Return eles to HM damage dealing

daze

daze

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Join Date: Aug 2008

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It kinda sux that elementalists are restricted to playing a pure utility role when it comes to HM just because other professions (necro, mez) become the armor ignoring profession of choice.

My suggestion is not too drastic, Im not asking to make half of the ele skills armor ignoring. Nor am i asking to create another armor ignoring skill.

I only wish for [energy blast] to be AoE. If [[energy blast] was AoE, i believe that Eles would be a more viable choice for damage dealing in Hard mode. If [[energy blast] was made to be AoE then i believe that eles could reclaim the role of nukers in HM.



What i really wish though is that eles had better class related pve skills ([[intensity]/[[elemental lord]) but thats a different thread.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

it really sucks that my monk has to play a purely healing role when it comes to HM

and it really sucks that my warrior has to play a purely melee role when it comes to HM

i hate guild wars. buff wars energy and buff smiting so i can do everything with everything. hell yeah.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

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Quote:
Originally Posted by Gift3d View Post
it really sucks that my monk has to play a purely healing role when it comes to HM

and it really sucks that my warrior has to play a purely melee role when it comes to HM

i hate guild wars. buff wars energy and buff smiting so i can do everything with everything. hell yeah.
Nice attempt at sarcasm, but Monks have always been support role, warriors have always been melee, eles were originally nukers.

Im not asking for anything new, im just suggesting that eles be able to return to their rightful place as an effective nuker. Eles should be able to deal a significant amount of AoE damage because they always have been able to in the past and that is what people seem to expect of eles.

I dont expect a warrior to have 45 energy and i dont expect a monk to be able to exceed at offense (even though smiting does have a few places where it even deals more damage than an ele can) *ahem* Shards of Orr *ahem*

To future posters: If you are going to Troll this thread, please try to at least keep it on topic.

Ben-A-BoO

Ben-A-BoO

Wilds Pathfinder

Join Date: Aug 2006

Europe

Hey daze,
Not 100% what you had in mind with those support builds. Ele have shitty DPS compared to physical's since day one. However they shine with a big energy pool for midline support and some AoE as you stated ... so the best role I can think off for an ele is fill a support role.
This would be in the lines off:
1-2 energy management skills
3-4 support/utility skills and
2-3 AoE skills (note that pulsed skill are not the best idea in HM due to scatter)

So What bar you actually were thinking off when you did write this?
And why would the whole lot change if you had one more damage skill in there?
In the end you always have access to the same imba PvE-only skills as your fellows (Cry of Pain)

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

I thought your AP-glysac-MS ruled HM?

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

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Quote:
Originally Posted by timebandit View Post
Hey daze,
Not 100% what you had in mind with those support builds. Ele have shitty DPS compared to physical's since day one.
Agreed, but what im referring to is not just DPS, but AoE. I am not arguing the fact that a warrior can kill ONE enemy faster than an ele can.

Quote:
Originally Posted by timebandit View Post
However they shine with a big energy pool for midline support and some AoE as you stated ... so the best role I can think off for an ele is fill a support role.
This would be in the lines off:
1-2 energy management skills
3-4 support/utility skills and
2-3 AoE skills (note that pulsed skill are not the best idea in HM due to scatter)

So What bar you actually were thinking off when you did write this?
I wasn't thinking of a specific bar per say, maybe cryway. I was just thinking how the other caster professions are able to deal nice armor ignoring damage while eles are nerfed in HM due to High enemy AL.

Quote:
Originally Posted by zwei2stein View Post
I thought your AP-glysac-MS ruled HM?
it does for a snare purpose only. Not so much for damaging. Which just brings me back to my original point, It seems that eles are restricted to playing the utility role (snare, ward, condition). Dont get me wrong. there is nothing i like more than to be able to spam KD on a mob over and over. or shut down a caster mob completely with [meteor shower][deep freeze][maelstrom], but i am missing the very old days before HM where an ele could just Blow up a mob with massive AoE hate.

