Return eles to HM damage dealing
daze
It kinda sux that elementalists are restricted to playing a pure utility role when it comes to HM just because other professions (necro, mez) become the armor ignoring profession of choice.
My suggestion is not too drastic, Im not asking to make half of the ele skills armor ignoring. Nor am i asking to create another armor ignoring skill.
I only wish for [energy blast] to be AoE. If [[energy blast] was AoE, i believe that Eles would be a more viable choice for damage dealing in Hard mode. If [[energy blast] was made to be AoE then i believe that eles could reclaim the role of nukers in HM.
What i really wish though is that eles had better class related pve skills ([[intensity]/[[elemental lord]) but thats a different thread.
My suggestion is not too drastic, Im not asking to make half of the ele skills armor ignoring. Nor am i asking to create another armor ignoring skill.
I only wish for [energy blast] to be AoE. If [[energy blast] was AoE, i believe that Eles would be a more viable choice for damage dealing in Hard mode. If [[energy blast] was made to be AoE then i believe that eles could reclaim the role of nukers in HM.
What i really wish though is that eles had better class related pve skills ([[intensity]/[[elemental lord]) but thats a different thread.
Gift3d
it really sucks that my monk has to play a purely healing role when it comes to HM
and it really sucks that my warrior has to play a purely melee role when it comes to HM
i hate guild wars. buff wars energy and buff smiting so i can do everything with everything. hell yeah.
and it really sucks that my warrior has to play a purely melee role when it comes to HM
i hate guild wars. buff wars energy and buff smiting so i can do everything with everything. hell yeah.
daze
Quote:
it really sucks that my monk has to play a purely healing role when it comes to HM
and it really sucks that my warrior has to play a purely melee role when it comes to HM i hate guild wars. buff wars energy and buff smiting so i can do everything with everything. hell yeah. |
Im not asking for anything new, im just suggesting that eles be able to return to their rightful place as an effective nuker. Eles should be able to deal a significant amount of AoE damage because they always have been able to in the past and that is what people seem to expect of eles.
I dont expect a warrior to have 45 energy and i dont expect a monk to be able to exceed at offense (even though smiting does have a few places where it even deals more damage than an ele can) *ahem* Shards of Orr *ahem*
To future posters: If you are going to Troll this thread, please try to at least keep it on topic.
Ben-A-BoO
Hey daze,
Not 100% what you had in mind with those support builds. Ele have shitty DPS compared to physical's since day one. However they shine with a big energy pool for midline support and some AoE as you stated ... so the best role I can think off for an ele is fill a support role.
This would be in the lines off:
1-2 energy management skills
3-4 support/utility skills and
2-3 AoE skills (note that pulsed skill are not the best idea in HM due to scatter)
So What bar you actually were thinking off when you did write this?
And why would the whole lot change if you had one more damage skill in there?
In the end you always have access to the same imba PvE-only skills as your fellows (Cry of Pain)
Not 100% what you had in mind with those support builds. Ele have shitty DPS compared to physical's since day one. However they shine with a big energy pool for midline support and some AoE as you stated ... so the best role I can think off for an ele is fill a support role.
This would be in the lines off:
1-2 energy management skills
3-4 support/utility skills and
2-3 AoE skills (note that pulsed skill are not the best idea in HM due to scatter)
So What bar you actually were thinking off when you did write this?
And why would the whole lot change if you had one more damage skill in there?
In the end you always have access to the same imba PvE-only skills as your fellows (Cry of Pain)
zwei2stein
I thought your AP-glysac-MS ruled HM?
daze
Quote:
Hey daze,
Not 100% what you had in mind with those support builds. Ele have shitty DPS compared to physical's since day one. |
Quote:
However they shine with a big energy pool for midline support and some AoE as you stated ... so the best role I can think off for an ele is fill a support role.
