Why all the ritualist hate?
The Meth
Any class that doesn't directly give big numbers in either defence or offense is considered weak by most PvE'ers. Warriors make big numbers appear over enemies. Monks make big numbers appear over players. Rit's do not make big numbers appear over either, they buff the physicals with splinter and the physicals think they are the ones being awesome. Same thing with mesmers, things just randomly lose health and are gimped and noone really notices. Paragons (outside of SY) don't directly save people with their defense or do OMG HUGE DPS with their spears, but the cumulative effect is large.
Monk healing is fairly overpowered atm (mostly cause offense is overpowered atm too) so rits don't make comparable healers straight out. The rits power is that they have just restoration for healing, not healing prayers + divine, so they can do defense/offense hybrids much, much better. Splinter Weapon being imba in PvE helps too.
Monk healing is fairly overpowered atm (mostly cause offense is overpowered atm too) so rits don't make comparable healers straight out. The rits power is that they have just restoration for healing, not healing prayers + divine, so they can do defense/offense hybrids much, much better. Splinter Weapon being imba in PvE helps too.
miketerrana
They are just jelaous of our superior team healing^^
And yeah in my guild theres a rit which can pwn anyone in the alliance so there is a respect for the profession. (strangely enough we have 4 pro paragons too^^)
And yeah in my guild theres a rit which can pwn anyone in the alliance so there is a respect for the profession. (strangely enough we have 4 pro paragons too^^)
cosyfiep
I play my rit almost more than any other class I have (and I have them all -sin)....I find that a n/rt is just not as effective as a rit/anythingelse....yeah yeah yeah soul reaping, I NEVER have a problem with energy management on my rit (cant say the same for my necros....in the middle of a battle and nothin' is dying...and the sig aint recharged...)...
I think its already been said: most people are totally clueless as to what rits can do, so they just dont use them and avoid them.
I think its already been said: most people are totally clueless as to what rits can do, so they just dont use them and avoid them.
Keira Nightgale
The main problem is that with rit you're stuck with 2-3 effective builds, outside of them there is nothing much you can do (unless you wanna play some gimmick, and I've been using my rit as main for the last 2 years). That's partly due to previous skill balancing (bashing), partly due to the fact that some skills are so obliviously better than others that it would be a crime to not take them (talking about kaolai, ancestor, splinter, Xinrae, WOR, Warding etc).
Keira Nightgale
Picuso
Keira Nightgale
Nightow
spirit of defeat
Zen1331
I'm working on my vanq in Shing Jea island and with my discord team I run this:
AIRCJCqi8BRVTHXfT+glTfC0g3gA
I'm able to provide a hex, condition for the spamming of discord and a nice PVE elite-less necrosis to help augment discord.
AIRCJCqi8BRVTHXfT+glTfC0g3gA
I'm able to provide a hex, condition for the spamming of discord and a nice PVE elite-less necrosis to help augment discord.
Zodiac Meteor
I took my spirit spammer to Hell's Precipice. Put 5 spirits up + spirit bond + assassins promise...
Hooray for armor ignoring! Those Titan's will be burning in hell. (Ha, Ha burning titan)
The secret is, stay the hell back. Let the tanks tank. Let your spirits make the numbers fly.
Hooray for armor ignoring! Those Titan's will be burning in hell. (Ha, Ha burning titan)
The secret is, stay the hell back. Let the tanks tank. Let your spirits make the numbers fly.
Nightow
Quote:
Originally Posted by Keira Nightgale
Summon Spirits won't save you from the necessity of recasting spirits every minutes or two, wich is a waste of time, considering the same spirits tend to be targeted by AI first, and usually are 1 shooted. On top of that summon spirits resummons them in a position so they can be simply wasted by a simple aoe skill.
That meteor effect is only in a few areas throught the mission. It might hit you once or twice but if you move over like 5 or 6 feet, you're out of it's way. Keeping your spirits in the midline, behind a mob of minions plus a frontliner is usually a good way to keep them from being one shooted. Use AP as your elite if you're really worried about your spirits being down.
