Why all the ritualist hate?

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Any class that doesn't directly give big numbers in either defence or offense is considered weak by most PvE'ers. Warriors make big numbers appear over enemies. Monks make big numbers appear over players. Rit's do not make big numbers appear over either, they buff the physicals with splinter and the physicals think they are the ones being awesome. Same thing with mesmers, things just randomly lose health and are gimped and noone really notices. Paragons (outside of SY) don't directly save people with their defense or do OMG HUGE DPS with their spears, but the cumulative effect is large.

Monk healing is fairly overpowered atm (mostly cause offense is overpowered atm too) so rits don't make comparable healers straight out. The rits power is that they have just restoration for healing, not healing prayers + divine, so they can do defense/offense hybrids much, much better. Splinter Weapon being imba in PvE helps too.

miketerrana

miketerrana

Pre-Searing Cadet

Join Date: Dec 2007

Barcelona

SKI

R/Rt

They are just jelaous of our superior team healing^^


And yeah in my guild theres a rit which can pwn anyone in the alliance so there is a respect for the profession. (strangely enough we have 4 pro paragons too^^)

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I play my rit almost more than any other class I have (and I have them all -sin)....I find that a n/rt is just not as effective as a rit/anythingelse....yeah yeah yeah soul reaping, I NEVER have a problem with energy management on my rit (cant say the same for my necros....in the middle of a battle and nothin' is dying...and the sig aint recharged...)...

I think its already been said: most people are totally clueless as to what rits can do, so they just dont use them and avoid them.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

The main problem is that with rit you're stuck with 2-3 effective builds, outside of them there is nothing much you can do (unless you wanna play some gimmick, and I've been using my rit as main for the last 2 years). That's partly due to previous skill balancing (bashing), partly due to the fact that some skills are so obliviously better than others that it would be a crime to not take them (talking about kaolai, ancestor, splinter, Xinrae, WOR, Warding etc).

Zen1331

Zen1331

Academy Page

Join Date: Sep 2008

Canada

Trinity of the Ascended [ToA]

N/

I'm working on my vanq in Shing Jea island and with my discord team I run this:

AIRCJCqi8BRVTHXfT+glTfC0g3gA

I'm able to provide a hex, condition for the spamming of discord and a nice PVE elite-less necrosis to help augment discord.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

I took my spirit spammer to Hell's Precipice. Put 5 spirits up + spirit bond + assassins promise...



Hooray for armor ignoring! Those Titan's will be burning in hell. (Ha, Ha burning titan)
The secret is, stay the hell back. Let the tanks tank. Let your spirits make the numbers fly.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Keira Nightgale View Post
the enviroment is a meteor effect that randomly interrupts you (if I recall correctly) wich on a 3 to 5 sec casting skills is just a "interrupt me" scream
Summon Spirits won't save you from the necessity of recasting spirits every minutes or two, wich is a waste of time, considering the same spirits tend to be targeted by AI first, and usually are 1 shooted. On top of that summon spirits resummons them in a position so they can be simply wasted by a simple aoe skill.
I'm against running a spirit spammer but just a couple things about your post I wanted to mention.
That meteor effect is only in a few areas throught the mission. It might hit you once or twice but if you move over like 5 or 6 feet, you're out of it's way. Keeping your spirits in the midline, behind a mob of minions plus a frontliner is usually a good way to keep them from being one shooted. Use AP as your elite if you're really worried about your spirits being down.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Quote:
Originally Posted by Nightow View Post
I'm against running a spirit spammer but just a couple things about your post I wanted to mention.
That meteor effect is only in a few areas throught the mission. It might hit you once or twice but if you move over like 5 or 6 feet, you're out of it's way. Keeping your spirits in the midline, behind a mob of minions plus a frontliner is usually a good way to keep them from being one shooted. Use AP as your elite if you're really worried about your spirits being down. last time I checked titans don't leave bodies. but even in other areas
1 slot = human spirit spamming rit
2 slot= hero war
3slot = hero MM
4slot= monk or any other healer

I'm sure this party is an incredible source of laughs.

