rez shrine camping by AI

devtonej

Pre-Searing Cadet

Join Date: Mar 2006

TRI

I thought Anet and Guildwars had fixed the issue of the AI camping rez shrines. Just had a full party wipe and booted from Bogroot dungeon cuz the monsters camped on the rez shrine after we died.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Apparently they didn't fix it.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

did you pull the mob from else where or they spawn ?

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

pulling mobs to the shrine = leet teamwork

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by Miss Drops Az View Post
pulling mobs to the shrine = leet teamwork
QFT

12chars

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by devtonej View Post
Just had a full party wipe
Quote:
Originally Posted by devtonej View Post
we died.
Fix this.

Quote:
Originally Posted by devtonej View Post
booted from Bogroot dungeon
Quote:
Originally Posted by devtonej View Post
the monsters camped on the rez shrine
Then these will not happen.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Quote:
Originally Posted by MisterB View Post
Fix this.




Then these will not happen.
I lol'd ............

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

haha so harsh but soo true - thats why you should always run with dp removing candy.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by MisterB View Post
Fix this.




Then these will not happen.
MisterB is correct.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Actually, I NEVER saw a.net say they "fixed this." They only moved mobs away from the natural location of a res shrine. If you ran and pulled them towards you, that's what happens.

However, Bogroots IS notoriously bad for having monsters camp res shrines. The layout of that dungeon, where most players try to run away/around those stupid respawning exploding spore monsters backed by 3-4 monks which are often right near the... two res shrines on the whole level does make that dungeon particularlly easy to overaggro and pull mobs to the res shrine. Plus, hero AI really doesn't understand how to deal with those types of monsters too well.

Really, the best tactic for that is to have DP removal items handy and click on them as soon as you res. Then, even if you keep getting DP, you won't get kicked out of the dungeon. That temporary immunity you get after ressing will eventually allow you to wittle down any resistance.

ZeAliX

Frost Gate Guardian

Join Date: Sep 2006

Norway

A/

As everyone pointed out, by luring the enemies to the shrine it might cause this. This happenened once when my guild did a dungeon.. managed to lure like 2-3 groups and were ganked like 5-6 times... fortunately one had dp removal.. so after a few tries we took down the groups in 4-5 secs when we had immunity to dmg..

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Note too, that most of the time, the groups are on their way back to where you pulled them from while you a respawning. They usually just don't move fast enough to get out of agro range before you spawn. SO, technically, they are not "camping" - that is, they are not purposefully hanging around the rez shrine.