Finally we have a skill update which is useful.
Sum it up:
[Destructive Was Glaive]Concise: (30...54 seconds.) Your Ritualist skills have 10% armor penetration. Drop effect: deals 10...82 lightning damage to all foes in the area.
[Clamor of souls]Concise: Deals 10...54 lightning damage to target and nearby foes. You gain 10 Energy if you are within earshot of a spirit or holding a bundle item.
pve only
[signet of spirits]Concise: All spirits within earshot gain 50...170 Health.
[Signet of ghostly might]Concise: (5...17 seconds.) All spirits you control within earshot attack 33% faster and deal +5...9 damage.
I like the update on [Clamor of souls] the most. Now people will actually have a reason to use it. It's actually a slower but more powerful and flexible version of[Caretaker's Charge].
Also something which was discussed often on forums was [Destructive Was Glaive] I alway liked the whole idea behind the skill, just like many other players. The problem was that it just wasn't easy to use. 10e every 10 sec was to much. This makes up a lot.
I don't think [signet of spirits](pve) will be used a lot now....The spirit's which need health the most are protection spirits which are all communing.
And last I don't know yet what to think of [Signet of ghostly might] the idea sound good, the question is: Is it useful, and worth the elite sloth? It can be kept up with ease. it's only useful when you use 3-4 spirit's.
What are your idea's on these updates?
Skill updates
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I like the changes overall, but the rit as a whole needs more work I think
the increased duration on Glaive is good it's really what the skill always needed.
Clamor looks rather nice now, targeted AoE sounds pretty good to me.
SoS, idk it's a nice change I guess, what with it being completely overshadowed by OoS these days. But it still needs a buff to spirits (specifically defensive spirits) to be effective. As it stands most of the spirits that sac sac too fast and otherwise spirits are just too fragile as they'll likely be dead before you can use the signet if they come under fire anyways.
SoGM looks neat, a nice way to up the damage output of offensive spirit spamming...could be useful but spirit spamming is still a bit too clunky anyways.
the increased duration on Glaive is good it's really what the skill always needed.
Clamor looks rather nice now, targeted AoE sounds pretty good to me.
SoS, idk it's a nice change I guess, what with it being completely overshadowed by OoS these days. But it still needs a buff to spirits (specifically defensive spirits) to be effective. As it stands most of the spirits that sac sac too fast and otherwise spirits are just too fragile as they'll likely be dead before you can use the signet if they come under fire anyways.
SoGM looks neat, a nice way to up the damage output of offensive spirit spamming...could be useful but spirit spamming is still a bit too clunky anyways.
I always end up being the party-pooper when it comes to these threads, but ...
They are elites.
Meaning they are competing with AP.
And unless the skills obtain an effect similar to AP - unlimited energy + skill recharge - they aren't worth it.
Ohh and 60 free AoE lightning damage? In PvE?
I'd stick to Essence Strike. At least you get some extra energy out of that.
If I used either.
They are elites.
Meaning they are competing with AP.
And unless the skills obtain an effect similar to AP - unlimited energy + skill recharge - they aren't worth it.
Ohh and 60 free AoE lightning damage? In PvE?
I'd stick to Essence Strike. At least you get some extra energy out of that.
If I used either.
S
Quote:
Originally Posted by Silicon Based
As I posted in another thread I was wondering whether spirits still die after 10 second when [Signet of Ghostly Might] has been cast on them?
anyone got a chance to try? no they will live
Quote: Originally Posted by upier
As I posted in another thread I was wondering whether spirits still die after 10 second when [Signet of Ghostly Might] has been cast on them?anyone got a chance to try? no they will live
Quote: Originally Posted by upier
Ohh and 60 free AoE lightning damage? In PvE?
I'd stick to Essence Strike. At least you get some extra energy out of that.
If I used either. [Essence Strike] does not work with an item,[clamor of souls] does.
I'd stick to Essence Strike. At least you get some extra energy out of that.
