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Originally Posted by Valandilus Maximus
Ok I'm vanquishing an area with heroes and henchies only, an item drops from a monster. Why does it still have ".... which your party reserves for <name>." in the conversation window? Is anyone else likely to pick it up?  Shouldn't this be for when you're with more than one real player, and why does it not happen when you solo HM farm an area?
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It's because the heroes and henchies also get a share of the loot. Yes, the game
could have been coded to act the same as when you are soloing, but it apparently wasn't. Only the programmers at NCsoft would know why.
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This item that gets dropped from that monster is a blue item on the screen, but it's in the same normal text colour as a white item on the conversation window. Why is this so? This happens with all blue items and armors.
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If I recall correctly, in the early days, all drops were the same text colour (light green). At some point during an update, they changed the text colour for purple, gold, and green items, but not blue items. Again, only the programmers ......
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Of particular interest is the Assassin skill Scorpion Wire. From what I've seen, this is the only skill in the game that uses a real-world measurement (100ft) as opposed to 'adjacent', 'nearby', 'in the area', etc. Is this because it doesn't use a precise in-game measure like those mentioned?
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My guess would be that the 100ft is basically equivalent to one of the other terms, but somewhere along the development cycle, when those ft measurements were changed to "adjacent", etc., Scorpion Wire got overlooked. Or Perhaps there is no equivalent to 100ft. Anyway, only the programmers......
All these things you mentioned are just little programming oversights that don't have a negative affect on the game (they're not "bugs" in that sense). They're the sort of little details that you can spend a lot of time fixing up (if you are a programmer) after you've fixed the bugs, grammatical errors, skill balances, GW2, etc., that your boss tells need to be done first.