Duplicate skills

mms2921

Ascalonian Squire

Join Date: Dec 2008

E/Me

what was the point of duplicate skills? they are the SAME thing except diff picture

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Those were added in with Factions.

It lets you carry a second copy of the given skill, or, it made the skill available to non-prophecies players without giving it the full "core" status.

Or, they needed to pad the number of new skills in Factions... take your pick!

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

So you could fill half your bar with the same skill!

[Arcane Echo][Echo][Penetrating Attack][Sundering Attack]

lol, turret

Oops, no energy.

edit:
Quote:
Originally Posted by GuildWiki
ArenaNet has ostensibly added in these duplicate skills to add strategic depth by allowing multiple uses of the same skill.
I recall them saying something to that effect. Of course, the single largest result of that choice was probably:

[buildprof=R/N name="Touch Ranger" Expertise=12+3+1 Blood=12][Vampiric Touch][Vampiric Bite][Offering of Blood][Plague Touch][Throw Dirt][Dodge][No Skill][No Skill][/build]

Nightfall had the [[Steady Stance] Warrior for a bit. Used these:
[Desperation Blow]
[Drunken Blow]

And lots of:
[Fear Me]

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I suppose that ANet figured that there would be multiple campaigns, and that some skills in Prophecies were going to work well being implemented in some campaigns and not others.

It seems that they gave up on that idea once Nightfall came out, because I don't think there's been another duplicate skill since. I would say that it was because of builds like the Touch Ranger that used duplicates to great advantage.