It kinda sux that elementalists are restricted to playing a pure utility role when it comes to HM just because other professions (necro, mez) become the armor ignoring profession of choice.
My suggestion is not too drastic, Im not asking to make half of the ele skills armor ignoring. Nor am i asking to create another armor ignoring skill.
I only wish for [energy blast] to be AoE. If [[energy blast] was AoE, i believe that Eles would be a more viable choice for damage dealing in Hard mode. If [[energy blast] was made to be AoE then i believe that eles could reclaim the role of nukers in HM.
What i really wish though is that eles had better class related pve skills ([[intensity]/[[elemental lord]) but thats a different thread.
Return eles to HM damage dealing
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it really sucks that my monk has to play a purely healing role when it comes to HM
and it really sucks that my warrior has to play a purely melee role when it comes to HM i hate guild wars. buff wars energy and buff smiting so i can do everything with everything. hell yeah. |
Im not asking for anything new, im just suggesting that eles be able to return to their rightful place as an effective nuker. Eles should be able to deal a significant amount of AoE damage because they always have been able to in the past and that is what people seem to expect of eles.
I dont expect a warrior to have 45 energy and i dont expect a monk to be able to exceed at offense (even though smiting does have a few places where it even deals more damage than an ele can) *ahem* Shards of Orr *ahem*
To future posters: If you are going to Troll this thread, please try to at least keep it on topic.
Hey daze,
Not 100% what you had in mind with those support builds. Ele have shitty DPS compared to physical's since day one. However they shine with a big energy pool for midline support and some AoE as you stated ... so the best role I can think off for an ele is fill a support role.
This would be in the lines off:
1-2 energy management skills
3-4 support/utility skills and
2-3 AoE skills (note that pulsed skill are not the best idea in HM due to scatter)
So What bar you actually were thinking off when you did write this?
And why would the whole lot change if you had one more damage skill in there?
In the end you always have access to the same imba PvE-only skills as your fellows (Cry of Pain)
Not 100% what you had in mind with those support builds. Ele have shitty DPS compared to physical's since day one. However they shine with a big energy pool for midline support and some AoE as you stated ... so the best role I can think off for an ele is fill a support role.
This would be in the lines off:
1-2 energy management skills
3-4 support/utility skills and
2-3 AoE skills (note that pulsed skill are not the best idea in HM due to scatter)
So What bar you actually were thinking off when you did write this?
And why would the whole lot change if you had one more damage skill in there?
In the end you always have access to the same imba PvE-only skills as your fellows (Cry of Pain)
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Hey daze,
Not 100% what you had in mind with those support builds. Ele have shitty DPS compared to physical's since day one. |
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However they shine with a big energy pool for midline support and some AoE as you stated ... so the best role I can think off for an ele is fill a support role.
This would be in the lines off: 1-2 energy management skills 3-4 support/utility skills and 2-3 AoE skills (note that pulsed skill are not the best idea in HM due to scatter) So What bar you actually were thinking off when you did write this? |
it does for a snare purpose only. Not so much for damaging. Which just brings me back to my original point, It seems that eles are restricted to playing the utility role (snare, ward, condition). Dont get me wrong. there is nothing i like more than to be able to spam KD on a mob over and over. or shut down a caster mob completely with [meteor shower][deep freeze][maelstrom], but i am missing the very old days before HM where an ele could just Blow up a mob with massive AoE hate.
Please dont think im complaining about the great super awesome utility ability of eles.
ANd i already know what most of the responses will be. "why dont you just [arcane echo][cry of pain] if you want lots of Armor ignoring AoE"
because id like eles to be able to do that without having to rely on another profession.
And nukers are bad. Have always been bad, and now that heroes are here and they dont fail at spamming hexes (like for some reason PUGs do), and you can make up your own build instead of taking X randoms and a monk when doing a mission. Necros rock, eles suck.
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And nukers are bad. Have always been bad, and now that heroes are here and they dont fail at spamming hexes (like for some reason PUGs do), and you can make up your own build instead of taking X randoms and a monk when doing a mission.
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Yes sadly this is true. I love my necros. Unfortunately my ele is my main character and i will be using him until i get the final 6 titles to complete my GWAMM trek.
So let me get this straight, you would not like to see [energy blast] become AoE? I didnt think it was asking for much. Especially since Anet seriously buttraped [ether prism].
I mean jeez. even keep [[energy blast] with the 2 second cast time and the 20 second recharge so it still isnt as good as [[cry of pain]
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| If [Energy Blast] was made to be AoE then i believe that eles could reclaim the role of nukers in HM. |
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| Nice attempt at sarcasm, but Monks have always been support role, warriors have always been melee, eles were originally nukers. |
So, nuking sucks, other classes are better than ele at damage, and eles are good utility in hard mode. Either accept that or stop playing ele.
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Nuking sucks.
Yes, eles were originally nukers. Then people got smart, realized how bad nuking was, and started playing more effective roles with ele. So, nuking sucks, other classes are better than ele at damage, and eles are good utility in hard mode. Either accept that or stop playing ele. |
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this post makes me sad, simply because its so true.
my elementalist was my first character and has been rendered a piece of junk in comparison to others. not only is he ineffective in pve, but in pvp too. elementalists have their uses, but as a self-efficient character they fail rather miserably, and, considering they are supposed to be the raw damage dealer of the game, this is not right |
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So, nuking sucks, other classes are better than ele at damage, and eles are good utility in hard mode. Either accept that or stop playing ele.
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To add to this; I play Elementalist in Hard Mode, and frankly, I find it easier to play a supportive role here, than an offensive one. Blind and Weakness are too good not to spam in Hard Mode when using an Elementalist. We don't need to "nuke" - that's what Dervishes with Splinter Weapon were made for.
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me: Nuclear [no skill][no skill][no skill][no skill]
hero1: earth KD, blind and weakness utility [Churning earth][ash blast][unsteady ground][enfeebling blood][stoning]
Hero 2: ER prot heal spam [ether renewal][aura of restoration][aegis][protective spirit][vital blessing][infuse health][heal party]
Hero 3: Water snare, blind, shutdown [meteor shower][deep freeze][maelstrom][blurred vision][water trident]
Partner: More Nuclear [no skill][no skill][no skill][no skill]
hero 4: Air conditioner [thunderclap][blinding flash][lightning orb]
Hero 5: ER Prot Heal spammer[ether renewal][aura of restoration][aegis][protective spirit][vital blessing][infuse health][heal party]
Hero 6: Ward and utility with moar KD [ward against melee][ward against elements][churning earth][enfeebling blood][stoning]
Make [energy blast] 10 eng, 1 sec cast, 10 sec recharge. Target foe and up to 2 adjacent foes are struck for 2 damage for each point of engergy you have.
I might put it on my bar if it worked like that, but since it will probably never change I guess I will continue to run a Necro bar on my ele when I'm in HM.
I might put it on my bar if it worked like that, but since it will probably never change I guess I will continue to run a Necro bar on my ele when I'm in HM.
T