Please dont think im complaining about the great super awesome utility ability of eles.

ANd i already know what most of the responses will be. "why dont you just [arcane echo][cry of pain] if you want lots of Armor ignoring AoE"
because id like eles to be able to do that without having to rely on another profession.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by daze View Post
Nice attempt at sarcasm, but Monks have always been support role, warriors have always been melee, eles were originally nukers.
And nukers are bad. Have always been bad, and now that heroes are here and they dont fail at spamming hexes (like for some reason PUGs do), and you can make up your own build instead of taking X randoms and a monk when doing a mission. Necros rock, eles suck.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

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Quote:
Originally Posted by newbie_of_doom View Post
And nukers are bad. Have always been bad, and now that heroes are here and they dont fail at spamming hexes (like for some reason PUGs do), and you can make up your own build instead of taking X randoms and a monk when doing a mission.
Nukers arent bad, Hey i resent that.

Quote:
Originally Posted by newbie_of_doom View Post
Necros rock, eles suck.
Yes sadly this is true. I love my necros. Unfortunately my ele is my main character and i will be using him until i get the final 6 titles to complete my GWAMM trek.

So let me get this straight, you would not like to see [energy blast] become AoE? I didnt think it was asking for much. Especially since Anet seriously buttraped [ether prism].

I mean jeez. even keep [[energy blast] with the 2 second cast time and the 20 second recharge so it still isnt as good as [[cry of pain]

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
If [Energy Blast] was made to be AoE then i believe that eles could reclaim the role of nukers in HM.
Nuking sucks.

Quote:
Nice attempt at sarcasm, but Monks have always been support role, warriors have always been melee, eles were originally nukers.
Yes, eles were originally nukers. Then people got smart, realized how bad nuking was, and started playing more effective roles with ele.

So, nuking sucks, other classes are better than ele at damage, and eles are good utility in hard mode. Either accept that or stop playing ele.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

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Quote:
Originally Posted by Arkantos View Post
Nuking sucks.



Yes, eles were originally nukers. Then people got smart, realized how bad nuking was, and started playing more effective roles with ele.

So, nuking sucks, other classes are better than ele at damage, and eles are good utility in hard mode. Either accept that or stop playing ele.
Yes i know, maybe i just agree with silence weaver in the following post. thats why i am hopeful that one day eles will be able to reclaim their role as damage dealers.

Quote:
Originally Posted by SilenceWeaver View Post
this post makes me sad, simply because its so true.
my elementalist was my first character and has been rendered a piece of junk in comparison to others. not only is he ineffective in pve, but in pvp too.
elementalists have their uses, but as a self-efficient character they fail rather miserably, and, considering they are supposed to be the raw damage dealer of the game, this is not right
Its weird that none of the replies in this thread so far have even mentioned whether people would like [energy blast] to become AoE or not.

Cebe

Cebe

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Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

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Quote:
Originally Posted by Arkantos View Post
So, nuking sucks, other classes are better than ele at damage, and eles are good utility in hard mode. Either accept that or stop playing ele.
To add to this; I play Elementalist in Hard Mode, and frankly, I find it easier to play a supportive role here, than an offensive one. Blind and Weakness are too good not to spam in Hard Mode when using an Elementalist. We don't need to "nuke" - that's what Dervishes with Splinter Weapon were made for.

