By that I mean what do you think about the profession in the two different modes of play.
How do you feel in Pve
How do you feel in pvp.
If you don't play a certain mode than, don't worry about it, just respond to what you can.
I'd just like to know what people think about the profession..
How do you feel about the Assassin?
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PvE:
DB-Moebius or the crit scythe builds are what I run, mostly for gits and shiggles. More or less brainless stuff.
PvP:
Shove-sin, Beguiling Haze. The wonderful imbalance of shadowsteps <3.
Honestly, I wouldn't mind if the sin was removed from the game, it's brainless play in pve, and in pvp it's degenerate and very much just a series of 1-2-3-4-5-6 builds.
DB-Moebius or the crit scythe builds are what I run, mostly for gits and shiggles. More or less brainless stuff.
PvP:
Shove-sin, Beguiling Haze. The wonderful imbalance of shadowsteps <3.
Honestly, I wouldn't mind if the sin was removed from the game, it's brainless play in pve, and in pvp it's degenerate and very much just a series of 1-2-3-4-5-6 builds.
i just down right hate assassins idk what it is but i just hate them. Maybe its the fact that most assassins in game are being played by little kids you dont know how to play.
in PvE all they ever do is aggro to much with shadow stepping not realizing theres more groups around. So basically a Sin is almost as bad a nooby Whammo
In PvP i dont really pvp much but when i AB Sins are very annoying with shadow stepping and condition crazy with blocking.
they're only a small amount of Assassin i have respect for.
-EDIT- forgot to mention Perma-sin needs to die :P
in PvE all they ever do is aggro to much with shadow stepping not realizing theres more groups around. So basically a Sin is almost as bad a nooby Whammo
In PvP i dont really pvp much but when i AB Sins are very annoying with shadow stepping and condition crazy with blocking.
they're only a small amount of Assassin i have respect for.
-EDIT- forgot to mention Perma-sin needs to die :P
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PvE? MS/DB, although I hate to say, actually requires a bit of positional skill (I'd even class anything using a scythe or an Earth Shaker as this aswell.) to gain maximum potential. Going for the most sturdy target in the best position to deal as much damage with your Death Blossoms as possible. I'd still add Deep Wound in there just encase it's something that needs to be killed fast though. You can say that the actual combo is a burden in itself though. You need the enemy alive to deal maximum damage. That is a pretty big problem.
Shadow Form just needs to die. Godmode should exist in no game, unless it's done by means of third-party software.
PvP? /Care. Delete them anyway, what good did they and their secondary benefit actually bring?
Shadow Form just needs to die. Godmode should exist in no game, unless it's done by means of third-party software.
PvP? /Care. Delete them anyway, what good did they and their secondary benefit actually bring?
PvE- hard to play right but played by a lot of players wrong. just because a sin is able to stay alive for a couple of minutes doesnt mean that hes successful.
PvP- needs to die when they log on. if you dont have a form of either blocking or blind in your team then you screwed. Shadow stepping was nerfed waa? that nerf doesnt stop beguiling haze sins from both dazing AND attacking thus the monks unable to remove that daze. as for Shadow Form ye needs to die as well.
PvP- needs to die when they log on. if you dont have a form of either blocking or blind in your team then you screwed. Shadow stepping was nerfed waa? that nerf doesnt stop beguiling haze sins from both dazing AND attacking thus the monks unable to remove that daze. as for Shadow Form ye needs to die as well.
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Quote:
Originally Posted by dilan155
PvE- hard to play right but played by a lot of players wrong. just because a sin is able to stay alive for a couple of minutes doesnt mean that hes successful.
PvP- needs to die when they log on. if you dont have a form of either blocking or blind in your team then you screwed. Shadow stepping was nerfed waa? that nerf doesnt stop beguiling haze sins from both dazing AND attacking thus the monks unable to remove that daze. as for Shadow Form ye needs to die as well. Quote: Profession: P/W lol
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PvE- hard to play right but played by a lot of players wrong. just because a sin is able to stay alive for a couple of minutes doesnt mean that hes successful.PvP- needs to die when they log on. if you dont have a form of either blocking or blind in your team then you screwed. Shadow stepping was nerfed waa? that nerf doesnt stop beguiling haze sins from both dazing AND attacking thus the monks unable to remove that daze. as for Shadow Form ye needs to die as well. Quote: Profession: P/W lol
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Quote:
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Originally Posted by X Cytherea X
lol what an emo thread
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Quote:
Originally Posted by Tyla
PvE? MS/DB, although I hate to say, actually requires a bit of positional skill (I'd even class anything using a scythe or an Earth Shaker as this aswell.) to gain maximum potential. Going for the most sturdy target in the best position to deal as much damage with your Death Blossoms as possible. I'd still add Deep Wound in there just encase it's something that needs to be killed fast though. You can say that the actual combo is a burden in itself though. You need the enemy alive to deal maximum damage. That is a pretty big problem.
Shadow Form just needs to die. Godmode should exist in no game, unless it's done by means of third-party software.
PvP? /Care. Delete them anyway, what good did they and their secondary benefit actually bring? Don't act like you know something. ;d j/k.
Agree with Tyla (lol, that's new). In PvP, sins could just cease to exist. In PvE, I've got one Assassin, got to like him... But it's either perma SF, db/ms or scythe + WS. Just boring. My ranger can play caster (R/A vanguard assassin ftw), backliner (spiritz), frontliner (brave rangers use R/W and frenzy, cowards use Drunken :* ) or middleliner (bows, even if they are ftl).
