Skill updates
spirit of defeat
Finally we have a skill update which is useful.
Sum it up:
[Destructive Was Glaive]Concise: (30...54 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 10...82 lightning damage to all foes in the area.
[Clamor of souls]Concise: Deals 10...54 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item.
pve only
[signet of spirits]Concise: All spirits within earshot gain 50...170 Health.
[Signet of ghostly might]Concise: (5...17 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9 damage.
I like the update on [Clamor of souls] the most. Now people will actually have a reason to use it. It's actually a slower but more powerful and flexible version of[Caretaker's Charge].
Also something which was discussed often on forums was [Destructive Was Glaive] I alway liked the whole idea behind the skill, just like many other players. The problem was that it just wasn't easy to use. 10e every 10 sec was to much. This makes up a lot.
I don't think [signet of spirits](pve) will be used a lot now....The spirit's which need health the most are protection spirits which are all communing.
And last I don't know yet what to think of [Signet of ghostly might] the idea sound good, the question is: Is it useful, and worth the elite sloth? It can be kept up with ease. it's only useful when you use 3-4 spirit's.
What are your idea's on these updates?
Sum it up:
[Destructive Was Glaive]Concise: (30...54 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 10...82 lightning damage to all foes in the area.
[Clamor of souls]Concise: Deals 10...54 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item.
pve only
[signet of spirits]Concise: All spirits within earshot gain 50...170 Health.
[Signet of ghostly might]Concise: (5...17 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9 damage.
I like the update on [Clamor of souls] the most. Now people will actually have a reason to use it. It's actually a slower but more powerful and flexible version of[Caretaker's Charge].
Also something which was discussed often on forums was [Destructive Was Glaive] I alway liked the whole idea behind the skill, just like many other players. The problem was that it just wasn't easy to use. 10e every 10 sec was to much. This makes up a lot.
I don't think [signet of spirits](pve) will be used a lot now....The spirit's which need health the most are protection spirits which are all communing.
And last I don't know yet what to think of [Signet of ghostly might] the idea sound good, the question is: Is it useful, and worth the elite sloth? It can be kept up with ease. it's only useful when you use 3-4 spirit's.
What are your idea's on these updates?
Shadowmere
I like the changes overall, but the rit as a whole needs more work I think
the increased duration on Glaive is good it's really what the skill always needed.
Clamor looks rather nice now, targeted AoE sounds pretty good to me.
SoS, idk it's a nice change I guess, what with it being completely overshadowed by OoS these days. But it still needs a buff to spirits (specifically defensive spirits) to be effective. As it stands most of the spirits that sac sac too fast and otherwise spirits are just too fragile as they'll likely be dead before you can use the signet if they come under fire anyways.
SoGM looks neat, a nice way to up the damage output of offensive spirit spamming...could be useful but spirit spamming is still a bit too clunky anyways.
the increased duration on Glaive is good it's really what the skill always needed.
Clamor looks rather nice now, targeted AoE sounds pretty good to me.
SoS, idk it's a nice change I guess, what with it being completely overshadowed by OoS these days. But it still needs a buff to spirits (specifically defensive spirits) to be effective. As it stands most of the spirits that sac sac too fast and otherwise spirits are just too fragile as they'll likely be dead before you can use the signet if they come under fire anyways.
SoGM looks neat, a nice way to up the damage output of offensive spirit spamming...could be useful but spirit spamming is still a bit too clunky anyways.
upier
I always end up being the party-pooper when it comes to these threads, but ...
They are elites.
Meaning they are competing with AP.
And unless the skills obtain an effect similar to AP - unlimited energy + skill recharge - they aren't worth it.
Ohh and 60 free AoE lightning damage? In PvE?
I'd stick to Essence Strike. At least you get some extra energy out of that.
If I used either.
They are elites.
Meaning they are competing with AP.
And unless the skills obtain an effect similar to AP - unlimited energy + skill recharge - they aren't worth it.
Ohh and 60 free AoE lightning damage? In PvE?
I'd stick to Essence Strike. At least you get some extra energy out of that.
If I used either.
Seri
Clamor got a nice buff, it makes it more viable in ab/fa/jq now. Upier, they are elite, but their rit elites first and compared to the old versions it makes the rit more viable, which we needed. Still dont see a change to Spawning which does need a change.
Silicon Based
Quote:
anyone got a chance to try?
dilan155
i think the update was fairly good, compared to what it was, and silicon i think the spirits are still destroyed at pre determined time.
spirit of defeat
Quote:
Originally Posted by Silicon Based

anyone got a chance to try?
Quote:
Ohh and 60 free AoE lightning damage? In PvE?
I'd stick to Essence Strike. At least you get some extra energy out of that.
If I used either. [Essence Strike] does not work with an item,[clamor of souls] does.
So you're left with damage that is going to be reduced to ... what .. half?
It's only your elite slot, right?
Quote:
Originally Posted by spirit of defeat
I'd stick to Essence Strike. At least you get some extra energy out of that.
If I used either. [Essence Strike] does not work with an item,[clamor of souls] does.
Quote:
Yes, and you actually gain energy from Essence, and you do not from CoS.
Originally Posted by upier
They are elites.
Meaning they are competing with AP. And unless the skills obtain an effect similar to AP - unlimited energy + skill recharge - they aren't worth it. I use a spirit spam build quite often and I never use AP. Simply because it never fits in. I alrdy tried fitting in [Signet of Ghostly Might] and it works better. Lhim
I don't think any of the changes will cause me to play any different.
DwG: I don't know about this one, of course it's much easier to use now which is nice if you actually use it. But does 10% armor penetration make THAT much difference? CoS is lightning damage, which is not really that great. Don't get me wrong, it's better than the pre-update CoS. But still.. SoS is still just useless. It's in the channeling line and the health sacrificing spirits are in communing. But even if it was in communing it would still make the use of those spirits very difficult. Using SoS means no [[ritual lord] or [[assassins promise] which means that you're dealing with the extreme long recharges. Besides SoS would be useful for maybe prolonging their death by a few seconds. The problem is with spirits' armor and health, SoS is not really the thing to tackle that. A much needed change to Spawning Power could. SoGM is cute I guess. Sure, offensive spirits do more damage and attack faster now. But you still have to deal with the inexplainable pauses, uncoördinated attacks, etc. FoxBat Keira Nightgale
that's nice, now we got an elite ancestor.
I'm sarcastic btw, another useless update that failed to address the real issue. Dre
does [signet of ghostly might] affect all summoned creatures, or just spirits
(it used to affect all summoned creatures, but i wonder if they fixed that in this update) BrettM
SoGM looks like it could be a good elite for an any/Rt Norn Fighting Tournament build. I plan to cap it and give it a try. Most foes go down in seconds with the build I'm using now, but having an extra edge for Magni seems like a good idea.
upier
Quote:
Originally Posted by spirit of defeat
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So you're left with damage that is going to be reduced to ... what .. half?
It's only your elite slot, right?
Quote:

I use a spirit spam build quite often and I never use AP. Simply because it never fits in. I alrdy tried fitting in [Signet of Ghostly Might] and it works better.
Of course it would.
Still doesn't change the fact that spirits are still going to be sub-par to just spamming PvE skills.
Still doesn't change the fact that spirits are still going to be sub-par to just spamming PvE skills.