So, there have been a variety of threads in a variety of places in which people have expressed distaste for...PvE only skills, the weakness of HM, the overpowering of paragons and necros, the hardness of HM, the flavor of the monthway in PvP, the noobness in AB, and more, and more, ad infinitum, ad nauseaum.
So, have you, over time, developed a play "philosophy," for lack a better term, and altered your skillbar or style to fit that? If so, share away.
Obviously, the best example here is the pre-nerf Ursan--many, many people ardently disliked the skill. In your distaste, did you absolutely refuse to join any Ursan group? Did you join Ursan groups but refuse to use Ursan? Or did you suck it up and press 1-2-3-1-2-1-2?
If you feels strongly that in PvE, skill should still trump grind...do you refuse to use PvE-only skills?
If you feel that PvE, even in HM, is still too easy, do you regularly gimp your bar, and your heroes' bars, by not adding an elite, or by carrying only 7 skills? Do you refuse to use Consumeables for DP removal, armor, health, or energy? Refuse to turn on titles in EotN or NF?
In PvP, do you refuse to jump on the meta bandwagon? Experiment much with builds? (I'm not much of a PvP-er, so my knowledge of the game there is more limited...perhaps high-end (i.e. HA, GvG) PvP has narrowed to the point where only a few build WILL even work?) Do you refuse the "blank-ways" and strongly encourage, and stick to, "balanced" team play?
And what, oh, what, do you do with noobs in every part of the game? Ignore? Name-call? Teach?
Here's where I am, after 3300 hours of mostly PvE play, including plenty of afk time:
I have a distinct displeasure for the PvE-only skills that are tied to rank--especially the elite ones. I decided early that Ursan was not a playstyle I liked--but I was in a guild of friends that LOVED it. My rule: I'd go anywhere with them, as long as I was not required to be the bear. Sure, I ran it for a while, but it was far less interesting than all the other things I could do.
Now that most of them have moved on to other games, I don't touch Ursan, and have limited my PvE-only skills to ones that I judge fit the original intent of the game--for skill, build, care, and knowledge to be more useful than grind. So, with the exception of some of the farm builds that are build around multiple PvE-skills, I allow ONE PvE-only skill on my bar, as an individual or team buff. I have decided not to use the damage skills and shouts any longer. Given the construction of Nightfall, I've judged the Lightbringer's Gaze and Signet skills to be acceptable, but if I take one of those, that's it, that's my PvE skill.
I have found parts of HM hard enough that I have not gimped my bars in other ways, but I have decided that I would learn, perhaps at the expense of speed, to play HM in a "balanced" manner--so if I vanquish alone, with heroes and hench, I do not bring triple necroes or triple eles or triple smiters; I bring heroes or hench that I feel provide the an array of skills needed for an area. This means, without apology, I fail, on occasion. I failed vanquishing Ahadashim twice before finding a team that worked (darn ruby djinn). I failed at Forum Highlands. Failed Marga Coast and Jahai Bluffs and Arkjok Ward.
But after these failures, I tweaked some bars and altered some tactics and learned to succeed.
I have decided, however, that CRAFTED consumeables to buff the party alter the game in ways I, personally, don't like. So, I personally will not use Essences, Grails, Powerstones, and so on (i.e. the EotN crafted consumeables so popular with the old Ursan). Party-time dropped consumeables are fair game, as they tend only to buff me (rainbow cc's the exception, I think). I've nearly failed long vanquishes because of this; however, it seems to me that if I'm to learn, it needs to cost more than a couple of platinum's worth of materials.
This is hopefully not supercilious or arrogant; I'm genuinely curious--do you have some set of beliefs about this game (yes, yes, it's a game, I know, not serious, I should get a life, blah blah, go see the sunshine, etc etc...) that you feel strongly enough about, that have altered or governed the way you'll play? If you do--what are those attitudes? How do they affect your play?
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