Playing your philosophy?

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englitdaudelin
Krytan Explorer
#1
So, there have been a variety of threads in a variety of places in which people have expressed distaste for...PvE only skills, the weakness of HM, the overpowering of paragons and necros, the hardness of HM, the flavor of the monthway in PvP, the noobness in AB, and more, and more, ad infinitum, ad nauseaum.

So, have you, over time, developed a play "philosophy," for lack a better term, and altered your skillbar or style to fit that? If so, share away.

Obviously, the best example here is the pre-nerf Ursan--many, many people ardently disliked the skill. In your distaste, did you absolutely refuse to join any Ursan group? Did you join Ursan groups but refuse to use Ursan? Or did you suck it up and press 1-2-3-1-2-1-2?

If you feels strongly that in PvE, skill should still trump grind...do you refuse to use PvE-only skills?

If you feel that PvE, even in HM, is still too easy, do you regularly gimp your bar, and your heroes' bars, by not adding an elite, or by carrying only 7 skills? Do you refuse to use Consumeables for DP removal, armor, health, or energy? Refuse to turn on titles in EotN or NF?

In PvP, do you refuse to jump on the meta bandwagon? Experiment much with builds? (I'm not much of a PvP-er, so my knowledge of the game there is more limited...perhaps high-end (i.e. HA, GvG) PvP has narrowed to the point where only a few build WILL even work?) Do you refuse the "blank-ways" and strongly encourage, and stick to, "balanced" team play?

And what, oh, what, do you do with noobs in every part of the game? Ignore? Name-call? Teach?

Here's where I am, after 3300 hours of mostly PvE play, including plenty of afk time:

I have a distinct displeasure for the PvE-only skills that are tied to rank--especially the elite ones. I decided early that Ursan was not a playstyle I liked--but I was in a guild of friends that LOVED it. My rule: I'd go anywhere with them, as long as I was not required to be the bear. Sure, I ran it for a while, but it was far less interesting than all the other things I could do.
Now that most of them have moved on to other games, I don't touch Ursan, and have limited my PvE-only skills to ones that I judge fit the original intent of the game--for skill, build, care, and knowledge to be more useful than grind. So, with the exception of some of the farm builds that are build around multiple PvE-skills, I allow ONE PvE-only skill on my bar, as an individual or team buff. I have decided not to use the damage skills and shouts any longer. Given the construction of Nightfall, I've judged the Lightbringer's Gaze and Signet skills to be acceptable, but if I take one of those, that's it, that's my PvE skill.

I have found parts of HM hard enough that I have not gimped my bars in other ways, but I have decided that I would learn, perhaps at the expense of speed, to play HM in a "balanced" manner--so if I vanquish alone, with heroes and hench, I do not bring triple necroes or triple eles or triple smiters; I bring heroes or hench that I feel provide the an array of skills needed for an area. This means, without apology, I fail, on occasion. I failed vanquishing Ahadashim twice before finding a team that worked (darn ruby djinn). I failed at Forum Highlands. Failed Marga Coast and Jahai Bluffs and Arkjok Ward.
But after these failures, I tweaked some bars and altered some tactics and learned to succeed.

I have decided, however, that CRAFTED consumeables to buff the party alter the game in ways I, personally, don't like. So, I personally will not use Essences, Grails, Powerstones, and so on (i.e. the EotN crafted consumeables so popular with the old Ursan). Party-time dropped consumeables are fair game, as they tend only to buff me (rainbow cc's the exception, I think). I've nearly failed long vanquishes because of this; however, it seems to me that if I'm to learn, it needs to cost more than a couple of platinum's worth of materials.

This is hopefully not supercilious or arrogant; I'm genuinely curious--do you have some set of beliefs about this game (yes, yes, it's a game, I know, not serious, I should get a life, blah blah, go see the sunshine, etc etc...) that you feel strongly enough about, that have altered or governed the way you'll play? If you do--what are those attitudes? How do they affect your play?
caballo_oscuro
caballo_oscuro
Krytan Explorer
#2
It seems like you've embraced the concept of a skill-based game without overdoing it, or whining much about how others do it.

The fact that you're willing to admit defeat on occasion demonstrates this. You appear to know how to play, and enjoy spending time learning how to maximise your enjoyment by creating builds and learning how to modify and manage them to suit particular circumstances.

It's quite easy in this game to use buffs of all kinds, but true enough, it makes the game feel rather easy. While some people are quite comfortable with the quick fix and go mentality, I prefer experimenting and learning what's what.

Many players prefer not to figure out the intricacies of the game and feel that they've accomplished something by acquiring the suber-skills available in PvE-only. While they do help, they can make the game feel tiresome at times, and this probably adds to the feeling that some people express that GW is too easy.

