With the latest update, AoE hexes like Lingering Curse and Shared Burden got buffed through the roof. Considering Lingering Curse is 5 energy, 1 sec, 10 recharge, 30 sec duration, reduces all healing by 33%, AND has a nearby targeted radius - I'm pretty sure not even the newly buffed Peace and Harmony can keep up with even one necro there, much less a team of hex stackers.
Compare Peace and Harmony with Withdraw Hexes.
Peace and Harmony: 5E, 1/4C, 7R
Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. Conditions and hexes expire 90% faster on that ally (1...4...5 seconds). Disables your Smiting Prayers (20 seconds).
Withdraw Hexes: 15E, 1C, 5R
Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed.
Withdraw Hexes is absolutely horrid in every single respect matched up with PnH. Here's my suggestion.
Buff Withdraw Hexes to function like Extinguish for Hexes.
New Withdraw Hexes: 15E, 1C, 12R
Elite Spell (Divine Favor). Removes 0...1...2 Hexes from party members within earshot.
Cutoff around 11-12 Divine Favor for 2 Hexes - or just 1 Hex from party members if unlinked.
S

