Why all the ritualist hate?

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Icy The Mage
Icy The Mage
Forge Runner
#21
[Great Dwarf Weapon] & Minion Bombing = Awesome.
E
Ennes X
Academy Page
#22
I have a character for every primary. They are all good and relatively balanced. People won't take Rt's because they have no idea what they do.

Most people in the game don't have large enough brains to comprehend anything beyond tanker/nuker/healer groups.
Seri
Seri
Ascalonian Squire
#27
Rits are kl, and have much better energy mngement then monks in the form of OoS, better protection spell in the form of WoW (which needs a nerf) why is it better ? because it cant be rended, Spawning here can add 1-2 seconds to this spell which in a tight spot is useful. Rits are better at AoE heals PwK and Life, and they have better survival with PwK adding 24 armor when held. Still communing is a retarded line, and anet proved they hate it too by moving Xinraes. There is rit hate in PvP as well as PvE, Rits have been called Wannabe monks (which is kinda funny)
spirit of defeat
spirit of defeat
Krytan Explorer
#28
First of all.
If your guild doesn't accept you go to an other guild.

Second.
It's only logic people want you to bring splinter (and AR) there the best skills a RT have.

Third.
Spawning should be fixed indeed. The idea of decreased casting time sound good.
But it would have to work on all rituals, not just binding.

Fourth.
I like spirit spamming myself a lot. Just use Summon spirit's. and you're good to go. in pve.

Fifth.
Skyy High sayed: "Oh, what we really need for this mission is a rit."
It's not really necessary anywhere, but it's never useless to.

Sixth.
Resto: in raw healing a RT heals bigger then a monk, but monks have Prot.
Lhim
Lhim
Krytan Explorer
#30
Quote: Originally Posted by spirit of defeat View Post
Third.
Spawning should be fixed indeed. The idea of decreased casting time sound good.
But it would have to work on all rituals, not just binding. Here are some interesting threads about that:

Spawning Power
Summoner's Insignia
romeus petrus
romeus petrus
Jungle Guide
#32
Most of those who hate rits have no idea what rits can do. Rits can easily dish out insane DPS as well as cause a massive AoE spike.

And ya I do agree that channeling is currently overpowered even with the nerf to Splinter Weapons.
Zen1331
Zen1331
Academy Page
#35
I love Ritualists. Next to my Derv character, my Rit has seen a lot of playing time and I never grow bored with him. Yes, he has no 1 powerful quality but I find he really synergizes well with a discord team. The way I play my Rt/N is more of an offensive spirit bomber with parasitic bond and enfeebling blood and toss in Necrosis and wham you have my discord team spamming discord on an enemy and they go down.

You have to take a bit of time with the Rit to use effectively. Like just before I go into battle I summon 2 spirits, (Bloodsong and Vampirism) then I'll cast painful bond on a group and backup so they can come into firing range of my spirits or I summon them w/ the factions PVE skill summon spirits. Then with the group hexed I'll cast enfeebling blood to weaken the group and then call targets and watch my necro team discord them to death. I assist w/ necrosis for xtra dmg.

I find using sexy Livia in the role of N/Rt with max attrib in resto she's able to pump out recupuration and life while MoW holds protective was Kaoli and uses recovery and we are pretty much covered for health and condition removal. (Watching Livia extend her body summoning spirits...damn.) The only bummer part is hex removal which I use another build for.

Party healing (watching red bars go up) is tough for me, b/c I love to be more offensive, so I have no opinion on that scheme.

But all-in-all I like the versatility of the class. So it can't be a 'specialized' class...maybe that's one of the reason's it wears a headmask cuz it doesn't want to be seen, not feeling special?
Silversword22
Silversword22
Academy Page
#36
If they're ever gonna buff Spawning Power, they better BUFF THE CRAP OUT OF IT!

Description:
For each rank of spawning power, weapon spells and spirits last X percent longer. For every X ranks, you gain X energy from casting a weapon spell and Binding Rituals cast X percent faster.

X = use your imagination
C
C E N T Z
Banned
#37
Quote: Originally Posted by RiceCream View Post
whoa whoa whoa whoa...
rits are significantly less effective healers than monks pve and pvp. most of their use comes from spirits which are slow. they also have one (1) protection spell which costs a significant amount of energy and had a long recharge and a long cast time (yes 1 second is long, especially when rit's are typically holding an item such as some guys ashes or a flag, thus no cast or recharge bonuses). Rits DO have Mend Body which is decent but its decency is heavily relied on spirits.
Ahh... and it continues.

The epic battle between Monks and Rit healers. IMO monks are easier to use and in general more mobile. Monks have a sublime primary attribute and plenty of nice skills in healing, protection and whatnot. Lotsa hex removals also do the class well, seeing as the rit has none. when it comes down to the monk's attributes Protection is a very versatile attribute, Divine Favor has [Healer's Boon] which is awesome if you know how to use it, but when Healing Prayers comes out hold on to your hat! Super skills like [Word of Healing] and the bar that goes with it is probably saved in every monks playbook. Mashing the keyboard with WoH and others like [Reversal of Fortune] in your bar should keep every (smart) person alive for quite some time, but this brings up the monks ability to use energy and skills effectively. I have seen many a monk players seem to spam WoH on recharge... on themselves if they lost 50 or so health. Not good. I would think these were veteran players too, having FoW armor, Tormented weapons, all that good stuff.

In my experience playing both classes (monk was my favorite when the game came out, but when factions was released I ditched the monk) rits do have better energy management. If you manage to lay down a spirit or two ahead of time you'll be better off in the long run, able to lay down [Weapon of Warding] and watch [Rejuvenation] and other spirits do a chunk of work for you. Rits also have skills in the resto line that steal health ([Weapon of Remedy]) and non-elite skills that blind ([Weapon of Shadow], [Blind was Mingson]), something the monk cannot do. Monks can deal damage with smiting prayers, but are better off using skills that target allies ([Reversal of Damage], [Smite Hex], [Smite Condition]) to take full advantage of Divine Favor. ATM though i dont see anyone seriously using smiting.

It seems the only reason Rits don't have the AWESOME GODLY POWERS OF THE MONK is because they were released later on, having less skills. This results in the cookie cutter builds we see, consisting of only the few useful skills. Plus with attributes like.... Communing (pukes in mouth), rits will never have the on demand protection monks have. Defensive spirits die too quickly and take too long to set up.

In the end, I guess everyone will turn to monks as the better healer, but when it comes to raw healing power is either class better than the other? We may never know...
T
Tyla
Emo Goth Italics
#38
Ritualists don't outclass Monks in pure healing because of Word of Healing and Healers' Boon. And if it's pure healing you want, Infuse Health on an Ether Renewal Elementalist heavily outclasses both.
C
C E N T Z
Banned
#39
That is very true about the ether healer.

I guess i realize now is that rit and monk cannot be compared head to head because of the different play styles between the classes. Each prof is good in its own way and better that the other at certain aspects.
B
Bargamer
Krytan Explorer
#40
"Anything you can do, Core can do better... Anything you can do, Core's better than you!"

My little joke.