The problem with the nerf bat seems to be the purpose behind swinging it
Fitz Rinley
The problems with the SF and other farming nerfs is manifold.
1. Only a small part of the people will ever be outgoing enough to want to be with and enjoy everyone. Beyond that, small groups are the human norm. In the study of man, no dig site of more than 15 or more population has been found without signs of violent conflict.
2. The extreme range of skills, class options, and varied skill bar arrangements means that not ever collaborative effort can succeed. In fact, since one cannot readily change classes and set up skill trains with the same numerical effect and merely different graphical presentation, learning to be successful with all ten classes is made highly difficult.
3. Very occasionally skills will be dependent upon other skills effects in order to work. Each class that has skills that depend on an effect can cause that effect relatively easily. There are no skills that depend entirely on effects caused by other classes, nor are the symbols on the screen sufficient to make that kind of opportunity useful. Especially under the lag which is normally suffered throughout the game. So truly interactive team builds are at best very limited.
The justification for nerfs have been under concepts of balancing PvP skills, and increasing multi-player instead of solo play. It is similar to the recent changes in monk and rit skills that have wiped many of my most useful skill bars. They are aimed at eliminating the effectiveness of heroes so as to force more multi-player play.
4. Even GW has had to admit that PvP and PvE cannot adequately be consolidated under the skill systems which have been employed. Constant rebalancing for PvP has continuously led to the destruction of PvE enjoyment to such an extent the skills are now separated. The separation of these styles of play is due to: i. Differences in lag making PvP the game for those who can afford to purchase elite machines and elite ISP services, ii. Differences in personality and culture on the nature of what is acceptable competitive behavior, and iii. How are defined definition cooperation, competition, and opposition. (Competitors have respect for one another, and in my experience, this is not observable in the PvP environment.)
5. Solo play is preferred on one hand because one has a higher chance of getting drops, even with loot scaling. Interest in getting more drops is based upon two completely different purposes. One of these is greed: people want drops that they can sell to others because they are 1337 in some way. Another is the desire to obtain certain items not available except in drops because they go with a character’s theme. Those who are only looking for money will rarely be concerned about the entertainment value of plot, theme, and appearance. The game stories mean little or nothing to them. Those who are plot and theme oriented are more concerned with their entertainment and will at some level of mild to greatly resent the forced farming in order to find or purchase what entertains them. Under both conditions, botting, e-baying for gold, or other EULA violations have been inspired in order to achieve entertainment. Those who want the gold obtained through sales do not want players to be able to do things for themselves and oppose anything that would disrupt their accumulation of wealth. Those who are more interested in theme and role play will rarely if ever have the wealth needed to purchase from those only concerned with sales.
One example of a game item like this is the Superior of Vigor, which I have read is limited to one per character in drops. That remains ludicrous. I have 30 characters. I have had 2 Sup of Vigors drop in 3 years of play. I ought to be able to put a Superior of Vigor on 3 armors per active character from drops alone. Someone else has all my Sup of Vigor drops and I cannot nor will I ever be able to afford them. Further, I will be denied the ability to play effectively in the different suits of armor I collect (and yes that 9 health matters, I have seen people survive to make a difference on less than 9 health too many times in three years). And so people farm in order to be effective when they play and to get the things that will make their play fun.
These nerfs intended to change the nature of what we are as a species will fail in their objective. We will never be willingly more social than we are naturally. We can be forced to work together unwillingly, and as we can see by the devastation of Yugoslavia, Iraq, etc. this kind of liberal forced love policy is superficial at best. The inspiration to work separately from others has always been based on the lack of effectiveness in PUG’s and in obtaining those things that make one’s play both entertaining and effective. The interest in going outside the economy provided can only be understood in the marginalization of enjoyment in order to force team play and bolster a trade system that has never been enjoyable. In summary, the reason for the nerfs is an attempt by the powers that be to make up for things they cause to be unenjoyable while still leaving these things unenjoyable, inefficient, and contrary to human nature.
1. Only a small part of the people will ever be outgoing enough to want to be with and enjoy everyone. Beyond that, small groups are the human norm. In the study of man, no dig site of more than 15 or more population has been found without signs of violent conflict.
2. The extreme range of skills, class options, and varied skill bar arrangements means that not ever collaborative effort can succeed. In fact, since one cannot readily change classes and set up skill trains with the same numerical effect and merely different graphical presentation, learning to be successful with all ten classes is made highly difficult.
