Hi! I'm new and have a class question.

Beagle

Ascalonian Squire

Join Date: Dec 2008

I enjoy playing a character that can utilize both sword and magic attacks in order to overcome most problems. Is there a class of profession that I can choose which will make a paladin-like character?

I don't have the game yet but I would like to know what class I should pick.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

The closest you can get without having a combination that sucks is a Dervish. Scythe + spells, average armor, higher health than normal and caster-like energy regeneration.

But I think reading the manual/either of wikis/ANY forum would be better than just creating a thread... But why people are so afraid of using the search function? :/

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Many players start GW wanting a paladin-type character. Until Nightfall, the 3rd campaign was released, the only option was a warrior/monk. This does not work well. A warrior does not have the energy pool or regen for healing.

The dervish, as mentioned above, is available in the Nightfall campaign and has the energy to supply both healing and self-healing on a melee character. This is your only option for a front-line character.

Also close to the concept of a paladin class, but a mid-line fighter, is the Paragon, also from Nightfall. This class uses a thrown spear attack and uses shouts and chants to support the group, giving buffs and healing.

You can check out the profession descriptions and how the secondary professions work with them on the wiki.

http://wiki.guildwars.com/wiki/Main_Page

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

The mêlée oriented classes have low pools of energy, limiting spell casting.
The caster oriented classes have low armor ratings, making close combat less desirable.
There are no class in GW that work exactly like a Paladin, but there are several options combining primary and secondary class, that allow you to combine close combat with spell casting to some degree.
Note that most of these, will fall somewhat short of the optimal in both aspects.

paithan

Pre-Searing Cadet

Join Date: Dec 2008

Shadow Stingers

R/

what's wrong with an warrior/ele?

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Ppl are not talking w/e with some skills like Conjure lighting, but if you do W/e with Firestorm etc like that guy asks warrios doesnt have enough energy to fun Example
[Frenzy][Charge!][gash][meteor][fireball][flare]..

Beagle

Ascalonian Squire

Join Date: Dec 2008

After looking at the site I might like to be an elementalist/warrior. Is that a good combination of skills?

paithan

Pre-Searing Cadet

Join Date: Dec 2008

Shadow Stingers

R/

thnx for the explanation, i think thats a good build for W/E...

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Some sort of W/E using adrenaline attacks for melee and low energy spells like [Fireball] and [Flare] would sort of work. It may not be the most practical of classes, but we are in this to have fun.
And, of course, there's always the "Obsidian Warrior" type of combo using adrenaline warrior skills and Earth Magic defenses.
And, the Paragon or Dervish options are there.

lilraceangel3

lilraceangel3

Lion's Arch Merchant

Join Date: Jan 2008

Western Mass

Passionate Kiss of the cats [Kiss]

W/N

from experiance, W/E sounds good in theory, but your constantly running out of energy when running any of the high damage ele skills. I would suggest derv or para with ele 2nd.

Beagle

Ascalonian Squire

Join Date: Dec 2008

So should my primary be an elementalist? Or should it be the warrior?

foeslayr

Frost Gate Guardian

Join Date: Aug 2006

The Forsaken Alliance

Me/Mo

It then all comes down to either you have less armor, and deal more damage.
OR you have more armor, but do not have the mana pool to cast spells maybe as frequently as you like.
Like Yang_Whirlwind explained earlier, there are wards that compensate for the Elementalist's lack of armor, however; even with those I wouldn't recommend tanking.

I suggest making both characters, since both are part of the *Trio* and are viable just about anywhere in any situation.

Malakai1977

Malakai1977

Frost Gate Guardian

Join Date: Jun 2005

Netherlands

Everlasting Sacred Path [ESP]

W/Mo

That question is hard to answer since preference comes into play.
do you want your char to be frontline or backline, what do you want your char to look like (elementalists and warriors are very different in looks), what is the chars general purpose etc etc..

