So there was a Rt MM before, but with the new update to [Aura of the Lich] I think the rt has the most opportunity with it and not the Necro due to a couple of skills. However I am tempted to say the good ol N/rt MM is still better but...I dunno. What do you guys think?
Here is a sample build with 14 spawning and 12 death
[Aura of the Lich][Boon of Creation][Explosive Growth][Animate Bone Minions][Blood of the Master][Death Nova][Infuse Condition][Resurrection Signet]
Pros: Massive damage + health + energy if using lich at the right time (lots of corpses?)
Spawning power health, even though its not that much.
Hero's spamming Death nova are always good.
Others?
Cons: Minions themselves wont do as much damage with lower levels
Not sure if hero's use Lich in opportune times.
Lack of Channeling spells like [Splinter Weapon][Ancestors Rage], but can be used on another character.
Others?
What is your opinion? For heros and humans
A new Rt MM?
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the point of going with rt/n for a mm is to make them do there damage when you summon them or when they die. The point of a N/any MM is to have a hearty group of body blockers that deal modest damage.
I personally like Rt/N better for faster damage in a phys heavy group. In a caster heavy group i would rather have the meat shield to hide behind.
really depends on your play style, but i like the Rt primary for a MM :-D
I personally like Rt/N better for faster damage in a phys heavy group. In a caster heavy group i would rather have the meat shield to hide behind.
really depends on your play style, but i like the Rt primary for a MM :-D
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problem is AotL gives 1 minion/corpse, Animate Bone Minions gives 2/corpse, which causes the use of AotL over ABM to actually reduce the effect of the Rt skills.
The new AotL is a replacement for the old MM elite, jagged bones, since that +1 death magic raises the bone minion's level from 11 to 12 (provided you were using 14 death trough rune/headpiece) along with a free bone horror every recast.
The new AotL is a replacement for the old MM elite, jagged bones, since that +1 death magic raises the bone minion's level from 11 to 12 (provided you were using 14 death trough rune/headpiece) along with a free bone horror every recast.
Last night I made a different build:
[Aura of the Lich][Animate Bone Minion][Explosive Growth][Spirit's Gift][Boon of Creation][Weapon of Shadow][Death Nova][Death Pact Signet]
Death: 12
Spawning: 12+1+1
Restoration: 3+1
Reasoning for the skills that are not in the OP's build:
[Spirit's Gift] gives party healing (if nearby enemies)
[Weapon of Shadow] is the perfect bane for attackers on a non-16 Death MM, can be switched with [Warmonger's Weapon] when dealing with a lot of casters.
[Death Pact Signet], obvious, a perma rez.
[Aura of the Lich][Animate Bone Minion][Explosive Growth][Spirit's Gift][Boon of Creation][Weapon of Shadow][Death Nova][Death Pact Signet]
Death: 12
Spawning: 12+1+1
Restoration: 3+1
Reasoning for the skills that are not in the OP's build:
[Spirit's Gift] gives party healing (if nearby enemies)
[Weapon of Shadow] is the perfect bane for attackers on a non-16 Death MM, can be switched with [Warmonger's Weapon] when dealing with a lot of casters.
[Death Pact Signet], obvious, a perma rez.
the new AotL is definetly good for Rt/N but as has been said unless there's a lot of corpses and still living foes it probably won't be quite as useful as the old one.
Alternatively I see AotL being useful for N/any MMs due to the ability to get an army going much faster (and the fact that you can summon one without a corpse)
Ironicly however, I've heard [signet of ghostly might] affects minions now. If it's not a bug/dosen't get fixed we'll have Rits using necro elites and Necros using Rit elites
Alternatively I see AotL being useful for N/any MMs due to the ability to get an army going much faster (and the fact that you can summon one without a corpse)
Ironicly however, I've heard [signet of ghostly might] affects minions now. If it's not a bug/dosen't get fixed we'll have Rits using necro elites and Necros using Rit elites

I never give my hero's a perma rez, only because It's much easier If I carry one. It's just a lot easier for me to run away then flag hero's away.
Also Resurrection signet is and always has been the best rez to get right back into the battle in my opinion. Cept for maybe sunspear rebirth sig, which takes up a pve slot however.
But I will absolutely give it spirits gift now. I don't know how i missed that the first time around. Coupled with my healers dwaynas sorrow, it should make an interesting pair.
Also Resurrection signet is and always has been the best rez to get right back into the battle in my opinion. Cept for maybe sunspear rebirth sig, which takes up a pve slot however.
But I will absolutely give it spirits gift now. I don't know how i missed that the first time around. Coupled with my healers dwaynas sorrow, it should make an interesting pair.
Quote:
Originally Posted by Shadowmere
Ironicly however, I've heard [signet of ghostly might] affects minions now. If it's not a bug/dosen't get fixed we'll have Rits using necro elites and Necros using Rit elites
If only they would move that to Spawning Power and intentionally allow it to effect "summoned creatures"... that would be quite nice.
Ironicly however, I've heard [signet of ghostly might] affects minions now. If it's not a bug/dosen't get fixed we'll have Rits using necro elites and Necros using Rit elites
If only they would move that to Spawning Power and intentionally allow it to effect "summoned creatures"... that would be quite nice.B


