How do you feel about the Assassin?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

By that I mean what do you think about the profession in the two different modes of play.
How do you feel in Pve
How do you feel in pvp.
If you don't play a certain mode than, don't worry about it, just respond to what you can.
I'd just like to know what people think about the profession..

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

PvE:
DB-Moebius or the crit scythe builds are what I run, mostly for gits and shiggles. More or less brainless stuff.

PvP:
Shove-sin, Beguiling Haze. The wonderful imbalance of shadowsteps <3.

Honestly, I wouldn't mind if the sin was removed from the game, it's brainless play in pve, and in pvp it's degenerate and very much just a series of 1-2-3-4-5-6 builds.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

i agree very much with Keekles

i only made mine because i feel handicapped without a perma assassin.

There lame to play and just look....plain ugly

The Lost Explorer

The Lost Explorer

Lion's Arch Merchant

Join Date: May 2007

[AvA]

Rt/

i just down right hate assassins idk what it is but i just hate them. Maybe its the fact that most assassins in game are being played by little kids you dont know how to play.

in PvE all they ever do is aggro to much with shadow stepping not realizing theres more groups around. So basically a Sin is almost as bad a nooby Whammo

In PvP i dont really pvp much but when i AB Sins are very annoying with shadow stepping and condition crazy with blocking.

they're only a small amount of Assassin i have respect for.

-EDIT- forgot to mention Perma-sin needs to die :P

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

hmm i think sin is fun in PvP and in PvE its pretty fun aswell, not as good as in PvP though

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

PvE: Broken with Perma-SF, needs to be nerfed
PvP: Assacasters could take a hit but honestly the profession is generally very weak in PvP

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

lol what an emo thread

Tyla

Emo Goth Italics

Join Date: Sep 2006

PvE? MS/DB, although I hate to say, actually requires a bit of positional skill (I'd even class anything using a scythe or an Earth Shaker as this aswell.) to gain maximum potential. Going for the most sturdy target in the best position to deal as much damage with your Death Blossoms as possible. I'd still add Deep Wound in there just encase it's something that needs to be killed fast though. You can say that the actual combo is a burden in itself though. You need the enemy alive to deal maximum damage. That is a pretty big problem.

Shadow Form just needs to die. Godmode should exist in no game, unless it's done by means of third-party software.

PvP? /Care. Delete them anyway, what good did they and their secondary benefit actually bring?

cognophile

cognophile

Frost Gate Guardian

Join Date: Oct 2005

USA

From a role playing standpoint, shadow form is kind of cool, because you can sneak around pretty much everywhere. As it stands now, with nerfed damage output, I think it's ok.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

PvE- hard to play right but played by a lot of players wrong. just because a sin is able to stay alive for a couple of minutes doesnt mean that hes successful.
PvP- needs to die when they log on. if you dont have a form of either blocking or blind in your team then you screwed. Shadow stepping was nerfed waa? that nerf doesnt stop beguiling haze sins from both dazing AND attacking thus the monks unable to remove that daze. as for Shadow Form ye needs to die as well.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

Quote:
Originally Posted by dilan155 View Post
PvE- hard to play right but played by a lot of players wrong. just because a sin is able to stay alive for a couple of minutes doesnt mean that hes successful.
PvP- needs to die when they log on. if you dont have a form of either blocking or blind in your team then you screwed. Shadow stepping was nerfed waa? that nerf doesnt stop beguiling haze sins from both dazing AND attacking thus the monks unable to remove that daze. as for Shadow Form ye needs to die as well.
Quote: Profession: P/W lol

.....

Quote: Don't act like you know something. ;d j/k.

Agree with Tyla (lol, that's new). In PvP, sins could just cease to exist. In PvE, I've got one Assassin, got to like him... But it's either perma SF, db/ms or scythe + WS. Just boring. My ranger can play caster (R/A vanguard assassin ftw), backliner (spiritz), frontliner (brave rangers use R/W and frenzy, cowards use Drunken :* ) or middleliner (bows, even if they are ftl).