This would be in the lines off: 1-2 energy management skills 3-4 support/utility skills and 2-3 AoE skills (note that pulsed skill are not the best idea in HM due to scatter) So What bar you actually were thinking off when you did write this? |
it does for a snare purpose only. Not so much for damaging. Which just brings me back to my original point, It seems that eles are restricted to playing the utility role (snare, ward, condition). Dont get me wrong. there is nothing i like more than to be able to spam KD on a mob over and over. or shut down a caster mob completely with [meteor shower][deep freeze][maelstrom], but i am missing the very old days before HM where an ele could just Blow up a mob with massive AoE hate.
Please dont think im complaining about the great super awesome utility ability of eles.
ANd i already know what most of the responses will be. "why dont you just [arcane echo][cry of pain] if you want lots of Armor ignoring AoE"
because id like eles to be able to do that without having to rely on another profession.
newbie_of_doom
And nukers are bad. Have always been bad, and now that heroes are here and they dont fail at spamming hexes (like for some reason PUGs do), and you can make up your own build instead of taking X randoms and a monk when doing a mission. Necros rock, eles suck.
daze
Quote:
And nukers are bad. Have always been bad, and now that heroes are here and they dont fail at spamming hexes (like for some reason PUGs do), and you can make up your own build instead of taking X randoms and a monk when doing a mission.
|
Yes sadly this is true. I love my necros. Unfortunately my ele is my main character and i will be using him until i get the final 6 titles to complete my GWAMM trek.
So let me get this straight, you would not like to see [energy blast] become AoE? I didnt think it was asking for much. Especially since Anet seriously buttraped [ether prism].
I mean jeez. even keep [[energy blast] with the 2 second cast time and the 20 second recharge so it still isnt as good as [[cry of pain]
Arkantos
Quote:
If [Energy Blast] was made to be AoE then i believe that eles could reclaim the role of nukers in HM. |
Quote:
Nice attempt at sarcasm, but Monks have always been support role, warriors have always been melee, eles were originally nukers. |
So, nuking sucks, other classes are better than ele at damage, and eles are good utility in hard mode. Either accept that or stop playing ele.
daze
Quote:
Nuking sucks.
Yes, eles were originally nukers. Then people got smart, realized how bad nuking was, and started playing more effective roles with ele. So, nuking sucks, other classes are better than ele at damage, and eles are good utility in hard mode. Either accept that or stop playing ele. |
Quote:
this post makes me sad, simply because its so true.
my elementalist was my first character and has been rendered a piece of junk in comparison to others. not only is he ineffective in pve, but in pvp too. elementalists have their uses, but as a self-efficient character they fail rather miserably, and, considering they are supposed to be the raw damage dealer of the game, this is not right |
Cebe
To add to this; I play Elementalist in Hard Mode, and frankly, I find it easier to play a supportive role here, than an offensive one. Blind and Weakness are too good not to spam in Hard Mode when using an Elementalist. We don't need to "nuke" - that's what Dervishes with Splinter Weapon were made for.
daze
Quote:
To add to this; I play Elementalist in Hard Mode, and frankly, I find it easier to play a supportive role here, than an offensive one. Blind and Weakness are too good not to spam in Hard Mode when using an Elementalist. We don't need to "nuke" - that's what Dervishes with Splinter Weapon were made for.
|
me: Nuclear [no skill][no skill][no skill][no skill]
hero1: earth KD, blind and weakness utility [Churning earth][ash blast][unsteady ground][enfeebling blood][stoning]
Hero 2: ER prot heal spam [ether renewal][aura of restoration][aegis][protective spirit][vital blessing][infuse health][heal party]
Hero 3: Water snare, blind, shutdown [meteor shower][deep freeze][maelstrom][blurred vision][water trident]
Partner: More Nuclear [no skill][no skill][no skill][no skill]
hero 4: Air conditioner [thunderclap][blinding flash][lightning orb]
Hero 5: ER Prot Heal spammer[ether renewal][aura of restoration][aegis][protective spirit][vital blessing][infuse health][heal party]
Hero 6: Ward and utility with moar KD [ward against melee][ward against elements][churning earth][enfeebling blood][stoning]
Pleikki
havent you done hm vanquish/missions? eles are allready Most annoying class there so why make em more annoying?
Lord Of Blame
Make [energy blast] 10 eng, 1 sec cast, 10 sec recharge. Target foe and up to 2 adjacent foes are struck for 2 damage for each point of engergy you have.
