My first example is just a solo potential situation: A player joins the opposite faction in for example Fort Aspenwood. He's there to confuse the enemy and plays unoticably bad increasing the chance his team will loose so his real faction buddies on the other side might benefit from this stealth behaviour.
My second example is an alliance where a guild creates new characters with low profiles, possibly by other accounts, so they're more covered in the role as spy. They mingle amongst other players at the opposing outpost and try to sabotage so their alliance mates on the other side can get easy wins and faction points. This would ofcourse require some good organisation and a dosis of luck I guess.
My last example would be farming faction at the jade quarry, where one of the alliance guilds start at the opposing faction camp and provide easy wins to their comrades.
Would this be theoretically possible? And would it be considered 'legal'? Did this already happen in the past? If so were there consequences?
Would infiltrating the opposite faction be considered a crime?
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Yes, their character would have to serve time in a virtual jail.
I'd let that sink in and then say to myself, "It's just a game and different people have different ways of having fun."
As in the case of FA, a decent Luxon player might get tired of trying to win with less productive Luxons and instead join and "sabotage" the other side by laying ranger spirits down or something to mess them up.
I'd let that sink in and then say to myself, "It's just a game and different people have different ways of having fun."
As in the case of FA, a decent Luxon player might get tired of trying to win with less productive Luxons and instead join and "sabotage" the other side by laying ranger spirits down or something to mess them up.
Well in some games like 'eve', there's a part of the game designed for intrigues. The problem would be that GW isn't suited for this kinda gameplay atm as there is no game mechanism to control this behaviour, like for example methods to 'uncover the spy' which could get you a faction bonus or something.
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There's always someone at FA who thinks he's smart and opens doors for his Luxon buddies when he's playing Kurzick.
But that's the nature of the random selection. RA, Aspen, AB even... You can't fix it without taking away all freedom from players and basically make the game one lined. Guess you just have to hope for no crime-doers in your party.
But that's the nature of the random selection. RA, Aspen, AB even... You can't fix it without taking away all freedom from players and basically make the game one lined. Guess you just have to hope for no crime-doers in your party.

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In GW Factions, The Luxons and Kurzicks are at war. During World War II, the Axis and Allies were at war. Didn't both the Axis and Allies used espionage and "dirty" tactics during those times? They did. In any other war that you know of, didn't both warring parties used some sort of "dirty" "unsportsmanlike" tactics?
In a role-playing-game like GW, I think that employing "dirty" tactics is just fine. The end justifies the means so to speak. Imo employing the tactics mentioned in the examples adds spice to the ever fun Luxon-Kurzick war.
In a role-playing-game like GW, I think that employing "dirty" tactics is just fine. The end justifies the means so to speak. Imo employing the tactics mentioned in the examples adds spice to the ever fun Luxon-Kurzick war.
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
W/
Joined Aug 2005
crime hahaha crime.... lol
okay, i would think that would make a good game play. but, as of now, its just joining your opposing faction and not do anything and leech. Which is pretty bad IMHO. but no where near crime, but do not leech please .. thanks.
now, if arena net were to allow such play, but only one in a team, and when you click enter you have to click "enter as spy" and only one per team is allow, you will be group with a team of 3 opposing players, which means one of the original players from this team will be put into "the opposing party and they immediately can kill their team mate" once you are in the "playing field" if your team did not notice you are not one of them, you will be declare a spy and they will immediately be able to kill you.
okay, i would think that would make a good game play. but, as of now, its just joining your opposing faction and not do anything and leech. Which is pretty bad IMHO. but no where near crime, but do not leech please .. thanks.
now, if arena net were to allow such play, but only one in a team, and when you click enter you have to click "enter as spy" and only one per team is allow, you will be group with a team of 3 opposing players, which means one of the original players from this team will be put into "the opposing party and they immediately can kill their team mate" once you are in the "playing field" if your team did not notice you are not one of them, you will be declare a spy and they will immediately be able to kill you.