daze

daze

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Join Date: Aug 2008

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Quote:
Originally Posted by Celestial Beaver View Post
To add to this; I play Elementalist in Hard Mode, and frankly, I find it easier to play a supportive role here, than an offensive one. Blind and Weakness are too good not to spam in Hard Mode when using an Elementalist. We don't need to "nuke" - that's what Dervishes with Splinter Weapon were made for.
Ya, you all make awesome points. Whats stopping me from going Eleway and doing something like this?: Oh yeah nuker is stopping me.
me: Nuclear [no skill][no skill][no skill][no skill]
hero1: earth KD, blind and weakness utility [Churning earth][ash blast][unsteady ground][enfeebling blood][stoning]
Hero 2: ER prot heal spam [ether renewal][aura of restoration][aegis][protective spirit][vital blessing][infuse health][heal party]
Hero 3: Water snare, blind, shutdown [meteor shower][deep freeze][maelstrom][blurred vision][water trident]
Partner: More Nuclear [no skill][no skill][no skill][no skill]
hero 4: Air conditioner [thunderclap][blinding flash][lightning orb]
Hero 5: ER Prot Heal spammer[ether renewal][aura of restoration][aegis][protective spirit][vital blessing][infuse health][heal party]
Hero 6: Ward and utility with moar KD [ward against melee][ward against elements][churning earth][enfeebling blood][stoning]

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

havent you done hm vanquish/missions? eles are allready Most annoying class there so why make em more annoying?

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Make [energy blast] 10 eng, 1 sec cast, 10 sec recharge. Target foe and up to 2 adjacent foes are struck for 2 damage for each point of engergy you have.

I might put it on my bar if it worked like that, but since it will probably never change I guess I will continue to run a Necro bar on my ele when I'm in HM.

Phane

Phane

Wilds Pathfinder

Join Date: Jun 2006

UK

The Perfect Duos [DnB]

E/A

Bring a Necro with weaken armor... I Vanq most areas as a offensive ele i.e. sf/mind blast/savannah or sin promise. With cracked armor everywhere my ele was doing some bring big yellow numbers..

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

/notsigned
Eles are already powerful as it is and bring much to the table that other classes can't.
I wish my mesmer had half the utility of eles but they don't or that he has more viable roles other than AP CoP spamming.
Make the best of what you have.

ele pl

ele pl

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Join Date: Jun 2007

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Tyla

Emo Goth Italics

Join Date: Sep 2006

I think the ideal thing would be to fix HM. Also, Nuking sucks.

Laylat

Laylat

Frost Gate Guardian

Join Date: Oct 2006

E/

Screw utility, shit die so fast even in HM it's not even funny. If you want to keep your Ele as your "main character", go E/D and grab a scythe. You can do some crazy damage.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

ITT: nuking sucks.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

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Eles have never really been about doing big damage, save for some spike builds in PvP. If you want big damage, go warrior or something like that. If you want utility, go el.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

You've already highlighted a problem with the suggestion with the comparison to Cry of Pain: even if they buffed Energy Blast in the manner that you suggest, it would still be a crap way of dealing damage. One skill certainly would not revitalize the elementalists' role as HM main damage dealer.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

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Quote:
Originally Posted by Winterclaw View Post
Eles have never really been about doing big damage, save for some spike builds in PvP. If you want big damage, go warrior or something like that. If you want utility, go el.

i think your thinking of a Me/E Air spike. Ele spikes were based off utility, not damage. OB spike, shockway, are both eleball utility teams with 1 spike. but the point of the build was invincibility over damage.

but for the post, eles are fine the way they are. eles are gods for team survivability . ward of harm, melee, stability > pve they can also pick up defensive roles with Aegis giving your team a full aegis chain (counting 2 monk aegis). they can go passive with blindbot spam. eles when used correctly can reduce the amount of damage threat making whatever it is your doing alot easier.

spamming meatorshower is for FoW kids. Not HM.

tauntedflail

Ascalonian Squire

Join Date: Dec 2008

Me/

Quote:
Originally Posted by Winterclaw View Post
Eles have never really been about doing big damage, save for some spike builds in PvP. If you want big damage, go warrior or something like that. If you want utility, go el.

Yes eles have been about doing big damage.
People get confused about what things were meant for and what they have been used for.
Elementalists were always designed casters that did big AoE damage to things. This is why they have skills like meteor shower.
Warriors were designed to be big physical damage dealers on single targets.
That was the primary philosophy behind each class, of course there are exceptions within each proffesion that allow one to do the other, but that does not change the overall idea of what the class was meant for.

