Who else would have preferred more campaigns as opposed to GW2?
maraxusofk
gw is possible of remaining balanced while adding new skills. ask the factions team, they managed to create factions without breaking GW the way nf did. i woulda loved having more expansions if the factions team did them.
dont u love it when someone who doesnt know anything about japanese break out a random japanese word in a english conversation? i mean i understand it if english is the 2nd language, but when said weeboo who doesnt speak japanese at all does it, its skin cringing.
hey look i can do it too, DESU DESU DESU DESU DESU DESU DESU DESU DESU. kawaii, TOKIO YO TOMORAE, ZA WARUDO! arent i cool like the rest of the anime crowd?
dont u love it when someone who doesnt know anything about japanese break out a random japanese word in a english conversation? i mean i understand it if english is the 2nd language, but when said weeboo who doesnt speak japanese at all does it, its skin cringing.
hey look i can do it too, DESU DESU DESU DESU DESU DESU DESU DESU DESU. kawaii, TOKIO YO TOMORAE, ZA WARUDO! arent i cool like the rest of the anime crowd?
Dan Ops
There's so much to fix, make better and add to GW1 which can't be done to the current game. GW2 ftw.
R.Shayne
I would have preferred Utopia over Eye of the North but one problem needed to be addressed. The more campaigns they added the more spread out it got and so I was kind of hoping they would have the same starter area in Utopia as prophecies (with new character professions – Chronomancer & 2nd profession and new quest added to pre-searing to go with these new professions) just at one point the story deviates from the prophecies campaign like you could have followed the Ebon Vanguard instead the prince idiot. Maybe share Gwen’s fate and be captured.
If you only had the Utopia campaign you had to take that story line.
If you only had the Prophecies campaign you had to take that story line.
If you had both campaigns you have to decide which story line. Later in the game when you should be level 20 you can rejoin the other campaign bypassing the lower level stuff, much like your character does now when you go to another campaign.
This could have been done with Factions and Nightfall in that once you leave the islands you have different story lines to follow.
Guild Wars 1 was not dead yet and some major rebalancing and retiring of some skills could have brought balance back.
With GW2 coming out the community is about to become more spread out with those playing in GW1 and those that immediately leave for GW2.
For those wanting GW2 because of skill balance, I would prefer they get the balance thing correct in GW1 (just to show they can do it) before starting on a new game. Example: 3 Years, 3 campaigns and 1 expansion and as a PvE only I can see there is a balance issue, now they are all of sudden going to wave a magic wand and be balance guru's? Oh please!!!
If you only had the Utopia campaign you had to take that story line.
If you only had the Prophecies campaign you had to take that story line.
If you had both campaigns you have to decide which story line. Later in the game when you should be level 20 you can rejoin the other campaign bypassing the lower level stuff, much like your character does now when you go to another campaign.
This could have been done with Factions and Nightfall in that once you leave the islands you have different story lines to follow.
Guild Wars 1 was not dead yet and some major rebalancing and retiring of some skills could have brought balance back.
With GW2 coming out the community is about to become more spread out with those playing in GW1 and those that immediately leave for GW2.
For those wanting GW2 because of skill balance, I would prefer they get the balance thing correct in GW1 (just to show they can do it) before starting on a new game. Example: 3 Years, 3 campaigns and 1 expansion and as a PvE only I can see there is a balance issue, now they are all of sudden going to wave a magic wand and be balance guru's? Oh please!!!
FengShuiDove
This. I'm excited about GW2 but glad that it's far enough away. The framework of GW can't stay competitive with other games forever, it's just the way the world works. GW2 will bring our beloved game back up to the top (hopefully) without leaving behind all that we have loved about the original.
Covah
gw2 = new game = clean start. If they released another game we would have an ursan like retard crash all over again.
BenjZee
it would have been nice but actually don't mind. Besides just think EOTN isnt that bad and if they did release other campagins such as UTOPIA then we wouldnt have had alot of its features. Ya know how every thing that happens had a chain well if they didnt make EOTN then we probably wouldnt hav had some of the coolest updates.
