HM - a total failure
Tharg
Let me prefact that I am a PvE player; I have not done PvP. I started GW when there was only Prophecies. The good old 'Mo LFG mission and bonus' etc. You simply had to get a PUG together otherwise there was no way to do certain missions. Getting PUG's for skill capping, exploring etcetera. This was the real MMORPG...
Fast forwarding. After adding heroes in Nightfall we got Sabway and with PvE only skills from EotN my Monk can now tank and deal more DPS with Pain Inverter etc. than my old Prophecies warrior could. No balance in the game and it turned GW into a sibngle player game. We are doing titles now....? HFFF for hours and hours....? Thank God for the HFFF nerf.
HM could have changed that. It should have been SO HARD that you simply HAVE to have a group in order to vanquish an area. But no - with Sabway or Discordway we can still H/H the areas. Which means that there are simply no PUG's for vanquishing and bye bye to the MMORPG.
Of course I can turn to my guildies but I belong to a small guild and it's unlikely to get a group of 6 or 8 together. I know them for 3 years or so and I really don't want to change guilds.
EotN dungeons come close to Very Hard Mode but why locate them so far away? If you have to spend 15 - 20 minutes to get there then there are still almost no PUG's. Arenanet missed an opportunity to turn GW back to a multi player game.
Fast forwarding. After adding heroes in Nightfall we got Sabway and with PvE only skills from EotN my Monk can now tank and deal more DPS with Pain Inverter etc. than my old Prophecies warrior could. No balance in the game and it turned GW into a sibngle player game. We are doing titles now....? HFFF for hours and hours....? Thank God for the HFFF nerf.
HM could have changed that. It should have been SO HARD that you simply HAVE to have a group in order to vanquish an area. But no - with Sabway or Discordway we can still H/H the areas. Which means that there are simply no PUG's for vanquishing and bye bye to the MMORPG.
Of course I can turn to my guildies but I belong to a small guild and it's unlikely to get a group of 6 or 8 together. I know them for 3 years or so and I really don't want to change guilds.
EotN dungeons come close to Very Hard Mode but why locate them so far away? If you have to spend 15 - 20 minutes to get there then there are still almost no PUG's. Arenanet missed an opportunity to turn GW back to a multi player game.
upier
Oh, this is an OMG-there-are-no-PUGs-QQ!?
And I totally expected an OMG-HM-sucks-because-all-they-did-was-raise-the-levels-of-foes-by-3-million-along-with their-armor,-damage-output-and-every-foe-has-access-to-FC-that-now-affects-all-skills-while-still-keeping-the-same-moronic-AI-with-moronic-bars-QQ!
The thread does not deliver!
The same way that HM didn't.
And I totally expected an OMG-HM-sucks-because-all-they-did-was-raise-the-levels-of-foes-by-3-million-along-with their-armor,-damage-output-and-every-foe-has-access-to-FC-that-now-affects-all-skills-while-still-keeping-the-same-moronic-AI-with-moronic-bars-QQ!
The thread does not deliver!
The same way that HM didn't.
FlamingMetroid
Tharg
thanks upier - I appreciate your kind words. I guess I should have written a more complete dissertation on the subject. Your:
'HM-sucks-because-all-they-did-was-raise-the-levels-of-foes-by-3-million-along-with their-armor,-damage-output-and-every-foe-has-access-to-FC-that-now-affects-all-skills-while-still-keeping-the-same-moronic-AI-with-moronic-bars-QQ'
is indeed a correct description of the mechanics of a sucky HM. I was merely pointing out my disappointment that Arenanet missed an opportunity to turn the game around - that's all. If this has been mentioned before on Guru then accept my appologies. Unlike you I don't have the time to troll on these boards 24/7.
'HM-sucks-because-all-they-did-was-raise-the-levels-of-foes-by-3-million-along-with their-armor,-damage-output-and-every-foe-has-access-to-FC-that-now-affects-all-skills-while-still-keeping-the-same-moronic-AI-with-moronic-bars-QQ'
is indeed a correct description of the mechanics of a sucky HM. I was merely pointing out my disappointment that Arenanet missed an opportunity to turn the game around - that's all. If this has been mentioned before on Guru then accept my appologies. Unlike you I don't have the time to troll on these boards 24/7.