It just so happened that because of numerous mechanics within the game (such as scatter) people eventually found the elementalists primary philosophy redundant when compared with the warrior (and later the dervish and assassin) and so it fell into the role of support. (Which, for the record, was originaly the rangers 'job'.) Its probably best to take note the ANet dont really have any intentions to 'force' each proffession back into their original philosophies anyway.

In light of that, I dont think its too unreasonable to suggest that elementalists could get a few buffs to their AoE skills, but, like the others - I dont think the mention suggestion would make that much of a difference anyway.

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

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Mo/

you should rethink your own words

eles have never been about doing aoe damage
eles have always been about being a support role. just cause your too scrubbish to look at water and earth and you only care about yellow numbers and fire dosnt mean anet thinks the same as you

cause from the beginning eles have always been a support role. they were the flag runner, and they were the support midline in all pvp aspects.

oh wait whats that i hear? the fail train is comming in with a comment from some random scrub. BUT SIMMMONS THIS GAME IS PVE NOT PVP.

thats not what guild wars was intended to be, but it turned out that way. see what i did there? i took your words and facepalmed you with them

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

To jump on the ongoing troll wagon; they should restore ursan to its original form, and make it a pvp skill while we'r at it!

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

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Warder/Freeze.... Endless energy... The designed roll for eles.. Protect other casters that are better at supporting the front line. Front line is your damage, Midline is your support. Backline is your healing. Eles are midline. If you're complaining about aoe capabilities of eles.. Go talk to someone with a mesmer, that profession is the apitomy of support.. They will teach you the ways of the midliner. If you wanna deal massive damage.. Go get an Axe or a Sword.. Go go hundred blades Whirlwind with frosty enchant on your cold damage weapon.... otherwise, Shhh.. play your roll.

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

Elementalists don't do big damage? Man, I must be on paranoid freak then because I try to take out enemy Elementalists in hard mode missions as soon as possible since they generally nuke my party to hell and back if I leave them alone.

On a more serious side, I'd like to see Elementalists get some kind of an upside for Hard Mode in the damage area. Always playing utility isn't too fun (I have an Elementalist main which I use for vanquishing) and part of the reason I made an Elementalist when Guild Wars launched was because I liked to mindlessly blow up stuff. It's a bit unfair when you have Necromancers, Mesmers, and Paragons deal big numbers and still providing utility whereas Elementalists kinda get stuck with utility only for Hard Mode.

I'll /sign but only if this is to give Elementalists another option in Hard Mode and not necessarily only in the nuking department.

Doesn't really affect me anyway considering my recent play style. All I do in Hard Mode vanquish is run into a bunch of enemies, AFK for 30 seconds, and come back with them all dead due to my hero setup.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Nuking does suck. It shouldn't. Fix it.

Intensity
15/1/20
Enchantment Spell. For 15..20 seconds, all your spells that cause elemental damage now instead cause armor-ignoring elemental damage on foes with base armor greater than 80..60AP.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

First, let me lay out a few things: My Ele has been my primary since the Betas, and yes, I use it as a damage class. And YES, it was considered a damage class (holy trinity, anyone?). I have played every campain through with every class, and in many different ways. I have gotten Legendary Guardian on my Ele and I am on my way to Vanquisher. I have seen nearly every situation an Ele will encounter in PvE, so that being said...

Yes, high end HM does suck somewhat for an Ele, naimly EoTN/DoA, but it is not impossible. For EoTN, depending on the mobs, double attuned air is great (attunes, orb, blind, etc, and no energy worries) - crack armor then your team kills mobs quickly. Blind+epedimic the mele. Earth sucks in most HM areas - Aegis chain is better than wards and most Earth AoE is DPS, which is BAD.

Yes, some classes out damage Eles on single targets, but if that is all you think of, then you dont know how to play an Ele. Ele is only second to N/Me with Echo SS, Pain Inverter, and Empathyand/or Backfire in general mob frenzy pain - but that takes a small amount of situational awareness.

