on some other enemy while the war goes on another target and about foul feast, necro isn't always available to remove my conditions at once, not that the monk is.. but 2 of them helps. That really doesn't justify the usage of your elite slot. [[draw conditions] does pretty much the same job if need be, and frees your elite slot for Word of Healing. Also, heroes don't use RoF well at all unless you're prepared to micro 100% of the time.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Mmm, Discordway imo.

ZeAliX

Frost Gate Guardian

Join Date: Sep 2006

Norway

A/

Seriously Tyla.. don't you got anything else to do? All I posted was a suggestion, but fair enough I'll continue... geez

I'll again clear up the new things you came up with.... I'm well aware of that interrupts kinda messes up the effect of SS and VoR, but VoR is AoE so it usually hits more targets anyway, and SS is just put on the target I call.

Does Power Return and empathy give energy? No? thought so.. the mesmer has certain energy problems.. that's the reason for everything in that bar...

And last time I checked.. RC actually heals the target.. I might be mistaken (most unlikely).. for the RoF.. ye probably.. heroes fails at that.. but meh.. didn't worry too much about it.

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

Question is: are you still running around with the same friend in Hard Mode? If so, run Discord Way with him. It works fine in most places.

However, if you intend to solo, Sabway is probably the better way to go. It's slower than Discord Way, but it's a lot safer (not to mention you can just run into a group of enemies, afk for a minute before coming back).

As to the build ZeAliX posted. The things I'd swap out is Restore Condition for Divert Hexes since conditions don't get piled onto you like hexes do. That and there's other skills that can rid conditions much easier (and more efficient than rid hexes). The Mesmer I'd probably replace with a Signet Mesmer but that's personal preference. Minion Master over Spiteful Spirit for sure though, not because Spiteful Spirit isn't good, but because the micromanagement minion master heroes have can probably aid him a lot more since he's just starting Hard Mode.

Shai-hulud

Krytan Explorer

Join Date: Oct 2005

Magnificent Dutch

W/

Playin' a warrior myself in HM, often with a monk human.

-SAB-way is always a great build.
-Going physical-way with orders, MM and Barrage or sumthin' is usually effective as well
-I've played some ele-way (unsteady + SH + prot) to great effect

And there are probably a lot of other builds that work. However, what I mostly feel is that watching the enemies, do not agro to much, target right and kill as fast as possible are the most important things. I'd suggest to use some of the builds listed here and see for yourself what works for you.

beserk

Krytan Explorer

Join Date: May 2008

UK

W/

@ OP

[Bomber;OANDUshvSLVVBoBJgYC1DBEVVA]

[Curses;OAhkYgHcoIqTeQoVGsE2BMWVN5C]

[Healer;OAhiYwh8gtzYSzJ3wccWVTuA]

Now have fun raping HM.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Grumpy View Post
My warrior can practically run anything worthwhile when it comes to builds, but I've been sitting with Earth Shaker, since it's so damn manly, and fun. Would it be better for me to switch to Sabway, or even an odd combination of Sabway and Racthoh's dervish necro, to pump some massive physical damage?
You need to remember that heroes are there to make your life easier.
Don't look at them like equal party members, like you'd do in a party of humans, their job is to shovel away the shit that is the result of you eating too much candy!
So I'd most definitely go for a Orders guy. As I have said in the Raccy-thread, I'd go with a necro though. Something like:
Quote:
Originally Posted by upier View Post
[build=OAhkQoGbYIqk3EGzkghwWQCYy1WI]
Considering that Order does +13 at 11 AND 12, I'd suggest running a SR headgear so that you get to 13 in SR - which is also the 4 energy Maso and 3 energy FF breakpoint. The only thing you lose is 1 sec of WoP.
I don't see BR being worth it because it 11 (or 12) the end heal just covers up the starting sac - so you are using a skill slot for 5HP regen. Might as well let the monks do their job. (You can replace WoP for Spoil Victor when running into those big bad guys and manually cast it on those special occasions.)
Then add more physicals to get the most out of the situation. In which case I'd look into W/D scythe with [Wild Blow] and [rending touch]. Sure the guy will lose orders this way when touching things - but you get rid of Aegis very nicely, the same way that you get rid of stances.


