Greetings to all,
I'm hoping someone can let me know the best (or a couple, if there are) build for a runner, between only Prophecies and Factions toons/skills...?
Perhaps an A/W or vice-versa?
Perhaps W/A, since Strength is W's main attribute and perhaps would come in handier to increase Strength skills, instead of Critical Strike skills (A's main attribute) since I wont be attacking anything?
I've searched for threads on running builds, but all I'm finding right now are those that include skills from Nightfall and/or EoTN, neither of which I have yet (again; had them previously and only plan on purchasing EoTN again).
I'm trying to make more money faster for my guild, as I tend to be one who gives away a lot of gold/items to those who are in need.
Also, if you could... list the full names of the skills/spells for me - and in what order to cast when running, as I've been playing GW on-and-off for three years, but have never even attempted a run, and am sometimes confused by all the "shortcut lingo"
I thank anyone who is willing to take the time to help, as I've just recently reformed an all-female guild, and would like to do runs to have extra funds to help out fellow members.
Thanks to all in advance
Need Help With A Build Between Two Campaigns
MajestyOfPain
Hockey Pro
A good ranger running build I've always used is:
1) Dodge
2) Escape
3) Zojun's Haste
4) Holy Veil
5) Remove Hex
6) Mending
7) Healing Breeze
8) Antidote Signet
Make sure to use the running skills in order: 1, 2, 3, 2, 1, 2, 3... etc. to keep the stances up indefinetly. Attributes are really your own preference.
If for whatever reason you need help with the build, pm me... <<<IGN
1) Dodge
2) Escape
3) Zojun's Haste
4) Holy Veil
5) Remove Hex
6) Mending
7) Healing Breeze
8) Antidote Signet
Make sure to use the running skills in order: 1, 2, 3, 2, 1, 2, 3... etc. to keep the stances up indefinetly. Attributes are really your own preference.
If for whatever reason you need help with the build, pm me... <<<IGN
MajestyOfPain
Quote:
A good ranger running build I've always used is:
1) Dodge 2) Escape 3) Zojun's Haste 4) Holy Veil 5) Remove Hex 6) Mending 7) Healing Breeze 8) Antidote Signet Make sure to use the running skills in order: 1, 2, 3, 2, 1, 2, 3... etc. to keep the stances up indefinetly. Attributes are really your own preference. If for whatever reason you need help with the build, pm me... <<<IGN |
Quote:
I needed a running build from between the classes and skills of Prophecies and Factions.
Every running build on that page has skills from the other two campaigns that I do not have, and I would not know with what to replace those skills, though I might be able to guess some substitues, if there are any.
There are countless experienced GW'ers and runners here... no one has any other suggestions for a running build between Prophecies and Factions skills and it's set-up/exectution?
Would be appreciated, thanks.
HawkofStorms
Well, you are being VERY vague.
What running build? What are you trying to run? Droks? Missions? FoW Chest running?
Different areas require different builds.
Also, several of those builds that you were linked to on the wiki could work with just Prophecies and Factions, or could be modified to work with just them.
What running build? What are you trying to run? Droks? Missions? FoW Chest running?
Different areas require different builds.
Also, several of those builds that you were linked to on the wiki could work with just Prophecies and Factions, or could be modified to work with just them.
MagmaRed
Desert running is very easy. Only thing that takes time is learning the routes and the teleporters. Warrior, Ranger, and Assassin could all do those runs using primary class skills only, and only those from Prophecies and Factions. Running to all the cities in the desert usually costs 3k, and you can take 5 people per run. Average time I believe is 45 minutes for the whole run. The Elona Reach mission can also be run fairly easy. That usually goes for 1k per person, and you can take 5 people for that as well.
Droks runs were being done before Factions ever existed, and can still be done without skills from any campaign but Prophecies. However, it is a long run, difficult, and Dervishes and Assassins can do it faster and easier. Assassin would be using skills from NF and GW:EN though.
As noted, what run you are doing changes the build you would use. Running somewhere with lots of hexes and you will want skills to remove hexes. However, running somewhere with knockdowns and conditions, and you would want skills to remove conditions and prevent the knockdowns instead. People can give you builds, but unless they know where you would be using it, it may not work.
Droks runs were being done before Factions ever existed, and can still be done without skills from any campaign but Prophecies. However, it is a long run, difficult, and Dervishes and Assassins can do it faster and easier. Assassin would be using skills from NF and GW:EN though.
As noted, what run you are doing changes the build you would use. Running somewhere with lots of hexes and you will want skills to remove hexes. However, running somewhere with knockdowns and conditions, and you would want skills to remove conditions and prevent the knockdowns instead. People can give you builds, but unless they know where you would be using it, it may not work.
the savage nornbear
For an assassin go [[shadow form] and [[dash].
I'm nearly 100% that SF can be kept up without [[glyph of swiftness], but maybe not.
I'm nearly 100% that SF can be kept up without [[glyph of swiftness], but maybe not.
Hockey Pro
Yeah if you use the A/Me Deadly Paradox + Arcane Echo + Shadow Form method it can be kept up, however that requires some experience and is annoying to be constantly casting it while running. Like others have said though, post where and what you're trying to run and I'm sure someone will post a great build for it.