3. Very occasionally skills will be dependent upon other skills effects in order to work. Each class that has skills that depend on an effect can cause that effect relatively easily. There are no skills that depend entirely on effects caused by other classes, nor are the symbols on the screen sufficient to make that kind of opportunity useful. Especially under the lag which is normally suffered throughout the game. So truly interactive team builds are at best very limited.
The justification for nerfs have been under concepts of balancing PvP skills, and increasing multi-player instead of solo play. It is similar to the recent changes in monk and rit skills that have wiped many of my most useful skill bars. They are aimed at eliminating the effectiveness of heroes so as to force more multi-player play.
4. Even GW has had to admit that PvP and PvE cannot adequately be consolidated under the skill systems which have been employed. Constant rebalancing for PvP has continuously led to the destruction of PvE enjoyment to such an extent the skills are now separated. The separation of these styles of play is due to: i. Differences in lag making PvP the game for those who can afford to purchase elite machines and elite ISP services, ii. Differences in personality and culture on the nature of what is acceptable competitive behavior, and iii. How are defined definition cooperation, competition, and opposition. (Competitors have respect for one another, and in my experience, this is not observable in the PvP environment.)
5. Solo play is preferred on one hand because one has a higher chance of getting drops, even with loot scaling. Interest in getting more drops is based upon two completely different purposes. One of these is greed: people want drops that they can sell to others because they are 1337 in some way. Another is the desire to obtain certain items not available except in drops because they go with a character’s theme. Those who are only looking for money will rarely be concerned about the entertainment value of plot, theme, and appearance. The game stories mean little or nothing to them. Those who are plot and theme oriented are more concerned with their entertainment and will at some level of mild to greatly resent the forced farming in order to find or purchase what entertains them. Under both conditions, botting, e-baying for gold, or other EULA violations have been inspired in order to achieve entertainment. Those who want the gold obtained through sales do not want players to be able to do things for themselves and oppose anything that would disrupt their accumulation of wealth. Those who are more interested in theme and role play will rarely if ever have the wealth needed to purchase from those only concerned with sales.
One example of a game item like this is the Superior of Vigor, which I have read is limited to one per character in drops. That remains ludicrous. I have 30 characters. I have had 2 Sup of Vigors drop in 3 years of play. I ought to be able to put a Superior of Vigor on 3 armors per active character from drops alone. Someone else has all my Sup of Vigor drops and I cannot nor will I ever be able to afford them. Further, I will be denied the ability to play effectively in the different suits of armor I collect (and yes that 9 health matters, I have seen people survive to make a difference on less than 9 health too many times in three years). And so people farm in order to be effective when they play and to get the things that will make their play fun.
These nerfs intended to change the nature of what we are as a species will fail in their objective. We will never be willingly more social than we are naturally. We can be forced to work together unwillingly, and as we can see by the devastation of Yugoslavia, Iraq, etc. this kind of liberal forced love policy is superficial at best. The inspiration to work separately from others has always been based on the lack of effectiveness in PUG’s and in obtaining those things that make one’s play both entertaining and effective. The interest in going outside the economy provided can only be understood in the marginalization of enjoyment in order to force team play and bolster a trade system that has never been enjoyable. In summary, the reason for the nerfs is an attempt by the powers that be to make up for things they cause to be unenjoyable while still leaving these things unenjoyable, inefficient, and contrary to human nature.
FoxBat
Quote:
After repeated adjustments to both the skill and the Underworld, Shadow Form continues to dominate PvE farming. All the adjustments we have made to this style of farming have aimed to slow players down but not eliminate it as a viable farming option. |
Anet is FINE with people doing solo farms all they want, their complaint is that this is edging out all other farming builds, and cheapening certain sectors of the economy. You didn't need a team to farm stuff before shadow form, and you won't after.
(And ironically, the largest abuse of the skill is in an 8 MAN UWSC team.)
upier
Quote:
Constant rebalancing for PvP has continuously led to the destruction of PvE enjoyment to such an extent the skills are now separated.
|
PvE is dead because of the same reason that PvP is dead.
A.Net pulled the plug.
You simply can not put the blame onto one format for receiving the NEEDED attention while the other one didn't.
Parson Brown
Quote:
One example of a game item like this is the Superior of Vigor, which I have read is limited to one per character in drops. That remains ludicrous. I have 30 characters. I have had 2 Sup of Vigors drop in 3 years of play. I ought to be able to put a Superior of Vigor on 3 armors per active character from drops alone. Someone else has all my Sup of Vigor drops and I cannot nor will I ever be able to afford them. Further, I will be denied the ability to play effectively in the different suits of armor I collect (and yes that 9 health matters, I have seen people survive to make a difference on less than 9 health too many times in three years). And so people farm in order to be effective when they play and to get the things that will make their play fun.
|
2) Can't afford 16k after 3 years of play?
