Our alliance will be starting weekly DoA runs this week and since I first heard about it, I've been trying to do some research on team builds and such for DoA. I've read over many posts, and most of the build I have found usually involved buffed physicals or necros to do the dirty work while a 2 monk backline and 1 imbagon offer heals/prot and the other professions offer utility + buffs. The situation is that there seems to be a trend at who brings what professions to our get togethers. Usually we have 2 human monks, (which have been a godsend) 1 ranger for traps and pulling, I'm usually playing on my ritualist but in this case, I'll be sure to be on my imbagon and then the rest of the party purely consists of elementalists. So as you can see, we have no physicals besides the paragon and ranger and our main source of damage is from our elementalists.
Now I'll admit, I don't have much experience in DoA since (in my personal opinion) it's not exactly the best looking or most attractive spot in Guild Wars. In the end, I know I might just be worrying about nothing here but is there a way to get enough damage out of our elementalists in order to kill throughout all of the quests in DoA (yes, even to kill the radioactive monkey) while our backline tries to keep everyone alive?