I've always been a proponent of the school of thought that GW is a game of skill however, and one skill that long-time players tend to learn is how to bend the mechanics of the game to make it fun again.

This is why in games like this, we have things like skill balancing and nerfs, to encourage players to find new ways to do things, and to challenge themselves.

Of course, there are things we can use to cut corners, such as pvxwiki and the other official and unofficial wikis whcih contain guides to complete things, but what's the point just getting your orders and going for broke?

Well pvx et al allow casual players to utilise the same aspects that hardcore gamers use, and to experience the same things, but at the cost of losing out on enjoying the challenge of build creation and application.

Sure I've used pvxwiki and many of my own builds have been criticised by my guildies and others, but it's all part of the learning curve, ain't it?

Personally I prefer to get as much enjoyment out of the game as I can, but when time's short, I have to admit, I've cut corners too, who hasn't? I can appreciate that people who have learned the mechanics of the game better than I have will be more successful and will probably derive more enjoyment, but their experience has helped me and I'm sure many others in the community to experience the game in ways they would not have been able to figure out on their own.

This brings me to the aspect of experienced players and their relationship to new players. I think it's absolutely stupid to criticise someone for not understanding how to play a part of the game simply because they're less experienced. It drives me insane when in a pug someone leaves simply because a couple of inexperienced players die when a large mob hits. Sure it can be frustrating, but we were all new to this at one time. Usually however, I find the griefers are exactly of the same experience level as the inexperienced and simply want somebody to clean up the mess they create as they charge their unbuffed lvl20 derv into a crowd of monsters while their team is mobbed back in a cave.

So if any person wants to play in a pug, they have to understand that there are limitations, and before you rush into an instance, your team should consent to sharing builds, suggesting what skills to replace, and perhaps suggesting different weapons than they currently have, if they can bring them. Really, what's the point in sharing skillsets if your team doesn't discuss the reason for bringing a particular skill?

Ok, I've had my gripe, I'll go back to my books and get on with it... The grumpy old man has spoken...
I
Improvavel
Desert Nomad
#3
I think people should be allowed to play the game in the way they want within the game set rules.

The only thing I dislike are skills/builds that just ignore what the enemy is doing. You should have to know what the enemies use in a given area, know each ones threaten your party, which skills to interrupt, which that can be ignores, which enemies to kill first and so on.

So stuff like Ursan, that made all fights the same really bugged me. There was no strategy decisions (they were pre made) and very few tactical ones other than chaining the knock.

The game I enjoy is one where your decisions, in addition to your party build, change the outcome.

On the other hand, I also like the freedom to log on and just play for a bit, instead of having to spend hours forming a party (even with guildies).

I find that aspect of the game isn't good enough. Heroes, other than Necros, rangers and Paragons, are extremely bad at energy management, their commands are very limited and not only lack the tactic flexibility of a human they also lack the extra punch human players (that are supposed to be smarter/adaptable) get in PvE only skills. Also they are limited to 3 and then you need to get 4 henchman with set builds for a campaign instead of a certain area.

I hope they increase rewards for actual game play till they are about the same as farming, increase difficulty by smarter AI and better builds instead of silly 50% chance to miss area effects and give more freedom to players choose the way they want to play the game.
upier
upier
Grotto Attendant
#4
I don't use consumables. Not because I'd consider them wrong or whatever - I am just cheap. That's why I don't have issues if someone else in my party uses a party effecting one - just as long as they don't expect me to bring them also.

I don't display gameplay effecting titles. I consider that a mistake and instead of getting all worked up over it - I just ignore them. My guildies know this - and I don't bother playing with others, so it's not an issue.

I do not use CoP on my mesmer, because I feel it's a waste of the class, yet at the same time I have no issues abusing the hell out of it on my necro.

I also used Ursan just on a few occasions. I was pissed that I don't transform into a bear - so I refused to use it.




Yeah, I know. I am special. Screw it, I have my own instance to fill it up with my specialness.
Quaker
Quaker
Hell's Protector
#5
I wouldn't say that I have a "philosophy" about Guild Wars. But I (mostly) do only do what I enjoy doing.
Like you, I did not like the mindless button mashing of Ursan - that was not the kind of play I got GW to do. I used it occasionally, but never joined an "Ursan" group. I don't use any of the various "ways" either, but not because I won't, but simply because I enjoy doing it the way I do it. I don't purposely gimp myself or my skill bar though.
Basically, I do what I enjoy doing. Questing/missions/dungeons and exploring is what I like best. Farming and standing around a town at stupid festivals is what I enjoy least. So, I mostly don't do it, but I don't concern myself with the fact that others do, either.
Samscwamch
Samscwamch
Academy Page
#6
I kind of do, I don't use consumables because i'm cheap aswell :P. But i never used Ursan, and i still won't i'm completely opposed to that skill, and if i pug with someone using it i leave. I like playing the game without all the added *glitter* to make the game easier and i play how i want. In AB i refuse to play a support role due to the many people that don't understand that capping=win.
kostolomac
kostolomac
Jungle Guide
#7
The only thing I don't like about PvE skills is that I need to grind to use them at full capacity. I thought the grind was optional , but I hate that I need to grind to make pve skills more powerful. Killing mobs in hordes makes me feel good
I only have 1 max title.
I don't use cons since I'm cheap.
I used CoP until I started running discordway.
Used ursan to get to r10 norn and vanquish Plains of Jarin and got bored of using it.
The only pvp I do is RA and AB because it's easy to start playing and in the case of AB i always win something. In 99% of the cases I will use my build because I don't like the PvX ones.
T
Tyla
Emo Goth Italics
#8
I have a philosiphy. "C-Space to victory!", and my build corresponds well with it.