3) You can run around with no runes/inscriptions and be effective in PvE. Heck, you could be naked in some areas. So, I don't think that 9 health is keeping you from being "effective."
pumpkin pie
there is only one reason and one reason only why the game is nerf: to keep the player interested. You're looking at it from the wrong perspective, the developer does not aim to change human nature, they are trying to run a business.
ac1inferno
I don't see why people are crying over [[Shadow Form]. In PvE, it can still be maintained at 14+ Shadow Arts with [[Glyph of Swiftness], [[Deadly Paradox], and a perfect enchanting mod. Similarly, A/Me or Me/A can maintain Shadow Form by just using [[Arcane Echo] and Deadly Paradox (Cast Deadly Paradox before Arcane Echo).
Enko
in about 2 years of playing, i've picked up maybe 25-30 superior vigor runes. whoever you heard that rumor of one sup vig per character from was an idiot.
Skyy High
Wow. This is the best QQ post I've ever seen.
MarlinBackna
Quote:
Very occasionally skills will be dependent upon other skills effects in order to work. Each class that has skills that depend on an effect can cause that effect relatively easily. There are no skills that depend entirely on effects caused by other classes, nor are the symbols on the screen sufficient to make that kind of opportunity useful. Especially under the lag which is normally suffered throughout the game. So truly interactive team builds are at best very limited. |
I think there is plenty of synergy to be found in team builds. It is just that some of those are not the best builds to be used.
Quote:
i. Differences in lag making PvP the game for those who can afford to purchase elite machines and elite ISP services |
Quote:
2. The extreme range of skills, class options, and varied skill bar arrangements means that not ever collaborative effort can succeed. In fact, since one cannot readily change classes and set up skill trains with the same numerical effect and merely different graphical presentation, learning to be successful with all ten classes is made highly difficult. |
Quote:
Wow. This is the best of the worst QQ post I've ever seen. |
HawkofStorms
I agree with Upier. Skill rebalances hardly "destroy the PvE enjoyment." I primarily play PvE and ENJOY skill balances tremedously.
People who complain about their PvE builds being nerfed by a skill BUFF are the same people who just steal their builds off PvXwiki and don't do any thinking for themselves.
For example, look at the talk page for the skill "Hundred Blades" on the wiki. There are TONS of people screaming about how this was a nerf (because they couldn't use it to build up adrenaline anymore) even though..
A) the axe options or whirlwind attack that had + damage was already a better option
B) it deals the same damage as the old HB (non-armor ignoring ~20 slashing damage to adjacent foes), but instead with EVERY swing of the weapon, instead of once every 5 seconds.
C) It now has a larger aoe
D) Its an aoe slashing damage skill, something that hasn't really existed before and allows for tons of damage with Mark of Pain
Look at the warrior subforum. People there have already come up with tons of new builds and uses for the new overpowered HB, getting over 500 damage per second on various farming builds. People on the wiki's talk notes are still complaining about how it is a nerf.
People who use their brains adapt to skill balances and come up with new builds. People who are lazy complain and then steal those new builds once they are popularized.
People who complain about their PvE builds being nerfed by a skill BUFF are the same people who just steal their builds off PvXwiki and don't do any thinking for themselves.
For example, look at the talk page for the skill "Hundred Blades" on the wiki. There are TONS of people screaming about how this was a nerf (because they couldn't use it to build up adrenaline anymore) even though..
A) the axe options or whirlwind attack that had + damage was already a better option
B) it deals the same damage as the old HB (non-armor ignoring ~20 slashing damage to adjacent foes), but instead with EVERY swing of the weapon, instead of once every 5 seconds.
C) It now has a larger aoe
D) Its an aoe slashing damage skill, something that hasn't really existed before and allows for tons of damage with Mark of Pain
Look at the warrior subforum. People there have already come up with tons of new builds and uses for the new overpowered HB, getting over 500 damage per second on various farming builds. People on the wiki's talk notes are still complaining about how it is a nerf.
People who use their brains adapt to skill balances and come up with new builds. People who are lazy complain and then steal those new builds once they are popularized.
CronkTheImpaler
Note to OP:
The fact you are draggin philosphy into the world of GW is laughable. This GAME is run on a business model. If the A-Net team had there choice i think they would have done things a little differently from start to finish. However, hindsight is 20/20, and now they have to sleep in the bedthey have made. GW2 is in the works and if i had to guess they are goin to have to spring that title sooner then they would like to.