I might put it on my bar if it worked like that, but since it will probably never change I guess I will continue to run a Necro bar on my ele when I'm in HM.
I might put it on my bar if it worked like that, but since it will probably never change I guess I will continue to run a Necro bar on my ele when I'm in HM.
Phane
Bring a Necro with weaken armor... I Vanq most areas as a offensive ele i.e. sf/mind blast/savannah or sin promise. With cracked armor everywhere my ele was doing some bring big yellow numbers..
kostolomac
/notsigned
Eles are already powerful as it is and bring much to the table that other classes can't.
I wish my mesmer had half the utility of eles but they don't or that he has more viable roles other than AP CoP spamming.
Make the best of what you have.
Eles are already powerful as it is and bring much to the table that other classes can't.
I wish my mesmer had half the utility of eles but they don't or that he has more viable roles other than AP CoP spamming.
Make the best of what you have.
ele pl
Assassin's Promise] ["You Move Like a Dwarf!"] [Ebon Vanguard Assassin Support] ["Finish him"]
Kkthxbai
12chars
Kkthxbai
12chars
Tyla
I think the ideal thing would be to fix HM. Also, Nuking sucks.
Laylat
Screw utility, shit die so fast even in HM it's not even funny. If you want to keep your Ele as your "main character", go E/D and grab a scythe. You can do some crazy damage.
shru
ITT: nuking sucks.
Winterclaw
Eles have never really been about doing big damage, save for some spike builds in PvP. If you want big damage, go warrior or something like that. If you want utility, go el.
Skyy High
You've already highlighted a problem with the suggestion with the comparison to Cry of Pain: even if they buffed Energy Blast in the manner that you suggest, it would still be a crap way of dealing damage. One skill certainly would not revitalize the elementalists' role as HM main damage dealer.
Stupid Shizno
Quote:
Eles have never really been about doing big damage, save for some spike builds in PvP. If you want big damage, go warrior or something like that. If you want utility, go el.
|
i think your thinking of a Me/E Air spike. Ele spikes were based off utility, not damage. OB spike, shockway, are both eleball utility teams with 1 spike. but the point of the build was invincibility over damage.
but for the post, eles are fine the way they are. eles are gods for team survivability . ward of harm, melee, stability > pve they can also pick up defensive roles with Aegis giving your team a full aegis chain (counting 2 monk aegis). they can go passive with blindbot spam. eles when used correctly can reduce the amount of damage threat making whatever it is your doing alot easier.
spamming meatorshower is for FoW kids. Not HM.
tauntedflail
Quote:
Eles have never really been about doing big damage, save for some spike builds in PvP. If you want big damage, go warrior or something like that. If you want utility, go el.
|
Yes eles have been about doing big damage.
People get confused about what things were meant for and what they have been used for.
Elementalists were always designed casters that did big AoE damage to things. This is why they have skills like meteor shower.
Warriors were designed to be big physical damage dealers on single targets.
That was the primary philosophy behind each class, of course there are exceptions within each proffesion that allow one to do the other, but that does not change the overall idea of what the class was meant for.
It just so happened that because of numerous mechanics within the game (such as scatter) people eventually found the elementalists primary philosophy redundant when compared with the warrior (and later the dervish and assassin) and so it fell into the role of support. (Which, for the record, was originaly the rangers 'job'.) Its probably best to take note the ANet dont really have any intentions to 'force' each proffession back into their original philosophies anyway.
In light of that, I dont think its too unreasonable to suggest that elementalists could get a few buffs to their AoE skills, but, like the others - I dont think the mention suggestion would make that much of a difference anyway.
