Did GW spoiled others, more traditional MMO for you ?
Ysabeth Noirelune
Since The original topic yelds so much food for thoughts, I'd like to have the opinion of these forums on the question.
I've been playing GW now for more than three years, and as good the game is, I need a new game to chew while waiting for GW 2. I've tried p2p and f2p, but I always stop after a few days, or even hours. After playing GW for so long, I pick up the game design flaws of those games imediately, they seem so glaring, obvious that I wonder how the MMO market can just clone a system and hope it works (WAR, AoC).
I'm feeling GW spoiled.
- No, I don't want to roll for a big item and discussing who has the right to roll for an item in the party. GW is handling that fine.
- No, I don't want massively unbalanced classes. Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build.
- No, I don't want to reroll a class (or paying for a reskill) if I chose a bad skill tree or if an update nerfed my character to the ground.
- No, I don't want to grind level after level. Give me a low level cap anyday, with the ability to do pvp in equal terms with everybody.
- No, I don't want a bugged gameclient with gameguard anymore. I want a stable, simple one that works and don't crash.
- No, I don't want to see a cluttered skillbar anymore. Keep it simple !
- No, I don't want to enter a 30 mn queue to enter a server, nor do I want to see a massive population of bots taking the place of legitimate gamers. I don't even want to see 30+ servers, full of people I'll could never play with because I'm only on one or two. Separating servers is just one big mistake that should be in the past.
- No, I don't want to wait 30mn for a quest related boss to appear, and then see a bot killsteal him.
- No, I don't want a stuttering animation when I use a skill.
Now I know not everyone wants the same things from MMOs, but I feel GW features great advances in MMO design. Do you feel the same ? Is there things you can't stand to see in a MMO after GW ?
I've been playing GW now for more than three years, and as good the game is, I need a new game to chew while waiting for GW 2. I've tried p2p and f2p, but I always stop after a few days, or even hours. After playing GW for so long, I pick up the game design flaws of those games imediately, they seem so glaring, obvious that I wonder how the MMO market can just clone a system and hope it works (WAR, AoC).
I'm feeling GW spoiled.
- No, I don't want to roll for a big item and discussing who has the right to roll for an item in the party. GW is handling that fine.
- No, I don't want massively unbalanced classes. Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build.
- No, I don't want to reroll a class (or paying for a reskill) if I chose a bad skill tree or if an update nerfed my character to the ground.
- No, I don't want to grind level after level. Give me a low level cap anyday, with the ability to do pvp in equal terms with everybody.
- No, I don't want a bugged gameclient with gameguard anymore. I want a stable, simple one that works and don't crash.
- No, I don't want to see a cluttered skillbar anymore. Keep it simple !
- No, I don't want to enter a 30 mn queue to enter a server, nor do I want to see a massive population of bots taking the place of legitimate gamers. I don't even want to see 30+ servers, full of people I'll could never play with because I'm only on one or two. Separating servers is just one big mistake that should be in the past.
- No, I don't want to wait 30mn for a quest related boss to appear, and then see a bot killsteal him.
- No, I don't want a stuttering animation when I use a skill.
Now I know not everyone wants the same things from MMOs, but I feel GW features great advances in MMO design. Do you feel the same ? Is there things you can't stand to see in a MMO after GW ?
Abedeus
No, I enjoy those traditional MMOs even more after GW's cakewalk. Same as I will probably enjoy the combat of Ninja Gaiden 2 after the combat from Prince of Persia (which isn't bad, but once you tasted NG2... you will lose faith in your skill).
In PvE, Ritualists are pretty useless. In PvP, only in spikes and flag running.
Assassins one-shoot kill in PvP, anyone can kill in less than 6 seconds with Ebon Vanguard Assassin Support, Assassin's Promise and some help.
Also, Rangers are pretty meh in PvE. Sure, fun to play, can tank, blast enemies, but they exceed in nothing. Only ranged, unconditional Dazed is what saves them, at least it used to thanks to Fevered Dreams...
