PvE Effective Professions

KoleAurow 23

KoleAurow 23

Frost Gate Guardian

Join Date: May 2008

R/

I'm redoing my account to make me be able to have multiple PvP characters. The catch is for one, I dont want to buy another character slot. And two, when my guild asks for some help in a dungeon or Elite Area, I will have a profession that will be PROBABLY needed/wanted.

So the question is: What are the most needed/wanted professions in PvE. List top 3 or 4 with some justifications. lol

I understand there will be different situations for where ever my team goes, so "Depends" is not an answer! Haha.

Give me your insights. Thanks.

PS mods - IDK if there is another thread like this. But if there is, I think mine has its own purpose for me. And the fact I dislike the search engine because my comp is slow somedays. lol

~Kole

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Honestly? Any caster. They can all handle [Assassin's Promise][You Move Like a Dwarf!][Ebon Vanguard Assassin Support][Finish Him!] with minimal energy issues, which automatically makes them the winrars.

Past that though...
Physical - Warrior. Blows shit up.
Caster - Monk or Necro. Both can heal loads, one (and occasionally both) can blow shit up.

.......and that's your list.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Quote:
Originally Posted by zelgadissan
Physical - Warrior. Blows shit up.
Caster - Monk or Necro. Both can heal loads, one (and occasionally both) can blow shit up. This. zel FTW on the first response.

I'm sure any profession will work (it's PvE : roll your head across the keys), but tbh, I've never had a problem getting into a group, either Guild/Alliance or PuG, when I was logged in on my Warrior, Monk, or Necro. Big Damage, Heals/Prots, and Armor-ignoring damage/Damage mitigation are always welcome in any balanced party.

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

1. Necro...Awesome in HM, armor ignoring damage
2. Warrior...Everybody loves a good tank
3. Monk...Somebody has to heal the team, however a N/Rt healer or N/Mo works well too.
4. Ele...Great in NM, Good support in HM. Can easily run almost any caster secondary with the high energy pool they have.

Vasabi

Vasabi

Ascalonian Squire

Join Date: May 2007

Russia

NKVD

E/

Все профессии нужны ... все профеcсии важны ...

All proffessions are need ... all professions are important

but i prefer Dentist )))))

Retro8bitje

Retro8bitje

Frost Gate Guardian

Join Date: Apr 2007

Oss, the Netherlands

[AdHd]

W/

Warrior: They are needed evrywere in the game, and a good tank is always welcome.
Necro: Minion Masters and SSers are Great and most of the time wanted.
Monk: You need a Healer. (Rits works also great if you know how to do)
Ele: Great Damage output and you can knockdown and interupt Targets easy.

Tyla

Emo Goth Italics

Join Date: Sep 2006

There is no such thing as a "good tank".

Assassins > Dervs when it comes to damage, although in select areas, notably FoW, Dervs come on top with AoD.
Warriors > Assassins and Dervs when it comes to utility.
Monks are at the top when it comes to healing and shit.
Necromancers are at the top of buffing physicals, and removing conditions.
Elementalists have Ether Renewal which allows them to handle an incredible amount of utility.
If you're stumped on ideas with casters, the common PvE-skill abuse setup is shown by Zelgadissan.

wind fire and ice

wind fire and ice

Jungle Guide

Join Date: Oct 2008

There

[ToA]

make a para/war ele/necro and monk and you can do any thing in the game really.

Shenbear

Pre-Searing Cadet

Join Date: Nov 2007

The Eternal Mages

Me/Mo

Though a bit unconventional, a build that actually becomes MORE effective in HM would be a Me/Mo with Visions of Regret, Empathy, Pain Inverter, Arcane Echo, Assassin Support, Auspicious Incantation (to use on Arcane Echo) an optional skill (could be backfire, another PvE only skill) and a hard rez such as Rebirth or Res Chant.

Alternatively, with a mesmer you can drop one of the pve skills listed (maybe sin) and bring Ether Nightmare and Cry of Pain for amazing damage. This would also enable your team to run Cryway.

The beauty of this build is that enemies attack faster in HM, triggering more damage which happens to be armor ignoring. With a balanced team and good builds with your allies, you will be doing more damage than your team is taking. Furthermore, the Mesmer is a great class for PvP.