Stupid Shizno
you should rethink your own words
eles have never been about doing aoe damage
eles have always been about being a support role. just cause your too scrubbish to look at water and earth and you only care about yellow numbers and fire dosnt mean anet thinks the same as you
cause from the beginning eles have always been a support role. they were the flag runner, and they were the support midline in all pvp aspects.
oh wait whats that i hear? the fail train is comming in with a comment from some random scrub. BUT SIMMMONS THIS GAME IS PVE NOT PVP.
thats not what guild wars was intended to be, but it turned out that way. see what i did there? i took your words and facepalmed you with them
eles have never been about doing aoe damage
eles have always been about being a support role. just cause your too scrubbish to look at water and earth and you only care about yellow numbers and fire dosnt mean anet thinks the same as you
cause from the beginning eles have always been a support role. they were the flag runner, and they were the support midline in all pvp aspects.
oh wait whats that i hear? the fail train is comming in with a comment from some random scrub. BUT SIMMMONS THIS GAME IS PVE NOT PVP.
thats not what guild wars was intended to be, but it turned out that way. see what i did there? i took your words and facepalmed you with them
isildorbiafra
To jump on the ongoing troll wagon; they should restore ursan to its original form, and make it a pvp skill while we'r at it!
carnage-runner
Warder/Freeze.... Endless energy... The designed roll for eles.. Protect other casters that are better at supporting the front line. Front line is your damage, Midline is your support. Backline is your healing. Eles are midline. If you're complaining about aoe capabilities of eles.. Go talk to someone with a mesmer, that profession is the apitomy of support.. They will teach you the ways of the midliner. If you wanna deal massive damage.. Go get an Axe or a Sword.. Go go hundred blades Whirlwind with frosty enchant on your cold damage weapon.... otherwise, Shhh.. play your roll.
Pocketmancer
Elementalists don't do big damage? Man, I must be on paranoid freak then because I try to take out enemy Elementalists in hard mode missions as soon as possible since they generally nuke my party to hell and back if I leave them alone.
On a more serious side, I'd like to see Elementalists get some kind of an upside for Hard Mode in the damage area. Always playing utility isn't too fun (I have an Elementalist main which I use for vanquishing) and part of the reason I made an Elementalist when Guild Wars launched was because I liked to mindlessly blow up stuff. It's a bit unfair when you have Necromancers, Mesmers, and Paragons deal big numbers and still providing utility whereas Elementalists kinda get stuck with utility only for Hard Mode.
I'll /sign but only if this is to give Elementalists another option in Hard Mode and not necessarily only in the nuking department.
Doesn't really affect me anyway considering my recent play style. All I do in Hard Mode vanquish is run into a bunch of enemies, AFK for 30 seconds, and come back with them all dead due to my hero setup.
On a more serious side, I'd like to see Elementalists get some kind of an upside for Hard Mode in the damage area. Always playing utility isn't too fun (I have an Elementalist main which I use for vanquishing) and part of the reason I made an Elementalist when Guild Wars launched was because I liked to mindlessly blow up stuff. It's a bit unfair when you have Necromancers, Mesmers, and Paragons deal big numbers and still providing utility whereas Elementalists kinda get stuck with utility only for Hard Mode.
I'll /sign but only if this is to give Elementalists another option in Hard Mode and not necessarily only in the nuking department.
Doesn't really affect me anyway considering my recent play style. All I do in Hard Mode vanquish is run into a bunch of enemies, AFK for 30 seconds, and come back with them all dead due to my hero setup.
Skye Marin
Nuking does suck. It shouldn't. Fix it.
Intensity
15/1/20
Enchantment Spell. For 15..20 seconds, all your spells that cause elemental damage now instead cause armor-ignoring elemental damage on foes with base armor greater than 80..60AP.
Intensity
15/1/20
Enchantment Spell. For 15..20 seconds, all your spells that cause elemental damage now instead cause armor-ignoring elemental damage on foes with base armor greater than 80..60AP.
Enix
First, let me lay out a few things: My Ele has been my primary since the Betas, and yes, I use it as a damage class. And YES, it was considered a damage class (holy trinity, anyone?). I have played every campain through with every class, and in many different ways. I have gotten Legendary Guardian on my Ele and I am on my way to Vanquisher. I have seen nearly every situation an Ele will encounter in PvE, so that being said...