The economy being what it is will force A-Net to deliver the new title before all interest in GW is lost. People walk away from GW every day not because they dont like the game but because the are BORED TO TEARS!
PvP and PvE skill balance updates are added simply to give the common player soemthing to work with, something to conquer and overcome. I dont think A-Net gives two Poops about the human condition or whether we will kill one another if were in groups of more then 15.
Cronk
BTW in china they found literally 1000's of human remains together in a valley. no evidence of violence was present. it was dated to the 12 century AD. \Sourced from National Geographic.
The fact you are draggin philosphy into the world of GW is laughable. This GAME is run on a business model. If the A-Net team had there choice i think they would have done things a little differently from start to finish. However, hindsight is 20/20, and now they have to sleep in the bedthey have made. GW2 is in the works and if i had to guess they are goin to have to spring that title sooner then they would like to.
The economy being what it is will force A-Net to deliver the new title before all interest in GW is lost. People walk away from GW every day not because they dont like the game but because the are BORED TO TEARS!
PvP and PvE skill balance updates are added simply to give the common player soemthing to work with, something to conquer and overcome. I dont think A-Net gives two Poops about the human condition or whether we will kill one another if were in groups of more then 15.
Cronk
BTW in china they found literally 1000's of human remains together in a valley. no evidence of violence was present. it was dated to the 12 century AD. \Sourced from National Geographic.
Fitz Rinley
Quote:
Originally Posted by Upier
You simply can not put the blame onto one format for receiving the NEEDED attention while the other one didn't.
|
Quote:
Originally Posted by Enko
in about 2 years of playing, i've picked up maybe 25-30 superior vigor runes. whoever you heard that rumor of one sup vig per character from was an idiot.
|
Quote:
Originally Posted by Parson Brown
1) You certainly aren't limited to finding 1 sup vigor per character.
2) Can't afford 16k after 3 years of play? 3) You can run around with no runes/inscriptions and be effective in PvE. Heck, you could be naked in some areas. So, I don't think that 9 health is keeping you from being "effective." |
Quote:
Originally Posted by FoxBat
Anet is FINE with people doing solo farms all they want, their complaint is that this is edging out all other farming builds, and cheapening certain sectors of the economy. You didn't need a team to farm stuff before shadow form, and you won't after.
(And ironically, the largest abuse of the skill is in an 8 MAN UWSC team.) |
Rhamia Darigaz
inb4 OP's epic fail QQ thread.
tcratty
i have been playing for 3 years and i have never got even one rune of superior vigor lolz got alot of major vigor ones though
CronkTheImpaler
as was stated above, there is no set amount of sup vigors per character slot. that is simply horse squeeze. ive gotten literally dozens of them. especially just doing a little solo farming of ettins or naga. You can can a couple a week. you dont need to invest 18 hours a day to be an elite "playa"
Cronk
Cronk
Tyla
Sorry, but you're too late. Call when there have been some serious, undeserving nerfs. Such as Frenzy being nerfed.
Also, immunity shouldn't be in games unless it's going to be a code-activated cheat which steals away achievements.
Also, immunity shouldn't be in games unless it's going to be a code-activated cheat which steals away achievements.
FlamingMetroid
nobody cares about about your PvE farming bullshit, get over it
enter_the_zone
Gotta say, I think the OP is right about pushing people towards grouping. PVE Skills, anyone?
TrippieHippie89
first of all...why the $#@! do you have 30 chars? there are 10 professions, so even if you for some reason wanted 1 male 1 female of each thats only 20 slots
secondly i play 2-3 hours a day, some days not at all and i have no problem affording my 15k armors and all the weapon swaps i need
make one of your dervs into a runner, chest runner or town to town runner, plenty of money to be made there, and you can do it all day without worrying about the farming code kicking in
droks at 2k a head with a full party is 10k for a 10-15 minute run
Ascalon-la is usually 1.5k-2k a head
a full tyrian run (ascalon-beacons, down to droks, up to toa, out to sanctum and through the desert, the whole shebang) i can usually get 25-30k per head making close to 200k for an hour to an hour and a half's work
and if you need a running build, pm me ingame
<---ign
secondly i play 2-3 hours a day, some days not at all and i have no problem affording my 15k armors and all the weapon swaps i need
make one of your dervs into a runner, chest runner or town to town runner, plenty of money to be made there, and you can do it all day without worrying about the farming code kicking in
droks at 2k a head with a full party is 10k for a 10-15 minute run
Ascalon-la is usually 1.5k-2k a head
a full tyrian run (ascalon-beacons, down to droks, up to toa, out to sanctum and through the desert, the whole shebang) i can usually get 25-30k per head making close to 200k for an hour to an hour and a half's work
and if you need a running build, pm me ingame
<---ign
lilraceangel3
Wow QQ more huh? Seriously if your so upset and dissillusioned with GW go play WoW or Runescape or anything else. 30 chars?!? How can you NOT make money even playing a few hours during the week or weekend?
