Option to turn off tonic sounds

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Evil Neato
Evil Neato
Frost Gate Guardian
#1
Okay, I'm tired of hearing all this f'ing gRurraah gRruaah... It's to the point where I mute the entire game!! First the hounds, now these assholes!? Does ANet pride themselves on making the most annoying sounding mobs possible as tonics?! wtf....

A. Remove tonic sounds entirely (after the initial use of course).
B. Add a checkbox in Options to turn the shit off if we don't want to hear it.
V
Valkyria
Frost Gate Guardian
#2
/signed

but..gRruaah..anet doesnt care..gRruaah gRruaah?
T
Thargor
Lion's Arch Merchant
#3
I am glad I am not the only one that hates the sound of that new tonic.
It was a bad idea when they made minipets make noise (mini troll anyone), and it is still a bad idea.
Konig Des Todes
Konig Des Todes
Ooo, pretty flower
#4
/sign for B, add this option for minipets as well.

Some people like hearing random sounds as people pass buy.
c
crazybanshee
Desert Nomad
#5
Wow, I turned the sound off so long ago I had no idea the new tonic even made noise. It was the damn beetle things in doa that made me do it. screeeeeeeeeeeeeeeeeech screeeeeeeeeeeeeeeeeech
emoric
emoric
Ascalonian Squire
#6
/signed

i agree 100 percent
at most, just a simple check box under options.

i'm sick of the yetis - -
Darkobra
Darkobra
Forge Runner
#7
Wouldn't there be a way for them to make the sounds client side only?
Evil Neato
Evil Neato
Frost Gate Guardian
#8
Quote:
Originally Posted by Darkobra View Post
Wouldn't there be a way for them to make the sounds client side only?
A checkbox in options...

Other than that we'd have to have someone that had intimate knowledge of their dat file and how to modify it and we'd have to remove the annoying mob sound files entirely most likely. But uh... that's so far beyond texmod that I don't think they'd ever allow anything like that, even if someone could figure out how. And even then, I think we'd have to re-edit it after every update, cause the game checks to make sure your client is the same. It'd follow the same principle of hex editing the gw.exe to dual boot I suppose -- gotta redo it every time there's an update.

So, I imagine if we could, it'd have to be something done external like texmod, but for sounds... Or something different entirely, cause if we had to edit GW directly every time (well first of all, it'd probably break the EULA and get us banned) then it'd be more trouble than the payoff...

I don't know why we should have to do that though, I mean... We paid for their game, it'd be nice if they acknowledged many people don't like the sounds while they're in towns and would like an option to turn tonic sounds off in town.
rohara
rohara
Krytan Explorer
#9
yes, please. /signed

damn you mini trolls and yeti tonics, damn you to hell! RAWRGH and *wookie noise* to you too, gah. great temple of balthazar is like visiting a zoo these days.
BabyJ
BabyJ
Frost Gate Guardian
#10
/signed 100000000x's
I'm glad I'm not the only one annoyed by this.

I am sooo glad they turned off the mini pets sounds.
Evil Neato
Evil Neato
Frost Gate Guardian
#11
Oh my god.....

And I thought it was bad when they were just standing around..... I just saw the f-tards doing emotes repeatedly... Wow, I mean... just wow.

Remove the f'ing sounds.
genofreek
genofreek
Desert Nomad
#12
Yeah, normally I just mute the irritating things in the game (hi, Vizu), but this is happening in every outpost and more often than not it's not just one guy. I didn't mind the beetles or hellhounds too much, but yetis roar.

/signed.
Owik Gall
Owik Gall
Wilds Pathfinder
#13
This has been suggested before, and still I /sign for it. Email the link to Anet!!
Lyonette
Lyonette
Lion's Arch Merchant
#14
erm... if you don't like the sounds the game makes, either mute, itunes or don't effing play the damn game maybe?
Evil Neato
Evil Neato
Frost Gate Guardian
#15
Quote:
Originally Posted by lyonette View Post
erm... If you don't like the sounds the game makes, either mute, itunes or don't effing play the damn game maybe?
rtft!
U
Ultima pyromancer
Lion's Arch Merchant
#16
/signed and give a damn clicky noise volume.. so annoying hearing a mob of 20 spam skills when you have shadow form up
Evil Neato
Evil Neato
Frost Gate Guardian
#17
Heck, maybe a big list of check boxes in the sound options so we can pick and choose what we hear or don't hear.
upier
upier
Grotto Attendant
#18
Are you sure you can't reduce or mute them through one of the options given?
Evil Neato
Evil Neato
Frost Gate Guardian
#19
You could make them silent entirely with one of the options in sound, but it would also make other things silent that shouldn't be.
upier
upier
Grotto Attendant
#20
Quote:
Originally Posted by Evil Neato View Post
You could make them silent entirely with one of the options in sound, but it would also make other things silent that shouldn't be.
Then I really don't have an issue with it.
Since tonics are towns only - just turn down the sound option for the duration of the visit if the noise gets out of hand.