Quote:
Originally Posted by X Cytherea X
lol what an emo thread

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by Tyla View Post
PvE? MS/DB, although I hate to say, actually requires a bit of positional skill (I'd even class anything using a scythe or an Earth Shaker as this aswell.) to gain maximum potential. Going for the most sturdy target in the best position to deal as much damage with your Death Blossoms as possible. I'd still add Deep Wound in there just encase it's something that needs to be killed fast though. You can say that the actual combo is a burden in itself though. You need the enemy alive to deal maximum damage. That is a pretty big problem.

Shadow Form just needs to die. Godmode should exist in no game, unless it's done by means of third-party software.

PvP? /Care. Delete them anyway, what good did they and their secondary benefit actually bring?
that nerf doesnt stop beguiling haze sins from both dazing AND attacking thus the monks unable to remove that daze. Oh no, I don't have my team's support or support to hold out for 5-6 seconds.

lilraceangel3

lilraceangel3

Lion's Arch Merchant

Join Date: Jan 2008

Western Mass

Passionate Kiss of the cats [Kiss]

W/N

I made perma sin, lvled her to 20 and got r3 survivor...and hate playing her. I would rather pay for a FoW Leech than actually play, but I think I'm just lazy :\

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

I like the class overall, they've got a really good primary att and a lot of unique abilities.

in PvE; you've got MS/DB spam which is great damage output for the majority of the time, they're just a very solid class in pve in their current state. As far as perma goes I think it's alright with the damage nerfed...maybe needs to be moreso; but I don't want to lose permaform all together, I don't farm with it, I've taken to chestrunning with it. It's nice being able to get to any chest in almost any area nm or hm.

in PvP; I don't do a lot of PvP but I do do a lot of AB and the only really dangerous sins there are the ones who actually work with their team to take out targets fast (as opposed to the ones who wander off and try to spike people randomly). As far as their play being degenerate the whole 1-2-3-etc. thing is really not too different from your average ele or warrior really, a bit faster albiet but the same idea; spam a series of attacks/spells and kill something fast, the sin one is just faster but easier to disrupt.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Stealth Bomberman View Post
so [spiteful spirit][empathy][backfire][insidious parasite] and more of the same are all bad?
You read my mind. The only difference is that these have to be used exclusively on an unfocused enemy, whereas an MS/DB can efficiently kill targets being wailed on by the entire team as well.

Quote:
PvP: 95% of sin players play in this field badly, which gives us a bad rep from the gw "community". Tell me. If there was a class that could only do 10 damage every 5 seconds, up close in melee without an IAS, IMS, attack skills or armour would there be a way of effectively utilising it?

I do believe the answer is obvious. Assassins are pretty much the same case, except not as useless. Also, the buff to Warriors' Endurance only filled that opening.

Quote:
Originally Posted by Shadowmere
in PvP; I don't do a lot of PvP but I do do a lot of AB and the only really dangerous sins there are the ones who actually work with their team to take out targets fast (as opposed to the ones who wander off and try to spike people randomly). As far as their play being degenerate the whole 1-2-3-etc. thing is really not too different from your average ele or warrior really, a bit faster albiet but the same idea; spam a series of attacks/spells and kill something fast, the sin one is just faster but easier to disrupt. In other words you're saying there's no alternative method to skill-lessly hitting your keyboard and scoring kills by pressing 3-2-1 on either an Elementalist (Fire Eles are basically 3-2-1 all of the time, apart from those which carry what little utility the majority of Fire Eles can bring.) or a Warrior?