[experts dexterity][read the wind][needling shot][asuran scan]["i am the strongest!"][air of superiority][no skill][death pact signet]

I believe the concept of the build is fairly evident. C-Space, and mash your keyboard up.
Abedeus
Abedeus
Grotto Attendant
#9
I don't use consumables, except for some free cookies or something I find along the way during an event.

The only time I use(d) Ursan was when I had to cut the time when I was during Nightfall missions for my Mesmer. Gate of Pain/Madness + Ursan = yawn. I also stopped farming money some time ago, and I'm not spending it either. But then again, I'm busy jumping around in CoH.
Icy The Mage
Icy The Mage
Forge Runner
#10
I exploit AI by bringing Triple Necro Vanquish, DiscordWay, IV-Spam, etc...

I use consumables to do anything hard.

I always display my Game-play affecting titles.

I almost never make my own builds; excluding farming builds (PvX Farming Builds are loltastic).

I always make sure that I have 3 PvE-Only skills on my bar.

The noobs in every part of the game can go learn just like everyone else; solo play. I don't want some stupid little tard messing up my party because he claimed to be an "experienced r10 cryer" (Oh yeah, I also discriminate by rank), when he's really an r6 totally new to what we're doing.

I have no problem about people thinking what they want to think, but when they start spreading false information to the general public (lol @ Rata Sum) then it bothers me.
Trub
Trub
Jungle Guide
#11
Quote:
Originally Posted by Tyla View Post
I have a philosiphy. "C-Space to victory!", and my build corresponds well with it. .

(On vent)
"Play the game to win.
If you face failure, fart really loud, and kill your opponent while he/she is gagging."
Or pull a Swirly...and just keep repeating 'boobies' every 30 seconds.
Lighten up guys...it's all in fun.
If yall aren't having fun anymore, take a break..and gib me all your stoof.
________________
And a Wallow shall lead them.
Nessar
Nessar
Krytan Explorer
#12
I don't really have a "philosophy" for playing the game.
I just go with the flow and whatever happens, happens. I didn't like the ursan era since everyone and their blind dog was using it. Although I did max norn, not for ursan per say, but it did motivate me. I only used ursan when I was feeling lazy and wanted to buttonmash. Now there is the cry/perma era. I already maxed SS/LB so I can jump into any of these groups if I wanted to. But I havent done anything cry related except for VS farm. Is just too easy. I prefer some sort of challenge...

I'll admit I do use 3/6 necros when vanquishing, all because it just makes it easier. But its not 100% easier. There are times when we wipe over and over and over etc. Which makes it harder and I love that. Actually HM in general isn't that hard..just use a MM, Nuker, Healer and sit back while your heros do the work. Its wayyy too easy to roll through mobs :/

I don't use cons unless I'm doing something uber hard...which in pve..is a few dungeons and thats it. Otherwise, if someone wants to brings cons, go right ahead. I won't stop you. As long as we get shit done, I'm fine with it.

As for my bar, My main is an ele. So all I do is buttonmash on her xD. But its still funner then ursan and I can see moar shiny numbers across my screen x3. If I play any other prof, it isn't the typical pvx build. Its usually some build I made up. It might have pve skills, it might not. I dont care what people think or say, I'm going to use whatever skills I want. But if my build is plain retarded, then someone can say something >>;

My Play style is like...I dont know really O.o. I like to control most of what happens, which is why I dont pug. Most of the pugs in this game suck. If I do pug, I dont wanna see your build because it'll prolly make me cringe. If it works for you, go ahead and use it. I dont wanna see it. I dont think other people should dictate how people play or what skills they use. Unless its a life or death situation ingame, then leave teh nubs alone. They can figure out how to adjust their skill bars, just like me.