PvE? MS/DB, although I hate to say, actually requires a bit of positional skill (I'd even class anything using a scythe or an Earth Shaker as this aswell.) to gain maximum potential. Going for the most sturdy target in the best position to deal as much damage with your Death Blossoms as possible. I'd still add Deep Wound in there just encase it's something that needs to be killed fast though. You can say that the actual combo is a burden in itself though. You need the enemy alive to deal maximum damage. That is a pretty big problem.Shadow Form just needs to die. Godmode should exist in no game, unless it's done by means of third-party software.
PvP? /Care. Delete them anyway, what good did they and their secondary benefit actually bring? Don't act like you know something. ;d j/k.
Agree with Tyla (lol, that's new). In PvP, sins could just cease to exist. In PvE, I've got one Assassin, got to like him... But it's either perma SF, db/ms or scythe + WS. Just boring. My ranger can play caster (R/A vanguard assassin ftw), backliner (spiritz), frontliner (brave rangers use R/W and frenzy, cowards use Drunken :* ) or middleliner (bows, even if they are ftl).
Quote:
| that nerf doesnt stop beguiling haze sins from both dazing AND attacking thus the monks unable to remove that daze. Oh no, I don't have my team's support or support to hold out for 5-6 seconds. |
I like the class overall, they've got a really good primary att and a lot of unique abilities.
in PvE; you've got MS/DB spam which is great damage output for the majority of the time, they're just a very solid class in pve in their current state. As far as perma goes I think it's alright with the damage nerfed...maybe needs to be moreso; but I don't want to lose permaform all together, I don't farm with it, I've taken to chestrunning with it. It's nice being able to get to any chest in almost any area nm or hm.
in PvP; I don't do a lot of PvP but I do do a lot of AB and the only really dangerous sins there are the ones who actually work with their team to take out targets fast (as opposed to the ones who wander off and try to spike people randomly). As far as their play being degenerate the whole 1-2-3-etc. thing is really not too different from your average ele or warrior really, a bit faster albiet but the same idea; spam a series of attacks/spells and kill something fast, the sin one is just faster but easier to disrupt.
in PvE; you've got MS/DB spam which is great damage output for the majority of the time, they're just a very solid class in pve in their current state. As far as perma goes I think it's alright with the damage nerfed...maybe needs to be moreso; but I don't want to lose permaform all together, I don't farm with it, I've taken to chestrunning with it. It's nice being able to get to any chest in almost any area nm or hm.
in PvP; I don't do a lot of PvP but I do do a lot of AB and the only really dangerous sins there are the ones who actually work with their team to take out targets fast (as opposed to the ones who wander off and try to spike people randomly). As far as their play being degenerate the whole 1-2-3-etc. thing is really not too different from your average ele or warrior really, a bit faster albiet but the same idea; spam a series of attacks/spells and kill something fast, the sin one is just faster but easier to disrupt.
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Originally Posted by Stealth Bomberman
so [spiteful spirit][empathy][backfire][insidious parasite] and more of the same are all bad?
You read my mind. The only difference is that these have to be used exclusively on an unfocused enemy, whereas an MS/DB can efficiently kill targets being wailed on by the entire team as well.
Quote: PvP: 95% of sin players play in this field badly, which gives us a bad rep from the gw "community". Tell me. If there was a class that could only do 10 damage every 5 seconds, up close in melee without an IAS, IMS, attack skills or armour would there be a way of effectively utilising it?
I do believe the answer is obvious. Assassins are pretty much the same case, except not as useless. Also, the buff to Warriors' Endurance only filled that opening.
so [spiteful spirit][empathy][backfire][insidious parasite] and more of the same are all bad?
You read my mind. The only difference is that these have to be used exclusively on an unfocused enemy, whereas an MS/DB can efficiently kill targets being wailed on by the entire team as well.Quote: PvP: 95% of sin players play in this field badly, which gives us a bad rep from the gw "community". Tell me. If there was a class that could only do 10 damage every 5 seconds, up close in melee without an IAS, IMS, attack skills or armour would there be a way of effectively utilising it?
I do believe the answer is obvious. Assassins are pretty much the same case, except not as useless. Also, the buff to Warriors' Endurance only filled that opening.
Quote:
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Originally Posted by Shadowmere
in PvP; I don't do a lot of PvP but I do do a lot of AB and the only really dangerous sins there are the ones who actually work with their team to take out targets fast (as opposed to the ones who wander off and try to spike people randomly). As far as their play being degenerate the whole 1-2-3-etc. thing is really not too different from your average ele or warrior really, a bit faster albiet but the same idea; spam a series of attacks/spells and kill something fast, the sin one is just faster but easier to disrupt.
In other words you're saying there's no alternative method to skill-lessly hitting your keyboard and scoring kills by pressing 3-2-1 on either an Elementalist (Fire Eles are basically 3-2-1 all of the time, apart from those which carry what little utility the majority of Fire Eles can bring.) or a Warrior? I think you're by far off the mark there, son. |
'How do you feel' lol
PvE, when Blossoming: aroused by pretty numbers
PvE, when SFing: amused by guild/alliance chat
PvP lolwut AB: good about myself
Quote: Originally Posted by Abedeus
PvE, when Blossoming: aroused by pretty numbers
PvE, when SFing: amused by guild/alliance chat
PvP lolwut AB: good about myself

Quote: Originally Posted by Abedeus
Oh no, I don't have my team's support or support to hold out for 5-6 seconds.
8 seconds. 