I think you're by far off the mark there, son.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

'How do you feel' lol

PvE, when Blossoming: aroused by pretty numbers
PvE, when SFing: amused by guild/alliance chat

PvP lolwut AB: good about myself

Quote:
Originally Posted by Abedeus View Post
Oh no, I don't have my team's support or support to hold out for 5-6 seconds. 8 seconds.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

a poorly made class that should be super awesome

Phantom Flux

Phantom Flux

Banned

Join Date: Nov 2006

New York City

Phantom Flux (FLUX)

A/

The assassin is actually my most favorite class. The reason why it gets terrible reasons is because there are too many players who don't know how to use one and worse of all they use the profession as a knock off of the other classes.

PVE: DAGGERS ASSASSINS AREN'T TANKS! So annoying. I feel the monks pain everytime they gotta heal these naruto-fanatic noobs and worry about the real tanks (warriors and don't even include Dervish.)
The assassin should be played, as an assassin. I could never leave into PVE without my shadow step skills. The purpose is to take out a foe that is not of the primary target and return to safety. Too many sins fail to do that, they die and they make up reasons such as lag and dp rather than they just suck?

PVP: I love them in AB and RA. Depends on what you make of it.

Personally the worst class is the Dervish, but together if you got a sin and dervish on the team, be very picky on their builds or just never accept them into your team cause it will be a pain in the arse.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Tyla View Post
PvE? MS/DB, although I hate to say, actually requires a bit of positional skill (I'd even class anything using a scythe or an Earth Shaker as this aswell.) to gain maximum potential. Going for the most sturdy target in the best position to deal as much damage with your Death Blossoms as possible. I'd still add Deep Wound in there just encase it's something that needs to be killed fast though. You can say that the actual combo is a burden in itself though. You need the enemy alive to deal maximum damage. That is a pretty big problem.

Shadow Form just needs to die. Godmode should exist in no game, unless it's done by means of third-party software.

PvP? /Care. Delete them anyway, what good did they and their secondary benefit actually bring?
Would you say that there was ever a point from the release of Factions to present day, where you did exactly feel this way?

Would you play the profession in pve if Moebius Strike or Shadow form did not exist?
Would you play the profession in pvp if they had no shadowsteps?

Quote:
Teleport --> Deep Wound. In style.

Quote:
PVP: I love them in AB and RA. Depends on what you make of it. What makes them fun for you in AB and RA?


Quote:
PvP:
Shove-sin, Beguiling Haze. The wonderful imbalance of shadowsteps <3.

Honestly, I wouldn't mind if the sin was removed from the game, it's brainless play in pve, and in pvp it's degenerate and very much just a series of 1-2-3-4-5-6 builds. So Shove-sin and Beguiling Haze are overpowered is what you are saying right?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by ensoriki View Post
Would you say that there was ever a point from the release of Factions to present day, where you did exactly feel this way?
Can't say much about the release of Factions but I know that Assassins and Ritualists were retarded back then, and no doubt that shadowsteps were already being abused on Warriors too. I believe they were more geared towards the PvE player.

Quote:
Would you play the profession in pve if Moebius Strike or Shadow form did not exist? Sure, why not? I personally find it fun in PvE when I do PvE, but at the same time I don't use Moebius. Instead, a bar that requires no elite so I can do what I choose to the bar. Might improve it, but don't really care for it at this moment in time.

Quote:
Would you play the profession in pvp if they had no shadowsteps? Depends. I still run a Shovesin from time to time regardless of its several inferiorities to other 'Sin bars and above Warriors or Dervs. I personally find the jump in jump out playstyle to be fun, and the ability to use set chains quite cool. However, sacrifices are sometimes better.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Sins have seen less play in higher levels of Pvp.
Do you think the deletion of the profession would make a significant impact on those area's?
Or would it do nothing or next to nothing?

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

pros:
-fun to play
-one of the best classes for solo-splitting
-killing someone in under 4s is an orgasmic experience

cons:
-mostly suck in team (8v8) situations
-broken
-overused
-constantly nerfed
-bad reputation

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

they're kinda meh. great for beginners because there's very little execution skill involved, and good for veterans who just want to run around and gank people for lulz.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Would you play the profession in pve if Moebius Strike or Shadow form did not exist?
SF: I don't give a shit
Moebius: I'd probably spend more time on my War.

