Am i the only one that noticed this ..
We have rof : great skill and then they make lifesheath ? Oo
We have bulls : great skill and then they make enraged smash
We have frenzy : awesome skill and they make the even more awesome'er primal rage
Is this the way anet is thinking ? They are just making better copies of great skill into a tad better ones of unused elites .
I'm not against it but it might not be apreciated by some people .
Although it is working , lifesheath is seeing some major action now ; so is primal rage , but don't really know about enraged think people yet need to discover it's greatness .
Are they going to make an elite ps and dshot ? Oo
Discuss.
Anet making Great skills into better elites ?
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You do all those skills came out in 2005, and they all sucked back then?
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I like the new skill updates. If every skill got buffed, then nobody would bitch about a "power creep" because it would be normal. Further, the entire idea with Nightfall was to introduce strong skills and then tone them down; while the entire idea with Factions was to introduce weak skills and buff them.
R
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Am i the only one that noticed this ..
We have rof : great skill and then they make lifesheath ? Oo We have bulls : great skill and then they make enraged smash We have frenzy : awesome skill and they make the even more awesome'er primal rage Is this the way anet is thinking ? They are just making better copies of great skill into a tad better ones of unused elites . |
you see, anet wrote exactly what they were doing in the dev update. it's not a secret.
Still wondering what happened to [Bull's Charge]
You also forgot that ["Incoming!"] is now an elite (not that much better) version of ["Fall Back!"] as someone mentioned (needs a longer duration or more health, more than just the removal of stripping upon hit).
There are other recent elite versions of good normal skills. Also, this is nothing new, if you look at just Prophecies and core skills, you can see that since the game came out, most elites were buffed versions of regular skills.
[Quick Shot]=>[Called Shot]
[Mark of Protection]=>[Reversal of Fortune] (no longer the case due to recharge >.>)
[Signet of Judgment]=>[Bane Signet]
[Martyr]=>[Draw Conditions]
[Blood is Power]=>[Blood Ritual]
[Escape]=>[Dodge]
[Crippling Anguish]=>[Imagined Burden]
[Echo]=>[Arcane Echo]
[Elemental Attunement]=>Air/Earth/Fire/Water Attunments
[Life Transfer]=>[Life Siphon]
[Order of the Vampire]=>[Order of Pain]
[Virulence]=>[Rotting Flesh]
I could go on, but i think that's enough to prove a point.
There have always been elite versions of normal skills, and imo, all - or at least most - elite skills should be elite versions of normal skills.
I still like [Unyielding Aura], the elite version of [Rebirth] - and it's not under Protection either!
You also forgot that ["Incoming!"] is now an elite (not that much better) version of ["Fall Back!"] as someone mentioned (needs a longer duration or more health, more than just the removal of stripping upon hit).
There are other recent elite versions of good normal skills. Also, this is nothing new, if you look at just Prophecies and core skills, you can see that since the game came out, most elites were buffed versions of regular skills.
[Quick Shot]=>[Called Shot]
[Mark of Protection]=>[Reversal of Fortune] (no longer the case due to recharge >.>)
[Signet of Judgment]=>[Bane Signet]
[Martyr]=>[Draw Conditions]
[Blood is Power]=>[Blood Ritual]
[Escape]=>[Dodge]
[Crippling Anguish]=>[Imagined Burden]
[Echo]=>[Arcane Echo]
[Elemental Attunement]=>Air/Earth/Fire/Water Attunments
[Life Transfer]=>[Life Siphon]
[Order of the Vampire]=>[Order of Pain]
[Virulence]=>[Rotting Flesh]
I could go on, but i think that's enough to prove a point.
There have always been elite versions of normal skills, and imo, all - or at least most - elite skills should be elite versions of normal skills.
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Originally Posted by AKB48
And [Peace and Harmony] is like the skill for prot. monks =D my favorite
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E
the new life sheath is neat, but i would have liked to see the old function kept for the second part. instead of the rof-esque one hit deal, make it the next ... amount of damage negated. maybe that would be too good?
im waiting for an elite diversion, elite d-kiss??, the elite d shot is magebane, or at least thats as close as we are gonna get. just make power leech the elite p drain we all want, too. perhaps turn shove/headbutt, into the elite shock.
maybe soa is the elite elite version of mark of protection??
im waiting for an elite diversion, elite d-kiss??, the elite d shot is magebane, or at least thats as close as we are gonna get. just make power leech the elite p drain we all want, too. perhaps turn shove/headbutt, into the elite shock.
maybe soa is the elite elite version of mark of protection??
Yet I'd still take WB over WA for the fact that it guarantees a crit hit and also for the fact that WB can hit up to 3 foes if using a scythe but WA can only hit one foe at a time.
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- Exactly. That's how ANET made Prophecies elite skills too, originally. Eviscerate = elite version of Executioner's Strike. Restore Conditions = elite version of Mend Condition and so on. This is a very good way to control that no skill can become broken by functionality.