To be honest im all up for gw2 but ill still play the first because i actually enjoy playing. I know its unlikely but for all we know there could be anohter campagin in progrress....99% chance theyre not making one
To be honest im all up for gw2 but ill still play the first because i actually enjoy playing. I know its unlikely but for all we know there could be anohter campagin in progrress....99% chance theyre not making one
R.Shayne
Quote:
gw2 = new game = clean start. If they released another game we would have an ursan like retard crash all over again.
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And what is to say that New Game wont result in another Ursan retard crash all over again. A good predictor for what is going to come is to look at pass performances.
I would have preferred they stuck with something and got it right before starting a new project.
Cobalt
They have hit a wall with EotN literally leaving going in circles as the only thing left to accomplish.
However I think they could have come out with a couple more expansions but they would have had to raise the difficulty level, the level cap, armor, weapon and skill potency in each to provide incentives to play them.
However I think they could have come out with a couple more expansions but they would have had to raise the difficulty level, the level cap, armor, weapon and skill potency in each to provide incentives to play them.
cosyfiep
nothing says they are going to fix anything in gw2 from what I have seen of them working on gw1.....not sure where that magical wand is people are looking at (with the rose colored glasses probably)...
yes there are problems with the mechanics of gw which is why they are moving to gw2, however, that doesnt mean we should toss the baby out right?
More expansions to keep the players interested, and SOME information on gw2 (even hey we really really ARE working on it, really---)....
so expansions (no need for new skills or professions etc, just more content like sorrows furnace, fow, uw and even the short mox and moa quests).
PLEASE!
yes there are problems with the mechanics of gw which is why they are moving to gw2, however, that doesnt mean we should toss the baby out right?
More expansions to keep the players interested, and SOME information on gw2 (even hey we really really ARE working on it, really---)....
so expansions (no need for new skills or professions etc, just more content like sorrows furnace, fow, uw and even the short mox and moa quests).
PLEASE!
aaje vhanli
I'm sure GW2 will be amazing, but I still would have liked for them to release Utopia and go out with a bang before the everlasting wait for GW2.
HawkofStorms
Its hard to say without actually seeing GW 2 yet (ie, I can't compare the promise of something I haven't played yet to the experience of something I have). However, more campaigns definately would have cluttered up the GW1 too much. There is plenty of content. Anyone complaining about how there is not has either a) sped through everything or b) not really done "everything" like they claim or c) not putting this game in perspective to other video games, which usually offer a lot less content for the cost.
BenjZee
yeah good point. Its obvious the amount of work on gw2 is going to be impressive. Im sure it will be brilliant, just remember people that there will be haters and ignore them aswell as you like it then thats fine
snaek
Quote:
Originally Posted by cosyfiep
nothing says they are going to fix anything in gw2 from what I have seen of them working on gw1.....not sure where that magical wand is people are looking at (with the rose colored glasses probably)...
yes there are problems with the mechanics of gw which is why they are moving to gw2, however, that doesnt mean we should toss the baby out right? More expansions to keep the players interested, and SOME information on gw2 (even hey we really really ARE working on it, really---).... so expansions (no need for new skills or professions etc, just more content like sorrows furnace, fow, uw and even the short mox and moa quests). PLEASE! |
Quote:
Originally Posted by covah
gw2 = new game = clean start. If they released another game we would have an ursan like retard crash all over again.
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wit each new campaign/expansion they add
the more they break the game
Quote:
Originally Posted by r.shayne
And what is to say that New Game wont result in another Ursan retard crash all over again. A good predictor for what is going to come is to look at pass performances.
I would have preferred they stuck with something and got it right before starting a new project. |
gw2 does not affect gw1 in that kind of way
if gw2 sux its a failure
but it doesnt ruin sumptin that was previously good
Longasc
Quote:
There's so much to fix, make better and add to GW1 which can't be done to the current game. GW2 ftw.
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I think while they did a lot right, they also messed up a lot in GW beyond repair.
Think of GW2 as a necessary reboot for the system. Personally, I would not have minded more expansions. But this seems to be the fate of many expansions: Things either get boring, inaccessible or add up to a giant heap of dung.
MithranArkanere
I don't like 'ors' I like 'ands'.