FlamingMetroid
payne
Quote:
HM could have changed that. It should have been SO HARD that you simply HAVE to have a group in order to vanquish an area. But no - with Sabway or Discordway we can still H/H the areas. Which means that there are simply no PUG's for vanquishing and bye bye to the MMORPG. |
o.O sabs and discord dont make the game easy it was already to easy...<<<mostly used by either bad players or ppl who just cba to spend along time doing things..
anywho - 2 'sin and 1 para heroes make HM to easy IMO and can generally rape any area.......
so yer HM is fail but so is QQ troll threads
toodles y'all
upier
Quote:
thanks upier - I appreciate your kind words. I guess I should have written a more complete dissertation on the subject. Your:
'HM-sucks-because-all-they-did-was-raise-the-levels-of-foes-by-3-million-along-with their-armor,-damage-output-and-every-foe-has-access-to-FC-that-now-affects-all-skills-while-still-keeping-the-same-moronic-AI-with-moronic-bars-QQ' is indeed a correct description of the mechanics of a sucky HM. I was merely pointing out my disappointment that Arenanet missed an opportunity to turn the game around - that's all. If this has been mentioned before on Guru then accept my appologies. Unlike you I don't have the time to troll on these boards 24/7. |
Then the thread does deliver!
The issue that you are forgetting though is that PvE is just to big to support multiplayer as it's primary playstyle. 4 games or instanced content with NM and HM and each with missions/quests/... 4 years into the game's lifetime when everyone is either grinding or simply not playing would make finding a party nearly impossible.
It's next to impossible that what you are suggesting would work.
Oh and right on Flamy!
Right on!
kostolomac
Quote:
Let me prefact that I am a PvE player; I have not done PvP. I started GW when there was only Prophecies. The good old 'Mo LFG mission and bonus' etc. You simply had to get a PUG together otherwise there was no way to do certain missions. Getting PUG's for skill capping, exploring etcetera. This was the real MMORPG...
Fast forwarding. After adding heroes in Nightfall we got Sabway and with PvE only skills from EotN my Monk can now tank and deal more DPS with Pain Inverter etc. than my old Prophecies warrior could. No balance in the game and it turned GW into a sibngle player game. We are doing titles now....? HFFF for hours and hours....? Thank God for the HFFF nerf. HM could have changed that. It should have been SO HARD that you simply HAVE to have a group in order to vanquish an area. But no - with Sabway or Discordway or the 3 para build we can still H/H the areas. Which means that there are simply no PUG's for vanquishing and bye bye to the MMORPG. Of course I can turn to my guildies but I belong to a small guild and it's unlikely to get a group of 6 or 8 together. I know them for 3 years or so and I really don't want to change guilds. EotN dungeons come close to Very Hard Mode but why locate them so far away? If you have to spend 15 - 20 minutes to get there then there are still almost no PUG's. Arenanet missed an opportunity to turn GW back to a multi player game. |
Tharg
hi Upier,
you have a point there as well (and sorry for my slightly over board reply early). I guess there is a push and a pull effect. Easy mode and limited new content pushed players out of the game. Do you think that if HM would have made it more challenging and a real muti player game, players would have pulled back in? It would be a self fulfilling prophecy - lot's of people playing PUGs would invite more people playing in PUGs.
Ciao,
Tim
you have a point there as well (and sorry for my slightly over board reply early). I guess there is a push and a pull effect. Easy mode and limited new content pushed players out of the game. Do you think that if HM would have made it more challenging and a real muti player game, players would have pulled back in? It would be a self fulfilling prophecy - lot's of people playing PUGs would invite more people playing in PUGs.
Ciao,
Tim
Captain Bulldozer
to the OP: While your complaint MIGHT be legitimate, it is worth pointing out that a large percentage of the players of GW don't necessarily want to play with other people. In my opinion, that is one of the true reasons GW has been successful, the fact that it is a game where you can play online with your friends OR do most/all of it by yourself. At any rate, I certainly have very little desire to be forced to play with random (and often incompetent) strangers. If you want it to be a true social experience, where you play with only human players, that is exactly what PvP is all about. PvP is a hell of a lot of fun, but its easy to get tired of all the asshats you run into, so I for one am very glad I can take a break from that and play on my own without being at a huge disadvantage.
daraaksii
Let's just say: GW is not really a PvE game. The best contents are the tournaments.
