Hundred Blades PvE Build

fliakyte

Ascalonian Squire

Join Date: Dec 2008

[FALL]

A/W

Just curious, but with the recent redesign of Hundred Blades, wouldn't it be possible to bring a build along the lines of this:

Critical Strikes: 11 + 1 + 1 (headgear and minor rune)
Shadow Arts: 6 + 1 (rune)
Swordsmanship: 12

Hundred Blades
Way of the Master
Critical Agility
Critical Eye
Critical Defenses
Way of Perfection
Res. Signet
Optional

Equipment and runes: a sword with +15% dmg. while enchanted and 20% enchantment duration increase would do. Nightstalker insignia and attunement runes on everything that doesn't have the crit rune or the shadow arts rune. Also, I know the build is a little enchantment heavy, but in the end they're all worth it.

I'm working my way towards Hundred Blades in factions, so I can't use the build yet, but from a statistical standpoint, if Hundred Blades crits with a third of the hits inflicted by hundred blades (not sure if the Hundred Blades AoE can crit, but it should), you'd end up with three things:

Enormous DPS, life gain, and energy gain.


Now, in the grand scheme of things here, taking into account the attack speed increase of Critical Agility, and any bonus damage that could be done via Sundering or 15^50 inscriptions, the DPS against your target would be 28-31* and the DPS against all adjacent enemies would be 29-32* assuming the usage of a Sundering Mod on said sword. IMO, that's a boatload of damage, either in NM or HM. Granted, it's probably not the safest for HM farming, but then again, I didn't write this with farming in mind. I think this particular build would be classified under the "AoE DPS Sin" category, where your sole purpose in a party is to run in and deal as much damage as you possibly can without dying. It could also be classified under the "Looks epic on paper, fails miserably in game" category as well, but we'll just have to see about that, won't we :P

Here's the end result:

Way of Perfection at 7 Shadow Arts: +24 HP per crit
Energy gain per crit: 3 + 1 for critical eye
DPS: 28-31 against target, 29-32 against adj. enemies.

Thanks for your time, comment if you liked, disliked, or have used this build, see you in game.

IGN: Razr Hwk

*All Calculations based on an enemy with 60 armor.

Sora267

Sora267

Krytan Explorer

Join Date: Dec 2006

Optional slot should be [Whirlwind Attack] for extra kaboom. I think MS/DB may still be able to provide more DPS, especially since Hundred Blades isn't maintainable, but I think this would still work moderately well.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by fliakyte
DPS: 28-31 against target, 29-32 against adj. enemies.
Quote:
Originally Posted by sora of the divine
I think MS/DB may still be able to provide more DPS ms/db does ~200dps

oh and to op
im pretty sure hundred blades dmg is unnaffected by crits
hence, useless to run on a sin
(but not 100% sure)

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Hundred Blades is only affected by armor. Crits do next to nothing on sword.

Fact of the day: sword and sins don't mix.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

ms/db and crit scythes are both > this

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

I think [[Hundred Blades] is better left to a Warrior.

L|S >+>+G+<+<

L|S >+>+G+<+<

Krytan Explorer

Join Date: Jul 2006

a few words....

throw dirt - strip enchantment

otherwise it seems ok, just beware of the above

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

I'd say there's some potential for ASSN using 100 LOLs - here's a build, mostly works (HM farm - need 22+):
[build=OwFTQ5K+VqBimUlpvIVMvYH8ACA]
Looks easily modded for ranger, may try that next. Obviously, inspired by the pure war build.

The crits seem meaningless to me, as they'd only be on the initial attacks (or each whirlwind, not on the 100 LOL procs).

Why 100 LOLs? It's friggin hilarious watching 22+ HM mobs drop instantly.

FWIW, I used a non-customized +5E elemental sword of shelter, r8 tact shield, and radiants/sup shadow. I'm sure this could have been improved, but it worked so I didn't mess with swapping mods/runes/armor/etc...

fliakyte

Ascalonian Squire

Join Date: Dec 2008

[FALL]

A/W

mmm, I know ms/db does boatloads of damage, but again, this build looks good on paper, but might not be so effective in the long run. However, if you don't have mobeius (like me :P) then this looks like it would be fun to use.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by afya View Post
On this point yes, but a sin would have near 100% speed buff, energy and blocking.
While a warrior would have to run tiger or flurry(or frenzy) which all have their own down side. At the same time, warrior's blocking isn't as good as a critical sin's( also, most of them are stance that can't be run with attack speed buff) . Ofc, a sin would be more vulnerable to enchant striping and damage. Warriors shouldn't need to waste a skill slot on blocking if the Monks aren't pathetic. Frenzy is alright for PvE and Flail, as long as you don't mind it cutting into your adrenaline is okay too.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Owik Gall View Post
Wait... How do you explain the popularity of Ninja Gaiden? because Ninja Gaiden doesn't operate in the GW universe, and that is perhaps one of the stupidest counter arguments I've ever read on guru.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

2 last posts don't make sense. Frenzy is alright in PvE? Even in italic font, no it's not. And Flail doesn't drain anything significant in adrenaline as long as you don't spam it like crazy.

Ninja Gaiden was obviously a joke...

Anyhow, we're getting off-topic here, so either post your thoughts about Hundred Blades on sin or don't post at all.

-------------

Like I said, Hundred Blades is effectively like Illusionary Weaponry, only it's affected by armor and it's AoE. It still does same damage if you get a critical and it still does damage if you're blind.