Unfortunately, unless you are playing with people you know or are advertising a cryway build, you may find it a bit more difficult to join PuGs because of the stigma that Mesmers are ineffective in PvE.

FINALLY, a mesmer can use Signet of Illusions and become a fast caster in ANY other caster class, making them potentially better than any other caster class. The only drawback to this method is the loss of your elite skill.

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Signet of Illusion is a gimmick, that doesnt make/break the profession of mesmer.

However, Assassins pwn face with Death Blossom.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Don't be cheap. Get extra character slots.

Don't be lazy. Make Build and equipment templates. And/Or make selected PvE characters PvP-ready.

It is always worth it to keep extra PvE characters if you want to be really helpfull. (Not mentioning keeping certain quests open on purporse to make certain stuff (i.e. vanquishes, some point farming stuff..).)

And generally, character slots are cheap compared to time(=money) it takes to roll character to abuse X when opportunity arises.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

All professions are effective imo, always if used correctly.

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

Quote:
Originally Posted by -Lotus-
that would be nice wouldn't it?

gotta love the optimists... All professions are effective, just not always or everywhere.

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

My list:

1. Monk. I can always play as him no matter what my guild is doing. Healing and Protecting are the obvious roles, but whenever those are already covered, I simply run a 'nuking' build. Either Assassin's Promise / Cry of Pain / Smiting based, plus the bread and butter PvE skills: Assassin Support, the Ebon Wards, Pain Inverter, Finish Him, YMLAD, etc. You can even 600/Smite with another Monk or Rit while the rest of your team leeches. lol.

2. Necro. Similar to Monks they can fill nearly any position. Debuff, damage, healing (N/Rt), with even better energy management than Monks can ever hope to have. I prefer Monk due to aesthetics though (totally personal pick).

3. Warrior. They are usually the most desired melee frontliner due to high damage, high defense, high shutdown via KDs. Dervishes and Assassins are nice, but usually require more factors to work as well due to their relative squishyness and can usually bring less utility than a Warrior.

4. Ele. Similar to the reasons given to Monk and Necro. Can play many different roles, which makes them versatile and fun to play as.

Of course this is just opinion and by no means a 'rank' of which classes I think are best, just the ones that can see most overall usage. That being said, I ranked Warrior at #3 and I never had a PvE Warrior - I just feel they are indeed more desired (I prefer to melee as an Assassin! lol).

Most important of all is to play a class you have fun as. If you like hitting things on the face with a big hammer, then healing stuff all night might get you bored fast. Play what you like and don't care about what others say/want.

Good luck.

Arcole

Arcole

Frost Gate Guardian

Join Date: Feb 2008

The other side of the rainbow

Medieval Knights of Darkness [MKOD]

N/

All professions are equal, but some professions are more equal then others.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

FFFFUUUUUU-
at least two people in this thread called warriors tanks and have gone thus far without any form of chastisement.
consider yourselves officially chastised.

flettir

Frost Gate Guardian

Join Date: May 2007

Kabal of the Righteous [Seed]

Mo/

Always needed?
Warrior - unless you're running some gimmick build, tanks are almost always needed in hard mode missions/dungeons/vanquishes/whatever.
Monk - Any team needs a healer, plus they can 600/smite if you need cash. The healing bit works for rits too.
Necro - Necros are just godly in PvE; SS is amazing, soul reaping isn't fair with any build, and they can run as healers if needed.
Ele - Pure damage is also a necessity in almost any team build, I just find eles to be mindnumbingly boring.

As for wars not necessarily equating to tanks...in HM, they're either a pure(ish) tank or they're not on the team. End of discussion.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

ITT: People who still think tanks are good.
Pick up a weapon and kill shit.

All professions have a niche in pve, learning where these are and how to use one in a non optimal place is what makes you good.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by flettir View Post
Warrior - unless you're running some gimmick build, tanks are almost always needed in hard mode missions/dungeons/vanquishes/whatever.
lolurbad

Quote: Necro - Necros are just godly in PvE; SS is amazing, soul reaping isn't fair with any build, and they can run as healers if needed. SS is only good if your damage output sucks.