Yes, high end HM does suck somewhat for an Ele, naimly EoTN/DoA, but it is not impossible. For EoTN, depending on the mobs, double attuned air is great (attunes, orb, blind, etc, and no energy worries) - crack armor then your team kills mobs quickly. Blind+epedimic the mele. Earth sucks in most HM areas - Aegis chain is better than wards and most Earth AoE is DPS, which is BAD.
Yes, some classes out damage Eles on single targets, but if that is all you think of, then you dont know how to play an Ele. Ele is only second to N/Me with Echo SS, Pain Inverter, and Empathyand/or Backfire in general mob frenzy pain - but that takes a small amount of situational awareness.
I played all through Factions HM vanq with the same Nuke build, and it was exceedingly easy. If you are lucky (by running Air of Superiority and Archane Echo), you can spread 4-6 MS with no glyphs and only minor exaustion worries. Seemed to work well for me. Snares? Pfft. Who has the time? Get a good aggro tank and some reasonable prots and dont EVER use anything that pulses/damage each second.
You can still nuke, but keep these things in mind:
1-Dont ever use flare, it is stupid. I only bring single target damage when I am running Air, and that is pretty much only for GOLEM. Even then, water AoE may be more useful.
2-Dont "ever" use damage-per-second skills, they are scatter triggers (unless you run water vs Destroyers).
3-Bring a good tank (live person or get good at flagging and micro)
4-If you bring Fire, bring MS, Air of Superiority, & Archane Echo. Quadruple the fun.
5-A MM does a good job of focusing aggro on lower level minions to allow for good AoE.
OR, just SabWay and echo PvE skills.
Yes, high end HM does suck somewhat for an Ele, naimly EoTN/DoA, but it is not impossible. For EoTN, depending on the mobs, double attuned air is great (attunes, orb, blind, etc, and no energy worries) - crack armor then your team kills mobs quickly. Blind+epedimic the mele. Earth sucks in most HM areas - Aegis chain is better than wards and most Earth AoE is DPS, which is BAD.
Yes, some classes out damage Eles on single targets, but if that is all you think of, then you dont know how to play an Ele. Ele is only second to N/Me with Echo SS, Pain Inverter, and Empathyand/or Backfire in general mob frenzy pain - but that takes a small amount of situational awareness.
I played all through Factions HM vanq with the same Nuke build, and it was exceedingly easy. If you are lucky (by running Air of Superiority and Archane Echo), you can spread 4-6 MS with no glyphs and only minor exaustion worries. Seemed to work well for me. Snares? Pfft. Who has the time? Get a good aggro tank and some reasonable prots and dont EVER use anything that pulses/damage each second.
You can still nuke, but keep these things in mind:
1-Dont ever use flare, it is stupid. I only bring single target damage when I am running Air, and that is pretty much only for GOLEM. Even then, water AoE may be more useful.
2-Dont "ever" use damage-per-second skills, they are scatter triggers (unless you run water vs Destroyers).
3-Bring a good tank (live person or get good at flagging and micro)
4-If you bring Fire, bring MS, Air of Superiority, & Archane Echo. Quadruple the fun.
5-A MM does a good job of focusing aggro on lower level minions to allow for good AoE.
OR, just SabWay and echo PvE skills.
FlamingMetroid
stopped reading there. Just because typically the elemental spellcaster class in a damage class in most MMORPG's, does not mean you can pick up any game and claim that the elemental spellcaster is a damage class. Its the same as saying "Warriors are tanks in other games, therefore the correct way to play a warrior in Guild Wars is to tank" which is completely false. In Guild Wars they are a support class; Water magic is movement control, Earth Magic is defense support, Air magic is spike assist, Fire magic is pressure damage. All of these roles are support of some kind (pressure damage is support, don't start.) In PvE these roles are either just better done by other classes or not useful, which is design failure on Anet's part. Guild Wars classes do not necessarily fill the same roles that similar-seeming classes from other classes fill, so making that assertion is just stupidity.
daze
Quote:
Nuking does suck. It shouldn't. Fix it.
