Concerning Heroes and Healing/Overheal
FengShuiDove
Alright, so after thinking about the content of this thread, I don't remember why I was curious about this, but the necessity of knowing still remains.
Oh yes, I remember now, and I'm too lazy to backspace. While doing a large number of HM missions, my gal and I used essentially 2x Sabway through the greater part of Elona and Cantha. It worked like a charm in most places except those that required niche builds in which case we adjusted, usually still using the Necros. I realize now that we wasted a spot on 2 copies of Life, which I'm sure in many cases our heroes dropped on top of each other, minimizing the effect. Most of this was before Xinrae's Weapon buff, but the question remains -- did our heroes waste their Elite skill casting on the same target?
Occasionally, while using a Vampiric weapon in PvE, I've noticed that I reach a certain point of health before getting healed by both healers. I know this because I see multiple numbers and am intelligent enough to differentiate /Rt heals and Monk heals reading numbers from skills or recognizing Divine Favor. So are our AI heroes wasting energy double-healing targets or are they intelligent enough to synergize without overhealing?
In the case of /Rt, this double healing from *spells* may be beneficial, since Necro Resto healers don't have strong spike heals and to recover full health (or at least to a safe level), two copies of any spell at the same time serve as a great spike. But considering Weapon Spells, it would be a waste to cancel WoR with another copy or with Xinrae's.
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tl;dr version: Are heroes/hench smart enough (or have some sort of personality) to prevent overhealing or double healing of the same target? Or are they wasting energy and skills canceling each other out or needlessly healing the same target?
Oh yes, I remember now, and I'm too lazy to backspace. While doing a large number of HM missions, my gal and I used essentially 2x Sabway through the greater part of Elona and Cantha. It worked like a charm in most places except those that required niche builds in which case we adjusted, usually still using the Necros. I realize now that we wasted a spot on 2 copies of Life, which I'm sure in many cases our heroes dropped on top of each other, minimizing the effect. Most of this was before Xinrae's Weapon buff, but the question remains -- did our heroes waste their Elite skill casting on the same target?
Occasionally, while using a Vampiric weapon in PvE, I've noticed that I reach a certain point of health before getting healed by both healers. I know this because I see multiple numbers and am intelligent enough to differentiate /Rt heals and Monk heals reading numbers from skills or recognizing Divine Favor. So are our AI heroes wasting energy double-healing targets or are they intelligent enough to synergize without overhealing?
In the case of /Rt, this double healing from *spells* may be beneficial, since Necro Resto healers don't have strong spike heals and to recover full health (or at least to a safe level), two copies of any spell at the same time serve as a great spike. But considering Weapon Spells, it would be a waste to cancel WoR with another copy or with Xinrae's.
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tl;dr version: Are heroes/hench smart enough (or have some sort of personality) to prevent overhealing or double healing of the same target? Or are they wasting energy and skills canceling each other out or needlessly healing the same target?
Picuso
Quote:
Originally Posted by FengShuiDove
tl;dr version: Are heroes/hench smart enough (or have some sort of personality) to prevent overhealing or double healing of the same target? Or are they wasting energy and skills canceling each other out or needlessly healing the same target?
They are wasting energy. Whe I used Monk Heroes (both hybrid), it was fun to be healer by 2 WoHs >_<
MuC
They are always wasting energy. Use N/Rt.
Super Igor
Well, heroes are definetely better at healing that henchies. I was using heanchies as my only healers and always expirienced sharp lack of healing because they were constantly slaking with them.
My guys were at >50% hp after battle and those idiots didnt even move to heal them same goes when I help aggro under ps/soa yeah damage I taken was low but nobody really healed that either.
So, use healing heroes.
My guys were at >50% hp after battle and those idiots didnt even move to heal them same goes when I help aggro under ps/soa yeah damage I taken was low but nobody really healed that either.
So, use healing heroes.
upier
WoA got replaced by SW on my SS-spear-ritualist.
It might function differently on defensive spells though. Never paid attention.
It might function differently on defensive spells though. Never paid attention.
Super Igor
Spear ritualist??? upier you are mad, but meh, nothing that you run really works (maybe on nm, but every thing works there) so I dont really care.
FengShuiDove
Alright. I believe my question is answered then, thank you for the replies. For general PvE then, would it be more fundamentally sound to run a WoH hybrid and a N/Rt Sab healer? Since that way against a spike both elites are used -- Xinrae's goes up as Prot and triggers on next hit while WoH *simultaneously* megaheals? We tend to run two MMs when appropriate, a Jagged and a Discord, I like two Cursers as well slightly modified. Then for healing bars:
N/Rt - 12 Resto 12 SR [Xinrae's Weapon][Mend Body and Soul][Soothing Memories][Spirit Light][Protective was Kaolai][Life][Signet of Lost Souls][Flesh of My Flesh]
Mo/E - 12 Heal 11 DF 6 Prot [Word of Healing][Glyph of Lesser Energy][Patient Spirit][Protective Spirit][Dwayna's Kiss][Dismiss Condition][Remove Hex][Resurrection Chant]
I like having two PwK in the party but the super life-saving heal from WoH has worked well also. Plus, the WoH build introduces minor hex removal and a dire heal through Dwayna's on hex stacking foes.