cognophile
I thought the recent SF nerf did a good job of weakening a very overpowered skill without totally destroying it. Others here apparently agree.
upier
Quote:
Apparently you didnt read it. I put the blame on the non-existent ANet (NC West) for attempting to maintain a unified structure that forced inappropriate alterations on things that should not have been linked together to begin with. The blame was not placed upon venue but agenda. Ranking representatives of NC West have told me directly that this is a Multi-player game not a solo one and no one is meant to play solo, nor will they support things even when they are right, if it contradicts this agenda.
|
The problem was that PvE, with it's persistent world, wasn't modified after the changes were made.
Nerf or buff the hell out of every skill based on what the best PvPers want. But keep in mind that, if a skill is balanced if it does 80 ele damage vs a 60AL guy - casters in PvE can NOT have 100AL. And a unified system would work if this was considered.
It wasn't, because the guys were to lazy and took the easy road out. They added special rules which fixed some issues but at the same time opened new ones. So they decided to add more moronic ideas. And that just spiraled downwards.
PvE sucks because they made moronic decisions regarding PvE.
Quote:
I thought the recent SF nerf did a good job of weakening a very overpowered skill without totally destroying it. Others here apparently agree.
|
if the only way the skill is viable is by having permanent immunity to spells and attacks - then that skill probably shouldn't be in this game.
Fitz Rinley
Quote:
The reason they don't have this because it is hard as shit to pull off! Imagine having over yell over Vent "Hey, I have skill A up. Soandso, you can now use skill B. Whatsyourname, you on deck for Skill C!!!!" for EVERY BATTLE. It's freaking stupid and contrived.
|
Quote:
While this is a concern, it is DEFINITELY not valid to the average or even elite PvP player. I'd say 75-80% of the GW PvP population (even including most of the elite PvP population) have above average ISP services, so everyone is experiencing some lag, making the playing field somewhat even. Dial-up people know what they are missing, and probably don't even play GW PvP (or PvE for that matter) because of all the lag. This complaint is stupid AND has nothing to do with nerfs. |
Quote:
Even elite PvErs have a slot specifically saved for PvP so that they can roll whatever characters are needed. And about the learning part, it is the same in all MMOs. Some people are better healers, others are better tanks, still others are better damage dealers. It is simple specialization, and it works. You don't need to learn inside-and-out all ten professions to be successful at GW or to simply enjoy it. If fact, you really don't need to learn ANY of them completely to enjoy GW. I sure as hell don't know my mains to their fullest exent, and I've been playing for 3 years and I still enjoy GW! |
Quote:
Originally Posted by HawkofStorms
People who use their brains adapt to skill balances and come up with new builds. People who are lazy complain and then steal those new builds once they are popularized.
|
Quote:
Originally Posted by TrippieHippie89
TrippieHippie89 first of all...why the $#@! do you have 30 chars? there are 10 professions, so even if you for some reason wanted 1 male 1 female of each thats only 20 slots
|
Quote:
secondly i play 2-3 hours a day, some days not at all and i have no problem affording my 15k armors and all the weapon swaps i need |
Quote:
make one of your dervs into a runner, chest runner or town to town runner, plenty of money to be made there, and you can do it all day without worrying about the farming code kicking in |
I can and have run ATFH in both NM and HM. That is 5 to 14k in about 5 minutes. It is also nothing I am interested in doing just for money. I take my alliance members through for free, and anyone that helped them get there. Being able to get what I am after through regular game play should happen. I should not be coerced into farming, running, soloing, grinding in order to get things that will allow me to play enjoyably in the missions, quests, and helping alliance and non-alliance members.