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Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build. |
Assassins one-shoot kill in PvP, anyone can kill in less than 6 seconds with Ebon Vanguard Assassin Support, Assassin's Promise and some help.
Also, Rangers are pretty meh in PvE. Sure, fun to play, can tank, blast enemies, but they exceed in nothing. Only ranged, unconditional Dazed is what saves them, at least it used to thanks to Fevered Dreams...
sph0nz
I completely agree; I've tried quite a few f2p MMOs, and I never end up playing them very long. Currently, I'm waiting to try Runes of Magic and for Guild Wars 2.
But I can't stand having to grind to huge levels, or requiring a ton of money to get the best gear. The crafting system in Guild Wars makes it equal for everybody, which is a great thing.
But I can't stand having to grind to huge levels, or requiring a ton of money to get the best gear. The crafting system in Guild Wars makes it equal for everybody, which is a great thing.
Shemsu Anpw
I agree with all those points. they have been the issues i have had with other MMO's i have tried after guildwars
Horus
yep, need to agree here - been playing GW for 3 years+ now and during this time i tried WoW, gave up on it after 2 weeks, then AoC, played for a month but only because i paid for that 1 month and i was REALLY bored of GW at that time. Then i tried some f2p games and quit them 30-60mins after i started them, always ending up at GW again. Now w8ing for Aion, hopefully it will be "the one" to keep me busy till GW2
ValaOfTheFens
I remember entering WoW for the first time and after the first few quests realizing that there's no point to the game, no overriding goal or storyline. There is a final boss for BC and WotLK but you don't have to fight them if you don't want to and you can still raid, PvP, or wander around aimlessly(this is more fun than the other two). You don't have to kill the Lich, Shiro, or Abbadon either but if you want titles, end game weapons, and just a sense of finality you can.
upier
GW is pretty and free to play.
Others aren't.
There was nothing to spoil.
Others aren't.
There was nothing to spoil.
slowerpoke
not just mmos, when it comes to patches and updates, offline games are usually terribad.
BoondockSaint
I agree with the majority of your post, I could not believe that in WoW I have to redo a character if I wanted to pvp with them. Though they sort have adressed that problem with the death night.
However, as someone pointed out in the original post many of the things you consider negitive are something other people look for in their mmo. I know I was at first a bit disappointed 3 years ago when the level cap was 20.
I would say then, that GW has not necessarly spoiled us but may be the beginning of a new type of mmo,(though it is not a complete mmo I know) something that will change the very structure of what mmo's has been forever. That is one of the reasons there is so much hope, and in my opnion, potential, for GW2.
my ranger hit you with [sloth hunters shot] after you finished typing that
However, as someone pointed out in the original post many of the things you consider negitive are something other people look for in their mmo. I know I was at first a bit disappointed 3 years ago when the level cap was 20.
I would say then, that GW has not necessarly spoiled us but may be the beginning of a new type of mmo,(though it is not a complete mmo I know) something that will change the very structure of what mmo's has been forever. That is one of the reasons there is so much hope, and in my opnion, potential, for GW2.
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Also, Rangers are pretty meh in PvE. |
kostolomac
I agree with the OP , I am spoiled by GW.
Operative 14
For me it did. One of my friends was really into Silkroad and tried to get me into it. I couldn't stand the idea of not having an overarching storyline, a level cap (the idea of never being able to say my character is 'finished' so I can go on to other things really bothers me), or having to actually go kill things or trade for weapons and armor (I love the GW collectors and crafting smiths). Even other MMO type games don't really look that good to me; I hear my friends in class talking about leveling their characters or looking for this incredibly rare equipment and it just sounds horrible.
All the other games it seems like they glorify spending months so you can at least be competitive. In GW it seems like all of that it just a tutorial for the real game.
All the other games it seems like they glorify spending months so you can at least be competitive. In GW it seems like all of that it just a tutorial for the real game.
