november it came out on the first thursday, october was the second.
"In the first scheduled update of every month, one new flavor of the ever-popular transmogrifier tonics will be added to the Zaishen Chest, replacing the tonic from the month before."
that is straight from their site, THE FIRST SCHEDULED UPDATE OF THE MONTH.
http://www.guildwars.com/competitive...ishencalendar/
New build today?
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Using your logic, hexes can no longer be overpowered because they can be removed. Also removing VoR becomes a lot harder when the monk has VoR and Backfire on them, Empathy on your frontline and your veils accidentally remove Wastrel's instead of the hex you wanted. Fast casting also makes it moderately harder to interrupt.
C
Funny you mentioned that, because I heard in game chat just yesterday that both SF and Cry Of Pain are next on Issy's chopping block. This would be SOP for Anet because their track record has shown that anything that makes the game easier or more fun than they think it should be gets taken away in one form or another.
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Instead of asking Anet to nerf VoR, why not ask your monk to remove the hex?
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Better to keep your warriors/ranger clean so you can actually kill/interupt stuff and just spirit bond it until you run out of energy or manage to get it shutdown.
T
I do believe the common hex used over Parasitic is Defile Defenses. I think you're talking about TA anyway, really can't be bothered reading.
M
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november it came out on the first thursday, october was the second.
"In the first scheduled update of every month, one new flavor of the ever-popular transmogrifier tonics will be added to the Zaishen Chest, replacing the tonic from the month before." that is straight from their site, THE FIRST SCHEDULED UPDATE OF THE MONTH. http://www.guildwars.com/competitive...ishencalendar/ |
Seriously, people need to stop finding new ways to whine about EVERYTHING.
This, 35 is actually a fairly large update by Guild Wars standards. Once you hit 100 files you're already at game changing updates like introductions of new skills. IIRC, most monthly updates aren't even more than 10-20 files.
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And the vast knowledge of programming that allows you to back up that statement comes from...
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I imagine (I say "imagine" because this could never happen) a dev looking at comments like these and thinking "how could they say things like that?".
zwei2stein: I actually noticed pre-loading only a few months back (I always -image my game before loading it), is this something they've been doing long before?
W
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Using your logic, hexes can no longer be overpowered because they can be removed. Also removing VoR becomes a lot harder when the monk has VoR and Backfire on them, Empathy on your frontline and your veils accidentally remove Wastrel's instead of the hex you wanted. Fast casting also makes it moderately harder to interrupt.
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There are hundreds of hexes some very painful in this game.
There are a few handfuls of hex removal, all with mildly high recharge in comparison.
Soooo, instead of nerfing one of those hexes why not buff hex removal?
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And the vast knowledge of programming that allows you to back up that statement comes from...
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If I did -image last update, and when this update roll around and it tells me there's 35 files to download, I fairly sure that I can state with fairly good authority that there was around 35 files in the update (and certainly not the normal 1 or 2 files for a bug fix update).
Please stop assuming everyone who plays GW is a retard.