I played all through Factions HM vanq with the same Nuke build, and it was exceedingly easy. If you are lucky (by running Air of Superiority and Archane Echo), you can spread 4-6 MS with no glyphs and only minor exaustion worries. Seemed to work well for me. Snares? Pfft. Who has the time? Get a good aggro tank and some reasonable prots and dont EVER use anything that pulses/damage each second.

You can still nuke, but keep these things in mind:
1-Dont ever use flare, it is stupid. I only bring single target damage when I am running Air, and that is pretty much only for GOLEM. Even then, water AoE may be more useful.
2-Dont "ever" use damage-per-second skills, they are scatter triggers (unless you run water vs Destroyers).
3-Bring a good tank (live person or get good at flagging and micro)
4-If you bring Fire, bring MS, Air of Superiority, & Archane Echo. Quadruple the fun.
5-A MM does a good job of focusing aggro on lower level minions to allow for good AoE.

OR, just SabWay and echo PvE skills.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

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Quote:
Originally Posted by Enix View Post
(holy trinity, anyone?)
stopped reading there. Just because typically the elemental spellcaster class in a damage class in most MMORPG's, does not mean you can pick up any game and claim that the elemental spellcaster is a damage class. Its the same as saying "Warriors are tanks in other games, therefore the correct way to play a warrior in Guild Wars is to tank" which is completely false. In Guild Wars they are a support class; Water magic is movement control, Earth Magic is defense support, Air magic is spike assist, Fire magic is pressure damage. All of these roles are support of some kind (pressure damage is support, don't start.) In PvE these roles are either just better done by other classes or not useful, which is design failure on Anet's part. Guild Wars classes do not necessarily fill the same roles that similar-seeming classes from other classes fill, so making that assertion is just stupidity.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

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Quote:
Originally Posted by Skye Marin View Post
Nuking does suck. It shouldn't. Fix it.

Intensity
15/1/20
Enchantment Spell. For 15..20 seconds, all your spells that cause elemental damage now instead cause armor-ignoring elemental damage on foes with base armor greater than 80..60AP.

Whew. As awesome as that skill sounds, Even i Would have to say that is overkill. LoL. Can you imagine it? What if the whole fire magic was armor ignoring? Im not sure i can even fathom the possibilities besides the fact that [fire attunement][intensity][glyph of sacrifice][meteor shower][deaths charge][double dragon][bed of coals][inferno] would completely Own any mob to death.

ps. [[double dragon] doesnt have correct description. Elite Spell. All nearby foes are struck for 7...91 fire damage. For 10...22 seconds, your Fire Magic attribute is increased by +0...2. <<<5E,,, 3/4ct,,, 15recharge>>>>

Damian979

Krytan Explorer

Join Date: May 2008

Quote:
Originally Posted by FlamingMetroid View Post
words
http://www.guildwarsguru.com/professions-id24.php

http://wiki.guildwars.com/wiki/Profession

http://www.guildwars.com/gameplay/professions/


I aggree 100%. Unfortunately if you look at any major gw site, they pretty much all say eles do damage, warriors absorb damage, necros are there for support, yadda yadda. Maybe some people should look into updating some sites....

Oh yea and nuking sucks!1one

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

Yeah nuking sucks, but why not make it gud? That intensity idea seems quite alright, and according to the GW book we got with proph/factions/nightfall, eles are a damage dealing class thats suppossed to make big yellow numbers appear all over the place.

And as effective as utility builds are w/snare and shutdown and whatnot, why not make some fire skills powerful enough to make them worthwhile in HM, because honestly, asides from AP, if I want to deal enough damage with a caster, I can go nec with SS or mes with VoR and then get some big yellow numbers.

BTW: The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air and water to obliterate enemies. -ingame description. Just a thought there XD

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

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Quote:
Originally Posted by MisterT69 View Post
according to the GW book we got with proph/factions/nightfall, eles are a damage dealing class thats suppossed to make big yellow numbers appear all over the place.
the GW books also say Warriors are tanks so...