Intensity 15/1/20 Enchantment Spell. For 15..20 seconds, all your spells that cause elemental damage now instead cause armor-ignoring elemental damage on foes with base armor greater than 80..60AP. |
Whew. As awesome as that skill sounds, Even i Would have to say that is overkill. LoL. Can you imagine it? What if the whole fire magic was armor ignoring? Im not sure i can even fathom the possibilities besides the fact that [fire attunement][intensity][glyph of sacrifice][meteor shower][deaths charge][double dragon][bed of coals][inferno] would completely Own any mob to death.
ps. [[double dragon] doesnt have correct description. Elite Spell. All nearby foes are struck for 7...91 fire damage. For 10...22 seconds, your Fire Magic attribute is increased by +0...2. <<<5E,,, 3/4ct,,, 15recharge>>>>
Damian979
http://www.guildwarsguru.com/professions-id24.php
http://wiki.guildwars.com/wiki/Profession
http://www.guildwars.com/gameplay/professions/
I aggree 100%. Unfortunately if you look at any major gw site, they pretty much all say eles do damage, warriors absorb damage, necros are there for support, yadda yadda. Maybe some people should look into updating some sites....
Oh yea and nuking sucks!1one
http://wiki.guildwars.com/wiki/Profession
http://www.guildwars.com/gameplay/professions/
I aggree 100%. Unfortunately if you look at any major gw site, they pretty much all say eles do damage, warriors absorb damage, necros are there for support, yadda yadda. Maybe some people should look into updating some sites....
Oh yea and nuking sucks!1one
MisterT69
Yeah nuking sucks, but why not make it gud? That intensity idea seems quite alright, and according to the GW book we got with proph/factions/nightfall, eles are a damage dealing class thats suppossed to make big yellow numbers appear all over the place.
And as effective as utility builds are w/snare and shutdown and whatnot, why not make some fire skills powerful enough to make them worthwhile in HM, because honestly, asides from AP, if I want to deal enough damage with a caster, I can go nec with SS or mes with VoR and then get some big yellow numbers.
BTW: The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air and water to obliterate enemies. -ingame description. Just a thought there XD
And as effective as utility builds are w/snare and shutdown and whatnot, why not make some fire skills powerful enough to make them worthwhile in HM, because honestly, asides from AP, if I want to deal enough damage with a caster, I can go nec with SS or mes with VoR and then get some big yellow numbers.
BTW: The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air and water to obliterate enemies. -ingame description. Just a thought there XD
FlamingMetroid
Quote:
according to the GW book we got with proph/factions/nightfall, eles are a damage dealing class thats suppossed to make big yellow numbers appear all over the place.
|
Quote:
BTW: The master of arcane lore and magical aptitude, the Elementalist calls upon the power of fire, earth, air and water to obliterate enemies. -ingame description. Just a thought there XD |
I Jonas I
From a PvE aspect: Warriors are better for single target damage (autoattacking), Necros and dervs are better at AoE damage (spiteful spirit, autoattacking with scythe), necro's are better at shutdown (enfeebling blood), rit's and necro's are better at support (Barbs+MoP, Splinter weapon/ancestor's rage). Basically Ele's don't do anything exceptionally well, so yeah they're bad
From a PvP aspect: Ele's (and their fast-cast mesmer counterparts, who are in for a nerf) are good at shutting down melee's through blurred vision/blind and snaring. They assist in spikes, but obviously can't match the DPS of a warrior. They're good support characters, at least in GvG and RA. I don't HA much, but they obviously play a much bigger role there, as there seems to be at least 1 SH ele in every team that could be considered "meta". As much as I hate to say it as a player who mostly plays ranger (and takes blurred vision like he takes to swimming in lava), they are a well balanced PvP class overall.
From a PvP aspect: Ele's (and their fast-cast mesmer counterparts, who are in for a nerf) are good at shutting down melee's through blurred vision/blind and snaring. They assist in spikes, but obviously can't match the DPS of a warrior. They're good support characters, at least in GvG and RA. I don't HA much, but they obviously play a much bigger role there, as there seems to be at least 1 SH ele in every team that could be considered "meta". As much as I hate to say it as a player who mostly plays ranger (and takes blurred vision like he takes to swimming in lava), they are a well balanced PvP class overall.
kostolomac
I don't ever remember eles being used as primay damage dealers , or any caster class for that matter. Even necros need physicals for their damage.
