Curbing unhealthy play times

Dreg

Pre-Searing Cadet

Join Date: Dec 2008

Me/Mo

I have to commend Guild Wars on the fact that it informs players of how long they've spent in the game, and often find this tool useful in deciding when it's time to quit for the day.

However, just as often the message reaches me as I'm in the middle of a difficult quest like Menagerie, have the -60% Death Penalty, have no idea how much further I have to go, and have no nearby town to save at. It seems kind of insincere for the game to put you in a situation where you have to play for more than 3 hours to beat a dungeon or else throw away all the progress you've made, and then suggest that you're free to quit at any time.

I think there should be an automatic save unlocked the second a player's time exceeds a certain limit. That way, the player can leave at a reasonable time and then jump right back into the campaign from where he or she left off. If this makes things too easy, then there should be special midlevel areas in a dungeon where saving is possible...maybe more like a campsite than a town. It'd help to have a place to change skills and attributes mid-quest, too.

I mean, I enjoy the hell out of the game, but I'd like for it to be easier for me to enjoy it at my own pace.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

It's an MMO. There is no saving.

That's the nicest thing I can think to say.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Long dungeons are meant to be hard because you have to stay with the same skills and stick with the same group. If they implement a "campsite", then they have to make it so they you can't change skills and attributes, and you can't add or kick people into or from the party. The "campsite" will also have to be empty of npc's and of other players unless they are in your party all ready. Also, it can't be unlocked to be mapped to. That way, it will be a checkpoint and safe haven to go afk instead of being an outpost.

With all that being said, why not just find a safe spot to go afk instead of having anet implement something useless?

JASON626

Krytan Explorer

Join Date: Aug 2006

Mo/

If your not in a group just minimize and go afk for awhile.

Dreg

Pre-Searing Cadet

Join Date: Dec 2008

Me/Mo

Quote:
Originally Posted by ac1inferno View Post
Long dungeons are meant to be hard because you have to stay with the same skills and stick with the same group. If they implement a "campsite", then they have to make it so they you can't change skills and attributes, and you can't add or kick people into or from the party. The "campsite" will also have to be empty of npc's and of other players unless they are in your party all ready. Also, it can't be unlocked to be mapped to. That way, it will be a checkpoint and safe haven to go afk instead of being an outpost.

With all that being said, why not just find a safe spot to go afk instead of having anet implement something useless?
My internet connection isn't really the bees knees, for one thing. While it works OK at night, for some reason it jumps on and off during the daytime. So while going online for a few hours doesn't bother me, leaving the computer on for an entire day makes me nervous. When I go AFK, I go AFK for at least a day. I work 8 hours in front of a computer, so prolonged guilding is a bit rough on the eyes. I've called Time Warner and everything to fix the problem, I've bought even new routers, but they say it's an issue with the neighborhood.

Quote:
Originally Posted by Katsumi View Post
It's an MMO. There is no saving.

That's the nicest thing I can think to say.
I appreciate the nicety. It's really a psuedo-MMO, though, and I think they can find some way to at least update a quest objective so that if you're playing for five or six hours, you won't have to repeat every last step the next time if you have to bail. They can still restock the place with enemies, or whatever; they can prevent you from changing skills or allies; they can even limit the function to a "wussy" setting in the difficulty menu, I just think that the option would be appreciated. Maybe they could even create a premium item for sale that would create a temporary save location so that if you can't keep your game on all day, you have another option.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Like the first reply said, this is an MMO. The game is just designed this way. As for your claim of argument, it's a challenge the way dungeons are made. Some things need extra time. GW have few of those things, including dungeons. They aren't really necessary as far as progressing the game goes. It's mainly for personal benefits like gold, weapons, and title points. dungeon and other elite runs take around 1-2 hours. Playing the game for that long isn't really bad. Just use that time for the run, then get of and come back a while later. The system is still time manageable and given this plan it shows that there's no need for anet to tweak the system for this issue.

dilan155

dilan155

Desert Nomad

Join Date: May 2007

living room

N/

well saving would make the things too easy, its meant to be hard thats why they have dungeons that long, and imo even in HM very few dungeons take that long. besides if you clear a whole area you can afk for as long as you want as long as you dont d/c

Dreg

Pre-Searing Cadet

Join Date: Dec 2008

Me/Mo

Quote:
Originally Posted by dilan155 View Post
well saving would make the things too easy, its meant to be hard thats why they have dungeons that long, and imo even in HM very few dungeons take that long. besides if you clear a whole area you can afk for as long as you want as long as you dont d/c
Well, if you went afk everytime you needed a break, then I don't see how saving would make anything easier. If anything, as mentioned before, it would be the exact same thing, with the only exception being you could shut off your computer. For some people, it's not a big deal to leave your computer on for hours or days at a time, and therefor I can understand why it's not really an issue. For others, like me, it is.

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

I promise that ninjas will not kill you if you ignore the 3 hour reminder.

I can't even think of anything in the game that takes more than a couple of hours now. Even the elite missions in HM don't take very long because of specific builds, PvE skills, and consumables. What on earth is taking you 6 hours to complete?