Quote:
Originally Posted by Upier
No, we don't.
if the only way the skill is viable is by having permanent immunity to spells and attacks - then that skill probably shouldn't be in this game. |
Nor is it the only nerf in the game that has massively been aimed at destroying public opportunity. Anything, social or solo, that provides more people reasonable access to get what they want through their own effort (solo or in group) is nerfed. The idea that an economy can be maintained without establishing and keeping a few elite rich and 99.9% in abject poverty does not seem to have hit GW. This is not a call to make everything just drop for free as one walks out the door into an instance. Between the two extremes is reasonable effort - GW does not seek that sort of balance. If one does not enjoy spending 80% of their game time making money at the expense of others then what were they thinking. They can't possibly want to be both successful and enjoy the game. (Reminds me of a professor once who told a single working widow and mother of three to pick between her children or her career, because obviously we cannot make allowances for both what we need and want to achieve.)
upier
Quote:
However, it was not immune to damage. Conditions could be applied without direct assault, indirect damage applied, armor ignoring damage applied, damage from skills that were not weapons or spells applied, and yes you could die from these. Watch an SF Sin run screaming from an illusionary weapon, AoE where they were a side target, condidions caused by environmental/spirit effects, traps, etc. SF was not invulnerable.
|
Given the persistent nature of PvE - the options that bypass SF might as well not exist.
dasmitchies
KK, well at it again. Nefing shadowform really only killed mesmers using it witout massive con help. That sucked because there isn't that many farmin' Mesmer builds. I hate the nerf and still do. As far as forcing multiplayer play; ANET isn't forcing this at all except in the most elite areas. Discordway and Sabway are being majorly abused by all classes to beat PVE. ANET hasn't even tried to nerf either. FOW and UW were ALWAYs meant to be multiplayer experiences. That is why henchies were never available. Farming got so ridiculous in these areas an 8 man team can't beat them anymore WITHOUT speedclear due to the nerfs. Oh with planning and such, but who can plan with a PUG? ANET epic failed in PVE tryig to force Multiplayer and gave up in Nightfall as evidenced by heros. Obviously, GW was meant to be more PVP oriented at the start but PVE was what sold the games. The fixes are killing the game in a lot of ways. When ANET decided to be Big Brother in PVE they started killing peoples favorite builds. I have been in sales for 15 years and I know the most important thing is to be carefull in alienating customers. Once they leave they rarely come back. People do have favorites and ANET does understand that. Proof is Sins can still Perma with a little more thought. (and less lag) ANET's goal is simple at this point: drag out the grind to protect whatever customer base is left. They need the PVE folks as well as whatever PVP is left to start the GW2 community or it will fail miserably. In the process they ARE losing some of us in every NERF. Call it QQ, or whining or whatever. ANET is losing customers and that will kill GW2 before it hits the stores. SO quit flaming those who lament their lost farms and builds. If they don't buy, you can't play. GW2 is vaporware and GW1 is getting thin. ANET is trying to save their hides and failing miserably. So ANET, stop nerfin, GW is over. Release stuff on GW2 before it is too late.
jackinthe
CronkTheImpaler
Did somone actually compare GW vent or TS to combat? If you were ever in the service you wouldnt say something that damned stupid. there is no comparison to the multi-layered comms used in the service and this crap. further more dont even try and stick anything in GW up against what our men and woman in service do. STOOOOOPID.
Cronk
PS 30 armor sets all with superior vigor is 480k not 1000k
so go ahead and write another entire thesis on the philosophy of the human condition and how its rendered mute by the nerfing of some skill. this whole thread smacks of cry me a damn river because there E-peen isnt large enough.
SOMEONE CLOSE THIS ALREADY
Cronk
PS 30 armor sets all with superior vigor is 480k not 1000k
so go ahead and write another entire thesis on the philosophy of the human condition and how its rendered mute by the nerfing of some skill. this whole thread smacks of cry me a damn river because there E-peen isnt large enough.
SOMEONE CLOSE THIS ALREADY
Rak Orgon of Beowulf
"effectively playing" can be achieved by 1k consulate docks armor. Prestige armor, is just that. for Prestige and shouldnt be just handed out through normal gameplay. btw if you finish a campaign from beginning to end, and merch stuff etc. it'll net you around 100k, enough to by an elite armor set. I think you're biggest problem is the fact that you have 30 goredengine'ing characters. I'm assuming that they are on different accounts, and if they are, do some predictions, with that, you get enough z-keys to buy what ever you want.
moral of the story, you need 11 characters max. 1 of each PvE and one rotating PvP-only.
oh yeah and uh /agree with everyone else....QQ less plz
moral of the story, you need 11 characters max. 1 of each PvE and one rotating PvP-only.
oh yeah and uh /agree with everyone else....QQ less plz
Dryndalyn
Oops! Double post..sorry!
