With the latest update, AoE hexes like Lingering Curse and Shared Burden got buffed through the roof. Considering Lingering Curse is 5 energy, 1 sec, 10 recharge, 30 sec duration, reduces all healing by 33%, AND has a nearby targeted radius - I'm pretty sure not even the newly buffed Peace and Harmony can keep up with even one necro there, much less a team of hex stackers.
Compare Peace and Harmony with Withdraw Hexes.
Peace and Harmony: 5E, 1/4C, 7R
Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. Conditions and hexes expire 90% faster on that ally (1...4...5 seconds). Disables your Smiting Prayers (20 seconds).
Withdraw Hexes: 15E, 1C, 5R
Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed.
Withdraw Hexes is absolutely horrid in every single respect matched up with PnH. Here's my suggestion.
Buff Withdraw Hexes to function like Extinguish for Hexes.
New Withdraw Hexes: 15E, 1C, 12R
Elite Spell (Divine Favor). Removes 0...1...2 Hexes from party members within earshot.
Cutoff around 11-12 Divine Favor for 2 Hexes - or just 1 Hex from party members if unlinked.
Peace and Harmony vs. Withdraw Hexes
SurareVaera
Tyla
Yeah, lets buff the shit out of even more stuff!
Seriously, hexes were already dumb when applied and covered. Nerf both PnH AND the already dumb hexes...
Seriously, hexes were already dumb when applied and covered. Nerf both PnH AND the already dumb hexes...
Xsiriss
Yeh I mean nerf all those skills that became usable of cours, /end sarcasm.
PaH is not overpowered, all it does is provide a good anti hex/condition skill.In PvE hex heavy areas just overpower any amount of hex removal, it was ridiculous.
PaH is not overpowered, all it does is provide a good anti hex/condition skill.In PvE hex heavy areas just overpower any amount of hex removal, it was ridiculous.
Tyla
Quote:
Yeh I mean nerf all those skills that became usable of cours, /end sarcasm.
PaH is not overpowered, all it does is provide a good anti hex/condition skill.In PvE hex heavy areas just overpower any amount of hex removal, it was ridiculous. |
Just because something just became usable doesn't mean it shouldn't be touched, and although I'm not against this buff in particular, it's the hexes that need to be touched and not the hex removals, meaning this buff was pretty unecessary compared to a nerf.
Xsiriss
Quote:
In areas with incredible amount of hexes, the problem lies in the design itself.
Just because something just became usable doesn't mean it shouldn't be touched, and although I'm not against this buff in particular, it's the hexes that need to be touched and not the hex removals, meaning this buff was pretty unecessary compared to a nerf. |
bhavv
To be honest, I was suprised [Withdraw hexes] wasnt touched as the elite to change for hex removal, and PnH was.
I think PnH is a little silly right now, I would have changed [withdraw hexes] instead to:
5, 1/4, 12
Remove 1-3 hexes from target and adjacent allies.
Maybe change it to that as an AoE hex remover similar to PnH, but without the single target protection.
I think PnH is a little silly right now, I would have changed [withdraw hexes] instead to:
5, 1/4, 12
Remove 1-3 hexes from target and adjacent allies.
Maybe change it to that as an AoE hex remover similar to PnH, but without the single target protection.
Eragon Zarroc
who cares, make one crap skill stronger and the relative of it falls to the crap spot
Winterclaw
Maybe Anet buffed that one skill because they were tired of hex and condition based builds...
I've got a feeling PnH will be nerfed a little bit in Janurary and WH will be buffed a little eventually.
I've got a feeling PnH will be nerfed a little bit in Janurary and WH will be buffed a little eventually.
Disciple Of Dwaynah
Withdraw Hexes was never used anyway, so now PaH is taking over? That makes no sense. There is never a perfect equilibrium between two skills anyway, if they have similar effects, one will always be more powerful. There are next to no balanced skills with the same approximate effect. Plus, with all the buffs made to hexes, a hex removal skill had to be buffed. Therefore, they buffed PaH, a previously completely unusable skill. So why not buff Withdraw, you ask. Because either way, there will still be one totally useless skill, and another skill that can counter the hex meta. The outcome is the same, no matter which skill they buffed.