Of course - this is with 8-man parties in mind in mind. Planning for smaller parties sucks - so there isn't much point in wasting much thought on it. Go Discord or Sab.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by ZeAliX View Post
first of all.. the trick is to know how to use the builds, which you didn't think too clearly about (you haven't even tested em)
Can people please stop using this weak argument. We have brains, we can use them to make accurate estimations and simulations from experience which can give us a rough idea of how a selected set of skills will perform. You do not need to try everything when experience allows you to predict what will happen.

Quote: .. I tend to lock my mesmer hero on a dangerous spellcaster if needed. VoR and SS in PvE are purely mob softeners. They rely on the target to be fully functioning to achieve maximum efficiency and hence are unsuitable to be placed on high priority targets who will likely be subject to shutdown/killed quickly. While fine in normal mode, the OP was specifically looking for an effective HM build and in HM the importance of prioritising and removing key threats is vital, hence the need for mod softeners becomes quite redundant.

Quote:
They aren't that great at interrupting anyway, so it's all good. The reason for all the interrupt is just for the mesmer to not be casting that much spells that takes long time (and the energy ofc), since I want splinter almost all the time. I don't really understand this. Your taking interrupts which you admit as not effective in order to prevent your hero from casting useful skills? Why not take a well rounded bar so your hero will always be doing something useful?

Quote:
and about foul feast, necro isn't always available to remove my conditions at once, not that the monk is.. but 2 of them helps. Taking both RC and Foul Feast in the same build in PvE is quite pointless as they overlap, reducing both skill's effectiveness. Foul Feast should cover pretty much all of your removal needs. Otherwise you could just take another non elite removal skill.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Quote:
Originally Posted by beserk View Post
Now have fun raping HM. I think it would help the OP more if you just posted the link to the original build and let him make his own changes.

http://www.guildwarsguru.com/forum/s....php?p=3986869

cloud widowmaker

Pre-Searing Cadet

Join Date: Jan 2008

The Deathblow Team

W/D

[Bomber;OANDUslfOxsqwRFN08rHBkqK]

[Curses;OAhkUwG4hGKUMjCodwnQZAiQVVyF]

[Healer;OAhjUoGYIPxMin0cyNMHnV1LGA]

[Me;OQoiExpM9WKUUJCdtDO6xXZXAA]

Works just fine =]
I can manage the energy and have a very spammable Hex to use

Try that

Robbert Monga

Frost Gate Guardian

Join Date: Mar 2008

1) You
[W sword rager pve;OQASEZKTni+FAGTNFW/EAW0k]
bravest warrior build by far

2) some sort of MM bomber
Nobrainer.

3) condition bomber
[N-Me condition bomber;OAVEITtGeLlA+JsG4EUJs7kDcBA]
totally overloads even Charr with their Martyr crap.

4) some kind of hybrid healer

5) hench ranger, preferably with daze

6) hench ele, preferably earth

7) hench monk or rit

8) hench anything really... some kind of damage dealer

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Having fun with

[anthem of fury] P/N for [rip enchantment] and [enfeebling blood]
[expel hexes] P/Me Motigon (kso [purifying finale])

supported by 1-2 [hexbreaker aria] for massive Hex resistance

[jagged bones] N/Rt packing [splinter weapon]

Hench:
Earth Ele (lol [stoning])
Interrupt
Monk I
Monk II

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

3 smiter hero's.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ZeAliX View Post
Seriously Tyla.. don't you got anything else to do? All I posted was a suggestion, but fair enough I'll continue... geez
And since when was pointing out flaws in suggestions a bad thing to do? When people ask for advice you shouldn't post bad advice, and if you do people will correct you. Look at your builds and look at the skills. Look at how efficiently the players, or AI in this case can handle it.

