Peace and Harmony vs. Withdraw Hexes

SurareVaera

Frost Gate Guardian

Join Date: Jan 2007

E/

With the latest update, AoE hexes like Lingering Curse and Shared Burden got buffed through the roof. Considering Lingering Curse is 5 energy, 1 sec, 10 recharge, 30 sec duration, reduces all healing by 33%, AND has a nearby targeted radius - I'm pretty sure not even the newly buffed Peace and Harmony can keep up with even one necro there, much less a team of hex stackers.

Compare Peace and Harmony with Withdraw Hexes.

Peace and Harmony: 5E, 1/4C, 7R

Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. Conditions and hexes expire 90% faster on that ally (1...4...5 seconds). Disables your Smiting Prayers (20 seconds).

Withdraw Hexes: 15E, 1C, 5R

Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed.


Withdraw Hexes is absolutely horrid in every single respect matched up with PnH. Here's my suggestion.

Buff Withdraw Hexes to function like Extinguish for Hexes.


New Withdraw Hexes: 15E, 1C, 12R

Elite Spell (Divine Favor). Removes 0...1...2 Hexes from party members within earshot.
Cutoff around 11-12 Divine Favor for 2 Hexes - or just 1 Hex from party members if unlinked.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Yeah, lets buff the shit out of even more stuff!

Seriously, hexes were already dumb when applied and covered. Nerf both PnH AND the already dumb hexes...

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Yeh I mean nerf all those skills that became usable of cours, /end sarcasm.

PaH is not overpowered, all it does is provide a good anti hex/condition skill.In PvE hex heavy areas just overpower any amount of hex removal, it was ridiculous.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Xsiriss View Post
Yeh I mean nerf all those skills that became usable of cours, /end sarcasm.

PaH is not overpowered, all it does is provide a good anti hex/condition skill.In PvE hex heavy areas just overpower any amount of hex removal, it was ridiculous.
In areas with incredible amount of hexes, the problem lies in the design itself.

Just because something just became usable doesn't mean it shouldn't be touched, and although I'm not against this buff in particular, it's the hexes that need to be touched and not the hex removals, meaning this buff was pretty unecessary compared to a nerf.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Tyla View Post
In areas with incredible amount of hexes, the problem lies in the design itself.

Just because something just became usable doesn't mean it shouldn't be touched, and although I'm not against this buff in particular, it's the hexes that need to be touched and not the hex removals, meaning this buff was pretty unecessary compared to a nerf.
I agree with you that hexes need to be touched, especially in PvE as there are two types of hex areas: minimal amounts and the overload(eg those dam dryders). Until then though we need the shorter recharge hex removers. I can also see how PaH may be OP in PvP situations, but it does also prevent extreme hex/condition rape on a single target.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

To be honest, I was suprised [Withdraw hexes] wasnt touched as the elite to change for hex removal, and PnH was.

I think PnH is a little silly right now, I would have changed [withdraw hexes] instead to:

5, 1/4, 12

Remove 1-3 hexes from target and adjacent allies.

Maybe change it to that as an AoE hex remover similar to PnH, but without the single target protection.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

who cares, make one crap skill stronger and the relative of it falls to the crap spot

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Maybe Anet buffed that one skill because they were tired of hex and condition based builds...

I've got a feeling PnH will be nerfed a little bit in Janurary and WH will be buffed a little eventually.

Disciple Of Dwaynah

Ascalonian Squire

Join Date: Apr 2008

Insubordinates Of The Greater [GooD]

W/

Withdraw Hexes was never used anyway, so now PaH is taking over? That makes no sense. There is never a perfect equilibrium between two skills anyway, if they have similar effects, one will always be more powerful. There are next to no balanced skills with the same approximate effect. Plus, with all the buffs made to hexes, a hex removal skill had to be buffed. Therefore, they buffed PaH, a previously completely unusable skill. So why not buff Withdraw, you ask. Because either way, there will still be one totally useless skill, and another skill that can counter the hex meta. The outcome is the same, no matter which skill they buffed.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Tyla View Post
Yeah, lets buff the shit out of even more stuff!

Seriously, hexes were already dumb when applied and covered. Nerf both PnH AND the already dumb hexes...
Yes please.

Anyone who doesn't understand the dangers of power creep is dumb.