Keira Nightgale
Quote:
Originally Posted by Nightow
That meteor effect is only in a few areas throught the mission. It might hit you once or twice but if you move over like 5 or 6 feet, you're out of it's way. Keeping your spirits in the midline, behind a mob of minions plus a frontliner is usually a good way to keep them from being one shooted. Use AP as your elite if you're really worried about your spirits being down. last time I checked titans don't leave bodies. but even in other areas
1 slot = human spirit spamming rit
2 slot= hero war
3slot = hero MM
4slot= monk or any other healer
I'm sure this party is an incredible source of laughs.
Spirits suck for 3 things. Low hp, to the level a single crit could take em all down (even with high spawning)
Armor made of butter (maybe it's just the fact they have low hp so their armor looks so shitty)
Prohibitive energy cost/casting time/recharge. AP doesn't solve cost/casting problem. My heroes would have already finished the battle in the 15 seconds every 1-2 minutes it needs me to cast spirits. Exactly spirit with a minute life span that take 5 seconds to get created,that's the definition of bad.
To that add a moronic AI, sometimes they take a cofee break between attacks
Without talking about defensive spirits, after the huge nerf they have no reason to be.
Anet could at least buff them up to the point they were 2 years go, but doing this only in pve.
Hell if we wanna compare efficiency between another 25 energy sucky skill we might compare it to meteor shower. Meteor shower could kill a mob of npcs (talking about Jade quarry for instance) while a 25 energy spirit would get killed in half a second.
Hanging Man
I was always wondering what was up with the rit hating. So I couple months ago I made a ritualist.
Alot of the times when I played RA or something, and a rit was in my group, they helped immensely in turning the tide. I noticed that when I ran my own rit. i felt that, because I was in the group, they did better than any other time I did a mission/quest/anything. I'm not saying the groups success was pivotal to me playin my rit, but we did substantially better that time around.
huzzah for ritualists everywhere
Alot of the times when I played RA or something, and a rit was in my group, they helped immensely in turning the tide. I noticed that when I ran my own rit. i felt that, because I was in the group, they did better than any other time I did a mission/quest/anything. I'm not saying the groups success was pivotal to me playin my rit, but we did substantially better that time around.
huzzah for ritualists everywhere
kazi_saki
Huzzah!
Yeah, Rits need to be given a break. Very fun and versatile to play but just needs a bit more time to get used to. My experience with my rit is that it is a class that can definitely do offensive buffs well while shelling out good single/party heals. I just really super mega wished we didn't need to rely on OoS as an elite for an effective Resto/Channel build with proper e-mgmt. Xinrae's/Remedy wep spells are good too but I feel that the choice of the Ritualist Class elites are whats gimping the class. We usually have to borrow from another class [assassin's promise] to make it effective
Yeah, Rits need to be given a break. Very fun and versatile to play but just needs a bit more time to get used to. My experience with my rit is that it is a class that can definitely do offensive buffs well while shelling out good single/party heals. I just really super mega wished we didn't need to rely on OoS as an elite for an effective Resto/Channel build with proper e-mgmt. Xinrae's/Remedy wep spells are good too but I feel that the choice of the Ritualist Class elites are whats gimping the class. We usually have to borrow from another class [assassin's promise] to make it effective
Nightow
Quote:
Originally Posted by Laughing Bat
Pretty much sums it up. Passive effects aren't noticed to ofton, I once had a war go "omg doylak signet makes it so I don't take damage" after I blinded the mob of wars that had ganged up on him lol.
^This.
I've noticed the exact same thing when playing an imbagon.
War1:"Wow, our monks must be godly healers!"
War2:"Yah! Our health is barely going down. lol!"
War1:"lol"
People just either don't know, don't understand or don't bother to take full notice of all that's going on in a battle so when they see a rit (or in my case, an imabgon) they just think "healer" or something.
I've noticed the exact same thing when playing an imbagon.
War1:"Wow, our monks must be godly healers!"
War2:"Yah! Our health is barely going down. lol!"
War1:"lol"
People just either don't know, don't understand or don't bother to take full notice of all that's going on in a battle so when they see a rit (or in my case, an imabgon) they just think "healer" or something.