Lord Of Blame
Quote:
to the OP: While your complaint MIGHT be legitimate, it is worth pointing out that a large percentage of the players of GW don't necessarily want to play with other people. In my opinion, that is one of the true reasons GW has been successful, the fact that it is a game where you can play online with your friends OR do most/all of it by yourself. At any rate, I certainly have very little desire to be forced to play with random (and often incompetent) strangers. If you want it to be a true social experience, where you play with only human players, that is exactly what PvP is all about. PvP is a hell of a lot of fun, but its easy to get tired of all the asshats you run into, so I for one am very glad I can take a break from that and play on my own without being at a huge disadvantage.
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Could not agree more!!!!
gw_poster
Quote:
to the OP: While your complaint MIGHT be legitimate, it is worth pointing out that a large percentage of the players of GW don't necessarily want to play with other people. In my opinion, that is one of the true reasons GW has been successful, the fact that it is a game where you can play online with your friends OR do most/all of it by yourself. At any rate, I certainly have very little desire to be forced to play with random (and often incompetent) strangers. If you want it to be a true social experience, where you play with only human players, that is exactly what PvP is all about. PvP is a hell of a lot of fun, but its easy to get tired of all the asshats you run into, so I for one am very glad I can take a break from that and play on my own without being at a huge disadvantage.
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The forth fly
pvp players arseholes much
Bobby2
Recruit people into your guild, preferably ones that don't suck.
Quaker
Quote:
to the OP: While your complaint MIGHT be legitimate, it is worth pointing out that a large percentage of the players of GW don't necessarily want to play with other people.
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Personally, I think in the long run, that I prefer the solo/multi-player aspect more than being forced to PUG.
Aldawg Thanes
Quote:
to the OP: While your complaint MIGHT be legitimate, it is worth pointing out that a large percentage of the players of GW don't necessarily want to play with other people. In my opinion, that is one of the true reasons GW has been successful, the fact that it is a game where you can play online with your friends OR do most/all of it by yourself. At any rate, I certainly have very little desire to be forced to play with random (and often incompetent) strangers. If you want it to be a true social experience, where you play with only human players, that is exactly what PvP is all about. PvP is a hell of a lot of fun, but its easy to get tired of all the asshats you run into, so I for one am very glad I can take a break from that and play on my own without being at a huge disadvantage.
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upier
Quote:
hi Upier,
you have a point there as well (and sorry for my slightly over board reply early). I guess there is a push and a pull effect. Easy mode and limited new content pushed players out of the game. Do you think that if HM would have made it more challenging and a real muti player game, players would have pulled back in? It would be a self fulfilling prophecy - lot's of people playing PUGs would invite more people playing in PUGs. Ciao, Tim |
Because there is no way that you can do a GW HM worth playing without completely redoing all the monsters in it. That would take time, that would take money and I don't see that happening as free content.
(Which I actually wouldn't mind. They could have made it into a budget game (something like $19.99) - with all 3 HM's included, new quests, new monster groups, possibly even new armours/additional titles and they could have had a winner on their hands.)
Despite dividing the player base even further (which makes it even less appealing in the multiplayer sense) - it would at least be a good version of HM.
Shayne Hawke
H/H is preferable only because the process to find other people that want to do what you're doing and actually know how to play is too lengthy and hard.
Solution: improve party search.
Solution: improve party search.
Ellix Cantero
So I joined my first PUG in about a year the other night. I was in the Iron Mines of Molodune with my ele. PUGs are still god awful. We managed to lose the mission thanks to our retard Dervish party leader and his 3 'leet' Discord heros.
I'm pretty sure after having gone back through H/H and getting infused that my ele could kill everything in that damn mission solo besides the Mursaat bosses.
This was in normal mode. I have no intention of pugging hard mode unless I'm really in the mood for some pain and mental anguish. If it was harder it would just mean harder fails for the PUGs that do happen.
PUGs died for a reason.
I'm pretty sure after having gone back through H/H and getting infused that my ele could kill everything in that damn mission solo besides the Mursaat bosses.
This was in normal mode. I have no intention of pugging hard mode unless I'm really in the mood for some pain and mental anguish. If it was harder it would just mean harder fails for the PUGs that do happen.
PUGs died for a reason.
Spiritz
So your saying hm is too easy -
Pugs are a pain in the ass at times but its human nature - you 9/10 times often get players who rush in or dont know what their doing and when you try and point out nicely what their doing wrong - your the noob.
Ive seen players ask for help with a quest then go running into a mob and dying then expecting you to do the work for them.