Sins get most of their power from criticals. Swords just don't gain anything from them, just look at damage range of a max sword. So, if you still run this build, more that half your bar is wasted on just getting 33% attack speed, your primary is wasted and you do mediocre damage.

You can do sin with: axe, hammer, scythe, daggers, spear, bow... granted, not all of them will be great, but it will still be better that sword sin.

afya

Wilds Pathfinder

Join Date: Mar 2006

Mo/Me

Quote:
Originally Posted by Tyla View Post
Warriors shouldn't need to waste a skill slot on blocking if the Monks aren't pathetic. Frenzy is alright for PvE and Flail, as long as you don't mind it cutting into your adrenaline is okay too. Blocking isn't needed, but its good to have one. I'll never use frenzy in PvE, foes are just hitting so hard. Flail is good, but still inferior to the PvE(Elite!?) skill in terms of movement sacrifice and ease of maintaining.

I'm not saying that build is good. However, a hundred blade war wouldn't do very much better than a sin. No matter what attack skill you use, the skill provides the same dmg. The only thing war better than a sin on this elite is just armor penetration which doesn't affect this skill(not counting the +2 sword attributes). Hundred blade's still crap imo.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by fliakyte
View Post
I'm working my way towards Hundred Blades in factions, so I can't use the build yet, but from a statistical standpoint, if Hundred Blades crits with a third of the hits inflicted by hundred blades (not sure if the Hundred Blades AoE can crit, but it should), you'd end up with three things:

Enormous DPS, life gain, and energy gain. The AoE hits from HB don't count as attacks, so they won't proc Zealous, Vamp, etc, nor will they have a chance to crit. Think of HB as a different version of Splinter Weapon. Both are unstrippable mods that deal AoE splash damage.

SW's advantages are that the damage is armor-ignoring, it can be applied by another player, and it's not Elite. Its disadvantages are that it has a limited number of procs per application, and that it gets wasted if used on a foe with no adjacent allies.

HB's advantages are that there is no limit to the number of procs under its duration, and that it does its bonus damage to the target foe as well as adjacent foes, meaning it's always at least doing something. Its disadvantages are that it respects armor, and that it takes an Elite slot.

IMO, the only real uses for HB are by exploiting the ability to cause multiple physical damage packets, and their interactions with Mark of Pain and Barbs.

You can use a N/A hero with Assassin's Promise and MoP and Barbs, and use hot keys to micro those skills. Plop down an EBSoH, get another hero to use SW on you, and unleash Whirlwind Attack and Distracting Blow on the MoP hexed foe. Assuming you have a good clump of foes, they'll get hit hard. Very hard. It's old-school Splinter Barrage numbers. It's also too gimmicky to pull off often enough to make it really useful, IMO. But it's fun.

Building around HB on a sin is only really worth it if you take advantage of it as I described above. HB's damage on its own is chicken scratch. It's OK in NM, when foes die too quickly to to use MS/DB often. But then, that's what scythes are for, right?

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

one use which would be for fun and non serious farming if given decent healing in some areas would be low lvl farming - low lvl as in foes.
Say for example gargoyles for their skulls or just going for event drops where generally powerfull attack chains wont work as after 1 or 2 skills foes are dead - and yes i have run around using perma daggers build and find out 1 hit kills an im stuck till lead attack recharges lol ( moments of boredom lol ).
Does every build we use have to be serious use ?
Can a build serve both a purpose and be fun at same time ?
I once made a 55 mes out of boredom and enjoyed using it to farm hulks in hm but it was meant to be fun and quirky.
Who knows in a few months after anets nerf/buff updates there could be a build for a/w 100 blades that can raptor farm without perma sf - look at 55 monks .. did anyone in gw imagine that type of build ever being made so you never know .

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Without support spells ( Mark of Pain, splinter weapon etc. ) the damage just isn't good enough. I tried running a similar build, but the damage just isn't enough, it's still pretty fun though, and as I said, with the right support spells I think it could be pretty brutal.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

support could be via a bond monk - say 16 smite to give you max strength of honor ( more weapon dmg ) with essence bond and optional balthazaars spirit and add mending ( only a few points needed in healing ).
Essence bond would assist in nrg management and bals spirit is optional if you want the monk to use other spells so monk has nrg , mending so sin has hp regen.
I use something similar on my smite bonder on my warrior/derv for fun farming in bergen with undead so it may work on sin.
And before anyone jumps in an flames the idea - its for fun farming not serious hm farming - id really like to see a 100 blades sin and hats off to the person(s) who posts 1 that they use an works.
Akimb0 - good work on tryin

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Hundred Blades is garbage without MoP+WWA; further, I don't see the point of running these weak gimmick builds when MS/DB is better by entire orders of magnitude and takes no effort or intelligence to play.

Frenzy in PvE is fine - as long as you know your monk. I used to monk for friend/guild teams with PvP jokers that didn't want to take Frenzy off their bar for PvE. It's manageable even in HM as long as you're prepared for it.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Frenzy in PvE is fine - as long as you know your monk. I used to monk for friend/guild teams with PvP jokers that didn't want to take Frenzy off their bar for PvE. It's manageable even in HM as long as you're prepared for it. Of course it's fine. My R/W used to take it for HM for the lulz. Getting melee'd for 240 by a Destroyer is ftw.