Why does ArenaNet always nerf good farming spots?
Crom The Pale
Its actually a very well known farming spot. The problem is it can be very slow compared to other more lucrative farms that people have run over the years.
Personally I rather have constant flow of cash over sudden influxes that can vanish with the very next update.
Personally I rather have constant flow of cash over sudden influxes that can vanish with the very next update.
Hyper.nl
ANet nerfs farming to prevent a financial crisis. And they do a better job than the US government.
ValaOfTheFens
maraxusofk
anet reads this thread and 2 weeks later this place gets nerfed.
the_jos
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Lets face it some titles are only obtainable by farming for cash, surely ANet knows this.
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It's not like there is an announcement date for GW2, so you still have plenty of time to finish your titles, you don't need to finish them yesterday.
And, as I've said many times before, it's not about your income, it's about adjusting your spending to your income and goals. Or maybe even your goals to your income. If you can play 2 hours/week, why even bother with the high-cash titles? It's a game, not a job....
t00115577
So easy lucrative farms dont imbalance the economy.....
Oh wait......
[Shadow Form].......... GG Anet
Oh wait......
[Shadow Form].......... GG Anet
Jongo River
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So easy lucrative farms dont imbalance the economy.....
Oh wait...... [Shadow Form].......... GG Anet |
Players needing money, got money; while players sitting on ecto stacks lost out. Sounds more like a rebalance to me. The guys who were losing out were power traders, who didn't want to bother farming. Shame on ANet for caving to them. It's not like they're really players - just chat grifting a holes. The game should be more important than what goes on in the trade channel.
removed
Just don't farm. You don't need ridiculous amounts of money to finish the game. You're overcompensating for something.
illidan009
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I see your point. You're right, it is a team game. But the point is that they are the instruments of farming; it's quite hard to make money in that game by just completing quests and missions. I'm sure ArenaNet didn't expect people to start doing "chest runs" and "running" when they make their games. Fact is, I believe it's their own fault people look towards farming and that if gold was easier to get, more people would not farm.
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sosycpsycho
I like how everyone deals in absolutes. Just because I farmed a location for an hour or two does not mean I spent 3 weeks @ 12 hours a day in there. But most of the item and skill balances reward those who do, and make it where people who don't have little to gain from it.
Farming is simply a way to earn cash in a game, I have done it in every MMO I have ever played and honestly,Farming solo is not an exploit. It is a part of all rpg's online or otherwise.
And as far as secret farming spots, I have had a few and it don't matter if you tell people or not. If it is really good, people will figure it out. And by default when enough people do, it is toast.
I am not posting a QQ post, this is my opinion.
By ANET removing things people enjoy doing, the players lose interest. Balance they propose is actually just going to inflate prices and deplete the amount of availability of many items. This isn't real world economics the value of the GW gold is not on market against the FFXI gill.
I honestly do not have to farm, I have everything I want and enough gold to get anything I need. I farmed most of this in many ways including vanquishing,UWSC,Solo farming, and running. So in typical fashion I could cheer this on in a selfish manner knowing I have no worry about it. But I know most of the people posting here have farmed something. What if next week they decide it now takes 50 points to get a zkey because of people who multi-account them?
Is it now the general consensus "it doesn't effect me so good"? People should not stop people from grinding for gold just because they don't want to and have some naive idea that by stopping everyone it will lower prices. People in this thread with the better you then me attitude about locations yours is next.
The community in GW's needs to quit trying to stop others from having the things most of us already have.
The "I got it the hard way" argument is stale.
Farming is simply a way to earn cash in a game, I have done it in every MMO I have ever played and honestly,Farming solo is not an exploit. It is a part of all rpg's online or otherwise.
And as far as secret farming spots, I have had a few and it don't matter if you tell people or not. If it is really good, people will figure it out. And by default when enough people do, it is toast.
I am not posting a QQ post, this is my opinion.
By ANET removing things people enjoy doing, the players lose interest. Balance they propose is actually just going to inflate prices and deplete the amount of availability of many items. This isn't real world economics the value of the GW gold is not on market against the FFXI gill.