Dryndalyn
Quote:
People who complain about their PvE builds being nerfed by a skill BUFF are the same people who just steal their builds off PvXwiki and don't do any thinking for themselves.
|
My partner always made these crazy unique builds that got nerfed soon after. Also, after making my own builds and watching them get nerfed, I tried to take people’s advice and take it with a grain of salt and just remake my characters using builds from wiki. I was hoping that just taking on a pre-made build would save me the grief that I got after seeing a build I worked long and hard on get completely obliterated.
However, it just didn’t work for me. I don't feel comfortable with other people's builds. In fact it was really boring playing the same cookie-cutter build that everyone was playing. Likewise, I couldn't very often use any of my husband’s builds because he enjoys playing very offensively and I am very much a defensive player.
As for the 30 characters that the OP has, well...I actually have even more than that. I think having lots of characters is the sign of a real role-player because I have always been into making a lot of different personalities. The characters could even have the same builds but the personalities of each of the characters would be different. I usually play the character that suits the mood I am in at the time.
In addition, having so many characters costs me so much more gold than it does a person who has fewer characters. I play for the same amount of time that someone with one account might play, yet I have so many more heroes to put runes on, so many more skills to buy and so much more armor to purchase. It’s taken me forever to get a couple of suits of elite stuff. A few of my characters still wear the freebie collector’s armor.
I don't farm and therefore, I don't have as much money as the next person. But I do make up for some of that by getting an abundance of minipets (mind you I have deleted and remade so many characters before thinking this one through) and I get to do festival quests with all of my characters. Those are two saving graces.
However, because I play personalities instead of utilitarian builds, I am much more resistant to alterations to my builds. Nerfs just plunge my characters into the depths of storagedom and that is where they stay.
Whoever else is against nerfing…well, I am on their side, no matter what (unless they are particularly offensive in some way). Nerfs very much DO kill my PvE enjoyment of the game in such a huge way that I will never stop being opposed to them and I will never give up my fight against them.
CronkTheImpaler
since this post has spiraled into a ittle of this and a little of that im just gonna respond to points of interest.
one thing i hope someone can explain is ....How do you play personalities? i mean like how can someone have different personalities for characters. cant you just pretend your usually peppy char is pissed or vice versa. the faces dont change you dont normally speak "sound speak" to anyone unless you are on TS and in a guild which play acts i guess. this is all so sureal/strange.
the last word on nerfing for me is this. if a skill is just rediculously overpowered then i dont see the problem toneing it down. often times skills dont become overpowered until they are coupled with onther skill. to me thats just smart playing on someones part.
also people do not "steal" builds from wiki, they are there for that very reason. public build forumns where people submit the builds to be tested and then posted for use isnt theft.
if you think wiki is for the weak then dont use them. ive used some and others i already had something more efficient. not a big deal either way.
BRING BACK URSAN BLESSING!!!!!!!!!!!!!!!!! WOOOOOOOOOOOOT!!!!!!
Cronk
one thing i hope someone can explain is ....How do you play personalities? i mean like how can someone have different personalities for characters. cant you just pretend your usually peppy char is pissed or vice versa. the faces dont change you dont normally speak "sound speak" to anyone unless you are on TS and in a guild which play acts i guess. this is all so sureal/strange.
the last word on nerfing for me is this. if a skill is just rediculously overpowered then i dont see the problem toneing it down. often times skills dont become overpowered until they are coupled with onther skill. to me thats just smart playing on someones part.
also people do not "steal" builds from wiki, they are there for that very reason. public build forumns where people submit the builds to be tested and then posted for use isnt theft.
if you think wiki is for the weak then dont use them. ive used some and others i already had something more efficient. not a big deal either way.
BRING BACK URSAN BLESSING!!!!!!!!!!!!!!!!! WOOOOOOOOOOOOT!!!!!!
Cronk
Icy The Mage
You bought Guild Wars for PvP Experience? That's where the real fun's at. Unless you're maxing titles, or farming for e-peen~boosting items for your PvP characters, clearing Elite areas or helping out friends, PvE gets really boring. If you want a good Guild Wars experience, go get some friends and either play forms of PvP you like, clear elite areas in PvE, or go buy a real PvE game like WoW
(Note: Buying WoW may decrease PvP ability)
(Note: Buying WoW may decrease PvP ability)
belladonna shylock
Quote:
I don't see why people are crying over [[Shadow Form]. In PvE, it can still be maintained at 14+ Shadow Arts with [[Glyph of Swiftness], [[Deadly Paradox], and a perfect enchanting mod. Similarly, A/Me or Me/A can maintain Shadow Form by just using [[Arcane Echo] and Deadly Paradox (Cast Deadly Paradox before Arcane Echo).
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Me/A can't maintain it forever now.
