Each hero has his own Elite Skill

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

How about each hero having his/her own unique skill which can be selected for his/her skill bar. Just like we have PvE skills, let them have their own unique skill.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Hah, yeah, As long as they are so bad that no one would ever use them.

/notsigned :/

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

/signed

yeah, players can't use them but the specific hero can. Jora, ursan blessing. Etc.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

I have one thing to ask.

Why?

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

no thanks, more imba pve skills is baed.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Heroes are useful enough, I see no reason to give them unique skills.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

I dont know if this is original, but it definitely sounds like it! I really like this idea, it provides a reason to use a specific ele/whatever hero over another besides having different skins. It could even be used to test race-specific qualities that may be implemented in gw2.

However, let it be noted that if anet were to toy around with hero-specific skills/benefits, it MUST be confined to PvE. I mean, its PvE, who cares anyways? It's like PvE only skills, if you have a problem with them, don't put the hero-specific pve only skill on him.

Good idea! (earnestly)

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

I think this would be too much for ALL heroes...
however, for non-human heroes like Pyre and Razah, I don't see how giving them a (balanced) unique skill would hurt.

Dei Gracia

Frost Gate Guardian

Join Date: Jul 2008

W/E

/signed

Im all for it. I think its a good idea, i would also like to see 7 Heros. That would also be nice.

Whenitrainsitpours

Frost Gate Guardian

Join Date: Nov 2008

Baltimore

W/

/notsigned

Triple necro doesn't make PvE easy enough, huh?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
It's like PvE only skills, if you have a problem with them, don't put the hero-specific pve only skill on him.
That's not the point. The point is, why buff something already strong? PvE is already easy as shit, we don't need heroes to be made stronger.

Elder III

Elder III

Furnace Stoker

Join Date: Jan 2007

Ohio

I Will Never Join Your Guild (NTY)

R/

I'll sign it as long as the elete skills are not any better than what they already have - - -

therefore I propose that they be termed "unique skills" instead

Silverhand

Lion's Arch Merchant

Join Date: Nov 2007

Virtual Benchwarmers [VB]

Eh I'm not big on this idea
It's like people said heroes are alrdy good enough
This would just make pve more imbalanced
And it would give more reasons to not play with real players

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

If this would have been good enough for the game the idea would have existed when Nightfall came out. Implying that the thought may have gone through Anet, but wasn't implemented. Of that reason I am sure you'll find many explanations, including from the team itself.

/no

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

I am already happy with how powerful heroes are. It would be nice in the story line if each had his own specific skill. In terms of the discord way comment, I guess once all the cry babies have whined enough that will be nerfed, just as Ursanway was. It is a pity that heroes are not account wide and get unlocked per character instead of being obtained. Also the limit of 3 would have been nice if they had made it full single player party.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There is no need to make those skills all-powerful.

But they should go with the Plot.

For example:
Dunkoro's Combat Tactics.
E:5 C:2 R:2
Skill. Dunkoro analyzes the target creature and gets information about it.
- The information will be anything used in battle mechanics: Raze, profession, level, Health, Energy, De/Regenerations pips, Armors(including waknesses), Damage absortion, effects, etc...
- Works in any creature, even spirits and allies.

Jora's Bear Form.
She's a Norn. She recovered her power. She should proudly use it.

Margrid's Corsair Net
Not precisely the strongest of skills. But all corsairs except Margrid have it.

Olias' Immortality
E:25 C:5 R:60 S:50%
Enchantment Spell. If Olias dies under the effect of this enchantment, he is resurrected automatically after death with no dead penalty, 50% Health and 50% Energy. Olias will be immune to any attack damage of skills during the next 5 seconds after being resurrected.
-This guy was brought back by Grenth. So it would make perfect sense to be able to sacrifice half his health to put himself an enchantment that makes him 'immortal'.

Zhed's Trumple
Strong, yet requires close range, not always the best thing for an elementalist, but usable.

Vekk's G.O.L.E.M. 0.9beta.
It should be like the the other four asura summons sumoning, sommoning a weak golem.

And things like those. And, of course, all of them should require quests or missions to be done so they become available.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by MithranArkanere View Post
Olias' Immortality
E:25 C:5 R:60 S:50%
Enchantment Spell. If Olias dies under the effect of this enchantment, he is resurrected automatically after death with no dead penalty, 50% Health and 50% Energy. Olias will be immune to any attack damage of skills during the next 5 seconds after being resurrected.
-This guy was brought back by Grenth. So it would make perfect sense to be able to sacrifice half his health to put himself an enchantment that makes him 'immortal'.
... -reads both the old quest dialogue, and the new quest dialogue-

No where does it say Olias died. Just that he saw a vision from Grenth and reverted back to the religion of the Old Gods, instead of following the Unseen Ones.

Quote:
Originally Posted by Olias
Lionguard Figo sent you? Good. A demon tried to drag me through one of their portals. I saw darkness beyond...and strange tentacles. I could hear terrible weeping, as if a thousand chained souls suffered in agony. Then, a skeletal hand reached out to take mine, leading me from that place of torment.
Nothing in the new quest about his past.

Anyways, on topic:

While I did suggest that Heroes get the non-elite PvE-only skills of their faction/race, I am going to have to disagree with this on one point:

Quote:
Originally Posted by Arkantos
Heroes are useful enough, I see no reason to give them unique skills.
I will, however /sign to give Henchmen these unique skills.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Arkantos View Post
That's not the point. The point is, why buff something already strong? PvE is already easy as shit, we don't need heroes to be made stronger.
The point of hero-specific PvE only skills, as i see it, isn't to make the game easier, but instead to add more variety and flare.

Yes, PvE is easy as shit, and its not going to get harder, so why concern yourself with semantics just to protect your "oh noez, now ze nubs r going to be 1337 like me" mentality.

The point of this would not be a "buff" but more like a reward that spices up a game that is (face it) going downhill. For storyline heros, the skills should be a reward for beating/getting to a certain point in the campaign. For non-storyline heros, uberly hard quests are in order.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Do you intend these to be used in Hero Battles and PVP too? Either way, I don't believe that heroes really need something extra to make them useful.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

If it ain't broke, don't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with it.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Its not to make them all powerful, but have a reason for why I would like to use them at all. I have about 8 heroes that get commonly used and the others are a waste of time. Dunk, Talk, Zhed, Suzy, Livia, Olias, Masters and Xandra are the general. Most of the time 3 necro heroes + n,me,mo,r are sufficient for h/h.