Quote:
BTW: The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air and water to obliterate enemies. -ingame description. Just a thought there XD
what sounds like a more enjoyable profession to play to someone who buys a game buy looking at a box: "SHOOTS TEH LAZ0RS AND REIGNS DOWN TEH F1RES FROM THE SKY WITH SUPAR MIGHTY P0WARS TO KILLS ALL TEH BAD GAIZZZZZZZZZZ!!!!1!1!one!!!1" or "a spell caster that utilizes various skills to restrict enemy movement, assist in coordinated spikes, provide defensive support, or provide cover damage with a large energy pool." Despite the fact that it might not be technically true, Anet put the more appealing description in their information.

I Jonas I

I Jonas I

Krytan Explorer

Join Date: Jul 2008

From a PvE aspect: Warriors are better for single target damage (autoattacking), Necros and dervs are better at AoE damage (spiteful spirit, autoattacking with scythe), necro's are better at shutdown (enfeebling blood), rit's and necro's are better at support (Barbs+MoP, Splinter weapon/ancestor's rage). Basically Ele's don't do anything exceptionally well, so yeah they're bad

From a PvP aspect: Ele's (and their fast-cast mesmer counterparts, who are in for a nerf) are good at shutting down melee's through blurred vision/blind and snaring. They assist in spikes, but obviously can't match the DPS of a warrior. They're good support characters, at least in GvG and RA. I don't HA much, but they obviously play a much bigger role there, as there seems to be at least 1 SH ele in every team that could be considered "meta". As much as I hate to say it as a player who mostly plays ranger (and takes blurred vision like he takes to swimming in lava), they are a well balanced PvP class overall.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

I don't ever remember eles being used as primay damage dealers , or any caster class for that matter. Even necros need physicals for their damage.

Quote:
Basically Ele's don't do anything exceptionally well, so yeah they're bad
So do rits ,mesmers and rangers.

Quote:
Nuking does suck. It shouldn't. Fix it.
Illusion , smiting prayers , spirits suck in pve. They shouldn't. Fix them.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

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Quote:
Originally Posted by Enix View Post
And YES, it was considered a damage class (holy trinity, anyone?).
Actually, holy trinity doesn't automatically mean that a caster has to be a damage dealer, It just means they use magic

The trinity consists of Melee, thief/ranger, Wizard/caster.
the origin is from the core attributes that make up 99% of RPGs out there

melee
----
Strength
Constitution

Thief
----
Dexterity
Speed

Wizard
----
Intelligence/willpower
Charisma/wisdom

each of the "trinity" focuses on their core attributes. And other professions can be derived from merging/melding contrasting attributes together(paladin=strength/chrisma) but the first 3 always being the core.

Some RPGs like to throw the "Luck" attribute into the mix, but that is and always will be a wildcard.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

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bumble bee

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try this :P
Bring 2 water eles, monk secondary, and a healer heros, for hench, take zho, devona, mhenlo, alesia. Always flag your heros in heal range and micro manage the eles, one maelstrom one deep freeze and watch them die

40/40 set would be ideal, but i am using 20% enchantment + 20/20

The idea of this build is that all the skill recharge fast and you get to upkeep your health and energy while doing damage.

[Pumpkin Goes Tanking;OgBCoMzjuoXMM4FjVcBtoWA]


for guru: your connection is badder then that of guild wars lol

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Here's a strung out idea:
How about instead of trashing the game further (Hello, armour-ignoring Intensity!) we fix it?
You know, by actually following the rules that make the core of this game?
Like - casters having 60AL, 1 sec meaning 1 secs when it comes to activation times and silly crap like that?

You want eles to deal damage?
Delete HM.

You want that moronic idea to stay in GW?
Well then, I guess you'll be spamming wards and blind!


It's not the eles that are broken. It's what the eles go against!


(Ohh and anyone saying that "nuking sucks", you are aware that that was written with PvP in mind? And then when applied to PvE some of the things written there are completely irrelevant? (Hello from Mindbender! Hello from waiting and regening energy after each battle! Hello from foes dying before melee can even reach them!))