Problem with Diessa Lowlands
rpeg
Hi there. I have a huge problem with vanquishing Diessa Lowlands. I've already done about 42 areas but this is the worst. Can you give me some tips or good working build for me(warrior) and some heroes? I already used the search button, but i didn't find anything about this area.
Quaker
If you can, get some consumables and summoning stones. That should make it easier.
rpeg
Thanks for replay. Can you give me some good working builds, and which heroes should i took if i start from Yaks Band?
ac1inferno
- To receive credit for the Vanquisher title track in Diessa Lowlands you must defeat 342-387 monsters in Hard Mode.
- Consider bringing 6 characters from Yak's Bend or 8 from Temple of the Ages because this is fairly difficult area to vanquish with 4 people.
- The quest Then and Now, Here and There from Eye of the North can make vanquishing this area easier as there are fewer Charr to deal with. There are about 292 monsters.
- If a hydra runs out of the area when you are near the Flame Temple Corridor, you may not be able to completely vanquish the area.
- A Minion master can help to make up the difference in party size when vanquishing by providing additional body blocking and damage. Be ready to strip the Martyr and Shaman's Shield of Judgement however, because it can make short work of even the largest legion of undead.
- Consider bringing 6 characters from Yak's Bend or 8 from Temple of the Ages because this is fairly difficult area to vanquish with 4 people.
- The quest Then and Now, Here and There from Eye of the North can make vanquishing this area easier as there are fewer Charr to deal with. There are about 292 monsters.
- If a hydra runs out of the area when you are near the Flame Temple Corridor, you may not be able to completely vanquish the area.
- A Minion master can help to make up the difference in party size when vanquishing by providing additional body blocking and damage. Be ready to strip the Martyr and Shaman's Shield of Judgement however, because it can make short work of even the largest legion of undead.
Shayne Hawke
Triple Necro + D-Slash + Save Yourselves.
You sound like you should be pretty experienced, so I hope that's enough of a hint.
You sound like you should be pretty experienced, so I hope that's enough of a hint.
rpeg
Thanks guys, Ill try do my best.
Bill Clinton
I'm just posting here to tell people - there is a chance a hydra will spawn and run behind the portal to the flame temple corridor, making this vanquish impossible.
It just happened to me and a guildy, one hour fourty minutes and 560 foes wasted. Be careful!
It just happened to me and a guildy, one hour fourty minutes and 560 foes wasted. Be careful!
BrettM
If you have the Ebon Vanguard title, be sure to display it when vanquishing Charr areas in Ascalon. It works on those Charr, too.
Bill Clinton
superraptors
oh.. this one , quite painful... i remember leaving 1 mob and spent almost 2 hours to to vanq this place
and lingering curse i think they use alot in this area dont remeber, but pack alotta hex removal for ascalon areas, i remember running 3 copies of smite hex, steam rolls every mob i see
anyways
n/mo mm flesh golem [tanky], [another optional summon], dark bond, blood of master or putrid bile, rising bile, signet of lost souls, smite hex, rez or hard rez or ench removal
mo/me roj smiter, ray of judgement [probably crappier since i used it before it was changed], mantra of flame, reversal of d or castigation signet or last slot for both, smiters boon, smite hex, smite condition, leech sig, hard rez or divine healing or any other optional skill, i took power drain for more rupts on some nasty spells or drain enchant
another smiter same as above or ss necro can also do it but pack a smite hex on him too
i was playing warrior and friend also warrior, 1 running cripslash, 1 endurance war, both frenzies, typical stuff you use for pvp, dont know why we brought frenzy but it was fun
usually i vanquished with my friend and 1 woh hybrid monk hero or human could easily monk through this area with adequate support of hex removal
and lingering curse i think they use alot in this area dont remeber, but pack alotta hex removal for ascalon areas, i remember running 3 copies of smite hex, steam rolls every mob i see
anyways
n/mo mm flesh golem [tanky], [another optional summon], dark bond, blood of master or putrid bile, rising bile, signet of lost souls, smite hex, rez or hard rez or ench removal
mo/me roj smiter, ray of judgement [probably crappier since i used it before it was changed], mantra of flame, reversal of d or castigation signet or last slot for both, smiters boon, smite hex, smite condition, leech sig, hard rez or divine healing or any other optional skill, i took power drain for more rupts on some nasty spells or drain enchant
another smiter same as above or ss necro can also do it but pack a smite hex on him too
i was playing warrior and friend also warrior, 1 running cripslash, 1 endurance war, both frenzies, typical stuff you use for pvp, dont know why we brought frenzy but it was fun
usually i vanquished with my friend and 1 woh hybrid monk hero or human could easily monk through this area with adequate support of hex removal