I honestly do not have to farm, I have everything I want and enough gold to get anything I need. I farmed most of this in many ways including vanquishing,UWSC,Solo farming, and running. So in typical fashion I could cheer this on in a selfish manner knowing I have no worry about it. But I know most of the people posting here have farmed something. What if next week they decide it now takes 50 points to get a zkey because of people who multi-account them?
Is it now the general consensus "it doesn't effect me so good"? People should not stop people from grinding for gold just because they don't want to and have some naive idea that by stopping everyone it will lower prices. People in this thread with the better you then me attitude about locations yours is next.
The community in GW's needs to quit trying to stop others from having the things most of us already have.
The "I got it the hard way" argument is stale.
cthulhu reborn
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Can someone please explain it to me? it seems like the company discourages imaginative, easy ways to make money. After all, it can be viewed as their own fault for making farming possible. I quit this game permanently due to their actions of ruining the game and the fun factor.
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Secondly, the "easy way to make money" is exactly the problem. As soon as one of these farm options comes out everybody jumps on it and destroy the value of items. For example the voltaic spear farm has now actually destroyed the value of the amethyst aegis. It used to be 100k +XXecto's and now you are lucky to get 20k for a r9
So even though for a limited number of people it's a money maker it devaluates the items in question quickly and therefore also a part of the enjoyment of owning one. I mean what's a gloom shield cost these days? A colossal scimitar? Elemental Sword? etc etc
In a sense farmers are like locusts who land on a farming site, eat it dry and go on to the next field. In real life people see this as a threat and try to extermine the locusts...Anet is simply discouraging locust behaviour before it's too late, although I still wonder if they shouldn't do it faster actually.
I think Anet is just trying to find a balance between people who enjoy farming and giving them some time to farm certain items and then putting a lid on it before they destroy the item's value completely.
Crom The Pale
To this day I feel that the biggest flaw GW ever had was the 55hp monk farmer. That little exploit created a few extremely rich players before it was leaked onto the net and nerfed. In some ways it was never really nerfed either but is still possible to this day on a much more limited extent.
A balance needs to be found between earning enough cash just by playing the game to purchase all of the "needs" a player has and being able to farm enough money for player "wants". There has always been some issues with this in GW, most of which come from players/anet not knowing what is a "need" vs a "want". An example would be the Superior Vigor Rune, which could be said to be a "need" for PvP players yet at one time cost 100K, thus making it out of reach for many players giving the rich an advantage in PvP (small advantage but still there) Other problems arose from items needed for unique builds that were hard to locate/purchase.
GW now has a very nice balance and I have some high hopes that GW2 will start off with a much nicer balance then GW did.
A balance needs to be found between earning enough cash just by playing the game to purchase all of the "needs" a player has and being able to farm enough money for player "wants". There has always been some issues with this in GW, most of which come from players/anet not knowing what is a "need" vs a "want". An example would be the Superior Vigor Rune, which could be said to be a "need" for PvP players yet at one time cost 100K, thus making it out of reach for many players giving the rich an advantage in PvP (small advantage but still there) Other problems arose from items needed for unique builds that were hard to locate/purchase.
GW now has a very nice balance and I have some high hopes that GW2 will start off with a much nicer balance then GW did.
odedkeren
you miss the major point, why annet nerf massive farms?
when lots of people starting to farm in the same place, Anet servers are being overloaded, Anet admited once of their teq design mistakes.
gw2 will use a more advanced teq. and powefull servers.
so for now, one of their reasons of nerfing is to control the amount of ppl in spesific zone.
we get screwed again and again but for those who play this game for 3-4 years, i supose we just got used to it.
but still, ppl will play less.
anyways gw2 will come soon and they want you guys to play the new game soon!
when lots of people starting to farm in the same place, Anet servers are being overloaded, Anet admited once of their teq design mistakes.
gw2 will use a more advanced teq. and powefull servers.
so for now, one of their reasons of nerfing is to control the amount of ppl in spesific zone.
we get screwed again and again but for those who play this game for 3-4 years, i supose we just got used to it.
but still, ppl will play less.
anyways gw2 will come soon and they want you guys to play the new game soon!
GhostKairi
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Can someone please explain it to me? it seems like the company discourages imaginative, easy ways to make money. After all, it can be viewed as their own fault for making farming possible. I quit this game permanently due to their actions of ruining the game and the fun factor.