Spirits suck for 3 things. Low hp, to the level a single crit could take em all down (even with high spawning)
Armor made of butter (maybe it's just the fact they have low hp so their armor looks so shitty)
Prohibitive energy cost/casting time/recharge. AP doesn't solve cost/casting problem. My heroes would have already finished the battle in the 15 seconds every 1-2 minutes it needs me to cast spirits. Exactly spirit with a minute life span that take 5 seconds to get created,that's the definition of bad.
To that add a moronic AI, sometimes they take a cofee break between attacks

Without talking about defensive spirits, after the huge nerf they have no reason to be.
Anet could at least buff them up to the point they were 2 years go, but doing this only in pve.

Hell if we wanna compare efficiency between another 25 energy sucky skill we might compare it to meteor shower. Meteor shower could kill a mob of npcs (talking about Jade quarry for instance) while a 25 energy spirit would get killed in half a second.

KoleAurow 23

KoleAurow 23

Frost Gate Guardian

Join Date: May 2008

R/

Quote:
Originally Posted by Keira Nightgale View Post
last time I checked titans don't leave bodies. but even in other areas
1 slot = human spirit spamming rit
2 slot= hero war
3slot = hero MM
4slot= monk or any other healer

I'm sure this party is an incredible source of laughs.

Spirits suck for 3 things. Low hp, to the level a single crit could take em all down (even with high spawning)
Armor made of butter (maybe it's just the fact they have low hp so their armor looks so shitty)
Prohibitive energy cost/casting time/recharge. AP doesn't solve cost/casting problem. My heroes would have already finished the battle in the 15 seconds every 1-2 minutes it needs me to cast spirits. Exactly spirit with a minute life span that take 5 seconds to get created,that's the definition of bad.
To that add a moronic AI, sometimes they take a cofee break between attacks

Without talking about defensive spirits, after the huge nerf they have no reason to be.
Anet could at least buff them up to the point they were 2 years go, but doing this only in pve.

Hell if we wanna compare efficiency between another 25 energy sucky skill we might compare it to meteor shower. Meteor shower could kill a mob of npcs (talking about Jade quarry for instance) while a 25 energy spirit would get killed in half a second. AMEN... haha

Laughing Bat

Laughing Bat

Academy Page

Join Date: Nov 2007

Texas

[HoNk]

Me/

Quote:
Originally Posted by The Meth
View Post
Any class that doesn't directly give big numbers in either defence or offense is considered weak by most PvE'ers. Warriors make big numbers appear over enemies. Monks make big numbers appear over players. Rit's do not make big numbers appear over either, they buff the physicals with splinter and the physicals think they are the ones being awesome. Same thing with mesmers, things just randomly lose health and are gimped and noone really notices. Paragons (outside of SY) don't directly save people with their defense or do OMG HUGE DPS with their spears, but the cumulative effect is large. Pretty much sums it up. Passive effects aren't noticed to ofton, I once had a war go "omg doylak signet makes it so I don't take damage" after I blinded the mob of wars that had ganged up on him lol. I think someone else already pointed out that all classes are pretty good, if your guild isn't wanting to let you play your favorite one then you need to switch guilds.

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

I was always wondering what was up with the rit hating. So I couple months ago I made a ritualist.

Alot of the times when I played RA or something, and a rit was in my group, they helped immensely in turning the tide. I noticed that when I ran my own rit. i felt that, because I was in the group, they did better than any other time I did a mission/quest/anything. I'm not saying the groups success was pivotal to me playin my rit, but we did substantially better that time around.


huzzah for ritualists everywhere

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

Huzzah!

Yeah, Rits need to be given a break. Very fun and versatile to play but just needs a bit more time to get used to. My experience with my rit is that it is a class that can definitely do offensive buffs well while shelling out good single/party heals. I just really super mega wished we didn't need to rely on OoS as an elite for an effective Resto/Channel build with proper e-mgmt. Xinrae's/Remedy wep spells are good too but I feel that the choice of the Ritualist Class elites are whats gimping the class. We usually have to borrow from another class [assassin's promise] to make it effective

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Laughing Bat View Post
Pretty much sums it up. Passive effects aren't noticed to ofton, I once had a war go "omg doylak signet makes it so I don't take damage" after I blinded the mob of wars that had ganged up on him lol. ^This.

I've noticed the exact same thing when playing an imbagon.
War1:"Wow, our monks must be godly healers!"
War2:"Yah! Our health is barely going down. lol!"
War1:"lol"

People just either don't know, don't understand or don't bother to take full notice of all that's going on in a battle so when they see a rit (or in my case, an imabgon) they just think "healer" or something.