Trub
_Nihilist_
OK... this has gone on long enough... to both the OP and Dryndalyn:
No one forced you to have 30+ characters. No one forced you to play the way you play. No one forced you to roleplay each one of your characters.
These were decisions that YOU made, not ANet, not NCSoft, not any of the other players in the game.
^
This quote is the reason you should NEVER HAVE IN-GAME CASHFLOW GRIPES, along with the Xunlai Tournament House predictions.
Point one: You don't farm, so you don't have as much money as the next person
Whose CHOICE was that, hmmm? YOURS. Don't gripe about the choices you make, it's hypocritical, and it's just plain sad.
Point two: I do make up for some of that by getting 30+ minis and 30+ chances to do Festival Quests
Hey look! Maybe... just MAYBE this is your chance to profit off of having multiple characters! 2 of my friends, Jackal and Puss, have over 17 characters each. Their minis get sold if they have multiples of ones they don't want, and each of their 17 characters does Festival Quests. The last Festival I remember them actively playing was Canthan New Year, where they massed over 200k each from the Festival Quests. 20 minutes per character for the Quests = less than 6 hours of Questing time in TOTAL. Split over Saturday and Sunday, that was less than 3 hours a day spent on the Quests, which left them PLENTY of time to spend with their real-life friends and family, considering their GW Time is after all the kids have gone to bed. TIME MANAGEMENT is your friend.
Point three: M.O.X. Quest Reward and Full HM Tour Book Rewards
Finishing the M.O.X. Quests gets you 10k. Finishing a Full HM Tour completing the new Books gets you around 60k. That's 70k per Character. In your case, with 30 Characters, that's 2,100k.
QQ MOAR
No one forced you to have 30+ characters. No one forced you to play the way you play. No one forced you to roleplay each one of your characters.
These were decisions that YOU made, not ANet, not NCSoft, not any of the other players in the game.
Quote:
Originally Posted by Dryndalyn
I don't farm and therefore, I don't have as much money as the next person. But I do make up for some of that by getting an abundance of minipets (mind you I have deleted and remade so many characters before thinking this one through) and I get to do festival quests with all of my characters. Those are two saving graces.
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This quote is the reason you should NEVER HAVE IN-GAME CASHFLOW GRIPES, along with the Xunlai Tournament House predictions.
Point one: You don't farm, so you don't have as much money as the next person
Whose CHOICE was that, hmmm? YOURS. Don't gripe about the choices you make, it's hypocritical, and it's just plain sad.
Point two: I do make up for some of that by getting 30+ minis and 30+ chances to do Festival Quests
Hey look! Maybe... just MAYBE this is your chance to profit off of having multiple characters! 2 of my friends, Jackal and Puss, have over 17 characters each. Their minis get sold if they have multiples of ones they don't want, and each of their 17 characters does Festival Quests. The last Festival I remember them actively playing was Canthan New Year, where they massed over 200k each from the Festival Quests. 20 minutes per character for the Quests = less than 6 hours of Questing time in TOTAL. Split over Saturday and Sunday, that was less than 3 hours a day spent on the Quests, which left them PLENTY of time to spend with their real-life friends and family, considering their GW Time is after all the kids have gone to bed. TIME MANAGEMENT is your friend.
Point three: M.O.X. Quest Reward and Full HM Tour Book Rewards
Finishing the M.O.X. Quests gets you 10k. Finishing a Full HM Tour completing the new Books gets you around 60k. That's 70k per Character. In your case, with 30 Characters, that's 2,100k.
QQ MOAR
Coney
Mr Emu
retarded qqing +1
Mechz
Quote:
One example of a game item like this is the Superior of Vigor, which I have read is limited to one per character in drops. That remains ludicrous. I have 30 characters. I have had 2 Sup of Vigors drop in 3 years of play. I ought to be able to put a Superior of Vigor on 3 armors per active character from drops alone. Someone else has all my Sup of Vigor drops and I cannot nor will I ever be able to afford them. Further, I will be denied the ability to play effectively in the different suits of armor I collect (and yes that 9 health matters, I have seen people survive to make a difference on less than 9 health too many times in three years). And so people farm in order to be effective when they play and to get the things that will make their play fun.
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Lishy
Hey, if we can have a 500/5 second damage skill like hundred blades, why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO can't we use Ursan Blessing?
BRING BACK URSAN BLESSING!
I still love it and have it as my avatar
BRING BACK URSAN BLESSING!
I still love it and have it as my avatar
Arkantos
Massive QQing, trolling, +1's, etc. Recipe for disaster, closed.