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Yawgmoth
You miss the most important part: Extreme overfarm of certain areas can greatly impact the ingame economy and hurt the value of items meant to be valuable. The problem is not that some people can get rich if they find and abuse that spot, the problem is that all others who play the game normally get much less valuable rewards.
IMHO they're still not paying enough attention to extreme farming and problems it cause, both in observing players behavior, monitoring farming efficiency and properely designing the overfarmed areas and their rewards.
Bad design examples: permanent shadow form and other perma godmode skills, huge mobs of just the same profession (should be varied or smaller), high droprates of green items in places meant to be repeated over and over for another reason than the greens thenselves (CoF greens are practically trash), giving green item drops to bosses always sitting in fixed spots in explorable areas close to entrances just waitning to be farmed over and over...
IMHO they're still not paying enough attention to extreme farming and problems it cause, both in observing players behavior, monitoring farming efficiency and properely designing the overfarmed areas and their rewards.
Bad design examples: permanent shadow form and other perma godmode skills, huge mobs of just the same profession (should be varied or smaller), high droprates of green items in places meant to be repeated over and over for another reason than the greens thenselves (CoF greens are practically trash), giving green item drops to bosses always sitting in fixed spots in explorable areas close to entrances just waitning to be farmed over and over...
sosycpsycho
I agree with the post right above me in some manner. They should have found better ways to control farming. I don't feel like that tampering with skills helped that much.
and for the post above that I have to say no, on the contrary they do nerf spots, they have changed the drop rate in several well known farms. They do so with no notes showing its change. I also do not deal in luck/odds. When I see a zone has been hit with a scale, or a enemy (it is localized to a certain type mob in most cases) I will keep doing my normal run several times over a few days just to confirm the scale. They got raptors a while ago and they recently targeted two other spots I loved in EOTN.
Why flame a thread that poses a good question, there is a thin line between a discussion and trying to instigate a reaction. get over the 1,2,3 noob stuff. Are you trying make yourself look superior? You can easily twist that on to any build with a 8 skill bar. A spiteful spirit Necromancer becomes 1,2,1,2 echo,ss,echo. Anyone who has ever ran any build knows there is more to it than the 1,2,3 noob statement you call a point.
Yes. guild wars/anet could have limited the solo factor a bit by not making every single class in the game able to float the gambit. Elementalist should not be able to tank, warriors should not be able to damage like they do. This game lacks that definition which forces people to group in many cases to achieve a goal.They should not have made large areas of single class mobs, and yes bosses should be a whole lot harder to get to.
Honestly people would not solo farm if they had a better chance with a group of people to receive loot. The drops are divided not multiplied.
I love this game and yes I am used to it being nerfed in many cases effecting something I enjoy. But still I must agree breaking something or limiting its enjoyment/use is not fixing it.. I agree to the same move on, find a new farm for the 15th time.
To the guy who quit ~ok good luck to you. To the ones not effected.. you will see your your build or your farming spot show in the update notes in time.
and for the post above that I have to say no, on the contrary they do nerf spots, they have changed the drop rate in several well known farms. They do so with no notes showing its change. I also do not deal in luck/odds. When I see a zone has been hit with a scale, or a enemy (it is localized to a certain type mob in most cases) I will keep doing my normal run several times over a few days just to confirm the scale. They got raptors a while ago and they recently targeted two other spots I loved in EOTN.
Why flame a thread that poses a good question, there is a thin line between a discussion and trying to instigate a reaction. get over the 1,2,3 noob stuff. Are you trying make yourself look superior? You can easily twist that on to any build with a 8 skill bar. A spiteful spirit Necromancer becomes 1,2,1,2 echo,ss,echo. Anyone who has ever ran any build knows there is more to it than the 1,2,3 noob statement you call a point.
Yes. guild wars/anet could have limited the solo factor a bit by not making every single class in the game able to float the gambit. Elementalist should not be able to tank, warriors should not be able to damage like they do. This game lacks that definition which forces people to group in many cases to achieve a goal.They should not have made large areas of single class mobs, and yes bosses should be a whole lot harder to get to.
Honestly people would not solo farm if they had a better chance with a group of people to receive loot. The drops are divided not multiplied.
