equipin my necro heroes
realtalk916
i checked the pvx 2 man discord builds, it says u could use a 30hp spear and 30hp shield. is this a good idea?
Eve Flamestone
Usually not;
I'd Just recommend in decking them out in stuff from weapons crafters and collectors
Wands(and or) Offhands from Shecco
OR
Offhands from Dia Waeng
I'd Just recommend in decking them out in stuff from weapons crafters and collectors
Wands(and or) Offhands from Shecco
OR
Offhands from Dia Waeng
Frozen Bacon
I like giving them all Woe Spreaders. The +60 HP is always a nice thing.
* Energy +10
* Dark damage: 11-22 (req. 9 Death Magic)
* Halves casting time of Death Magic spells (Chance: 20%)
* Halves skill recharge of spells (Chance: 20%)
* Health +30
* Health +30
* Energy +10
* Dark damage: 11-22 (req. 9 Death Magic)
* Halves casting time of Death Magic spells (Chance: 20%)
* Halves skill recharge of spells (Chance: 20%)
* Health +30
* Health +30
Taisayacho
I just gave mine Kole's Torments, cheap, decent health and energy gain. You don't need the attribute requirement very much anyway.
Zebideedee
I prefer Nightbringers to Woe Spreaders but to each their own.
free_fall
I use wands & off-hands on mine, usually a 5^50/10%HSR like Gordac's Needle or the hecket's green from NF and a 12, 15/-1, +30H collectors bloody knife from Factions or Shelbo's Gaze green from NF (same stats). My 2 main Olias' have Bortak's Claws, 5^50, 20%HCT.
Make sure you use a Bloodstained insignia, too.
Make sure you use a Bloodstained insignia, too.
Quaker
Zebideedee
Quote:
*I never let it affect my game, for the record
Lord Of Blame
My necros use:
Boneclaw staff from EoTN weaponsmiths, Asa, Derrick, or Soros
Energy: +10
Dark Dmg: 11-22
Halves skill recharge of spells (Chance: 20%)
+5 Insightful head
+30 Staff wrap
+5^50 Hale and Hearty Inscription
You can always put a +30 hale head (+60 total) and give up the +5 energy.
I personally would never run a spear and shield on my necros.
Boneclaw staff from EoTN weaponsmiths, Asa, Derrick, or Soros
Energy: +10
Dark Dmg: 11-22
Halves skill recharge of spells (Chance: 20%)
+5 Insightful head
+30 Staff wrap
+5^50 Hale and Hearty Inscription
You can always put a +30 hale head (+60 total) and give up the +5 energy.
I personally would never run a spear and shield on my necros.
BrettM
I recently earned my third necro hero (Livia), and I plan to turn her into the N/Rt healer member of a Sabway team. Naturally, her weapon won't really matter for this, since she'll be holding ashes most of the time. Likewise, if I switch the team to Discord with Livia as the Life Resto member, just about
any weapon will do.
However, I would like to pick a weapon or set that gives me the most flexibility for switching her into a Blood Magic build for PvE if I need a BiP or an SV necro or some other support build. I'm having a hard time deciding among the options, though.
+20e Soul Reaping or Blood Staff of Enchanting?
20/20 Blood wand and +1 Blood/+30hp Blood focus?
20/20 Blood Staff of Enchanting?
40/40 Blood set?
+5e Spear of Enchanting and 20/20 Blood focus?
Other?
I don't want to carry around a pack full of weapons for different hero builds, so I'd like to find one choice that would be at least adequate for the most common types of Blood builds as well as for Sabway and Discord team use. Right now I'm leaning towards the first or second option, but I'm open to all suggestions.
any weapon will do.
However, I would like to pick a weapon or set that gives me the most flexibility for switching her into a Blood Magic build for PvE if I need a BiP or an SV necro or some other support build. I'm having a hard time deciding among the options, though.
+20e Soul Reaping or Blood Staff of Enchanting?
20/20 Blood wand and +1 Blood/+30hp Blood focus?
20/20 Blood Staff of Enchanting?
40/40 Blood set?
+5e Spear of Enchanting and 20/20 Blood focus?
Other?
I don't want to carry around a pack full of weapons for different hero builds, so I'd like to find one choice that would be at least adequate for the most common types of Blood builds as well as for Sabway and Discord team use. Right now I'm leaning towards the first or second option, but I'm open to all suggestions.
Belonah15
I have tried everything from giving monks hammers to giving warriors wands. In the end I realised that the weapon you stick into their hands will be used stupidly in any case. These days I stick casters weapons into caster's hands, and melee weapons into melee fighters' hands. What is important that for casters the weapon or offhand must have some e-management mods, and secondly health bonuses. For melee every extra % in damage counts, and again health bonuses are important. Almost all suitable weapons & offhands can be obtained from collectors, and in a few cases you buy/craft and mod it yourself. The only heroes I carry 2nd sets for are elementalists (depends on the element I set them up for) and rangers (different ranged/speed bows).
TLDR: Any weapon will not do - it affects their behavior.
TLDR: Any weapon will not do - it affects their behavior.