If I used either. [Essence Strike] does not work with an item,[clamor of souls] does.
Quote:
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Originally Posted by upier
They are elites. Meaning they are competing with AP. And unless the skills obtain an effect similar to AP - unlimited energy + skill recharge - they aren't worth it. I use a spirit spam build quite often and I never use AP. Simply because it never fits in. I alrdy tried fitting in [Signet of Ghostly Might] and it works better. |
I don't think any of the changes will cause me to play any different.
DwG: I don't know about this one, of course it's much easier to use now which is nice if you actually use it. But does 10% armor penetration make THAT much difference?
CoS is lightning damage, which is not really that great. Don't get me wrong, it's better than the pre-update CoS. But still..
SoS is still just useless. It's in the channeling line and the health sacrificing spirits are in communing. But even if it was in communing it would still make the use of those spirits very difficult. Using SoS means no [[ritual lord] or [[assassins promise] which means that you're dealing with the extreme long recharges. Besides SoS would be useful for maybe prolonging their death by a few seconds. The problem is with spirits' armor and health, SoS is not really the thing to tackle that. A much needed change to Spawning Power could.
SoGM is cute I guess. Sure, offensive spirits do more damage and attack faster now. But you still have to deal with the inexplainable pauses, uncoördinated attacks, etc.
DwG: I don't know about this one, of course it's much easier to use now which is nice if you actually use it. But does 10% armor penetration make THAT much difference?
CoS is lightning damage, which is not really that great. Don't get me wrong, it's better than the pre-update CoS. But still..
SoS is still just useless. It's in the channeling line and the health sacrificing spirits are in communing. But even if it was in communing it would still make the use of those spirits very difficult. Using SoS means no [[ritual lord] or [[assassins promise] which means that you're dealing with the extreme long recharges. Besides SoS would be useful for maybe prolonging their death by a few seconds. The problem is with spirits' armor and health, SoS is not really the thing to tackle that. A much needed change to Spawning Power could.
SoGM is cute I guess. Sure, offensive spirits do more damage and attack faster now. But you still have to deal with the inexplainable pauses, uncoördinated attacks, etc.
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K
D
Quote:
Originally Posted by spirit of defeat
[Essence Strike] does not work with an item,[clamor of souls] does.
Yes, and you actually gain energy from Essence, and you do not from CoS.
So you're left with damage that is going to be reduced to ... what .. half?
It's only your elite slot, right?
Quote: Originally Posted by spirit of defeat
[Essence Strike] does not work with an item,[clamor of souls] does.
Yes, and you actually gain energy from Essence, and you do not from CoS.So you're left with damage that is going to be reduced to ... what .. half?
It's only your elite slot, right?
Quote: Originally Posted by spirit of defeat
I use a spirit spam build quite often and I never use AP. Simply because it never fits in. I alrdy tried fitting in [Signet of Ghostly Might] and it works better.
Of course it would.
Still doesn't change the fact that spirits are still going to be sub-par to just spamming PvE skills.
Still doesn't change the fact that spirits are still going to be sub-par to just spamming PvE skills.
K
Quote:
Originally Posted by Dre
does [signet of ghostly might] affect all summoned creatures, or just spirits
(it used to affect all summoned creatures, but i wonder if they fixed that in this update) The description says spirit's only. It would give nice variants if you can cast it on minions to.
Quote:
does [signet of ghostly might] affect all summoned creatures, or just spirits(it used to affect all summoned creatures, but i wonder if they fixed that in this update) The description says spirit's only. It would give nice variants if you can cast it on minions to.
Quote:
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Quote:
Originally Posted by spirit of defeat
Quote:
Quote:
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Quote: Originally Posted by Silicon Based As I posted in another thread I was wondering whether spirits still die after 10 second when [Signet of Ghostly Might] has been cast on them? anyone got a chance to try? no they will live They live in PVE but not in PVP I found out. Gee would it have been fun defending a shrine in AB or FA gate if it also applied to PVP ![]() |
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