Primary Attribute Subset

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M
Maximus Sydieus
Pre-Searing Cadet
#1
4 sub attributes linked to the characters Primary attribute. Ill use the warrior class as an example.

With 3 ranks in strength allows points to be spent in "Swift"
for every point in swift base movement speed is increased by +1%.

with 6 ranks in Strength allows points to be spent in "Block"
for every point in block +1% base block chance while wielding a shield.

with 9 ranks in Strength allows points to be spent in "Rage"
for every point in rage +1% chance to gain +1 adrenalin.

with 12 ranks in Strength allows points to be spent in "stalwart"
for every point in stalwart +10% base health.

a system like this could allow a player to focus a build more to a specific task, elite skill or simply spend the few leftover points he has.
upier
upier
Grotto Attendant
#2
GW currently fails because of the insane amount of options in it.
Let's not add more.
zelgadissan
zelgadissan
Forge Runner
#3
I wouldn't say GW fails because of the number of options - but I definitely agree that this is unnecessary and could really only lead to more class imbalances/issues.
upier
upier
Grotto Attendant
#4
Quote:
Originally Posted by zelgadissan View Post
I wouldn't say GW fails because of the number of options - but I definitely agree that this is unnecessary and could really only lead to more class imbalances/issues.
Don't me wrong - I'd throw the mother of all hissy fits if my sweeter then the sweetest sweet-ritualist (aka - as he is known among the PvP crowd - "that Factions bastard that ruined everything") would get binned or nerfed even more the he already was - but the fact remains that the guys at A.Net can't stay on top of what they created.
Here is where the game fails.

(I am still going to have a superb time dressing him up though! )
dilan155
dilan155
Desert Nomad
#5
it is hard to balance a game with so many options, also there wont be enough attribute points to really take use of it. However if it was only a passive attribute, with a lot more attrib points available, without any skills so that you dont have to then it shouldn't be too hard to balance it. OFC with the very little amount of developers available to update GW1 i doubt they will do this.
MithranArkanere
MithranArkanere
Underworld Spelunker
#6
Balancing skills is like trying to cut all the branches of a 10 trees with the same length.

Add more branches and you make the task harder.
MagmaRed
MagmaRed
Furnace Stoker
#7
Game is over 3 years old, and you want them to change one of the cornerstones of its foundation.... LOL.

/unsigned
Truegen
Truegen
Frost Gate Guardian
#8
The concept is fine, but mother-of-pearl it would be near impossible to try to balance every skill in the game. We see what an amazing job they do with balancing HA/GvG (big shoutout to the Dev team for the obnoxious buffing of Aura of the Lich for Lichway, all the while ignoring Smiteway...please don't bother reviewing them they're clearly balanced), and adding this would make players and Anet staff alike go buy a dangerous weapon in real life for obvious reasons that needn't be explained

Let's not add more troubles to the list, I'm fine with Primary and Secondary professions
Truegen
Truegen
Frost Gate Guardian
#9
accidental double post. edited
Icy The Mage
Icy The Mage
Forge Runner
#10
Not a good idea, it would lead to even more problems with imbalance, in both PvE and PvP.

/unsigned
Owik Gall
Owik Gall
Wilds Pathfinder
#11
You're pretty much suggesting more attributes for each class. Everyone who posted above me has already explained the consequences. If you want variety for a class use secondaries, or ask Anet to create things like the pve titles in GW1. Only in GW2 they can be PvP, balanced, and give more of a variety. The latter is unlikely, so stick with using your secondary to create a unique, personalized character.

/unsigned