There is also the question of specific class attributes: a primairy warrior can use strenght, a primairy elementalist can use energy storage. Personally i tend to stick as much to the primairy as i can, especially on melee, except when using certain builds. My warrior/monk uses only warriorskills except a monk ressurectionskill.. ofcourse, this is only for PvE.

it all boils down to what you prefer.. try out some things. And even if you dont like what you decided on, you can always change your secondary profession later in game.

hope this helps, cheers

Beagle

Ascalonian Squire

Join Date: Dec 2008

Thanks for all of the help I think I'll go elementalist/warrior for my first character. I can't wait to get the trilogy box set and start playing! However, the person above me mentioned a "Trio" what does that mean. Are there 3 classes with certain abilities that fit them into this group?

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

The "trinity" or "trio" is pretty much the basic team build: warrior for the front line, elementalist nuker in the back line, and monk for healing/protecting. All three classes have no problem getting into PUGs (Pick Up Groups).

theryl2002

Ascalonian Squire

Join Date: Mar 2008

Team Theorycraft [tC]

W/

To the person that thought this was a good build..... this is a terrible build
[Frenzy][Charge!][gash][meteor][fireball][flare]
Lets start.
Frenzy - good skill if used properly, and a cancel stance is carried to mitigate the damage taken when attacked by multiple targets.
Charge - Useful, but overall its a bad skill, there are far more useful elites that can be used instead of this.
Gash - Awesome skill except for one problem, there is nothing on this bar to allow Gash to be useful(ie no skill that causes bleeding).
Meteor - Great if your an elementalist, however horrible if your a warrior, the bar is already energy intensive enough, now your throwing exhaustion into the mix.
Fireball - Once again great if your an elementalist, bad for a warrior.
Flare - Overall terrible spell.
When creating builds you need to take into account for skill distribution.
You would need to spec into Swordsmanship, Tactics, Fire, and Strength to use that build, which means your points would be spread too thin to make any real use of it.

Beagle

Ascalonian Squire

Join Date: Dec 2008

So an elementalist/warrior would be a terrible combination? Any other ideas? Is an elementalist/dervish a good combination?

paithan

Pre-Searing Cadet

Join Date: Dec 2008

Shadow Stingers

R/

Quote:
Originally Posted by theryl2002
View Post
To the person that thought this was a good build..... this is a terrible build
[Frenzy][Charge!][gash][meteor][fireball][flare]
Lets start.
Frenzy - good skill if used properly, and a cancel stance is carried to mitigate the damage taken when attacked by multiple targets.
Charge - Useful, but overall its a bad skill, there are far more useful elites that can be used instead of this.
Gash - Awesome skill except for one problem, there is nothing on this bar to allow Gash to be useful(ie no skill that causes bleeding).
Meteor - Great if your an elementalist, however horrible if your a warrior, the bar is already energy intensive enough, now your throwing exhaustion into the mix.
Fireball - Once again great if your an elementalist, bad for a warrior.
Flare - Overall terrible spell.
When creating builds you need to take into account for skill distribution.
You would need to spec into Swordsmanship, Tactics, Fire, and Strength to use that build, which means your points would be spread too thin to make any real use of it. you can say it like that, but if you use most of the time your ele as profession then you can say it's an good build except the flare thats indeed a terrible spell, however it can be useful cause it recharge very fast.

it's by the way a terrible build for a advanced player, i agree with that, but if you should make the build, how would you make it then?

Beagle

Ascalonian Squire

Join Date: Dec 2008

After even further investigation of the classes I would like to have my primary be a dervish would have a secondary as an elementalist be good?

Beagle

Ascalonian Squire

Join Date: Dec 2008

So are you saying that dervish/elementalist is a good combination of primary and secondary?

foeslayr

Frost Gate Guardian

Join Date: Aug 2006

The Forsaken Alliance

Me/Mo

So Beagle here is a run down of what people have been trying to say. (Or just me)

You can, and are able to change your SECOND profession once you reach a certain spot in each of the campaigns. That means you can try EVERY possible combination. This way you can go ahead and choose any second profession combination you would ENJOY, and if you don't you are allowed to change it later on. Good combinations are those that you enjoy playing, and so don't worry as to what you are going to HAVE to be doing later, as it is always easily adjustable.

Also when I mentioned the *trio* (As someone described before) are the Warrior, Ele, and Monk. These are great in any situation, and are also to get a great hold on things. They are your basic archetypes.