Dmitri3
I really liked GW model: no monthly payments, skill based instead of level and gear... and pretty much everything OP posted above.
Oh, and GameGuard, repeating OP, but I really hate the damn thing... No you will not force me to turn off my anti-virus, firewall, install a rootkit and take over my computer resources! I already had a misfortune of having to totally erase it from my system... I will not even look at the games that have it in them.
Also, on a side note, I disagree with everything Abedeus said here.
Oh, and GameGuard, repeating OP, but I really hate the damn thing... No you will not force me to turn off my anti-virus, firewall, install a rootkit and take over my computer resources! I already had a misfortune of having to totally erase it from my system... I will not even look at the games that have it in them.
Also, on a side note, I disagree with everything Abedeus said here.
FlamingMetroid
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- No, I don't want to roll for a big item and discussing who has the right to roll for an item in the party. GW is handling that fine.
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- No, I don't want massively unbalanced classes. Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build. |
classes in GW can 1shot because its based around team balance, the classes in GW are terribly unbalanced for other reasons.
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- No, I don't want to reroll a class (or paying for a reskill) if I chose a bad skill tree or if an update nerfed my character to the ground. |
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- No, I don't want to grind level after level. Give me a low level cap anyday, with the ability to do pvp in equal terms with everybody. |
Quote:
- No, I don't want a bugged gameclient with gameguard anymore. I want a stable, simple one that works and don't crash. |
Quote:
- No, I don't want to see a cluttered skillbar anymore. Keep it simple ! |
Quote:
- No, I don't want to enter a 30 mn queue to enter a server, nor do I want to see a massive population of bots taking the place of legitimate gamers. I don't even want to see 30+ servers, full of people I'll could never play with because I'm only on one or two. Separating servers is just one big mistake that should be in the past. |
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- No, I don't want to wait 30mn for a quest related boss to appear, and then see a bot killsteal him. |
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- No, I don't want a stuttering animation when I use a skill. |
Another thing that I appreciate from GW is the removal of weapon armor repairs; it is not fun times when your stuff breaks. All that being said GW definitely did a lot of things that other MMO's should take notice of.
afya
GW is the first "MMO"(actually CORPG) i played for more than 2years. The other MMO i played, just don't hold me long enough. Traditional korean game like lineage, the exp subtraction after death pisses me off. Just played WAR for 2+ months, just don't like the grind although theres only 40lvl.
I agree with most of the pts above and GW rly rly spoiled others MMO for me. I don't know what i could do if GW2 have too much difference (or more "traditional-like") then GW today.
I agree with most of the pts above and GW rly rly spoiled others MMO for me. I don't know what i could do if GW2 have too much difference (or more "traditional-like") then GW today.
Captain Bulldozer
I have very little interest in other online RPGs for many of the reasons the OP listed. Also, I prefer to be able to play the game at my own pace and do whatever it is I want to do, and quite simply that's not possible when you're forced to play with other people. For the same reason I am wary of the fact that GW2 will not be instanced.
At any rate, I'm not sure I was spoiled by GW. Its more the fact that GW had almost exactly what I wanted in a game experience, and so I bought it. I've never done more then the free trial of any other online RPG because I was dissatisfied with the design, the fees or a variety of other issues. Depending on how GW2 turns out, its entirely possible I won't purchase another online RPG after GW.
At any rate, I'm not sure I was spoiled by GW. Its more the fact that GW had almost exactly what I wanted in a game experience, and so I bought it. I've never done more then the free trial of any other online RPG because I was dissatisfied with the design, the fees or a variety of other issues. Depending on how GW2 turns out, its entirely possible I won't purchase another online RPG after GW.