HM is only as hard as you make it and if its too easy - then think about ditchin sabway /discordway etc and use less powerfull skills/build for the challenge
Pugs are a pain in the ass at times but its human nature - you 9/10 times often get players who rush in or dont know what their doing and when you try and point out nicely what their doing wrong - your the noob.
Ive seen players ask for help with a quest then go running into a mob and dying then expecting you to do the work for them.
HM is only as hard as you make it and if its too easy - then think about ditchin sabway /discordway etc and use less powerfull skills/build for the challenge
Jongal
Quote:
EotN dungeons come close to Very Hard Mode but why locate them so far away? If you have to spend 15 - 20 minutes to get there then there are still almost no PUG's. Arenanet missed an opportunity to turn GW back to a multi player game.
|
I always saw GW as a kind of Diablo. I mostly play alone, and sometimes with one of my few friends that play GW.
Skyy High
HM could have been diffficult, but that a) would have required more work, and b) would have been absolutely hated by the players. Remember the epic QQ when HM was first released, and enemy monks actually kited for the entire battle? We had players on this forum complaining about running after a corsair monk for 5 minutes while his buddies wiped his H/H. Yeah, HM could have been mesmers-and-rangers-are-important-mode, but that would have forced people to think, and we can't have that...
kostolomac
Hollygen
Quote:
H/H is preferable only because the process to find other people that want to do what you're doing and actually know how to play is too lengthy and hard.
Solution: improve party search. |
As it is you can either go out yourself with H/H, go out with friends/guildies, or go out with randoms and pray they don't mess up.
They could have made HM so hard you had to have a group, but GW never was about forced groupings, even at the beginning, or else why give us Henchies in the first place. No, GW gives us the options to be flexible in how we play, and I see no reason why that shouldn't continue into HM as well.
ac1inferno
Quote:
Let me prefact that I am a PvE player; I have not done PvP. I started GW when there was only Prophecies. The good old 'Mo LFG mission and bonus' etc. You simply had to get a PUG together otherwise there was no way to do certain missions. Getting PUG's for skill capping, exploring etcetera. This was the real MMORPG...
|
Quote:
Fast forwarding. After adding heroes in Nightfall we got Sabway and with PvE only skills from EotN my Monk can now tank and deal more DPS with Pain Inverter etc. than my old Prophecies warrior could. No balance in the game and it turned GW into a sibngle player game. We are doing titles now....? HFFF for hours and hours....? Thank God for the HFFF nerf.
|
Quote:
HM could have changed that. It should have been SO HARD that you simply HAVE to have a group in order to vanquish an area. But no - with Sabway or Discordway we can still H/H the areas. Which means that there are simply no PUG's for vanquishing and bye bye to the MMORPG.
|
Quote:
Of course I can turn to my guildies but I belong to a small guild and it's unlikely to get a group of 6 or 8 together. I know them for 3 years or so and I really don't want to change guilds.
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I don't see how locating dungeons far away prevent Pugs. If anything, you locate them near a town and people will set up heroes to counter the dungeon specifically and pugs would go down even further. The reason why they are far away is so that a balanced group is required to get to the destination and then complete it, instead of a group specifically designed to tackle the dungeon with minimal effort and ease going right into it without having to worry about fighting anything else.
Rak Orgon of Beowulf
Quote:
I too agree with this. The OP suggests that NCsoft missed a chance to "turn GW around" and make it a better MMO, but I think NCsoft may have seen the direction the player base was heading and felt that there were more sales available by appealing to the solo/multi-player gaming market.
Personally, I think in the long run, that I prefer the solo/multi-player aspect more than being forced to PUG. |
also bring to light their goal of keeping players busy until GW2 (a goal which is failing miserably imo)
i just want more content, whether its solo gameplay or multiplayer. another design-a-weapon would be nice. Then maybe some of those last ones will go down in price
i do agree that sab/disc have helped to kill the game, but you cant expect to have an online game going forever.
The Meth
So whats the OP's problem?
That PuG players suck? If Anet could fix stupid people they wouldn't be making video games.
That HM was just Anet giving every monster lvl 28 and some buffs? If players came up against smart AI instead of ones that just hit 50% harder 90% of the playerbase would be bitching.
That heroes are too good? Without them you would never get to finish hard mode areas unless you had an entire guild ready to go.
PvE skills/other skills are unbalanced? Again, players would be bitching if everything in PvE wasn't easy and didn't have a single perfect build that could finish every area.
All those points above fall into the 'no shit' category. We all know about it.