So Dervish/Ele is fine ^_^. Maybe later on you can try D/N or D/ME (Whatever suits your fancy).

theryl2002

Ascalonian Squire

Join Date: Mar 2008

Team Theorycraft [tC]

W/

Quote:
Originally Posted by paithan View Post
but if you should make the build, how would you make it then? When i construct builds, i start with, what would be viable in PvP, and work from there. Take for example the traditional Shock Axe, it combines spell casting, and melee.

[Eviscerate][Executioners Strike][Disrupting Chop][Bulls Strike][Shock][Frenzy][Rush][Resurrection Signet]

This build can be used efficiently in PvE and PvP, however if you want it to be 100% for PvE, you can make these skill modifications.

[Bulls Strike]->[Feel No Pain]
[Frenzy]->[Drunken Master] Since Drunken Master is also a IAS and IMS you can remove Rush and add another skill
[Rush]->[Lions Comfort] or [Air of Superiority]

Another Build to be considered for PvE purposes that works extremely well in PvP, is the Warriors Endurance bar, however this bar is pure melee and does not utilitze the casting of spells to get the job done.

[Power Attack][Dismember][Protectors Strike][Warriors Endurance][Bulls Strike][Frenzy][Dash][Resurrection Signet]

If you wish to mod this to work in PvE you can make the following modifications.

[Bulls Strike]->[Air of Superiority]
[Frenzy]&[Dash]->[Drunken Master]+[Feel No Pain]
[Resurrection Signet]->[Resurrection Chant]

In PvE you can justify a hardress on just about any character as long as your build doesnt utilize a secondary class that does not contain a hard ress in their skill listings.

For an Elementalist primary, ive always been fond of using a Dual Attunement Fire bar for PvE.

[Fireball][Rodgorts Invocation][Liquid Flame][Immolate][Aura of Restoration][Fire Attunement][Elemental Attunement][Protectors Defense]

Now to the OP this does not utilize using melee attacks to aid in completing the job, however it allows you to non-stop constantly keep casting spells until your target is dead, and with [Protectors Defense] You will have a 75% chance to block attacks against you, and it also spreads this ability to your whole party.

You can also take regular PvP bars into PvE, Like the Shatterstone bar for example.

[Shatterstone][Freezing Gust][Glyph of Immolation][Steam][Glowing Ice][Healing Breeze][Water Attunement][Armor of Mist]

These bars and Many Many others can all be located over on
http://www.pvxwiki.com
Also dont limit yourself to just one build construct, because as you progress through the game different areas will call for different builds. For Example: In the Shiverpeaks you will want a build primarily focused around fire spells because you will encounter Water/Ice based NPC's, however in the Ring of Fire Islands you will want a build focused around Water Magic because you will encounter alot of Fire based NPC's.

Also keep in mind, the advantage to Guild Wars is, you can create multiple different characters, to get a feel for what you really like the best. Leveling is pretty quick, in Prophecies you can get from lvl 1 to 20 in 4-5 hours if you have the connections to do so. Now given by doing this you miss ALOT of the ingame content so it is not recommended for a new player. However the overall leveling process of GW is fairly quick, which allows you to make and level up multiple characters to determine which you like the best. Take me for example, my primary profession is a Warrior, I also however consistently play Elementalist, Monk, Assassin, Ranger, and Paragon. Also because I primarily PvP, i made sure that i have enough character slots to contain my PvE characters, and still allow me to make a PvP character for each profession.

These are just my words, and you can take them however you wish.

MRC_Hans

MRC_Hans

Ascalonian Squire

Join Date: Dec 2008

MRC

E/N

Quote:
Originally Posted by Beagle View Post
After looking at the site I might like to be an elementalist/warrior. Is that a good combination of skills? To my (admittedly limited) experience, if your build contains the warrior profession, it should be its primary profession. The reason for this is that a warrior without good armor is a poor warrior.

The W/E is one build I have good experience with, but the low energy level is a considerable limitation.

A good hint on builds is that the primary profession should indeed be the primary function of your character. The secondary profession should be selected and composed to supplement the primary. So, for instance the W/E should be a strong warrior, with the added advantage of some area and distance weapons (I recommend firestorm and flare, and perhaps lava font -- the lightning javelin is also very nice, but you don't wanna use too many skill points on air magic).