The best advice I can give is to finish your mission and take a break or find a safe spot and go AFK for a little while.

Dreg

Pre-Searing Cadet

Join Date: Dec 2008

Me/Mo

Quote:
Originally Posted by Deviant Angel View Post
I promise that ninjas will not kill you if you ignore the 3 hour reminder.

I can't even think of anything in the game that takes more than a couple of hours now. Even the elite missions in HM don't take very long because of specific builds, PvE skills, and consumables. What on earth is taking you 6 hours to complete?
Soloing and not being very good contribute to a lot of it. And I don't usually look in guide books or online to help me get through a game.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

How about you plan ahead to schedule the appropriate amount of time, finish your job, then get up and go play outside?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Player A has been on for 4 hours and joins a group to do Shards of Orr.
Player B just logged on, and joins that same group to do Shards of Orr.

Player A quits since the game will save for him.
Player B is now left with a group short one player.

Sometimes a person short is not a big deal. However, sometimes it means a quick end to the mission/dungeon.

Since this is a MULTIPLAYER game, you have to consider the other people in respect to these kinds of situations. Either plan better, or use hero+hench and go afk.

Dreg

Pre-Searing Cadet

Join Date: Dec 2008

Me/Mo

Quote:
Originally Posted by MStarfire View Post
How about you plan ahead to schedule the appropriate amount of time, finish your job, then get up and go play outside?
Because scheduling requires the foreknowledge of how long something will take? This is pretty much why I'm saying that anything which would help me end a game without throwing away all progress in a quest would be appreciated. Because I like to be able to schedule things. Scheduling things is fun.

Quote:
Originally Posted by MagmaRed View Post
Since this is a MULTIPLAYER game, you have to consider the other people in respect to these kinds of situations. Either plan better, or use hero+hench and go afk.
So then only make it available in a single player setting, because it's a moot point anyway if you're playing on a team. Things will fall apart if it takes too long anyway.

And let's ease up on the "GO AFK" replies when I've already stated that I can't do that with my schedule and internet capabilities. I know it's the easy answer, but in my case, it's not the right one.

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Quote:
Originally Posted by Dreg View Post
Soloing and not being very good contribute to a lot of it. And I don't usually look in guide books or online to help me get through a game.
That's were alot of you time is going. The guides are extremely useful. If your doing a dungeon and have no idea what way to go, what you need to kill or skip, and don't know what enemies you will face then you are setting yourself up for a long and pointless grind for something that could be much easier. There's nothing worse than going into an area and then realizing you have the wrong skills.

Use the Wiki websites.....Taking 5 minutes to read up on what your doing can save you hours of wasted time running in circles.

Seraphim Angel

Frost Gate Guardian

Join Date: Nov 2008

Sacred Knights of Orr [SKoO]

P/

ac1Inferno I love your "campsite" idea. but I think that you should be able to change party members and skills and such. Have like first campsite be 1-2 hours into dungeon and more along the way. That way anet could make elite areas like 10-15 level deep and stop with this UWSC builds and make this game have better elite areas. Maybe ideas for GW2. Of course you would not be able to map to the campsites and if you leave you have to start over from the beginning.

Dreg

Pre-Searing Cadet

Join Date: Dec 2008

Me/Mo

Quote:
Originally Posted by Lord Of Blame View Post
That's were alot of you time is going. The guides are extremely useful. If your doing a dungeon and have no idea what way to go, what you need to kill or skip, and don't know what enemies you will face then you are setting yourself up for a long and pointless grind for something that could be much easier. There's nothing worse than going into an area and then realizing you have the wrong skills.

Use the Wiki websites.....Taking 5 minutes to read up on what your doing can save you hours of wasted time running in circles.
yeahhhh...I know they're there and I know how helpful they are. It's just that I usually try to figure things out for myself in a video game. But I guess if I'm wasting all this time and don't have the ability to go AFK and return to it the next day, it's probably my best bet.

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Quote:
Originally Posted by Dreg View Post
yeahhhh...I know they're there and I know how helpful they are. It's just that I usually try to figure things out for myself in a video game. But I guess if I'm wasting all this time and don't have the ability to go AFK and return to it the next day, it's probably my best bet.
I have seen other threads on the forum about having an in game save and I'm sure it has been sugested to Anet before. They probably have so long detailed reason for not having an in game save, like not enough server space, etc.

I would agree there have been time were I wish there was an save options but I just have to work my play time around what I'm doing. If I only have an hour then I will probably just farm, if I have more then I like dungeons, but life doesn't always work that way.

Since Anet is not going to add a save, give the wiki's a try and see if your in game time does not improve and I would also bet you spend less time with death penality. It will not ruin the game for you. Good luck...

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Quote:
Originally Posted by Lord Of Blame View Post
That's were alot of you time is going. The guides are extremely useful. If your doing a dungeon and have no idea what way to go, what you need to kill or skip, and don't know what enemies you will face then you are setting yourself up for a long and pointless grind for something that could be much easier. There's nothing worse than going into an area and then realizing you have the wrong skills.

