I keep hearing opinion's on people wanting to change PVE to suit their moral compass. Yes, for those of you who complain, you do so for the fact you want the rest of the world to conform to your viewpoint. That is a moral bias. Applying that to a game is hilarious. Let me educate you as to why complaints and the associated nerfs cause decreased prices for elite items.
First you must understand economic basics. These translate surprisingly well to MMO player economies. Supply and demand balance via the local currency very quickly. Adjustments to these factors can happen in a matter of hours in an electronic game world. Supply is what is available and demand is what is wanted. Example: feathers were worthless prior to essence of celerity. After the introduction of a highly desirable effect prices shot up for a basic crafting material due to the wide us of this item. Understand?
I know this seems arrogant but follow me here. Tracking the cost of ectos AND armbraces is the quickest way to watch the economy and the impact of the environment quickly. Make no mistake ANET tries to watch these things and fails with their responses. Watching the trader for ecto prices and messages in Spammadan can quickly give us this information as well. Ecto prices have steadily declined due to less active players (demand) over a 2 year period. Sometimes this slide levels due to environment changes. However, anyone who has been playing during this time has noticed this. Armbraces have held steady in total cost at first glance. The cost was high when NF first dropped but decreased as more people reached the endgame. This is normal economic behavior. More player capable of entering the elite area makes the cost of associated items drop to the point where skill and determination determine activity UNLESS there is a drop in demand. With the intorduction of torment items in HOM the price of armbraces spiked and held the new prices for a while. However, declining interest and population contraction causes the price of armbraces to fall alongside that of ectos.
What has been written above is basic and most who will read this thread will understand the information. The wild card in a artificial environment like GW is the changes introduced by developers. The consequences are far more reaching than changing YOUR immediate game. Whenever there is a nerf, a few players give up on their aspirations for the game and quit. They may still play a little here and there, but they no longer seek to fill their HOM or get elite items. This would not be a problem but ANET is not getting many new players to fill their economic shoes. The basic view is whenever we lose a player who contributes to the game economy, the econom y CONTRACTS causing supply to be a tiny bit larger than demand. 1 player dosn't make a difference, but 100 do.
Some examples, Ursan drove the prices of ectos down to 3.5k at one point due to overfarming and massive elite area activity. Those who had stockpiled ectos (the wealthy) cried and complained for a nerf so other would not be as elite as they. When Anet did so the price of ectos went to 5.5k at the trader and leveled off. However, the demand for elite skins dropped as well as many people quit. Why? When the demands on their time to complete the HOM for GW2 became harder the reason for wanting the wealth wasn't worth the effort. GW2 is vaporware and HOM is a POTENTIAL benefit. Without concrete evidence of GW2 existing and the benefits of HOM the need for every armor and title no longer has meaning. Leet skins mean nothing to gamers who don't play. The intention was to cause prices to rise , but diminishing supply is balanced be decreasing demand.
UW brought many ectos into the enviroment soon after as solo Sin farming and speedclear became the next farm. Prices did NOT fall during this time as active player saw an opportunity to grind gold to fill their halls. Ecto prices hovered at 5.5k. Like the Ursans before them , Permas were not the only people to benefit form the spike in economic activity. Less complex farms were still viable due to the increased demand for crafting materials. Speedclear needs cons and those groups won't gonna drop speeclear to farm those materials. Speedclear groups were buying elite skins and crafing materials for armors because they could afford to do so. Farming tengu outside lion's arch takes only minutes, but the demand for feathers means even a noob can farm something that has value. EVERYBODY becomes involved in the economy at large. Demand goes up as well as supply but everybody is moving to a larger goal.
Now speedclear is nerfed. Many who did speedclear to fill HOM and afford the titles see no point in trying anymore. GW2 is vaporware. HOM has no definable benefit. Farming 30 hours a week isn't worth it. The immediate effect 12 hours after the nerf? Ectos dropped 500g .
Why is this important? ANET set the goals for PVE. When a farm opens that can generate larger than normal financial returns erupts the economy gets better as more people feel they can meet the goals of the PVE metagame (HOM). When a farm is closed many simply don't see the point anymore and leave (sometimes in droves) because this is a GAME. If there is no fun why play? If I can't fill my HOM for a possible sequel without spending a year to do so what is the point? HOM isn't worth having an online second job to casual gamers. Hardcore types will persist but who will they sell their high end items too?
Community size is most important to ANET. Gaining new customers for GW is not going so well and if they are to open GW2 they need a vibrant base of players to create the new community, which attracts new gamers etc. Supply and demand are the only goals left in PVE GW. Whenever ANET screw with this, Nerfs, they cause people to leave. Good riddins? Whta are the chances of a GW2 releaseif GW is a ghost town before development is beyond the point of no return? Do you really believe the masters of Anet will fund development if they don't envision success? Real world business is driven by money. The funny thing is we are seeing a correlation between a fake economy and a real business model in real life.
Anet failed to release expansions of content for PVE along their stated intentions. When the metagame became so complex they wanted a reboot to make their development lives easier. The alluded to GW2 (vaporware) and created HOM to try and keep as many PVE folks interested for as long as possible so they could develop GW2 with a built in fanbase to lessen the potential for failure on release. A good plan, but horrible implementation
In conclusion, every nerf lessens demand for goods and services inside Gw as the investment capital (farming) is less available. Furthering eroding the crumbling economy is the exodus of economic activity due to the grind being less relevant when the difficulty of achieving goals is deemed less valuable than time spent by individual players. Don't believe that the potential for economic activity is greater than we currently see? Watch wintersday and the demand on the servers. There is the proof of potential.
Solutions? Those who qq quit whining. Your ectos are worth less due to lessened demand, not overfarming. UNDERFARMING is killing us. ANet you better stop killing farms and show some real evidence on GW2. As long as GW2 is vaporware HOM is not worth effort and people will continue to leave GW. Killing the favored farming builds is having a detrimental effect to those who choose to stay active. ANET is not replacing these builds with other alternatives so why stay? The PVE enviroment may not be what ANET envisioned, but it is what it is and better than nothing.
Let the flamers begin.
d