Quote:
Would you play the profession in pvp if they had no shadowsteps?
Occasionally in RA. But that's just because most shadowsteps SUCK.

A sin without shadowstep(s) is really just a shitty warrior.

Quote: What makes them fun for you in AB and RA?
So Shove-sin and Beguiling Haze are overpowered is what you are saying right? Powerful but not overpowered. Shovesin's damage isn't too impressive and it's susceptible to kiting, Haze is right where it should be imo.

Quote:
Sins have seen less play in higher levels of Pvp.
Do you think the deletion of the profession would make a significant impact on those area's? GvG: no.
HA: yes.
More casual forms of PvP: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO yeah.

Rick Thene

Rick Thene

Academy Page

Join Date: Dec 2005

Confirmed. Sending Supplies.

Big Domage Krewe [DoMe]

A/W

Sins, cool ideas, potential to be good, but were basically screwed up.
Also, they aint the prettiest. Not too ugly, just not great.
Still I have fun with mine, god physical heavy teams are fun.

Can someone please tell Phantom Flux that Critical Agility gives us armour on par with Warrior's?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Who cares if it gives us armor like Wars. Tanking is stupid.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

My sin was the first character I created, the character with the most hours of gameplay, and honestly, I just love the profession to death.

Why? Idk...they're classy, have cool skills, do good damage, require a modicum of game awareness to play (you cant frenzy healsig your way through stuff on a sin like you can on a warrior), and so on and so forth.

Of course, the SF buff kinda created these bandwagons (the nubs who hate sins but want to farm and the nubs who cant farm, so hate the sins), both of which are bad imo. Just nerf SF already so all these haters can Q.Q over something else and leave my beloved sins alone.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Sins are amazing because you can roll your face across the keyboard, get a kill, /rank the dead corpse, and have some angry ABer call you a wikinoob.

Priceless.

Tom Swift

Jungle Guide

Join Date: Aug 2007

I rather like my sin - probably enjoy him most of any of my Characters

However, as to the topic of this discussion, it probably doesn't matter who likes them and who doesn't.

Anet isn't going to remove them from GW1

ANet isn't going to put the time into GW1 that would be required to completely remake them (maybe an SF nerf, although their actions to this point seem to say they intend to leave SF where it is)

Daggers can be put in the HoM and.........

Since HoM weapons will be able to be used in GW2 it would seem a fairly safe bet that sins will be in GW2

So, whether you like them or not, you might as well learn to live with 'em. Looks like they will be around for a while.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Since HoM weapons will be able to be used in GW2 it would seem a fairly safe bet that sins will be in GW2 incorrect. all HoM weapons will possibly do is give you a bonus of somesort in GW2. it doesn't mean you'll get the exact weapon. as such, you cannot use that to confirm that assassins will be in GW2.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Who says assassins couldn't return in a very different form from Gw1.

Quote:
Sins are amazing because you can roll your face across the keyboard, get a kill, /rank the dead corpse, and have some angry ABer call you a wikinoob. Im finding it hard to roll my face across my keyboard.

I think my nose is to awesome or something and keeps screwing with my attempts.
It keeps pressing the S key or something 0_o.
==========================================
Heres another question.

What do you see happening to sins, in the next year.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by ensoriki View Post
What do you see happening to sins, in the next year.
Not much. I believe SF will be hit eventually. Apart from that, BBSins are still around and Izzy hates those.

I know you're hoping that Sin utility will be buffed but no chance of that, Deadly Arts was OP before and they're not gonna make that mistake again.

Quote:
Originally Posted by ensoriki
Who says assassins couldn't return in a very different form from Gw1. Me

Low-armor, high-damage melee class. Needs an element of surprise to be effective. So far two mechanics have been used in MMOs to achieve this:
- teleporting
- stealth

both of which have been hell on game balance.