Esoteric Mesmer
100% agree with the opening post. The low level cap is my favorite by far. Other MMO's require me to grind forever to max out, while GW can be done in less then a day. This allows me to have full ability of all classes, without having to grind the levels. Also the flexibility of skill and ability to change secondary professions is amazing. No doubt has GW spoiled me, probably even as far to stay away from Diablo III and the KoTOR MMO from Bioware, and wait for GW 2 (Which hopefully comes out first)
Finn Ferral
I would also add some other factors:
Reconnects. I'm so used to them now, that games without reconnects are so frustrating to me.
International servers and region limitations. I love playing online with friends and relatives from all over the world, but when I try a game where I can't hook up with my rl brother who lives on the other side of the world, then I lose interest immediately. This factor alone stopped me playing Warhammer online after 2 weeks of perserverance.
Also, ugly character models put me off right from the start. So many other games make it hard to have a decent looking character.
I wish too that there was another game out there that has all the cool features of GW, but I've yet to find one and I always end up coming back to this one.
Reconnects. I'm so used to them now, that games without reconnects are so frustrating to me.
International servers and region limitations. I love playing online with friends and relatives from all over the world, but when I try a game where I can't hook up with my rl brother who lives on the other side of the world, then I lose interest immediately. This factor alone stopped me playing Warhammer online after 2 weeks of perserverance.
Also, ugly character models put me off right from the start. So many other games make it hard to have a decent looking character.
I wish too that there was another game out there that has all the cool features of GW, but I've yet to find one and I always end up coming back to this one.
Zinger314
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- No, I don't want to roll for a big item and discussing who has the right to roll for an item in the party. GW is handling that fine.
|
Quote:
- No, I don't want massively unbalanced classes. Nobody can one-shoot kill in GW, and no class is entirely useless or even detrimental in the party with a good build. |
Quote:
- No, I don't want to reroll a class (or paying for a reskill) if I chose a bad skill tree or if an update nerfed my character to the ground. |
Quote:
- No, I don't want to grind level after level. Give me a low level cap anyday, with the ability to do pvp in equal terms with everybody. |
Quote:
- No, I don't want a bugged gameclient with gameguard anymore. I want a stable, simple one that works and don't crash. |
Quote:
- No, I don't want to see a cluttered skillbar anymore. Keep it simple ! |
Quote:
- No, I don't want to enter a 30 mn queue to enter a server, nor do I want to see a massive population of bots taking the place of legitimate gamers. I don't even want to see 30+ servers, full of people I'll could never play with because I'm only on one or two. Separating servers is just one big mistake that should be in the past. |
Quote:
- No, I don't want to wait 30mn for a quest related boss to appear, and then see a bot killsteal him. |
Quote:
- No, I don't want a stuttering animation when I use a skill. |
My main pet peeve in GW is that nowadays it feels like a fancy dancy IRC chat. (with no mods!). My guild is empty, my Alliance disbanded, the towns are all trade spam, and there's no viable reward for playing the game.
The only legitimate complaint against WoW/AoC is that those MMOs don't have instant max-levels for PvP. But that's not a bad thing, since throughout those 80 levels, you actually LEARN how to play the game. It's less freedom, but it reduces the probability of inanity and stupidity among players (hi, AB!)
Ysabeth Noirelune
You obviously didn't try any corean mmo, or not enough. Of course GW is not perfect, no game is. But it sure has good features, and a clear departure from the classical MMO game design.
Zinger314
It's hard to deny that's it a clear departure, but saying that GW is better than other MMOs is a stretch.
Gun Pierson
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I wish too that there was another game out there that has all the cool features of GW, but I've yet to find one and I always end up coming back to this one.
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The expectations are high when it comes to GW2. I hope Diablo3 will offer some fun till GW2 arrives. Why the hell didn't they arrange yearly expansions (EOTN and Sorrow's Furnace type) for GW to keep us entertained in the meanwhile? It takes years to make a 'new' game like GW2, even if the whole team works on it.
Ysabeth Noirelune
I believe I only said that gw's game design was better than most classical mmos. GW is technically fine, with a exceptionally stable game client, featuring simple, logical game design.
