
Sir Fluffums
sir fluffums
A11Eur0
Gift3d
MagmaRed
Calista Blackblood
sir fluffums
Raul the Rampant
1000+ skill points on my main that I have never farmed or botted on says you're wrong
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The Meth
sir fluffums
Luminarus
basestar779
afya
rockin'
Let's face it, the zaishen title is more of a PvE title. The majority of zaishen keys monthly are obtained through MAT predictions, which anyone no matter how clueless about PvP they are can do. I can't tell you how many people with chaos gloves/fow/r5 or 6 KoaBD have flashed their ridiculously high zaishen rank. For sure a title PvErs are way interested in. So yeah, why not make skill points be able to be traded for zaishen keys? 10 skill points sounds reasonable. I think 5k balthazar faction would be easier to get than 150,000 experience for 10 skill points, but that'll keep it so the primary way to obtain zkeys (secondary to predictions) is by accumulating Balthazar Faction.
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Dmitri3
Gforce
Mitchel
Dmitri3
MStarfire
take_me
Enon
upier
Instead of something with high value that would instantly depreciate, I propose we be able to turn in Skill Points for Festival Tickets.
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MithranArkanere
The Meth
Well, you gotta look at it this way:
If you give lockpicks for skill points: 1. lots of money coming in since you can sell them to merchant 2. items that can't be acquired from chests rising in value 3. items that that drop from chests losing value 4. lots of QQ from people that have lots of gold, lockpicks or titles (wisdom, hunter, lucky, unlucky) 5. praise? from people who actually have lots of ecto and other rare items... and don't forget farmers ... It doesn't look all that bad... However, the change will have it's victims. If you give z-keys for skill points: 1. since pretty much everything can drop from zaishen chest, everything will drop in value 2. zkey obviously will drop in value 3. tournament predictions will not be worth time to register your vote 4. participating in any kind of pvp or tournament will not yield much cash either 5. QQ from everyone, PvP and PvE crowd. ... Zkeys suggestion is much worse. And in the end it's farmers and bots who are gonna profit the most. There's probably more... and I can be wrong and miss out on important stuff, but I can't be bothered to double check cause it's 4 am here... ![]() P.S. Of course the effects will have almost immediate effect, then slowly stabilize depending on how fast people gain experience and skill points. |
tauntedflail
The vast majority of players are probably going to get 10-30 zkeys or so. Once. So doing this is less then just having another xunlai tournament come through this month, then the zkey influx slows to a trickle afterwords. I don't know what the average xunlai zkey amount won is, but I highly doubt anything but the top 5% of farmers are going to make more zkeys through skill points then through the xunlai, and even then not hugely more.
Also, since when has the economy mattered? |
genofreek
sir fluffums
sir fluffums
I was thinking 1000 skill points for each everlasting version. It might seem steep, but thats okay because the only people who will want/need the everlasting versions would be people who have spent a lot of time playing the game anyway. At the same time, its not grind to get them either. Skill points come from experience which you get from... everything. So people would just have to literaly play the game and be rewarded. Another benefit would be that most players probably have enough skill points for one spread across all of their characters - so it finally gives the stars of transference a decent use, getting the skill points all to one character. |
Konig Des Todes
Instead of something with high value that would instantly depreciate, I propose we be able to turn in Skill Points for Festival Tickets.
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I heard the suggestion before that the skill points could be used for everlasting summoning stones. Which I really liked.
Its PVE players that get all the experience - and everlasting summoning stones would be a very PVE-ish reward for it, which people can appreciate. Of course, an everlasting one would have to cost a LOT in the way of skill points, just so that people will still consider buying the regular versions and they wont become defunct. So I was thinking 1000 skill points for each everlasting version. It might seem steep, but thats okay because the only people who will want/need the everlasting versions would be people who have spent a lot of time playing the game anyway. At the same time, its not grind to get them either. Skill points come from experience which you get from... everything. So people would just have to literaly play the game and be rewarded. Another benefit would be that most players probably have enough skill points for one spread across all of their characters - so it finally gives the stars of transference a decent use, getting the skill points all to one character. |
Tuesday