Choosing sucks bad.
So I want both.
Choosing sucks bad.
So I want both.
Darcy
1. No more new standalone campaigns - too many inherent problems.
2. I don't want a quick release of an incomplete game - such as AoC and Tabula Rasa. GW2 should be more polished than GW was at release. ArenaNet has more knowledge of what their fanbase wants this time around.
3. So, that leaves giving us small tidbits of new content. Maybe at game anniversary time.
2. I don't want a quick release of an incomplete game - such as AoC and Tabula Rasa. GW2 should be more polished than GW was at release. ArenaNet has more knowledge of what their fanbase wants this time around.
3. So, that leaves giving us small tidbits of new content. Maybe at game anniversary time.
Eragon Zarroc
another campaign = more skills, more unwieldy, and just more of the same. GW has been taken just about as far as it can go. I just wish that they didn't announce GW2 a year and a half before it is going to be released then avoid giving the attention that is due to GW because they are so BUSY with GW2
killress
I'd like more campaigns. I REALLY don't want to start all over.
Age
I would of preferred more campaigns but not every six months every year is more like it.It would of been best just to introduce 1 new profession and limited variety of skill for existing professions.
The introduction of GW2 many have left the game and have given up on GW and will wait for GW2.This pretty much leaves GW abbandoned and no one cares about after all the work players who have devoted the time to their accounts.
The introduction of GW2 many have left the game and have given up on GW and will wait for GW2.This pretty much leaves GW abbandoned and no one cares about after all the work players who have devoted the time to their accounts.
wetsparks
Quote:
Originally Posted by R.Shayne
For those wanting GW2 because of skill balance, I would prefer they get the balance thing correct in GW1 (just to show they can do it) before starting on a new game. Example: 3 Years, 3 campaigns and 1 expansion and as a PvE only I can see there is a balance issue, now they are all of sudden going to wave a magic wand and be balance guru's? Oh please!!!
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SirSausage
Judging by the current state of the game and looking back at the changes that Anet has made to GW, I'd say they made a good decision to carry on to GW2.
With the introduction of Nightfall, GW changed from a CORPG to a solo RPG.
Why go pug or team up with guildies when you can get a gimmick build off pvxwiki, load it on your heroes and go start owning PvE?
When GW first came out, I was psyched that there exists an MMO (yea it's not a real MMO but back then I thought it was a true MMO) that has no monthly fee and that you can team up with other players and have fun together. Back then I have enjoyed every second of it.
Now it's just boring. Why am I bored? Maybe because GW is 3+ years old? No, not quite. I'd say that Anet has made many bad decisions that took away the fun of the game.
GW was supposed to be skill > time but with every chapter, they abandoned that idea and ironically did the opposite. It seems that Anet has lost track of what the game should look like.
GW2 is a chance to start off fresh and get back to the roots, to make it as memorable and glorious as GW in 2005.
With the introduction of Nightfall, GW changed from a CORPG to a solo RPG.
Why go pug or team up with guildies when you can get a gimmick build off pvxwiki, load it on your heroes and go start owning PvE?
When GW first came out, I was psyched that there exists an MMO (yea it's not a real MMO but back then I thought it was a true MMO) that has no monthly fee and that you can team up with other players and have fun together. Back then I have enjoyed every second of it.
Now it's just boring. Why am I bored? Maybe because GW is 3+ years old? No, not quite. I'd say that Anet has made many bad decisions that took away the fun of the game.
GW was supposed to be skill > time but with every chapter, they abandoned that idea and ironically did the opposite. It seems that Anet has lost track of what the game should look like.
GW2 is a chance to start off fresh and get back to the roots, to make it as memorable and glorious as GW in 2005.
BenjZee
Quote:
I don't like 'ors' I like 'ands'.
Choosing sucks bad. So I want both. |
A new start will be good anyway , seriously its not like you can't still play the original. Guild wars 2 is a new game and we're all be learnign together is what will be great. Its not necessarily a bad thing.
Besides if you remember, one of the main reasons for GW2 was it allowed for new things to be done, things that either wouldn't have worked or just didnt fit in with the style of the game.
