Hundred Blades PvE Build
fliakyte
Just curious, but with the recent redesign of Hundred Blades, wouldn't it be possible to bring a build along the lines of this:
Critical Strikes: 11 + 1 + 1 (headgear and minor rune)
Shadow Arts: 6 + 1 (rune)
Swordsmanship: 12
Hundred Blades
Way of the Master
Critical Agility
Critical Eye
Critical Defenses
Way of Perfection
Res. Signet
Optional
Equipment and runes: a sword with +15% dmg. while enchanted and 20% enchantment duration increase would do. Nightstalker insignia and attunement runes on everything that doesn't have the crit rune or the shadow arts rune. Also, I know the build is a little enchantment heavy, but in the end they're all worth it.
I'm working my way towards Hundred Blades in factions, so I can't use the build yet, but from a statistical standpoint, if Hundred Blades crits with a third of the hits inflicted by hundred blades (not sure if the Hundred Blades AoE can crit, but it should), you'd end up with three things:
Enormous DPS, life gain, and energy gain.
Now, in the grand scheme of things here, taking into account the attack speed increase of Critical Agility, and any bonus damage that could be done via Sundering or 15^50 inscriptions, the DPS against your target would be 28-31* and the DPS against all adjacent enemies would be 29-32* assuming the usage of a Sundering Mod on said sword. IMO, that's a boatload of damage, either in NM or HM. Granted, it's probably not the safest for HM farming, but then again, I didn't write this with farming in mind. I think this particular build would be classified under the "AoE DPS Sin" category, where your sole purpose in a party is to run in and deal as much damage as you possibly can without dying. It could also be classified under the "Looks epic on paper, fails miserably in game" category as well, but we'll just have to see about that, won't we :P
Here's the end result:
Way of Perfection at 7 Shadow Arts: +24 HP per crit
Energy gain per crit: 3 + 1 for critical eye
DPS: 28-31 against target, 29-32 against adj. enemies.
Thanks for your time, comment if you liked, disliked, or have used this build, see you in game.
IGN: Razr Hwk
*All Calculations based on an enemy with 60 armor.
Critical Strikes: 11 + 1 + 1 (headgear and minor rune)
Shadow Arts: 6 + 1 (rune)
Swordsmanship: 12
Hundred Blades
Way of the Master
Critical Agility
Critical Eye
Critical Defenses
Way of Perfection
Res. Signet
Optional
Equipment and runes: a sword with +15% dmg. while enchanted and 20% enchantment duration increase would do. Nightstalker insignia and attunement runes on everything that doesn't have the crit rune or the shadow arts rune. Also, I know the build is a little enchantment heavy, but in the end they're all worth it.
I'm working my way towards Hundred Blades in factions, so I can't use the build yet, but from a statistical standpoint, if Hundred Blades crits with a third of the hits inflicted by hundred blades (not sure if the Hundred Blades AoE can crit, but it should), you'd end up with three things:
Enormous DPS, life gain, and energy gain.
Now, in the grand scheme of things here, taking into account the attack speed increase of Critical Agility, and any bonus damage that could be done via Sundering or 15^50 inscriptions, the DPS against your target would be 28-31* and the DPS against all adjacent enemies would be 29-32* assuming the usage of a Sundering Mod on said sword. IMO, that's a boatload of damage, either in NM or HM. Granted, it's probably not the safest for HM farming, but then again, I didn't write this with farming in mind. I think this particular build would be classified under the "AoE DPS Sin" category, where your sole purpose in a party is to run in and deal as much damage as you possibly can without dying. It could also be classified under the "Looks epic on paper, fails miserably in game" category as well, but we'll just have to see about that, won't we :P
Here's the end result:
Way of Perfection at 7 Shadow Arts: +24 HP per crit
Energy gain per crit: 3 + 1 for critical eye
DPS: 28-31 against target, 29-32 against adj. enemies.
Thanks for your time, comment if you liked, disliked, or have used this build, see you in game.
IGN: Razr Hwk
*All Calculations based on an enemy with 60 armor.
Sora267
Optional slot should be [Whirlwind Attack] for extra kaboom. I think MS/DB may still be able to provide more DPS, especially since Hundred Blades isn't maintainable, but I think this would still work moderately well.
snaek
Quote:
Originally Posted by fliakyte
Originally Posted by sora of the divine
I think MS/DB may still be able to provide more DPS
ms/db does ~200dps
oh and to op im pretty sure hundred blades dmg is unnaffected by crits hence, useless to run on a sin (but not 100% sure) Dmitri3
Hundred Blades is only affected by armor. Crits do next to nothing on sword.
Fact of the day: sword and sins don't mix. -Lotus- Rhamia Darigaz
ms/db and crit scythes are both > this
ac1inferno
I think [[Hundred Blades] is better left to a Warrior.
Lyynyyrd
Quote:
Originally Posted by ac1inferno
I think [[Hundred Blades] is better left to a Warrior.
I think you think of the obvious.
TrippieHippie89
Quote:
Originally Posted by ac1inferno
I think [[Hundred Blades] is better left to a Warrior.
LIES AND SLANDER! my Mesmer uses Hundred Blades all the time, and i win at PvE
L|S >+>+G+<+<
a few words....
throw dirt - strip enchantment otherwise it seems ok, just beware of the above Owik Gall Dmitri3
Quote:
Originally Posted by Owik Gall
Wait... How do you explain the popularity of Ninja Gaiden?