Most characters have some kind of self-healing skill, but if you want other healing skills, you may want to dedicate your character to be the healer of a team (and here, a M/W seems to have potential).

Hans

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

@theryl2002: imo your better off going WE scythe over WE axe in pve, but w/e

@MRC Hans: D/W with wild blow. epic winz.

I'd reccomend a dervish if your lookin for a melee caster, but ele might not be the best profession. I can PM you a cool casting/melee derv build when I get home.
It utilizes a few scythe attacks, The elite skill wound strikes, a few enchantments, and a few nice PBAoE skills too.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Beagle
View Post
I enjoy playing a character that can utilize both sword and magic attacks in order to overcome most problems. Is there a class of profession that I can choose which will make a paladin-like character?

I don't have the game yet but I would like to know what class I should pick. If you terribly want a high armor, spell casting, support and damage profession, GW really isn't for you as that is an all-around melee idea. Warriors and Paragons do not have the energy for spell casting, casters do not have the armor for melee.

I do see 3 alternatives though, that can get you your melee support character.

1) Easiest way, make a Dervish. Doesn't even need a secondary, you have AoE damage and healing, with decent armor and high health and energy.

2) Assassin, second easiest. Decent armor, decent health, good energy. Spells are a part of this profession, as is fast killing. But no support.

3) Paragon, if you desire melee, go P/W and spec into swordsmanship or axe mastery. You cannot have spells, but you have the party-wide nearly unstrippable shouts.


As you are new to the game, I do suggest making both a Prophecies character and a Nightfall character. Reasoning I stated in your other thread you made.

I also suggest to get the paladin (aka, "holy warrior") concept out of your desire, as aside from going D/W or P/W, you can't really do that. Same with those wanting dual swords, unless you go with Assassins and daggers, you cannot do that.

Raku Clayman

Raku Clayman

Krytan Explorer

Join Date: Oct 2005

Marquette MI

Elite Lan Gamer

E/Me

All your builds here are nice but they are not Paladins. I've played as a Paladin in many RPG's. A Paladin's spell's are largely healing and reviving and the traditional Paladin would be a Warrior/Monk or even a Ranger/Monk. You could use Ritualist skills instead of Monk skills. That would be an interesting combo as a Paladin. Also, your primary could be a Dervish or a Paragon. D/Rit sounds interesting.

I wouldn't listen to others builds. Try different things. You may come up with a new build that everyone starts to use. Maybe it would become so popular that it would end up being nerfed.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by Beagle
View Post
So are you saying that dervish/elementalist is a good combination of primary and secondary? A couple pieces of good news for you:

1. In GW, character builds are very flexible. This means that if you decide you want to make a Dervish that uses a scythe and throws fireballs, you can. If you play it for awhile and discover that you are more effective by dropping some of the fire spells and putting more power (via your attribute points) into your Dervish skills, you can do so very quickly, and with no penalty. This means you are free to experiment with whatever build ideas sound cool, and figure out for yourself what works for you and what doesn't. It's not completely objective, of course, as game mechanics dictate what can and can't be effective. But playing for a bit will help you learn those things.


2. In GW, every profession can be used effectively without even touching skills from a secondary class. This means that if you make a Dervish with an Elementalist secondary, and you find yourself using all Dervish skills, then there's no harm done. A Dervish using eight Dervish skills is quite common. The same goes for any class. While there are some builds that dip heavily into their secondary for skills, I think you'll find that most players end up using mostly skills from their primary, and supplementing them with secondary skills where it is appropriate or fun.

3. As mentioned above, at a point in the story, you will be able to change your secondary class, and from that point on, be able to change around amongst different secondaries instantaneously and with no penalty (you do have to be in town to do so). This means that the initial decision to go with x secondary really only matters for a short period of your time in-game. And even if you pick a secondary you don't like, it won't matter much at all (see point 2).

So, in other words, the most important decision you make will be your primary profession. This is the only inflexible decision in an otherwise very flexible game. For what it's worth, if you are interested in being in the front lines using a weapon, and would like the ability to utilize spells to some degree, a Dervish is a good choice. From there, feel free to experiment. Grab that Elementalist secondary if it's calling out to you. Even if it doesn't end up being what you were hoping for, you'll be able to change it relatively soon.

Hope that helps.