That PuG players suck? If Anet could fix stupid people they wouldn't be making video games.
That HM was just Anet giving every monster lvl 28 and some buffs? If players came up against smart AI instead of ones that just hit 50% harder 90% of the playerbase would be bitching.
That heroes are too good? Without them you would never get to finish hard mode areas unless you had an entire guild ready to go.
PvE skills/other skills are unbalanced? Again, players would be bitching if everything in PvE wasn't easy and didn't have a single perfect build that could finish every area.
All those points above fall into the 'no shit' category. We all know about it.
Rak Orgon of Beowulf
also, i had a Hell's Precipice HM PuG two days ago that consisted of me(r) 2 sins, a war, 2 healer monk heroes, a N/rt SS support hero and a derv. Mission and bonus went Pretty smoothly. Sab/disc are not the only way to do HM, but they are generally the easy way, and, of course people are most likely to take the path of least resistance.
another tip for HM.. Prot spirit and *gasp* careful pulling!
another tip for HM.. Prot spirit and *gasp* careful pulling!
Antares Ascending
Agree with above!!! Thanks you AC
Very sad. You complain that HM isn't hard enough ( try slavers )
but you haven't done anything to assure you have a ready group of players up to the level of play needed. You are in a small guild that seems content to stay small and won't leave. Thats fine but if HM was rully rully uber hard that wouldn't work. Pugs aren't dependable and there always seems to be 1 or 2 players just along for the ride. That said, there are some tough areas out there. Try Mallyx where all those hexes and conditions don't do the job. Try slavers, frostmaw in hm . Very fun dungeons.
Skills
Yes there are some new and strong pve skills but the real difference is the level of skill in the player base along the ability to find a better build on fansites and wiki to tweek to your liking
Very sad. You complain that HM isn't hard enough ( try slavers )
but you haven't done anything to assure you have a ready group of players up to the level of play needed. You are in a small guild that seems content to stay small and won't leave. Thats fine but if HM was rully rully uber hard that wouldn't work. Pugs aren't dependable and there always seems to be 1 or 2 players just along for the ride. That said, there are some tough areas out there. Try Mallyx where all those hexes and conditions don't do the job. Try slavers, frostmaw in hm . Very fun dungeons.
Skills
Yes there are some new and strong pve skills but the real difference is the level of skill in the player base along the ability to find a better build on fansites and wiki to tweek to your liking
Earth
Shayne Hawke
Quote:
Or improve the parties...no, wait. That would mean getting PUGs to suck less.
As it is you can either go out yourself with H/H, go out with friends/guildies, or go out with randoms and pray they don't mess up. |
Random groups are... Well, going to RA is probably the fastest way to get an idea of how bad that can be.
Global party search still can't allow you to immediately weed out good players from bad, but it helps in an activity sense. If players could see what people were doing all across a continent, or even the whole world of GW, I would imagine that grouping would be easier to do. It's a waste of time to try and get groups together for some missions in certain campaigns because you don't often see enough active people there for a good group.
-Lotus-
Quote:
HM could have changed that. It should have been SO HARD that you simply HAVE to have a group in order to vanquish an area. But no - with Sabway or Discordway we can still H/H the areas. Which means that there are simply no PUG's for vanquishing and bye bye to the MMORPG.
|
stop complaining about the lack of groups for a second and stop to think of what kind of retards you will have to play with if you make groups for everything.
daze
As GW has grown and become more in depth, PUG's are less and less reliable..
If you want to play where PUGs have a higher chance of success, i recommend purchasing a game where you can repeatedly faceplant your keyboard and win. I recommend WoW i hear its the new Ursan.
If you want to play where PUGs have a higher chance of success, i recommend purchasing a game where you can repeatedly faceplant your keyboard and win. I recommend WoW i hear its the new Ursan.
isamu kurosawa
Quote:
Let me prefact that I am a PvE player; I have not done PvP. I started GW when there was only Prophecies. The good old 'Mo LFG mission and bonus' etc. You simply had to get a PUG together otherwise there was no way to do certain missions.
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The whole game was easily henchable during proph only days. Infact a competent player had more luck with hench just as they do with heroes now because a majority of players sucked.
Granted, bad players had better success with other people because of the chance of gettting less bad players in the team and because not all decent players decided to use hench only at the time.
Quote:
That PuG players suck? If Anet could fix stupid people they wouldn't be making video games.
