Skills Points. Yay?
sir fluffums
My suggestion is that we do something with skills points (other than purchasing skills which once you get to a point where you have 1000 skill points that doesnt matter anymore) but i understand you can trade in some materials gold and a skill point for some random things such as a perfect salvage kit in EotN but why dont we use mass amounts of skill points to trade in something really useful? like maybe ten skill points for a lockpick. or any other ideas...im sure this has been said before but im just hoping for some feedback or maybe even a new patch.
Sir Fluffums
Sir Fluffums
A11Eur0
5 skill points for a zkey pls. Logical value of a skill point is around 1k, right? I'd think so. Maybe 500g. so 10 skill points for a zkey. Make it so you're not dependent on PvP'ers, MaT predictions, and zaishen farmers for a super-bloated zaishen rank.
Gift3d
Let's face it, the zaishen title is more of a PvE title. The majority of zaishen keys monthly are obtained through MAT predictions, which anyone no matter how clueless about PvP they are can do. I can't tell you how many people with chaos gloves/fow/r5 or 6 KoaBD have flashed their ridiculously high zaishen rank. For sure a title PvErs are way interested in. So yeah, why not make skill points be able to be traded for zaishen keys? 10 skill points sounds reasonable. I think 5k balthazar faction would be easier to get than 150,000 experience for 10 skill points, but that'll keep it so the primary way to obtain zkeys (secondary to predictions) is by accumulating Balthazar Faction.
MagmaRed
Farm solo to make 100k and buy 20 keys (at 5k each).
That farming gained you another 5 keys or so from 10 skill points per z-key.
Farmers would get double the benefit, and the only people with HUGE amounts of skill points are those farming or botting.
This has been suggested a few times, and should have been discussed in an existing thread, not a new one. Use search before posting an idea please.
That farming gained you another 5 keys or so from 10 skill points per z-key.
Farmers would get double the benefit, and the only people with HUGE amounts of skill points are those farming or botting.
This has been suggested a few times, and should have been discussed in an existing thread, not a new one. Use search before posting an idea please.
Calista Blackblood
sir fluffums
I agree BlackBlood. i was thinking for a Z-Key, considering the Zaishen title is for PvP, would maybe take 20 skill points. lots of people have many many skill points so i was thinking it would all maybe have areally high trade rate.
and uh, Magma, im sorry for bothering you with this thread. my comp has been going slow lately and i was to impatient to wait for a search the was taking 10 minutes to load up a page >:[
and uh, Magma, im sorry for bothering you with this thread. my comp has been going slow lately and i was to impatient to wait for a search the was taking 10 minutes to load up a page >:[
Raul the Rampant
Quote:
1000+ skill points on my main that I have never farmed or botted on says you're wrong
|
I wouldn't be in favor of the zkey idea, but I wouldn't mind seeing something like the original lockpick one... maybe even expand it to include salvage kits and stuff. Maybe set things up to work like the collectors in Factions and Nightfall that collect commendations and whatnot.
And yes, it's been in several other threads, but as long as I'm posting I might as well /sign here too.
The Meth
Zkeys for skill points sounds decent, everyone in the game is already getting a free 50 or so zkeys just from the xunlai tournament, I doubt skill points will give anywhere near that amount for the majority of the players. 10 skill points for 1 zkey sounds fine, that gets me a cool 750ish zkeys .
Even if someone is botting, the keys they would get from botting would be completely insignificant next to the botting itself. On the other hand, players playing normally will get 3 skill points for each masters completed mission ontop of the skill points they get from xp. I doubt botters would really be getting more.
Even if someone is botting, the keys they would get from botting would be completely insignificant next to the botting itself. On the other hand, players playing normally will get 3 skill points for each masters completed mission ontop of the skill points they get from xp. I doubt botters would really be getting more.
sir fluffums
Again i agree with everyone here but i dont thin kzkeys would be the best because that s PvP thing...you would want something related to PvE...Lockpicks, Salvage and identification kits (as stated above) and other junk. Just leave that to arena net figure tha out
Luminarus
No thanx... next people will be wanting free skills with skill points...
basestar779
skill points are used for skills... hints the name SKILL POINT. balthazar faction is used for BALTHAZAR REWARDS... i think skill points r great where they stand.
afya
Sounds like the government is giving out $700 billions for free lunches.
rockin'
Quote:
Let's face it, the zaishen title is more of a PvE title. The majority of zaishen keys monthly are obtained through MAT predictions, which anyone no matter how clueless about PvP they are can do. I can't tell you how many people with chaos gloves/fow/r5 or 6 KoaBD have flashed their ridiculously high zaishen rank. For sure a title PvErs are way interested in. So yeah, why not make skill points be able to be traded for zaishen keys? 10 skill points sounds reasonable. I think 5k balthazar faction would be easier to get than 150,000 experience for 10 skill points, but that'll keep it so the primary way to obtain zkeys (secondary to predictions) is by accumulating Balthazar Faction.
|
Dmitri3
Instant influx of money is bad for the economy. No thanks.