Anyway, there's my thoughts.
N/Rt - 12 Resto 12 SR [Xinrae's Weapon][Mend Body and Soul][Soothing Memories][Spirit Light][Protective was Kaolai][Life][Signet of Lost Souls][Flesh of My Flesh]
Mo/E - 12 Heal 11 DF 6 Prot [Word of Healing][Glyph of Lesser Energy][Patient Spirit][Protective Spirit][Dwayna's Kiss][Dismiss Condition][Remove Hex][Resurrection Chant]
I like having two PwK in the party but the super life-saving heal from WoH has worked well also. Plus, the WoH build introduces minor hex removal and a dire heal through Dwayna's on hex stacking foes.
Anyway, there's my thoughts.
Pocketmancer
Hope it's not too late for me to put in some input, but I run 2x Sabway when vanquishing, too.
Two Necro/Ritualists work, I'll say that, but I often find it to be inefficient when doing that for a few reasons. When running 1x Sabway team, it's not often that you'll find yourself climbing under 50% health too much. If you do, you're probably moving too fast through the map with Sabway. Therefore, any extra healing from the Ritualist's restoration line comes off as overhealing and tears down at the efficiency rate your team could otherwise be running.
Rather than running two Necro/Ritualists, I often run one Necro/Ritualist, one Necro/Monk. For what reason? The Necro/Monk functions as a stablizer with damage prevention. Since having two Necro/Ritualists would result in overhealing, it's better to underheal slightly (while keeping your party alive) and have another hero prevent damage.
I achieve this through the Necro/Monk. With the recent change in [[Life Sheath], that's became the elite of choice especially since it doubles as a condition remover. The Necro/Monk is generally set up to load protection spells onto your party. [[Protective Spirit], [[Aegis], [[Shield of Absorption], [[Reversal of Fortune] are also seen often on the Necro/Monk's bar. This often fixes the inefficiency problem of overhealing. If your party's red bars are full, protective spells are the way to go since it'll keep them as close to full as possible. This puts a bit more ease on your Necro/Ritualist healer, too, so your party doesn't plummet to hell and back when it decides to cast [[Life].
Two Necro/Ritualists work, I'll say that, but I often find it to be inefficient when doing that for a few reasons. When running 1x Sabway team, it's not often that you'll find yourself climbing under 50% health too much. If you do, you're probably moving too fast through the map with Sabway. Therefore, any extra healing from the Ritualist's restoration line comes off as overhealing and tears down at the efficiency rate your team could otherwise be running.
Rather than running two Necro/Ritualists, I often run one Necro/Ritualist, one Necro/Monk. For what reason? The Necro/Monk functions as a stablizer with damage prevention. Since having two Necro/Ritualists would result in overhealing, it's better to underheal slightly (while keeping your party alive) and have another hero prevent damage.
I achieve this through the Necro/Monk. With the recent change in [[Life Sheath], that's became the elite of choice especially since it doubles as a condition remover. The Necro/Monk is generally set up to load protection spells onto your party. [[Protective Spirit], [[Aegis], [[Shield of Absorption], [[Reversal of Fortune] are also seen often on the Necro/Monk's bar. This often fixes the inefficiency problem of overhealing. If your party's red bars are full, protective spells are the way to go since it'll keep them as close to full as possible. This puts a bit more ease on your Necro/Ritualist healer, too, so your party doesn't plummet to hell and back when it decides to cast [[Life].
The Meth
Healing Henchies > Healing Heroes. Use heroes to kill things and for support skills. Wasting a precious hero slot on making them a full healer is dumb.
FengShuiDove
Awesome, thanks for the responses folks =). Look forward to trying some of it out.
As for the 11 DF 6 Prot split, the intent was really just to give PS a decent duration with a cheap attribute split. And really, the only reason PS was on the bar was for, well, basically, HM Eles where I function as a "tank" of sorts -- frontliner being a better word I suppose. But recently she's been packing GDW on her bar, so between that and her Ranger interrupts it should be more than enough anti-cast, at least buying enough time to spike down a boss or kill a few and break aggro/move from AoE.
Thanks again all (even though I never really asked for advice, at least I'm better for the wear =P).
As for the 11 DF 6 Prot split, the intent was really just to give PS a decent duration with a cheap attribute split. And really, the only reason PS was on the bar was for, well, basically, HM Eles where I function as a "tank" of sorts -- frontliner being a better word I suppose. But recently she's been packing GDW on her bar, so between that and her Ranger interrupts it should be more than enough anti-cast, at least buying enough time to spike down a boss or kill a few and break aggro/move from AoE.
Thanks again all (even though I never really asked for advice, at least I'm better for the wear =P).