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xDusT II
If HM instances were increased in difficulty to prevent people H/Hing them, there would be even less people forming HM groups. The main problem why no one does HM (Vanquishes) is the rewards usually cannot compete with the popular farming runs.
Tenebrae
Quote:
So your saying hm is too easy -
Pugs are a pain in the ass at times but its human nature - you 9/10 times often get players who rush in or dont know what their doing and when you try and point out nicely what their doing wrong - your the noob. Ive seen players ask for help with a quest then go running into a mob and dying then expecting you to do the work for them. HM is only as hard as you make it and if its too easy - then think about ditchin sabway /discordway etc and use less powerfull skills/build for the challenge |
Heroes, Sabway and Discordway helped so much the game but made dumb ppl dumber . Just load the build on pvxwiki , act dumb and heroes will make the work .... then u join a PUG and 2 things happen :
- The guy realise he is dumb and tries to improve
- The guy blames and insult the other ppl ( who most of the times are way better than him ).
HM was only rise mob lvls and give elites to those who didnt have one ..... wow lots of work ! . Only some dungeons are close to the way HM should be ,( i mean in NM ) like Slavers , Orr , Frostmaw .... well shit happens so kkthnxbye . Try to do better on GW2 Anet thnkx
Spiritz
The other off-putting thing about pugs is - often ppl want players with certain professions and builds and if u dont fall into that they dont want to know you.
Q. quickest way to be invited to a pug ?
A. Be at umbrals grotto as a perma sin or be a monk
Whenever myself or my wife goes to umbrals for a bit of snowman bashing upon arrival we get pestered with invites ( im sure other sins are same ) without being asked and assumed were here to vs farm - now thats damn annoying an more when u say in local im here to farm snowmen only - in plain view and ppl still invite u (grrrrr )
We all know doa is hard to farm even in hm and often theres a thread about no ppl at doa etc - thought about trying there if hm is too easy lol.
And since when was gw just about being in a guild and doing stuff with guildies ?
I tend to do 50% farming , 25% helping on starter areas with guildies and non guildies and 25% chatting to ppl in outposts and making friends who i may end up doing quests with.
And if ur pug team fail - stop cryin and bitchin/blame passing and see where u went wrong and retry - its how we learn via trial and error and players with experiance can help pass it on - that way we`ll have better pugs if needed to play with.
Sabway and discordway got me thru eotn/prophs and factions but ive also gone back and tried without them - that way its more a challange
Q. quickest way to be invited to a pug ?
A. Be at umbrals grotto as a perma sin or be a monk
Whenever myself or my wife goes to umbrals for a bit of snowman bashing upon arrival we get pestered with invites ( im sure other sins are same ) without being asked and assumed were here to vs farm - now thats damn annoying an more when u say in local im here to farm snowmen only - in plain view and ppl still invite u (grrrrr )
We all know doa is hard to farm even in hm and often theres a thread about no ppl at doa etc - thought about trying there if hm is too easy lol.
And since when was gw just about being in a guild and doing stuff with guildies ?
I tend to do 50% farming , 25% helping on starter areas with guildies and non guildies and 25% chatting to ppl in outposts and making friends who i may end up doing quests with.
And if ur pug team fail - stop cryin and bitchin/blame passing and see where u went wrong and retry - its how we learn via trial and error and players with experiance can help pass it on - that way we`ll have better pugs if needed to play with.
Sabway and discordway got me thru eotn/prophs and factions but ive also gone back and tried without them - that way its more a challange
Arwen Erina
I remember the times when it was next to imposible to get from ascalon -> ToPK without other players help.
I remember when Iron Mines was next to imposible to do alone.
I remember when you could farm with Protective Bond.
I remember when Droknars Forge was the place to be.
I remember how Black Dye REALLY looks like.
I remember Factions and the Deep.
I remember the release of Nightfall.
I remember the problems with Gate of Madness.
I remember when DoA came out.
I remember the times when DoA was ONLY doable without a solid team.
I remember "Eskimo builds"
I remember "Tank and spank"
I remember "NM beeing HM"
I remember Cons, Sabway, Discordway and so on.
QQ ftw, back then.
Ursan came out, QQ for beeing able to do DoA within 1:30 or less.
Ursan was nerfed, QQ for not beeing able to finnish DoA in 1:30 or less anymore.
Perma-sin QQ.
Perma-sin + Cryway: QQ, overpowered.
PvE skills: QQ, overpowered.
QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ
Conclution: If i was Anet: GW = history. All you do is whining about this and that.