Gforce
Terrible idea ~~ This would create such a huge amount of zkeys that all highend items dropping from the zchest would drop a lot in price. Im not a hardcore pve player but my character has ~400 skillpoints (And FoW armor+chaos gloves which I got by SELLING zkeys from pvping). That is 40 zkeys, but it would be very easy to farm more experience, a LOT faster then you can get 5k balth faction (did I mention that some of my pvp chars have 10 skillpoints aswell??)
Mitchel
Dmitri3
Well, you gotta look at it this way:
If you give lockpicks for skill points:
1. lots of money coming in since you can sell them to merchant
2. items that can't be acquired from chests rising in value
3. items that that drop from chests losing value
4. lots of QQ from people that have lots of gold, lockpicks or titles (wisdom, hunter, lucky, unlucky)
5. praise? from people who actually have lots of ecto and other rare items... and don't forget farmers
...
It doesn't look all that bad... However, the change will have it's victims.
If you give z-keys for skill points:
1. since pretty much everything can drop from zaishen chest, everything will drop in value
2. zkey obviously will drop in value
3. tournament predictions will not be worth time to register your vote
4. participating in any kind of pvp or tournament will not yield much cash either
5. QQ from everyone, PvP and PvE crowd.
...
Zkeys suggestion is much worse.
And in the end it's farmers and bots who are gonna profit the most.
There's probably more... and I can be wrong and miss out on important stuff, but I can't be bothered to double check cause it's 4 am here...
P.S. Of course the effects will have almost immediate effect, then slowly stabilize depending on how fast people gain experience and skill points.
If you give lockpicks for skill points:
1. lots of money coming in since you can sell them to merchant
2. items that can't be acquired from chests rising in value
3. items that that drop from chests losing value
4. lots of QQ from people that have lots of gold, lockpicks or titles (wisdom, hunter, lucky, unlucky)
5. praise? from people who actually have lots of ecto and other rare items... and don't forget farmers
...
It doesn't look all that bad... However, the change will have it's victims.
If you give z-keys for skill points:
1. since pretty much everything can drop from zaishen chest, everything will drop in value
2. zkey obviously will drop in value
3. tournament predictions will not be worth time to register your vote
4. participating in any kind of pvp or tournament will not yield much cash either
5. QQ from everyone, PvP and PvE crowd.
...
Zkeys suggestion is much worse.
And in the end it's farmers and bots who are gonna profit the most.
There's probably more... and I can be wrong and miss out on important stuff, but I can't be bothered to double check cause it's 4 am here...
P.S. Of course the effects will have almost immediate effect, then slowly stabilize depending on how fast people gain experience and skill points.
MStarfire
Instead of something with high value that would instantly depreciate, I propose we be able to turn in Skill Points for Festival Tickets.
take_me
I'd want something in exchange for my many, many skill points, but I don't think money/lockpicks/zkeys is a good option.
That would give quite many players a few 100k instantly.
That would give quite many players a few 100k instantly.
Enon
There should definitely be a use for skill points, but it shouldn't be Zkeys or Lockpicks. Perhaps something that isn't worth a lot, but is still very useful, like... you know... stuff... stuff that I can't come up with right now.
This is exactly the reason why it's never going to happen. Anet didn't want to make the new books retroactive, because it would give LG 60k (which they didn't care about anyway), but they are going to release tons of Zkeys? No...
This is exactly the reason why it's never going to happen. Anet didn't want to make the new books retroactive, because it would give LG 60k (which they didn't care about anyway), but they are going to release tons of Zkeys? No...
upier
Quote:
Instead of something with high value that would instantly depreciate, I propose we be able to turn in Skill Points for Festival Tickets.
|
WAAAAAAAAAAAAAAAAAH!1!!
That just blew my fragile little mind!
Yes please!
Too good for words!
MithranArkanere
PvP characters are the only ones with no use for them.
They are the only ones that should have another use for them...
...as long as they cannot use stars of transference, of course.
They are the only ones that should have another use for them...
...as long as they cannot use stars of transference, of course.
