Something I've been trying out recently that others may find interesting. It probably does more damage than the conventional Wounding Strike builds, but on the downside you don't get the energy return.
[build prof=D/E scythe=11+1+1 wind=10+1 water=10][Wounding Strike][Chilling Victory][Mystic Sweep][Whirling Charge][Attacker's Insight][No Skill][Conjure Frost][Resurrection Signet][/build]
Frost can of course be replaced with lightning/fire depending on the weapon you have or want to use. The empty slot is more or less free for a utility skill - anything you want can go there but I was using [[Guiding Hands] to get the first two skills of the spike through blocking stances or enchantments.
Oh, and I found it often paid to switch to an Enchanting weapon while casting the conjure skill. Lasts a whole 15 seconds longer that way, which can be kind of nice since it's one of the more expensive skills on the bar, and finding the energy to recast it during the battle is not always easy. Partially the lack of mysticism to thank for that. On the upside, though, the spike can cut 2/3 of a target's HP off no problem at all.
Zero-mysticism PvP wounding strike build...
Sirius-NZ
dilan155
not exactly an new build, but enchant removal can hurt you bad.
House Silvermoon
sounds like the standard wounding strike....but so much shittier. its always amusing how people go on pvxwiki and manage to butcher the simplest of builds.
-Lotus-
primary attributes > this
try A/D if you don't want to use mysticysm
try A/D if you don't want to use mysticysm
Rhamia Darigaz
i take it [heart of fury] doesn't mean anything to you?
Darkside
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Originally Posted by dilan155
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