Snow Bunny
Quote:
What I want is tying up the loose ends in storylines.
. However, there are too many things left undone in GW1 with the lore and storyline. And it is the loose ends that really bug me. I personally would prefer Utopia then Eye of the North, and some slowly added extra content (Sorrow's Furnace sized updates) that slowly finish up any loose ends that should be closed before going into a brand new enemy - the Ancient Dragons. Just for reference, some loose ends of GW1's time (wish some GW1-GW2 timeframe): -What happens with Dhuum -What happens with Menzies -What happens with Kormir and the Realm of Torment (does it actually become the Redeemed Realm? Does it stay as a prison? etc) -What happens with Lazarus the Dire -Who is the Mysterious Stranger who ordered R.O.X., N.O.X., and P.O.X. -Do the Tengu survive Usoku's assimilation and anniliation? -Is Varesh Ossa truly dead? Or is she now a spirit in the Realm of Torment? -Who is Dragrimmar and Kathandrax (known to be possible old Dwarves, but are they of importance?) And there are some I'm forgetting I'm sure. |
A "Hey, these monsters should be epic!"
B "But they'll annihilate the players!"
A "That's ok, we'll make insane skills that can contend with broken monster skills!"
B "Obaby, can we make assassins like ninjas and shit?"
A "Yeah, they can teleport in like ninjas and kill someone then teleport out!"
B "Awesome!"
A "Yeah."
B "This might hurt PvP balance."
A "Who gives a shit?"
B "O ok"
slowerpoke
does make me wonder how campaigns will be handled with gw2.
gw1 eventually collapsed under its own bloat. continually adding more landmass, skills and professions is not the way to go. hopefully its design has a little foresight which doesnt end with a product of limited shelf life
gw1 eventually collapsed under its own bloat. continually adding more landmass, skills and professions is not the way to go. hopefully its design has a little foresight which doesnt end with a product of limited shelf life
The Red Messenger
I'd prefer a new game to an expansion
main reason being, the players are being spread too thinly as it is. a new expansion would draw less newcomers than a new game i think. plus, a fresh start is a chance for them to update graphics, gameplay, and anything they feel was a mistake from the first.
main reason being, the players are being spread too thinly as it is. a new expansion would draw less newcomers than a new game i think. plus, a fresh start is a chance for them to update graphics, gameplay, and anything they feel was a mistake from the first.
I Jonas I
Fix the existing game before you make another bad one.
snaek
Quote:
The problem with balancing Guild Wars is that there are 1319 skills. I don't know how many different character and team builds you can make with that, but it is a lot. And no matter what they do, someone, somewhere will find a new super powered build of the month. So balancing Guild Wars is so incredibly impossible is one reason they decided to make Guild Wars 2. Not to mention every time they added an expansion, they would be adding new skills and maybe new classes, so all they would be doing is making an impossible task even harder. So I would definitely prefer Guild Wars 2.
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personally i'd like to see gw1 balanced while gw2 is being developed
and im not aksin for perfect balance
jus a better job than wutever izzy thinks or calls wutever he is doin
imo quite a bit of the playerbase is able to generate lots of credible input in terms of skill balance
thats a lot of the workload done...and at no expense...
anet should consider that
Valcion
w/e they're doing, for the love of all things holy I hope gw2 supports mac. my next system's probably gonna be a mac due to various reasons, and I'm too lazy and computer illiterate to do things like bootcamp and whatnot.
snaek
Quote:
Originally Posted by valcion
I'm too lazy and computer illiterate to do things like bootcamp and whatnot.
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i can only assume it will get easier in future macs
(and no...gw2 prolly wont support mac)
Daenara
As much as I enjoy Guildwars, I am looking forward to GW2. The potential to start afresh after they've learnt from their mistakes with nightfall/eotn etc. (Yes I am a optimist and I choose to believe they have learnt!)
Well, here's hoping.
Well, here's hoping.
Quaker
Quote:
... a second Guild Wars was basically inevitable, but I think we could have gotten one or two more campaigns out before the formula would have had to been changed. Even if it meant waiting more than a year between campaigns, I would have preferred that over GW2.
