Wtb Proper Skill Update

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

As we know, skill update will be comming on the 11th, and id like to see one skill buffed.

Spotless Mind, same casting time and recharge and duration. But id like to see it set to removing a hex every 3 seconds. its current status of every 5 secs is a hex removed twice during its duration, since at 14 heal it lasts 13 seconds.

this would be a good counter to hexway pressure, and it wont destroy anything.

discuss

Rak Orgon of Beowulf

Rak Orgon of Beowulf

Krytan Explorer

Join Date: Oct 2007

just chillin

Omg Gwen Is Legal [EotN]

/agree

no reason it shouldn't be the same as spotless soul imo.

jackinthe

Krytan Explorer

Join Date: Jan 2007

3 would make it leetsauce, i agree having 2 for 13 secs sucks though.
every 4 would be fine.

Bug John

Krytan Explorer

Join Date: Aug 2005

I agree

nothing game breaking as it can be removed, hexers have to strip it and monks have to cover it

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

i heard you like protective staff +20% enchants

it is already a good skill, 3 hexes for 5 energy is good

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

Spotless Mind doesn't need a buff, it sees plenty of play already and is quite a good skill.

Niila

Frost Gate Guardian

Join Date: Oct 2006

20% longer ench weapon swapping makes it 3 hexes removed.

steel singer

Lion's Arch Merchant

Join Date: Jul 2006

Mo/

Uhm, you didn't know that it got nerfed also??
It used to be that when it ends it ALSO removes a hex..
And now you want to buff it again?

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

Quote:
Originally Posted by Niila View Post
20% longer ench weapon swapping makes it 3 hexes removed.
that.

im sorry you (Shinzo) are lazy, but get over it.

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Lol what is weapon swapping.

Assasin Foxx

Assasin Foxx

Krytan Explorer

Join Date: Mar 2008

Farming Boxes At Morning [cDx]

W/

Quote:
Originally Posted by Stupid Shizno View Post

this would be a good counter to hexway pressure, and it wont destroy anything.

discuss

/agree

Will help against hexway

Riley Proximo

Riley Proximo

Ascalonian Squire

Join Date: Nov 2008

Los Angelas, California

We Are Edible[Food]

Mo/Me

Yeah, I agree 100%, I woudn't mind seeing Shield of Judgement recharge time being decreased either.

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

id like to see it remove a hex every 5 seconds like it is now But also remove 1 more hex when cast

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by legacyofkain85 View Post
id like to see it remove a hex every 5 seconds like it is now But also remove 1 more hex when cast
Sure, if you make it an elite skill.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

If you want to deal with hexway, try something like [convert hexes] or [divert hexes] or bring a second hex removal skill.


Still, I wouldn't mind if spotless mind was buffed. Maybe one hex every 4 seconds.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Hex removal is meant to be limited in this game outside of specific skills that mainly target hexes, and I'd say removing 3 hexes with one 5e non-elite skill is pretty good already. That's the only way hex-heavy builds can even be played.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

And here I thought this thread was going to be about lack of any big proper skill updates since around Nightfall.

Lyynyyrd

Lyynyyrd

Banned

Join Date: Jun 2008

Aussie Trolling Crew - Spah!

Big changes coming on Thursday, you'll have to see if Spotless Mind is one of them.

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

Hexes are supposed to be harder to resist than conditions, even if they are not always as potent. That's why you'll never find a hex removal that can be spammed like [mend condition] or [dismiss condition], because that was never Anet's intention. If you want a single skill to provide perpetual defense against hexes, I think it's only fair that you should cough up your elite slot for [expel hexes] or [divert hexes]. Spotless Mind is already a viable option for multiple hex removal as it is, and if I were you I'd just be grateful for that.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

The reason why hexes are harder to remove is:
1) They have longer recharges then most condition's
2) They differ more the condition's
3) Hexes are mostly caster's only
4) Conditions are mostly NON-casters
5) There are more skills that cause condition's then hexes.

Ps. how does everybody kknow about upcomming update -> url please.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by spirit of defeat View Post
Ps. how does everybody kknow about upcomming update -> url please.
Sorry, you're not one of the "privileged."

A recharge nerf (at least 10r, preferably 12) to [parasitic bond] and a serious duration nerf to [faintheartedness] (which should be elite anyway, if you compare it to [crippling anguish]) would go a long way to slowing down a lot of the problems with hex overload. Shard's definition of Parasitic Bond is about as accurate as it gets.

And make [hex breaker] a skill again. That was a step in the right direction, but god forbid Izzy do something positive without reverting it later.

Elite removals could definitely use a buff... some in terms of recharge, some in terms of energy cost (some could use both). Non-elites aren't too bad, but they are pretty much limited to 2 classes (the few options outside of Monk and Mesmer are too niche or too conditional).

ousbique

ousbique

Academy Page

Join Date: Apr 2006

France :)

Rage Team [rT]

Mo/

The bad part of Spotless Mind is the fact you can't use it on yourself, so as a monk, you have to sacrifice another slot of your skillbar for a Veil, Hex Breaker or Cure Hex (=> 25% of your skillbar dedicated to hexes !) or relies on the other monk to manage your hexes with only one veil. Spotless is good in a hex-pressure meta or if you spec against specific "one wonder build" guilds.

Personnally, i prefer to see Divert Hex buffed in a way that you can use it on a secondary monk or at 5 energy cost. This elite is a bad joke atm.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

I would rather keep at 4s not at 3 since at 3 it would be overpowered and I would buff expell hexes first.

D E C E P T I V E

Frost Gate Guardian

Join Date: Jan 2007

/disagree

Hexes shouldnt be moved just as easy as conditions considering they cost alot more energy, are much harder to apply and keep up effectively. Buffing it to remove every 3 sec for the same energy cost and recharge would be ridiculous.