So do rits ,mesmers and rangers.
Illusion , smiting prayers , spirits suck in pve. They shouldn't. Fix them.
Quote:
Basically Ele's don't do anything exceptionally well, so yeah they're bad |
Quote:
Nuking does suck. It shouldn't. Fix it. |
daze
Actually, holy trinity doesn't automatically mean that a caster has to be a damage dealer, It just means they use magic
The trinity consists of Melee, thief/ranger, Wizard/caster.
the origin is from the core attributes that make up 99% of RPGs out there
melee
----
Strength
Constitution
Thief
----
Dexterity
Speed
Wizard
----
Intelligence/willpower
Charisma/wisdom
each of the "trinity" focuses on their core attributes. And other professions can be derived from merging/melding contrasting attributes together(paladin=strength/chrisma) but the first 3 always being the core.
Some RPGs like to throw the "Luck" attribute into the mix, but that is and always will be a wildcard.
The trinity consists of Melee, thief/ranger, Wizard/caster.
the origin is from the core attributes that make up 99% of RPGs out there
melee
----
Strength
Constitution
Thief
----
Dexterity
Speed
Wizard
----
Intelligence/willpower
Charisma/wisdom
each of the "trinity" focuses on their core attributes. And other professions can be derived from merging/melding contrasting attributes together(paladin=strength/chrisma) but the first 3 always being the core.
Some RPGs like to throw the "Luck" attribute into the mix, but that is and always will be a wildcard.
pumpkin pie
try this :P
Bring 2 water eles, monk secondary, and a healer heros, for hench, take zho, devona, mhenlo, alesia. Always flag your heros in heal range and micro manage the eles, one maelstrom one deep freeze and watch them die
40/40 set would be ideal, but i am using 20% enchantment + 20/20
The idea of this build is that all the skill recharge fast and you get to upkeep your health and energy while doing damage.
[Pumpkin Goes Tanking;OgBCoMzjuoXMM4FjVcBtoWA]
for guru: your connection is badder then that of guild wars lol
Bring 2 water eles, monk secondary, and a healer heros, for hench, take zho, devona, mhenlo, alesia. Always flag your heros in heal range and micro manage the eles, one maelstrom one deep freeze and watch them die
40/40 set would be ideal, but i am using 20% enchantment + 20/20
The idea of this build is that all the skill recharge fast and you get to upkeep your health and energy while doing damage.
[Pumpkin Goes Tanking;OgBCoMzjuoXMM4FjVcBtoWA]
for guru: your connection is badder then that of guild wars lol
upier
Here's a strung out idea:
How about instead of trashing the game further (Hello, armour-ignoring Intensity!) we fix it?
You know, by actually following the rules that make the core of this game?
Like - casters having 60AL, 1 sec meaning 1 secs when it comes to activation times and silly crap like that?
You want eles to deal damage?
Delete HM.
You want that moronic idea to stay in GW?
Well then, I guess you'll be spamming wards and blind!
It's not the eles that are broken. It's what the eles go against!
(Ohh and anyone saying that "nuking sucks", you are aware that that was written with PvP in mind? And then when applied to PvE some of the things written there are completely irrelevant? (Hello from Mindbender! Hello from waiting and regening energy after each battle! Hello from foes dying before melee can even reach them!))
How about instead of trashing the game further (Hello, armour-ignoring Intensity!) we fix it?
You know, by actually following the rules that make the core of this game?
Like - casters having 60AL, 1 sec meaning 1 secs when it comes to activation times and silly crap like that?
You want eles to deal damage?
Delete HM.
You want that moronic idea to stay in GW?
Well then, I guess you'll be spamming wards and blind!
It's not the eles that are broken. It's what the eles go against!
(Ohh and anyone saying that "nuking sucks", you are aware that that was written with PvP in mind? And then when applied to PvE some of the things written there are completely irrelevant? (Hello from Mindbender! Hello from waiting and regening energy after each battle! Hello from foes dying before melee can even reach them!))