I did not say it was better than other mmos.
I did not say it was better than other mmos.
aapo
The other so-called MMO's are pathetic excuses of games only meant to feed the obsessive-compulsive behavior of wasted youngsters.
First level - 10 monsters, gling!
Second level - 50 monsters, gling!
Third level - 200 monsters, gling!
56th level - 380,000 monsters
0.0000000539% droprate for that rare item you want. How many sleepless nights are you going to farm for it?
First level - 10 monsters, gling!
Second level - 50 monsters, gling!
Third level - 200 monsters, gling!
56th level - 380,000 monsters
0.0000000539% droprate for that rare item you want. How many sleepless nights are you going to farm for it?
zwei2stein
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It's hard to deny that's it a clear departure, but saying that GW is better than other MMOs is a stretch.
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Content and leveling is all about personal preferences thou. Depends wholy on how much 2nd-jobesque and/or ego-boostery you want your MMO to be.
Darkobra
If anything, the mistakes of GW lulled me to other games. It was good in Prophecies, downhill from there, the price and quality of EotN just made me realise the game was done and they didn't care anymore.
afya
not mentioning the quality, you have to realise, with $100 for 3 chapters and EotN, you can only play WoW for at most one year.
Darkobra
Yet ironically, WoW's getting BETTER as it progresses. Lich King actually has cinematics and story.
Prophecies was a nice mix of all different areas with a dramatic introduction. You on your own in a time of war. You're safe inside Ascalon, the Charr being held outside the wall. Then the Charr find a way to bring the wall down and destroy all of Ascalon. Prophecies begins and takes you across the globe.
Factions started off not bad but then quickly became brown, drab areas and a race to level you to 20 in a day. In sudden realisation that their game was too short, they added the 10k alliance faction to slow you down for a day.
Nightfall, beat it the day it came out. Again, barren wastelands as far as the eye could see but at least the introduction of heroes for those of us that henched everything regardless. Story wasn't too bad, the missions early in the game had a bit of variety to them other than "kill" but the lack of changing areas just made the game seem to run on forever.
EotN had potential IF the Asuran, Norn, Dwarven and Vanguard reputations took longer than half an hour to complete. No, Anet, I am not talking about grinding your reps to "Exalted" or whatever it is, I'm talking about completing the story and playing to enjoy it. I didn't enjoy it. Whenever I got a taster of the story, you ended it and shovelled us off to another faction. Did you rush it or was it intended this way? Either way, it was nothing more than a demo to me and scarcely worth a fraction of the price you asked.
Prophecies was a nice mix of all different areas with a dramatic introduction. You on your own in a time of war. You're safe inside Ascalon, the Charr being held outside the wall. Then the Charr find a way to bring the wall down and destroy all of Ascalon. Prophecies begins and takes you across the globe.
Factions started off not bad but then quickly became brown, drab areas and a race to level you to 20 in a day. In sudden realisation that their game was too short, they added the 10k alliance faction to slow you down for a day.
Nightfall, beat it the day it came out. Again, barren wastelands as far as the eye could see but at least the introduction of heroes for those of us that henched everything regardless. Story wasn't too bad, the missions early in the game had a bit of variety to them other than "kill" but the lack of changing areas just made the game seem to run on forever.
EotN had potential IF the Asuran, Norn, Dwarven and Vanguard reputations took longer than half an hour to complete. No, Anet, I am not talking about grinding your reps to "Exalted" or whatever it is, I'm talking about completing the story and playing to enjoy it. I didn't enjoy it. Whenever I got a taster of the story, you ended it and shovelled us off to another faction. Did you rush it or was it intended this way? Either way, it was nothing more than a demo to me and scarcely worth a fraction of the price you asked.
Sword Hammer Axe
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I remember entering WoW for the first time and after the first few quests realizing that there's no point to the game, no overriding goal or storyline. There is a final boss for BC and WotLK but you don't have to fight them if you don't want to and you can still raid, PvP, or wander around aimlessly(this is more fun than the other two). You don't have to kill the Lich, Shiro, or Abbadon either but if you want titles, end game weapons, and just a sense of finality you can.