On the PvP side of things...I usually RA/JQ/FA. In there, I'll use whatever I feel like using that day. Whether it's a build I made or some random PvX wiki build. If the build I made works, then yay. I'm only in there to kill, piss off, or heal people anyway. If I'm invited to TA/HA, then I will not hesitate to look up a pvx build. Why? Because I dont know jack about most PvP builds and I wanna use something that'll be win. Also I can pretty much roll anything, so it's not a problem :P

Wow long post...Anyway, that was my 2 pixels worth
sph0nz
sph0nz
Krytan Explorer
#13
I do what I feel like doing in the game, within the limits of the game, essentially.

I find the first premise of the game as "skill>time" which applies everywhere to be kind of a joke, especially in a non-competitive environment. Further, individual player skill hardly seems to shine in matches; this is a team game after all, and it should have encouraged the entire team skill instead of the individual. After all, anybody can succeed with a blank skill bar as long as everybody else has builds (vanquishing, for example).

I rarely tank because I find it absolutely boring standing around soaking up damage; I find pve-only skills to be a nice addition, but I would prefer that they weren't tied to a title rank. I'll admit that I've used ursan before, but it was only for fun in the shadow nexus. I also find solo farming to be pretty boring, and as a result I don't have a lot of money because I spend it when I get enough to buy a set of elite armor or whatever; so I rarely have the money to purchase cons.

When it comes to PvP, I'm pretty casual too. I use whatever build since I'm usually in Fort Aspenwood. I've started using whatever builds I want in HM simply because I get bored of using earthshaker and dragonslash all the time; as if it really matters. Heroes and henchmen accompany me most of the time. I'm grinding my way to GWAMM because I see titles as goals, and I'd like to complete goals which I've set for myself.

I have one of each class, and I'll play any of them, but I feel that I'm better at some than others.
R
Rhamia Darigaz
Desert Nomad
#14
inb4 series of unusually long posts

i play to win because if i don't david sirlin will call me a scrub.
Jake_Steel
Jake_Steel
Lion's Arch Merchant
#15
Quote:
Originally Posted by Rhamia Darigaz View Post
inb4 series of unusually long posts
*Points to the first 3 posts...*

No you're not...
Owik Gall
Owik Gall
Wilds Pathfinder
#16
The one philosophy I'm accustomed to is buffing and NERFING. I'm left with what I got due to some nerfs and buffs. Although there were some buffed skill that I sincerely enjoyed, I'm still a bit bummed at a few nerfed skills. (!![Steelfang Slash]!! Why?!?!?!?) Yes, I used to love that Steelfang Slash before the one second delay nerf because it made my PvE experience much more enjoyable. Not long after that I shrugged it off and played on with the game with what I got. I guess now that I look back on it I'm more appreciative of the nerf. KD isn't really my thing and it was the only way to curb my lust for POWER. Anyways, that's my philosophy.
pamelf
pamelf
Forge Runner
#17
Interesting post to read. Honestly, I don't have a play philosophy so much as I'll only play to have fun. As soon as something isn't fun I don't do it. I didn't find ursan fun, nor did I find being a HB monk only in Ursan groups fun, therefore I didn't do it. I find HM and dungeons fun when I'm doing them with my friends, but I don't find PUGs fun so I generally tend to avoid them. It's not because I'm philosophically averse to them, but just because it doesn't make me feel like I'm enjoying myself. I apply that to all my playing; in fact life in general. If it feels good, do it.
A
A11Eur0
Furnace Stoker
#18
this is a much more in-depth version of the "what do you refuse to do" thread that is on the first page right now.
c
crazybanshee
Desert Nomad
#19
I too refuse to use consumables. Not only are they overpowered, I'm too cheap. That being said, I've been in groups doing elite areas in hard mode that use them, and I pitch in my share of money without qualms. I vanquished the 3 continents without consumables, without ursan, and even without triple necros since I did it before eotn came out with overpowered pve skills and the like. I think it made me a better player. I certainly failed on occasion- I'd not been playing a year and had no candy canes or dp reducing method. That just made it sweeter when I succeeded. I did use ursan at its height for certain elite areas, since it was impossible to get into a group without it. I'm sure guilds ran without it, but for the majority of players it was ursan or don't go. Some people enjoy the epeen - some buy it off ebay, or buy fame or pvp titles or whatever. Personally, I think it's just a game, and whats the point of playing if it's too easy. I don't intentionally cripple myself by refusing to take an elite or anything, but I also don't bother giving my heroes runes or even max weapons unless I happen to get a drop when I have that hero out. Ymmv.
e
englitdaudelin
Krytan Explorer
#20
Quote:
Originally Posted by upier View Post
I don't use consumables. Not because I'd consider them wrong or whatever - I am just cheap.

I also used Ursan just on a few occasions. I was pissed that I don't transform into a bear - so I refused to use it.
Ain't this all the truth. I was hoping Ursan skill would be like the Derv avatars...