Use the Wiki websites.....Taking 5 minutes to read up on what your doing can save you hours of wasted time running in circles.

For a lot of people, figuring out how to do something IS the fun of it. It's not about how quickly it can be done. The journey is the destination


GW really has become a pseudo-single player game. I would love to see a save feature. Of course, there would need to be a way that you couldn't keep going back to a save, so that you couldn't keep opening a chest then reloading until you get the drop you want.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

learn self control

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by the savage nornbear View Post
learn self control
Learn to read threads.

Anyways, it's an online game. I really doubt ANet can let you save. As for the outpost in the middle of a dungeon, I doubt they could do that either. Don't do a dungeon or something that takes time if you don't have a lot of time to spare.

Seraphim Angel

Frost Gate Guardian

Join Date: Nov 2008

Sacred Knights of Orr [SKoO]

P/

Well technically there is kinda like a "save" feature in game. I have done if a few times but other times it failed. While you have the game on power down your PC. When you log onto the game again it may display something like "Guild wars failed to shutdown properly would you like to reconnect" and it will leave you right where you shutdown the previous time, but it doesn't always work

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

I'd say only have a save option if your alone in an explorable area/Dungeon. This kind of thing wouldn't work when you're in group with other players. I mean heck it's already single player with so many people running around with h&h.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by dreg
For some people, it's not a big deal to leave your computer on for hours or days at a time, and therefor I can understand why it's not really an issue. For others, like me, it is.
learn to adapt or find a new game


but imo if u've been 3hrs in menagerie and have 60dp and have no clue how much longer it the dungeon is
then u mite as well restart it all over again

Quote:
Originally Posted by dreg
yeahhhh...I know they're there and I know how helpful they are. It's just that I usually try to figure things out for myself in a video game. But I guess if I'm wasting all this time and don't have the ability to go AFK and return to it the next day, it's probably my best bet.
thats respectable
but then be realistic and expect failed runs to happen

valence

Frost Gate Guardian

Join Date: Oct 2007

Besides some tech issues I can see anet having with this, I find this a very, VERY unrealistic suggestion simply cause you base it on the wrong facts.

You need 6 hours to complete something while you already said you might be approaching something in the wrong way. Instead of finding it out how to solve something in 2 hours, you are asking someone else to fix it for you.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

I normally am just online until something happens. Not uncommon for me to hit the 4-5 hour mark before any group gets together for PvP. How would this affect me?

I mean really, I don't even consider those 4-5 hours as playtime.

Dreg

Pre-Searing Cadet

Join Date: Dec 2008

Me/Mo

Quote:
Originally Posted by valence View Post
You need 6 hours to complete something while you already said you might be approaching something in the wrong way. Instead of finding it out how to solve something in 2 hours, you are asking someone else to fix it for you.
Apples and oranges. Looking up information online is having somebody else do the in-game work for me. This robs me of the sense of achievement I feel when I do something on my own. Having ArenaNet put in features that allow me to game at my own pace doesn't give me any of the answers at all; it merely creates an environment where I can enjoy a single player game and explore a dungeon without having to set aside a large chunk of time. I get that most people play GW for the community experience, but there are still some such as myself who picked it up because of the great options available for solo players. And here's the thing, since the plight of solo players isn't of much concern to party players, then why not keep the save options limited to solo players only? That way, everybody's a winner.

If it's too much to expect Arenanet to do this, then it can at least put in an effort to make towns closer to long dungeons such as RM, so that there isn't a long hike added to whatever time it takes to finish off a Master quest.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

Quote:
Originally Posted by Arkantos View Post
Learn to read threads.

Anyways, it's an online game. I really doubt ANet can let you save. As for the outpost in the middle of a dungeon, I doubt they could do that either. Don't do a dungeon or something that takes time if you don't have a lot of time to spare.
I read the first line? But while a save feature would be nice, it just doesn't fit in with this genre of game.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

If you are at -60dp in general, you are probably doing something wrong. Adapt your build and heroes to the dungeon and try again later.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Think of the end of the dungeon as a save point. In any RPGs, if you have trouble or take too long getting to the next save point, and you die/have to leave, you pretty much lost all your progress up to that point. Same with GW. The amount of time per sitting is already really low for GW, so I don't know what you want.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Why quit in the middle of a dungeon :S
To join some crap PUG later :S
And leave your current party alone :S

idea=fail Imo

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

Just dont do things that will take 3+ hrs unless you have 3+ hours to play before you must log off. GG

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

To the OP, I understand your pain due to a crappy internet connection. Your idea isn't exactly bad, however GW as a game is not designed to have save options as a possibility. It's essentially a multiplayer game with single player aspects. If you're with a group you can't afk anyway because you're letting them down. Joining a group, you are committing yourself to the time it takes. If you're doing it with henches, the suggestion to find a safe place and go afk was the best and most reasonable. It's what I do when I need to take a break in game; the game will wait for you.

Now, the fact that you have a crappy internet connection that will disconnect you is definitely a bad thing, however that is not something that Anet can help. There is absolutely no reason for them to implement a brand new feature that isn't necessary just because you have a bad connection...