Concept: Rt/E Life Support

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S
Skint
Ascalonian Squire
#1
hey guys, was bored so messed around with support party healing. Life isn't necessarily the key spirit but the name was catchy :

[skill]boon of creation[/skill][skill]glyph of lesser energy[/skill][skill]ritual lord[/skill][skill]recuperation[/skill][skill]life[/skill][skill]rejuvenation[/skill][skill]feast of souls[/skill][skill]flesh of my flesh[/skill]

Spawning Power - 12 + 1
Restoration magic - 12 + 1 + 1

radiant set

use: use BoC, GoLE and Ritual Lord before entering battle, then cast recuperation, life and rejevenation on within in range of allies. Before life ends (or before rejuvenation runs out of health) cast feast of souls for large party heal (try to get all 3 spirits), or if urgent heal needed. Rinse and repeat if battle still ongoing.

switch [skill]feast of souls[/skill] for [skill]spirit to flesh[/skill] or [skill]rupture soul[/skill] if there are other spirit dependent team members (or only use FoS in emergency)

any comments appreciated
T
Tyla
Emo Goth Italics
#2
Is this a joke build?
Marverick
Marverick
Forge Runner
#3
[Light of Deliverance] says hi
Dzjudz
Dzjudz
Furnace Stoker
#4
Why GoLE? You know it affects 'spells' only right?
House Silvermoon
House Silvermoon
Lion's Arch Merchant
#5
this is a prime example of the "pve scrub"
Nightow
Nightow
Forge Runner
#7
Should never go pure resto/spawning. Always go hybrid with resto/channeling.

[life][protective was kaolai][mend body and soul][spirit light][splinter weapon][ancestors rage][Offering of spirit][Death Pact Signet]
Marverick
Marverick
Forge Runner
#8
Feast of Souls might work better with Communing spirits as those lose health to do their function and will die anyway.

[build prof=Rt/ spa=12+3+1 com=12+3][Ritual Lord][Boon of Creation][Shelter][Union][Displacement][Feast of Souls][/build]
Lhim
Lhim
Krytan Explorer
#9
[[life] and [[protective was kaolai] is usually all the Rit needs to support with party heals. Use a 40/40 resto set to get as much out of PwK and keep your eye on when Life is about to end.
Owik Gall
Owik Gall
Wilds Pathfinder
#10
All spirits can die quickly plus too much energy, even with the glyph. Try to be content with just 2 good spirits with the addition of Ritual Lord and find more skills that gives you energy. Other secondaries like Mesmers can provide more opportunities to gain energy then the ele class does. That class mainly has 1 manageable energy gain, which is the glyph. Best try other options so you can keep those life supporting spirits up. That's my advice.
b
br0thergr1m
Academy Page
#11
When Im filling in for a monk I usually do something along these lines

[skill]Spirit Light[/skill] or [skill]Wielder's boon[/skill]
[skill]Offering of Spirit[/skill][skill]Weapon of Warding[/skill][skill]Resilient Weapon[/skill][skill]Life[/skill][skill]Protective was Kaolai[/skill][skill]Flesh of my Flesh[/skill][skill]Nightmare Weapon[/skill] (sometimes maybe a [skill]Recuperation[/skill])

I always carry around a +15/-1 staff for emergencies etc

Works well for me and I can stand in back and wand for 45+ life steal.
Zodiac Meteor
Zodiac Meteor
Imma Firin Mah Rojway!
#12
If you want party healing.

Bring a motivation paragon with assassin's promise.

Life is a quick spirit used for spells that require spirits, nothing more or less.
Recuperation is REALLY bad.
Rejuvenation also is really bad like Life.