Hey, I'm a warrior in need of help with doing my 4-man team for Glints. I have most of the PvE skills in EotN as well..
In general, help?
Need Help with Glint team
Auroneld
Sadric
Hiya
When using my warrior (for this I play basic Dragon Slash/SY! engine with 2 pve knockdowns) I use minion bomber (n/mo with extra prot), SS (n/mo with heal party, might be overkill), and Visions of Regret mesmer with interrupts, backfire/empathy. Might not be the ideal build but mesmer helped with dmg once I failed and remembered destroyers are resistant to elemental dmg.
It's a good idea to bring wild blow or other stance remover to take down the rangers faster in wave 2, if they build up you may get in trouble. Also, with all heros/hench, you will still have move around alot. What I do is stay together and handle one side until the other side gets built up, as I charge over to rescue that side the minions and dwarf npcs help to delay/mop up the side I'm leaving behind. Good luck.
By the way, for hench i bring 2 monks, I really am drawing a blank on the other 2.
When using my warrior (for this I play basic Dragon Slash/SY! engine with 2 pve knockdowns) I use minion bomber (n/mo with extra prot), SS (n/mo with heal party, might be overkill), and Visions of Regret mesmer with interrupts, backfire/empathy. Might not be the ideal build but mesmer helped with dmg once I failed and remembered destroyers are resistant to elemental dmg.
It's a good idea to bring wild blow or other stance remover to take down the rangers faster in wave 2, if they build up you may get in trouble. Also, with all heros/hench, you will still have move around alot. What I do is stay together and handle one side until the other side gets built up, as I charge over to rescue that side the minions and dwarf npcs help to delay/mop up the side I'm leaving behind. Good luck.
By the way, for hench i bring 2 monks, I really am drawing a blank on the other 2.
draxynnic
I do the run with a mesmer, but I normally bring Lo Sha and Herta as the non-monk henchmen. Lo Sha I don't really expect to do much, but against the Destroyers of Deeds with Whirling Defense, he's at least going to do something - including providing feeder hexes for Cry of Pain (although the latter won't be a consideration for you, of course).
One trick with the second wave if you don't mind potentially leaving the dwarf defenders out in the cold is to sit in the raised area between the gates, and try to aggro the Destroyers of Deeds on the right side while they're obstructed by the wall. That way, you can take out the Destroyers of Compassion and the Destroyers of Deeds from the left side with little concern for the Destroyers of Deeds, then mop up the latter. This does have risks, though, since if you don't properly manage them they may be tempted to go for the dragon or sneak around the corner for a clear shot.
If you get through the first and second waves, you're probably not going to have too much trouble with the others as long as you don't panic.
(For the record, the build I use is an AP-fuelled CoP/EVAS spammer, with heroes being a VoR mesmer, a MM necro, and an ele blindbot.)
One trick with the second wave if you don't mind potentially leaving the dwarf defenders out in the cold is to sit in the raised area between the gates, and try to aggro the Destroyers of Deeds on the right side while they're obstructed by the wall. That way, you can take out the Destroyers of Compassion and the Destroyers of Deeds from the left side with little concern for the Destroyers of Deeds, then mop up the latter. This does have risks, though, since if you don't properly manage them they may be tempted to go for the dragon or sneak around the corner for a clear shot.
If you get through the first and second waves, you're probably not going to have too much trouble with the others as long as you don't panic.
(For the record, the build I use is an AP-fuelled CoP/EVAS spammer, with heroes being a VoR mesmer, a MM necro, and an ele blindbot.)