Ofc, there will allways be whining about whatever. PPL do have different skills, understanding and knowlage about the game.
Making a game to please everyone = impossible.
Espessially when Internet+Anonymous = asshole.
Get over it. GW was not created for YOUR LIKING, for YOU TO GET YOUR ROCKS OFF, but for the average player.
Whatever, if its too easy. Do something hard then. Go H/H Elite Areas, max out some insane titles, get a speedclear record of DoA, UW, FoW, Deep, Urgoz, Tombs, whatever. GW was NOT MADE FOR YOUR LIKING! But for the average player.
And if GW is to hard? READ FORUMS+GWwiki+PvXwiki++++++ QQ.
If i was Anet, I would do like Red does, and "plant a foot in your ***".
Geez..
Edit: This whole post is about Whining about Whiners. You dont need to point it out.
I remember when Iron Mines was next to imposible to do alone.
I remember when you could farm with Protective Bond.
I remember when Droknars Forge was the place to be.
I remember how Black Dye REALLY looks like.
I remember Factions and the Deep.
I remember the release of Nightfall.
I remember the problems with Gate of Madness.
I remember when DoA came out.
I remember the times when DoA was ONLY doable without a solid team.
I remember "Eskimo builds"
I remember "Tank and spank"
I remember "NM beeing HM"
I remember Cons, Sabway, Discordway and so on.
QQ ftw, back then.
Ursan came out, QQ for beeing able to do DoA within 1:30 or less.
Ursan was nerfed, QQ for not beeing able to finnish DoA in 1:30 or less anymore.
Perma-sin QQ.
Perma-sin + Cryway: QQ, overpowered.
PvE skills: QQ, overpowered.
QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ
Conclution: If i was Anet: GW = history. All you do is whining about this and that.
Ofc, there will allways be whining about whatever. PPL do have different skills, understanding and knowlage about the game.
Making a game to please everyone = impossible.
Espessially when Internet+Anonymous = asshole.
Get over it. GW was not created for YOUR LIKING, for YOU TO GET YOUR ROCKS OFF, but for the average player.
Whatever, if its too easy. Do something hard then. Go H/H Elite Areas, max out some insane titles, get a speedclear record of DoA, UW, FoW, Deep, Urgoz, Tombs, whatever. GW was NOT MADE FOR YOUR LIKING! But for the average player.
And if GW is to hard? READ FORUMS+GWwiki+PvXwiki++++++ QQ.
If i was Anet, I would do like Red does, and "plant a foot in your ***".
Geez..
Edit: This whole post is about Whining about Whiners. You dont need to point it out.
daze
Quote:
I remember the times when it was next to imposible to get from ascalon -> ToPK without other players help.
I remember when Iron Mines was next to imposible to do alone. I remember when you could farm with Protective Bond. I remember when Droknars Forge was the place to be. I remember how Black Dye REALLY looks like. I remember Factions and the Deep. I remember the release of Nightfall. I remember the problems with Gate of Madness. I remember when DoA came out. I remember the times when DoA was ONLY doable without a solid team. I remember "Eskimo builds" I remember "Tank and spank" I remember "NM beeing HM" I remember Cons, Sabway, Discordway and so on. QQ ftw, back then. Ursan came out, QQ for beeing able to do DoA within 1:30 or less. Ursan was nerfed, QQ for not beeing able to finnish DoA in 1:30 or less anymore. Perma-sin QQ. Perma-sin + Cryway: QQ, overpowered. PvE skills: QQ, overpowered. QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ QQ Conclution: If i was Anet: GW = history. All you do is whining about this and that. Ofc, there will allways be whining about whatever. PPL do have different skills, understanding and knowlage about the game. Making a game to please everyone = impossible. Espessially when Internet+Anonymous = asshole. Get over it. GW was not created for YOUR LIKING, for YOU TO GET YOUR ROCKS OFF, but for the average player. Whatever, if its too easy. Do something hard then. Go H/H Elite Areas, max out some insane titles, get a speedclear record of DoA, UW, FoW, Deep, Urgoz, Tombs, whatever. GW was NOT MADE FOR YOUR LIKING! But for the average player. And if GW is to hard? READ FORUMS+GWwiki+PvXwiki++++++ QQ. If i was Anet, I would do like Red does, and "plant a foot in your ***". Geez.. Edit: This whole post is about Whining about Whiners. You dont need to point it out. |
WTF is algernon juice?