I love this game and yes I am used to it being nerfed in many cases effecting something I enjoy. But still I must agree breaking something or limiting its enjoyment/use is not fixing it.. I agree to the same move on, find a new farm for the 15th time.
To the guy who quit ~ok good luck to you. To the ones not effected.. you will see your your build or your farming spot show in the update notes in time.
Issac
We all knew it was ganna happen, time to move on lol.
ShoGunTheOne
if everyone is rich, then no one is
when an item is overfarmed, it becomes cheap, as we can see from almost all the pre-rare items, then the market will simply collaps(eg. WTT 1750 armbraces for a mini Panda, if anyone still remember, armbrace price went down by 100k after that incident)
when an item is overfarmed, it becomes cheap, as we can see from almost all the pre-rare items, then the market will simply collaps(eg. WTT 1750 armbraces for a mini Panda, if anyone still remember, armbrace price went down by 100k after that incident)
Raku Clayman
In retrospect, some of the farming spots and builds that got nerfed were great fun, many I had forgotten, like Ettin, Griffin, and Hydra farming. Green farming always collapses on its' own because the longer time goes by, there are more greens in the market place.
I don't farm, anymore. However, I've been vanquishing areas in Elona and Tyra to get those titles and the Cartography titles. By doing this, I have averaged over 100K per week. The money isn't important because I farmed early in the game, got my 1000K and many ecto. This has allowed me to buy whatever rare item I wanted, not to mention the occasional rare drop that comes my way.
I guess what I'm saying is that it doesn't matter what A-net nerfs anymore. You don't need to farm to get all the money, and hence any item you need. Just play the game or go for titles. The K's will come naturally.
I don't farm, anymore. However, I've been vanquishing areas in Elona and Tyra to get those titles and the Cartography titles. By doing this, I have averaged over 100K per week. The money isn't important because I farmed early in the game, got my 1000K and many ecto. This has allowed me to buy whatever rare item I wanted, not to mention the occasional rare drop that comes my way.
I guess what I'm saying is that it doesn't matter what A-net nerfs anymore. You don't need to farm to get all the money, and hence any item you need. Just play the game or go for titles. The K's will come naturally.
sosycpsycho
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In retrospect, some of the farming spots and builds that got nerfed were great fun, many I had forgotten, like Ettin, Griffin, and Hydra farming.
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The freedom of choice, that's all people want.
I do miss the days of green being worth something, and there being true elite areas of the game in which I felt some pride to having finished. But the point of this whole article is simple when you destroy farming completely you force people into a funnel- making everyone essentially do the same things to ascertain funds.
I think the final verdict should be that a-net has essentially checked out on this game in some areas and as the people who play this game and fans of the series we should be setting the word for gw2 that they should not fix their drop related problems by shooting our characters in the leg with a nerf bullet. They need to fix drops not peoples game play.
Wrath of m0o
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Can someone please explain it to me? it seems like the company discourages imaginative, easy ways to make money. After all, it can be viewed as their own fault for making farming possible. I quit this game permanently due to their actions of ruining the game and the fun factor.
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Scary
Its just stupid to nerf things in PvE at this stage of the game.
Allmost 4 years of GW,
When they want to keep people playing GW for the time being untill GW2
shows his nose..
Than they should undo all the PvE nerving , let them undo the drop nerf,
let them undo the AoE nerf.
Ok it wil ruin the PvE economy as it is! does it? o no, it already was !
so that wont be the problem.
But it will giver people lots of fun grinding whole area's again just to
get stuffd of al the things they dont need
But no.. put al the folks in to a boring corner. If there where any left
to put in a corner.
Nice job.... That will keep us bussy
Allmost 4 years of GW,
When they want to keep people playing GW for the time being untill GW2
shows his nose..
Than they should undo all the PvE nerving , let them undo the drop nerf,
let them undo the AoE nerf.
Ok it wil ruin the PvE economy as it is! does it? o no, it already was !
so that wont be the problem.
But it will giver people lots of fun grinding whole area's again just to
get stuffd of al the things they dont need
But no.. put al the folks in to a boring corner. If there where any left
to put in a corner.
Nice job.... That will keep us bussy