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Secondly - it's hard to say which one would be preferable until you actually see GW2. It's equally possible that, after GW2 comes out, you'll be posting on here about how glad you are that they stopped GW1 and concentrated on GW2. It's also possible that you'll really wish they had done more GW1 campaigns. But, we won't know until GW2 beta.
Quote:
Originally Posted by Snaek
(and no...gw2 probably wont support mac)
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bitchbar player
Just some new guildhalls, a couple of new maps for HA (and revert it back to old koth) and some serious skill balancing and i think i could keep playing this game till GW2
Sirius-NZ
I'm going to go out on a limb here and say that if ArenaNet thought that to keep moving ahead they needed to create a sequel, there was probably a reason for that. New chapters might have needed to be either much of the same or horribly game-breaking.
Shadow Kurd
NO thanks. I would rather have Anet start a new game from from scratch and learn from their "mistakes" than continue on GW1. Not to say that 1 was/is bad. But it gets old after a while.
wetsparks
Quote:
Judging by the current state of the game and looking back at the changes that Anet has made to GW, I'd say they made a good decision to carry on to GW2.
With the introduction of Nightfall, GW changed from a CORPG to a solo RPG. Why go pug or team up with guildies when you can get a gimmick build off pvxwiki, load it on your heroes and go start owning PvE? |
Quote:
When GW first came out, I was psyched that there exists an MMO (yea it's not a real MMO but back then I thought it was a true MMO) that has no monthly fee and that you can team up with other players and have fun together. Back then I have enjoyed every second of it. Now it's just boring. Why am I bored? Maybe because GW is 3+ years old? No, not quite. I'd say that Anet has made many bad decisions that took away the fun of the game. |
Quote:
GW was supposed to be skill > time but with every chapter, they abandoned that idea and ironically did the opposite. It seems that Anet has lost track of what the game should look like. GW2 is a chance to start off fresh and get back to the roots, to make it as memorable and glorious as GW in 2005. |
Sol Deathgard
Quote:
No thanks.
Reason: balance. Edit: I'd rather see more elite areas/armor/weapons added than entire new campaigns. |
almost all my friends in gw have moved on because all we get is new heroes that we don't care about, or some other meaningless thing that will only interest us once.
And before someone says, just come back when gw2 comes out. most of us are really thinking about not getting GW2 because of the way GW1 is being totally screwed up by people that obviously don't give a crap about the games well being anymore.
SmartBomb
I've only been playing for over a year, so I still find fun the game but I do easily get bored with it's linear gameplay. I really hope GW2 feels more like a good RPG.
Dr Dimento
Guild Wars sucks pretty hard now. I find myself playing Counter-Strike more and more. For the last year or so, with every update it has gotten less fun....then a month ago I get a temp ban for the name "Poo Chunkin Monkey", the only character I ever played on anymore. Those few days really killed it for me. I may have played maybe a total of an hour since then.
Guild Wars 2? Give me a break, they haven't learned anything. I bought it because I have a job and work for a living.......not only am I not willing to pay $15 a month for a game I already own, but I don't want to be heavily disadvantaged for having a job that keeps me from dedicating 40+ hours a week at it like most of the kids that play.
Now they're possibly doing away with the level cap and judging by what they've done to GW1, want to turn it into a grind-a-thon just like all the other MMORPGs. GW2 is going to fail like it's 2008.
Guild Wars 2? Give me a break, they haven't learned anything. I bought it because I have a job and work for a living.......not only am I not willing to pay $15 a month for a game I already own, but I don't want to be heavily disadvantaged for having a job that keeps me from dedicating 40+ hours a week at it like most of the kids that play.
Now they're possibly doing away with the level cap and judging by what they've done to GW1, want to turn it into a grind-a-thon just like all the other MMORPGs. GW2 is going to fail like it's 2008.
Rhamia Darigaz
bring on the gw2 imo.
campaigns break gw and gw with an updated engine and a fresh start sounds good to me.
campaigns break gw and gw with an updated engine and a fresh start sounds good to me.
pamelf
Balance or no balance I certainly would have liked to have seen at least one more expansion before GW2. Just something to keep me occupied more than anything...