Okay, I'm tired of hearing all this f'ing gRurraah gRruaah... It's to the point where I mute the entire game!! First the hounds, now these assholes!? Does ANet pride themselves on making the most annoying sounding mobs possible as tonics?! wtf....
A. Remove tonic sounds entirely (after the initial use of course).
B. Add a checkbox in Options to turn the shit off if we don't want to hear it.
Option to turn off tonic sounds
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Wouldn't there be a way for them to make the sounds client side only?
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Other than that we'd have to have someone that had intimate knowledge of their dat file and how to modify it and we'd have to remove the annoying mob sound files entirely most likely. But uh... that's so far beyond texmod that I don't think they'd ever allow anything like that, even if someone could figure out how. And even then, I think we'd have to re-edit it after every update, cause the game checks to make sure your client is the same. It'd follow the same principle of hex editing the gw.exe to dual boot I suppose -- gotta redo it every time there's an update.
So, I imagine if we could, it'd have to be something done external like texmod, but for sounds... Or something different entirely, cause if we had to edit GW directly every time (well first of all, it'd probably break the EULA and get us banned) then it'd be more trouble than the payoff...
I don't know why we should have to do that though, I mean... We paid for their game, it'd be nice if they acknowledged many people don't like the sounds while they're in towns and would like an option to turn tonic sounds off in town.
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You could make them silent entirely with one of the options in sound, but it would also make other things silent that shouldn't be.
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Since tonics are towns only - just turn down the sound option for the duration of the visit if the noise gets out of hand.