Really Big Daggers.
or at least it would be in GW world Coney
I'd say there's some potential for ASSN using 100 LOLs - here's a build, mostly works (HM farm - need 22+):
[build=OwFTQ5K+VqBimUlpvIVMvYH8ACA] Looks easily modded for ranger, may try that next. Obviously, inspired by the pure war build. The crits seem meaningless to me, as they'd only be on the initial attacks (or each whirlwind, not on the 100 LOL procs). Why 100 LOLs? It's friggin hilarious watching 22+ HM mobs drop instantly. FWIW, I used a non-customized +5E elemental sword of shelter, r8 tact shield, and radiants/sup shadow. I'm sure this could have been improved, but it worked so I didn't mess with swapping mods/runes/armor/etc... fliakyte
mmm, I know ms/db does boatloads of damage, but again, this build looks good on paper, but might not be so effective in the long run. However, if you don't have mobeius (like me :P) then this looks like it would be fun to use.
Tyla
Quote:
Originally Posted by afya
On this point yes, but a sin would have near 100% speed buff, energy and blocking.
While a warrior would have to run tiger or flurry(or frenzy) which all have their own down side. At the same time, warrior's blocking isn't as good as a critical sin's( also, most of them are stance that can't be run with attack speed buff) . Ofc, a sin would be more vulnerable to enchant striping and damage. Warriors shouldn't need to waste a skill slot on blocking if the Monks aren't pathetic. Frenzy is alright for PvE and Flail, as long as you don't mind it cutting into your adrenaline is okay too. FlamingMetroid Dmitri3
2 last posts don't make sense. Frenzy is alright in PvE? Even in italic font, no it's not. And Flail doesn't drain anything significant in adrenaline as long as you don't spam it like crazy.
Ninja Gaiden was obviously a joke... Anyhow, we're getting off-topic here, so either post your thoughts about Hundred Blades on sin or don't post at all. ------------- Like I said, Hundred Blades is effectively like Illusionary Weaponry, only it's affected by armor and it's AoE. It still does same damage if you get a critical and it still does damage if you're blind. Sins get most of their power from criticals. Swords just don't gain anything from them, just look at damage range of a max sword. So, if you still run this build, more that half your bar is wasted on just getting 33% attack speed, your primary is wasted and you do mediocre damage. You can do sin with: axe, hammer, scythe, daggers, spear, bow... granted, not all of them will be great, but it will still be better that sword sin. afya
Quote:
Originally Posted by Tyla
Warriors shouldn't need to waste a skill slot on blocking if the Monks aren't pathetic. Frenzy is alright for PvE and Flail, as long as you don't mind it cutting into your adrenaline is okay too.
Blocking isn't needed, but its good to have one. I'll never use frenzy in PvE, foes are just hitting so hard. Flail is good, but still inferior to the PvE(Elite!?) skill in terms of movement sacrifice and ease of maintaining.
I'm not saying that build is good. However, a hundred blade war wouldn't do very much better than a sin. No matter what attack skill you use, the skill provides the same dmg. The only thing war better than a sin on this elite is just armor penetration which doesn't affect this skill(not counting the +2 sword attributes). Hundred blade's still crap imo. Dmitri3 Spiritz
one use which would be for fun and non serious farming if given decent healing in some areas would be low lvl farming - low lvl as in foes.
Say for example gargoyles for their skulls or just going for event drops where generally powerfull attack chains wont work as after 1 or 2 skills foes are dead - and yes i have run around using perma daggers build and find out 1 hit kills an im stuck till lead attack recharges lol ( moments of boredom lol ). Does every build we use have to be serious use ? Can a build serve both a purpose and be fun at same time ? I once made a 55 mes out of boredom and enjoyed using it to farm hulks in hm but it was meant to be fun and quirky. Who knows in a few months after anets nerf/buff updates there could be a build for a/w 100 blades that can raptor farm without perma sf - look at 55 monks .. did anyone in gw imagine that type of build ever being made so you never know . Akimb0
Without support spells ( Mark of Pain, splinter weapon etc. ) the damage just isn't good enough. I tried running a similar build, but the damage just isn't enough, it's still pretty fun though, and as I said, with the right support spells I think it could be pretty brutal.
Spiritz
support could be via a bond monk - say 16 smite to give you max strength of honor ( more weapon dmg ) with essence bond and optional balthazaars spirit and add mending ( only a few points needed in healing ).
Essence bond would assist in nrg management and bals spirit is optional if you want the monk to use other spells so monk has nrg , mending so sin has hp regen. I use something similar on my smite bonder on my warrior/derv for fun farming in bergen with undead so it may work on sin. And before anyone jumps in an flames the idea - its for fun farming not serious hm farming - id really like to see a 100 blades sin and hats off to the person(s) who posts 1 that they use an works. Akimb0 - good work on tryin Burst Cancel
Hundred Blades is garbage without MoP+WWA; further, I don't see the point of running these weak gimmick builds when MS/DB is better by entire orders of magnitude and takes no effort or intelligence to play.
Frenzy in PvE is fine - as long as you know your monk. I used to monk for friend/guild teams with PvP jokers that didn't want to take Frenzy off their bar for PvE. It's manageable even in HM as long as you're prepared for it. Abedeus
Quote:
Frenzy in PvE is fine - as long as you know your monk. I used to monk for friend/guild teams with PvP jokers that didn't want to take Frenzy off their bar for PvE. It's manageable even in HM as long as you're prepared for it.
Of course it's fine. My R/W used to take it for HM for the lulz. Getting melee'd for 240 by a Destroyer is ftw.
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