Quote:
Ele - Pure damage is also a necessity in almost any team build, I just find eles to be mindnumbingly boring. lolurbad

Quote:
As for wars not necessarily equating to tanks...in HM, they're either a pure(ish) tank or they're not on the team. End of discussion. lolurbad

In short: You're bad.

In a decent-mannered investment of knowledge:

Warriors are incredible damage dealers - the same goes for Assassins, Paragons, Dervs and Rangers.

The ability to do high, armour-ignoring damage and knock things down at an incredible rate is something that shouldn't be looked down on. If you want a "decent" tank, you're going to use an Assassin with Shadow Form.

Elementalists aren't for pure damage. If you didn't notice the first time, the only line that has pure damage is Fire Magic, apart from that, the other lines carry utility that is stronger for the profession as a whole. Necromancers are what you want for caster damage in HM, and if you're Crying, Elementalist and Necromancer competes.

You don't need a tank for HM, you just need to not be bad or not run Cryway. You don't need to manage aggro all of the time, except in areas where there is an obscene amount of enemies.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Warriors are always needed but not always for the right reasons.
Monks , duh.
Eles are welcome in pugs because fire failing from the sky gives the impression of big damage , good for supporting the party.
Necros are incredible and wanted.

The rest are good , but not as popular.

Improvavel

Desert Nomad

Join Date: Apr 2007

Depends if you play with good players or bad players.

Monks will get you in both. In one as an hybrid healer/prot. In the other as an HB.

Eles will also get you in teams. In one as supposed damage dealer, in others as utility, weapon spammer and so on.

Warrior will also get you in teams. In some as a tank. In other as a killing machine that body blocks.

Assassins will also get you in teams. In some as a Shadow form tank. In others as great damage dealer.

Necro will also get you in teams. In some as BiP, SS and MM. In others, as all those roles but BiP, and much more.

All the other professions will get you in good teams but not in bad ones (although I guess rangers might have a shot).

The Red Messenger

The Red Messenger

Krytan Explorer

Join Date: Mar 2008

America

go ele, monk, necro, or paragon

whenever i make a party i generally take:

NM:

monk x1-2
3 ele heroes + (hench or ally heroes) ele is maximum kill speed in NM hands down.
paragon to run us ([fall back][charge])
-throw in whatever else is closest

HM:
necro x4 (a MM, n/rt healer, SS, and blood battery)
monk x1
+2 conditional for the area (often 2 eles or interrupter and imbagon)


mes and ranger are nice, but really dont make or break the team
paragon is handy always, but really isnt a source if mass damage. actually para is my personal favorite for pve because it can speed up an already powerful team for NM for 33% faster win. you can run past most groups and getting there is greatly sped up. and the a decent protector as imbagon for anywhere.

i got protector of all 3 campaigns with the 10 classes, and honestly warrior, derv, and sin kind of slow down a team. or maybe i just suck at melee. but yeah for melee classes, taking the time to reach your target (even with dash) while having caster heroes following just deleys the kill. most caster classes can kill stuff faster by ranged kills. i suppose you could take a bunch of melee characters and run around ganking everything, but a team of casters can do that everywhere, but certain areas have enemies that block and kite that will greatly slow a melee team. casters shrug off 90% of conditions and hexes.

fliakyte

Ascalonian Squire

Join Date: Dec 2008

[FALL]

A/W

8 casters + relatively large melee mob anywhere other than NM = 8 raped casters

I can't say for sure what's the absolute best class to play, but IMO if you're looking for big damage output with pretty crazy defense in most places, go A/Mo and look up the Mobeius Strike Farm build on PvX. Yes, eles blow shit up from a distance, but Mobeuis sins have the balls to run into the thick of things and kill everything (or almost everything).

Outside of the "blow shit up" category though, if you can manage energy well and prioritize targets on the fly, then monk/healer Rit would be your best bet.

Warriors are good fill-in-the-blank melee classes; they can supply pressure in the form of hammer attacks, apply conditions like bleeding and deep wound with swords and axes, and keep the mobs from falling onto your back line. Same thing with dervs, only they're more focused on DPS, as there's not as much utility available to them in comparison to Warriors (please, correct me if I'm wrong here).

So yeah, that's my two cents. Healers, tanks, DPS, and casters are all needed in groups. The only choice you need to make is: which one can you play the best, and what one are you willing to dedicate time to?