The Meth
Quote:
Well, you gotta look at it this way:
If you give lockpicks for skill points: 1. lots of money coming in since you can sell them to merchant 2. items that can't be acquired from chests rising in value 3. items that that drop from chests losing value 4. lots of QQ from people that have lots of gold, lockpicks or titles (wisdom, hunter, lucky, unlucky) 5. praise? from people who actually have lots of ecto and other rare items... and don't forget farmers ... It doesn't look all that bad... However, the change will have it's victims. If you give z-keys for skill points: 1. since pretty much everything can drop from zaishen chest, everything will drop in value 2. zkey obviously will drop in value 3. tournament predictions will not be worth time to register your vote 4. participating in any kind of pvp or tournament will not yield much cash either 5. QQ from everyone, PvP and PvE crowd. ... Zkeys suggestion is much worse. And in the end it's farmers and bots who are gonna profit the most. There's probably more... and I can be wrong and miss out on important stuff, but I can't be bothered to double check cause it's 4 am here... P.S. Of course the effects will have almost immediate effect, then slowly stabilize depending on how fast people gain experience and skill points. |
Also, since when has the economy mattered?
tauntedflail
Quote:
The vast majority of players are probably going to get 10-30 zkeys or so. Once. So doing this is less then just having another xunlai tournament come through this month, then the zkey influx slows to a trickle afterwords. I don't know what the average xunlai zkey amount won is, but I highly doubt anything but the top 5% of farmers are going to make more zkeys through skill points then through the xunlai, and even then not hugely more.
Also, since when has the economy mattered? |
Not really. The majority of players will get 10-30k for each character once.
The majority of players have about 5 PVe chars.
Thats a lot of money.
I heard the suggestion before that the skill points could be used for everlasting summoning stones. Which I really liked.
Its PVE players that get all the experience - and everlasting summoning stones would be a very PVE-ish reward for it, which people can appreciate.
Of course, an everlasting one would have to cost a LOT in the way of skill points, just so that people will still consider buying the regular versions and they wont become defunct.
So I was thinking 1000 skill points for each everlasting version. It might seem steep, but thats okay because the only people who will want/need the everlasting versions would be people who have spent a lot of time playing the game anyway. At the same time, its not grind to get them either. Skill points come from experience which you get from... everything. So people would just have to literaly play the game and be rewarded.
Another benefit would be that most players probably have enough skill points for one spread across all of their characters - so it finally gives the stars of transference a decent use, getting the skill points all to one character.
genofreek
The EotN consumables were a nice touch, but I still have tons of skill points I could spend on neat crap for myself. I'm not totally sure if Zkeys are the way to go -- though I wouldn't complain -- but there's no way I'm gonna manufacture enough powerstones or perfect salvage kits to stay ahead of the skill points I gain.
sir fluffums
I agree, theses just to many skill points with to little uses for them. if i had the money i could have purchased all the non-elite skills in the game and then if i had the time i could have gotten all the elites as well. Lockpicks may cause an "Economy problem" but i think it would be mostly helpful all around. Z-Keys, i've thought from the beggining would be a bad idea...just...bad. it's a balthazar thing...not experience. Maybe just get it arranged to trade in staright skill poins (Not money or materials) for salvage or identification kits, or (even though someone insulted the idea) free Skills <--Don't quote me on that it's only an idea.
sir fluffums
Quote:
I was thinking 1000 skill points for each everlasting version. It might seem steep, but thats okay because the only people who will want/need the everlasting versions would be people who have spent a lot of time playing the game anyway. At the same time, its not grind to get them either. Skill points come from experience which you get from... everything. So people would just have to literaly play the game and be rewarded. Another benefit would be that most players probably have enough skill points for one spread across all of their characters - so it finally gives the stars of transference a decent use, getting the skill points all to one character. |
I didn't notice before when you had said this (i was to lazy to read =P) but i think thats a wonderful idea!! i have no explanation for why i liek so much. that should be put into effect immediatly ^^
Konig Des Todes
Quote:
Instead of something with high value that would instantly depreciate, I propose we be able to turn in Skill Points for Festival Tickets.
|
But PvP characters are the main thing to look at. I wouldn't mind them able to craft free Stars of Transference. Then add the above mentioned Festival Tickets (lets say skill points=500g, tickets=15g, that's a lot of tickets, so lets say 20 tickets per skill point (lose 200g worth)). And it would be a good evening out.
Edit:
Quote:
I heard the suggestion before that the skill points could be used for everlasting summoning stones. Which I really liked.
Its PVE players that get all the experience - and everlasting summoning stones would be a very PVE-ish reward for it, which people can appreciate. Of course, an everlasting one would have to cost a LOT in the way of skill points, just so that people will still consider buying the regular versions and they wont become defunct. So I was thinking 1000 skill points for each everlasting version. It might seem steep, but thats okay because the only people who will want/need the everlasting versions would be people who have spent a lot of time playing the game anyway. At the same time, its not grind to get them either. Skill points come from experience which you get from... everything. So people would just have to literaly play the game and be rewarded. Another benefit would be that most players probably have enough skill points for one spread across all of their characters - so it finally gives the stars of transference a decent use, getting the skill points all to one character. |
Tuesday
Yeah, skill ppoints should be used for something, i have over 4k skill points on my account that look pretty but are worth nothing I like both ideas, lockpicks and zkeyz. The economy would even itself out eventually, just have to give it some time.