palm strike!!!!!
X Cytherea X
killing a shieldbash/disciplined monk with a palm striker is fairly simple. you spam palm strike without the combo, until those 2 skills are recharging. then do the full combo.
still, killing something else is more brutal. and the bos version does this consistently.
also...
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Originally Posted by Wild Karrde
still, killing something else is more brutal. and the bos version does this consistently.
also...
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Nope, they target other sins for epic dueling.
yes, the honorable thing to do. a battle for superiority... it is the ninja way!
Super Igor
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Originally Posted by Luminarus

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Originally Posted by X Cytherea X
yes, the honorable thing to do. a battle for superiority... it is the ninja way!
weak
I soloed a RA party of 4 yesterday because they were stupid enough to scatter all around the map to "catch" me when I started running after other 3 noobs in my party got owned...was fun cutting their throats one by one...now THAT is how true assassin ninja do it! X Cytherea X
the double ox version gives you 1 utility slot, that sucks
Super Igor
who needs utility when you can blow up stuff...
ahhh because you cant live without wasting two slots for mending touch and remove hex on your sin "spiker" lmao right? X Cytherea X
besides that, the spike of the double horns version is damn slow and easy to catch. late deep wound and small horns dmg ftl. earlier deep wound and then 240++ dmg from palm-bos ftw.
petrorabbit
qknocking > clutch prot spike shutdown
moko
Palm Strike can easily kill most of the average RA monks. for the good ones, you gotta risk some hits through Guardian, but I don't reall ylike that :P
however, considering so many people in RA monkstomp, it's MUCH better to go on different targets which are just so easy to finish. the ability to lineback is also very useful, so half of the time my last choice of target is the monk -- exception is when I get a hex team that will take care of the other scrubs. :P the quarterknocking is also incredibly awesome, that's why i just love the 5 attack chain with flurry. might not have defense but srsly, if you can instagib them..most sorts of utility are just SO useless lately. X Cytherea X
killing > qknocking
more damage in less skills > less damage in more skills but whatever floats your boat Quote:
qknocking > clutch prot spike shutdown
what's a clutch?
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Wish Swiftdeath
I find it funny how 90% of the sins' running these builds are terrible, quite often you can wander just inside their aggro circle and aggro them like you would a mob, then you just throw up d-stance while your team spikes him down as he shadowsteps in.
For the sins that know what they are doing, it's alot harder, they usually targetswap and it forces you to spam guardian which in turn leaves you more susceptible to a d-shot. These sin's also tend to run dual KD which can be a nightmare when facing lot's of pressure as other teammates will often get killed during the five seconds you spend on the floor. As a monk i'd like this to get smiterbooned, but as a gw player in general i would just want a longer recharge on palm strike, to give targets a chance to kite rather than getting continually trained. This would reward skill more instead of it being the 123456 it is currently. It would also tone down the balance significantly because you won't have permanent cripple on you while being trained by a dervish/WE warrior as well as a sin. petrorabbit
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Originally Posted by X Cytherea X
![]() more damage in less skills > less damage in more skills |
Quote: so you're saying any sort of shutdown is bad, because it doesn't deal damage and thus kill? good one.
it's more like this:
qknocking -> killing yes, qknocking is a means to an end (killing). but if you can achieve the end sooner and more reliably why not do that? besides, there usually isnt anything worth qknocking.
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Only the most pathetic assassin player in guild wars would say and I see youre making sure to continue being one. Its slow because you run it with crap like mending touch or remove hex, the spike is fast and packs strong q-knocking ability which just rapes the monk and ig you want to twisting fangs in the start feel free to do so although finishing off with them is much better. said the idiot who monkstomps. im one of the greatest assassins ever, watch me play my palm striker and your mouth will be on the floor. ias or not, any monk half awake will notice the sloooow chipping damage of palm-ox-fall-ox-fall, toss in a heal at any time, and save the target from the spike. with my version though, monk sees deepwound, thinks oh that guy needs a heal, but soon after, BAM! goes BoS, target is dead, woh fails at 98% completion. (trust me i see this all the time, i can even feel the monk's heart sinking) ='( but go ahead and bring your 10 damage quarterknock and monkstomp, lol. Quote:
Actually, my point is that Wish Swiftdeath, someone who plays a monk, has shown, in one single post, that he knows a lot more about the assassin class than you have ever shown in all of your posts and RA vids combined.
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Quote: Actually, my point is that Wish Swiftdeath, someone who plays a monk, has shown, in one single post, that he knows a lot more about the assassin class than you have ever shown in all of your posts and RA vids combined. |
Quote: Just because you decided to put yourself in the same sentence with "greatest assassins" still doesn't change the fact that you're an RA scrub with delusions of grandeur. Have you ever wondered why nobody on this forum respects you or anything you have to say? they try to deny my brilliant ideas cuz the truth hurts.
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Oh I get it now, you're just trolling. Good one, keep up the troll persona, it suits you perfectly. Beware guru readers, feeding the troll is not advised. lol im dead serious. Quote:
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