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Love GW in general. Never had so much fun in a game as this ^^
Mr Emu
Technically, you are in the underworld where both of those were imprisoned by the other gods, thus it is logical for them to exist there.
superraptors
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Yet ironically, WoW's getting BETTER as it progresses. Lich King actually has cinematics and story.
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ok... your totally forgetting WoW storyline started since warcraft 1 and has ALOT more to tell then gw , so u cannot compare wow's progress to gw, cuz gw started from scratch
wow came from a rts and gw came from nuttin, so suck it up buddy
________
Cheap Glass Bongs
Windf0rce
Awesome thread. GW definitely spoiled other RPGs for me. It seems more well polished, balanced, detailed, with HUGE replay value.
Nearly all grind in GW is totally optional, and for vanity reasons. It is very easy to max a character out in terms of power, and totally skipe the fancy stuff. Compare this to games like the Diablo series, where not having a max weapon drop for you can make you suck pretty bad with a non caster.
Nearly all grind in GW is totally optional, and for vanity reasons. It is very easy to max a character out in terms of power, and totally skipe the fancy stuff. Compare this to games like the Diablo series, where not having a max weapon drop for you can make you suck pretty bad with a non caster.
Nightow
I agree with what the OP said but I'll also add one more thing that spoiled me, henchmen, heroes and the ability to soloplay most of the game's content (Save for elite missions).
Nothing like yelling "LFG!" for an hour or two, just to go finish up that dungeon quest you needed.
Nothing like yelling "LFG!" for an hour or two, just to go finish up that dungeon quest you needed.
cellardweller
Amen.
Also:
Group based gameplay. Most other mmo's have raid areas that you can do when there are sufficient guildmates available, but its general PvE is based on one dimensional solo combat. The general pve you do in GW has deeper team based combat which means that what you spend 95% of your time is actually fun.
Deep PvP. Every other mmo I've played has boiled down to a straight dps race against healers. GW has a feinting, countermeasures and counter attacks as offense tries to break down defence.
Also:
Group based gameplay. Most other mmo's have raid areas that you can do when there are sufficient guildmates available, but its general PvE is based on one dimensional solo combat. The general pve you do in GW has deeper team based combat which means that what you spend 95% of your time is actually fun.
Deep PvP. Every other mmo I've played has boiled down to a straight dps race against healers. GW has a feinting, countermeasures and counter attacks as offense tries to break down defence.
Darcy
I've tried a few other on-line games and disliked them. And yes, it is because I compare them to GW. It has even ruined my favorite off-line games, such as Baldur's Gate, NWN2 and Morrowind. Losing XP for dying, having to repair weapons, limited classes, restricted movement - all of those things now annoy me.
Unlike many forum members who have posted in Sardelac wanting changes that would make GW more like other on-line games, I want more games to supply me with a perfect fantasy world.
Unlike many forum members who have posted in Sardelac wanting changes that would make GW more like other on-line games, I want more games to supply me with a perfect fantasy world.
Darkobra
Quote:
ok... your totally forgetting WoW storyline started since warcraft 1 and has ALOT more to tell then gw , so u cannot compare wow's progress to gw, cuz gw started from scratch
wow came from a rts and gw came from nuttin, so suck it up buddy |
"Hey! I found this game called WoW!"
"Sweet! Let's play it!"
"No, first you must play Warcraft 1 onwards to find out what happens!"
You tell me how many of the people who play the game have actually done that in comparison to those who haven't. Most of the story and the quests are all about just randomly killing stuff because "I want their hides!" or something.
GW was actually mainly about war. War against the Charr, war against other guilds hundreds of years ago and taking down those who threaten to destroy life itself.