Quote:
I'll again clear up the new things you came up with.... I'm well aware of that interrupts kinda messes up the effect of SS and VoR, but VoR is AoE so it usually hits more targets anyway, and SS is just put on the target I call.
You're still heavily cutting the efficiency of VoR and SS. Eitehr take a shit ton of interrupts and take things that will not be heavily counteracted with them or don't take a shit ton of interrupts and take things that will be counteracted with them.

Quote:
Does Power Return and empathy give energy? No? thought so.. the mesmer has certain energy problems.. that's the reason for everything in that bar... The idea of Power Return is to have a fast recharging and cheap interrupt. Get rid of something that costs a lot and doesn't have much of an effect. In the case of your builds, Cry of Frustration.

Quote:
And last time I checked.. RC actually heals the target.. I might be mistaken (most unlikely). And last time I checked Foul Feast covers condition problems in PvE and PvP. Take one or the other, not both.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Quote:
Originally Posted by beserk View Post
As you can see from the curses nec, the changes i made for him were to sync with a MELEE char, and hes a war go figure.[Curses;OAhkYgHcoIqTeQoVGsE2BMWVN5C]
Quote:
Originally Posted by Sab View Post
[build prof=N/Rt sou=8+1 cur=12+1+1 cha=10 res=2][Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Defile Defenses][Splinter Weapon][Signet of Lost Souls][Death Pact Signet][/build] Your curse bar compared to the original's. [[Reckless Haste] in Hard Mode seems like a waste, because the monsters already have an increased attack speed and cannot exceed the cap so combining with skills [[Spiteful Spirit] or which deal damage every time the target attacks won't deal that damage faster, the only effect of this skill will be the increased miss chance.

Having [[Mark of Pain] and [[Splinter Weapon] seems redundant. Splinter Weapon should be enough for AoE without needing Mark of Pain as well.

Your curse bar also lack two crucial components compared to the original curse bar. Sab's curse bar has [[Rip Enchantment] and [[Defile Defenses] for enchantment removal and anti-block, which your bar does not.

If you don't mind microing, [[Rigor Mortis] can replace Defile Defenses. Mark of Pain can also replace Defile Defenses if you feel you must have another source of AoE. [[Insidious Parasite] can also replace Defile Defenses. [[Reckless Haste] can be brought if you really want it, but not along with Mark of Pain because then you would be missing too much utility such as enchantment removal.

Rip is interchangeable with [[Rend Enchantments].

Spike Stritter

Spike Stritter

Krytan Explorer

Join Date: Jan 2007

W/

Honestly dude...healing is the way to go.
I got legen. vanquisher with H/H for the most part by running [God Mode;OQkSEZKT8VLOxgnivlGWXFmY]

I brought 3 heros livia with the [xinrae weapon healer bar;OAhiYwh8YtzYSzJ3wccWVvYA] [MM Variant;OANEUsl38JtUVFoAiGs7EQU3UVB], and [Life Sheath Protter;OwAT0wHD1ZMOTCj316xmulgGBA] (now that life sheath is "nerfed" id go with a different protector build)
for the henchies i brought 1 monk and ususally eles..then the necros with blood ritual.
If there was a strong monk boss in the area id switch out the protter and use a BHA hero and add another monk in for a total of 1 hero 2 henchie healers/protters.

ZOMG NO SPLINTER WEAPION PHAILPHAILPHA11L
stfu.honestly who is splinter for? your minions that are supposed to blow up right away? the only melee class in the party (you)? DUHH BRING A WARRIA HENCHIEEE. no melee henchmen fail big. your better off just forgetting about splinter and not worring about livia putting it on herself instead of u

ZOMG SHEILD GUARDIAN BLAHBLAHBLAHBLAH
yeah i found it to be effective. idc if u use it or not its your vanquishes. a good replacement skill is Extinguish. USE PROT SPIRIT INSTEAD DUHHH. nah monk hero already has that no real need.

Since there is 3 healers/protters it allows you to go from 1 group to the next because in most cases the healers/protters will usually have a good amount of energy left over. This setup is for a more protective 0 deaths kinda vanquish cuz i really hate it when my party memebers die. Im sure there is a million things wrong with this build and theres a million things that could make this better but its PvE..who cares