WoW just breaks out story in smaller parts and drags it on. You hear next to nothing of the main antagonist during casual gameplay and they changed that in Lich King. You actually see Arthas change things before your very eyes. He saves the life of a king in a coma, he gives a traitorous troll power and tells him to defend a place, there's even a cinematic that shows him taking on both Alliance and Horde.
I'm expecting an equally constructive post from you. Have at.
Xx_Sorin_xX
Ysabeth Noirelune
Please try to stay focused on the topic. We are not saying that GW is the best mmo out there, only that it's a welcome departure from the MMO genre. WoW invented nothing and borrowed most of its game design from other, older mmos.
MMOs inherited a clunky, grindy gamestyle, with mass leveling, monster bashing, raids, fed ex quests and follow the skill tree. WoW made it a "trademark" of the mmo genre, to the point people actually define MMOs by those characteristics. But remember : MMORPG stands for Massively Multiplayer Online Role Play Game, and nothing else. Nowhere it says you must grind 80 levels to play a mmo.
Most of the mmo players population never knew better. Not before GW. But now... GW lowered my level of tolerance for game design failures, and it seems I'm not alone.
But WoW is still here, with it's 12 millions players paying each month to play it, and it makes game producers salivate. They want a share of that bounty, and what do they do ? Well, they reproduce the trademark mmo in an other setting. Progress so far ? None. AoC and WAR both failed to deliver a better mmo, and you can't hope to outpolish a game with 4 years behind his belt with a half-baked one.
Even if I know players bored of WoW, I know they're still playing. Because they feel there no other quality alternative. But maybe, just maybe, if you change more in the mmo recipe than juste the setting, one can hope to attract players.
But I don't see anyone daring to do that anytime sooon - unless it's another Blizzard mmo. Still, I have my hopes up for that Bioware Star Wars mmo. Those guys KNOW how to do rpg and great games, and I hope they improve the mmo recipe quite a bit.
MMOs inherited a clunky, grindy gamestyle, with mass leveling, monster bashing, raids, fed ex quests and follow the skill tree. WoW made it a "trademark" of the mmo genre, to the point people actually define MMOs by those characteristics. But remember : MMORPG stands for Massively Multiplayer Online Role Play Game, and nothing else. Nowhere it says you must grind 80 levels to play a mmo.
Most of the mmo players population never knew better. Not before GW. But now... GW lowered my level of tolerance for game design failures, and it seems I'm not alone.
But WoW is still here, with it's 12 millions players paying each month to play it, and it makes game producers salivate. They want a share of that bounty, and what do they do ? Well, they reproduce the trademark mmo in an other setting. Progress so far ? None. AoC and WAR both failed to deliver a better mmo, and you can't hope to outpolish a game with 4 years behind his belt with a half-baked one.
Even if I know players bored of WoW, I know they're still playing. Because they feel there no other quality alternative. But maybe, just maybe, if you change more in the mmo recipe than juste the setting, one can hope to attract players.
But I don't see anyone daring to do that anytime sooon - unless it's another Blizzard mmo. Still, I have my hopes up for that Bioware Star Wars mmo. Those guys KNOW how to do rpg and great games, and I hope they improve the mmo recipe quite a bit.
Apollo Smile
In a way Guild Wars did spoil me. I also play WoW and find myself annoyed at having to run back and forth to do quests. I really like the map travel in GW. Another thing I would like to note is I HATE respawning enemies.
As for the story in WoW... Aside from the Death Knight quests in WOTLK you never feel that you are a part of the world.
As for the story in WoW... Aside from the Death Knight quests in WOTLK you never feel that you are a part of the world.
maraxusofk
for all the bitching we old timers do about this game's pvp balance, it is still more balanced than any other mmo's pvp so i guess im quite spoiled. im just pissed cuz it could have been so much better.
Finn Ferral
I guess all this reinforces is that, if you prefer the style of MMORPG that GW currently provides, there really is no other similar game out there on the market while we wait for GW2.