Spirit Stregnth Rit/??
ammad2006
I recently made a rit who i want to run a spirit stregnth build. Ive seen alot of variants on this build, but am not sure which secondary is superior. I could go /ranger and use [volley] their butts off. or i could go dervish, which gives me pbaoe and [aura of holy might]. Ive narrowed it down to either dervish or ranger but im not sure which to pick
Konig Des Todes
Caster on melee=bad
Ritualist with poor energy weapon/skills=bad
I say go use a staff. I personally think Monk and Necromancer, maybe Mesmer or Elementalist, make the best secondaries for a Ritualist.
Ritualist with poor energy weapon/skills=bad
I say go use a staff. I personally think Monk and Necromancer, maybe Mesmer or Elementalist, make the best secondaries for a Ritualist.
AKB48
Nightow
I'm going to try to avoid some of the flaming in this thread and simply recommend wither going with a ranger secondary or a paragon secondary. Having someone cast [Great Dwarf [email protected]] along with some nice spear mastery skills such as [Swift Javelin] or [Wearying Spear] can make for some impressive numbers as well as giving you an additional 8AL for carrying a shield. Of course, if you don't have access to someone with GDW, you can always use other weapon spells such as [Weapon of Aggression] or [Warmonger's Weapon].
dasmitchies
I have been using spirit's strength with weapon of aggro and a spear. Keeps the toon out of the frontline and gives a pretty good dps without any pve skills to help. However, when used with asura scan it is brutal. I use an energy offhand rather than a shield in pve and in ab I use the standard enchanters setup shield. Packing spear of fury and spear of lightning makes a huge spike.
MegaVolti
Spear is probably the best since range helps a lot. The Ritualist is a soft target after all. Additionally, attacking from a distance allows you to switch targets fast since you don't have to run between them.
Here is a nice build:
Spawning Power: 12+1+3
Channeling: 8+1
Spear Mastery: 10
[Weapon of Aggression][Asuran Scan][spear of redemption][blazing spear][spear of fury][spirit's strength][sight beyond sight][flesh of my flesh]
Equipment: Ghost forge insignia, shield with +45 HP when enchanted and an armor boost of your choice, zealous spear with 20% longer enchantments, 15% damage when enchanted.
Weapon spell should always be active and you got a good cover enchantment. The weapon spell needs to be refreshed often, that's the reason to bring a zealous spear.
Note that you are extremely vulnerable to enchantment removal. Even with the cover ench you will be stripped often, making this build (and SS builds in general) not too great in many areas. Also, while damage is nice, it is far from the best in the game.
In other words: It's a nice fun build but don't expect to out-damage Mesmers or Necromancers in HM.
You can run the same build with any 3 dagger attacks in melee. Daggers offer a chance to dual-strike, which gives you quite a lot of bonus damage. In addition to that, their natural attack speed is slightly better then that of spears. But imho the damage gain doesn't make up for the fact that you are much more vulnerable and that you will waste a lot of time running from one enemy to another (in which you won't attack at all).
Here is a nice build:
Spawning Power: 12+1+3
Channeling: 8+1
Spear Mastery: 10
[Weapon of Aggression][Asuran Scan][spear of redemption][blazing spear][spear of fury][spirit's strength][sight beyond sight][flesh of my flesh]
Equipment: Ghost forge insignia, shield with +45 HP when enchanted and an armor boost of your choice, zealous spear with 20% longer enchantments, 15% damage when enchanted.
Weapon spell should always be active and you got a good cover enchantment. The weapon spell needs to be refreshed often, that's the reason to bring a zealous spear.
Note that you are extremely vulnerable to enchantment removal. Even with the cover ench you will be stripped often, making this build (and SS builds in general) not too great in many areas. Also, while damage is nice, it is far from the best in the game.
In other words: It's a nice fun build but don't expect to out-damage Mesmers or Necromancers in HM.
You can run the same build with any 3 dagger attacks in melee. Daggers offer a chance to dual-strike, which gives you quite a lot of bonus damage. In addition to that, their natural attack speed is slightly better then that of spears. But imho the damage gain doesn't make up for the fact that you are much more vulnerable and that you will waste a lot of time running from one enemy to another (in which you won't attack at all).
Nightow
One little thing to note about cover enchants is that if you do not foresee any monsters using skills that cause blindness, it might be a good idea to use [Great Dwarf [email protected]] as your cover enchant of choice. The +60 health and +24-48 armor can certainly help in the long run.
Konig Des Todes
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Originally Posted by Gift3d

Quote: Originally Posted by Gift3d /ranger i have the most fun with, volley/splinter weapon, then nightmare weapon/triple shot, just use a zealous bow and you'll never have energy problems. This one I cannot argue with, as I've seen it done well in various places.
However, I still prefer going /Mo or /N for PvE (This is in Ritualist not Galdiator's so I assume it is PvE with the PvE skill). /Mo gives you a more array of support skills, as whenever I go on my rit and try to pug, people demand for me to go restoration or I get kicked. /N is good in not just the MB way, but by going channeling/Curses, you can do more damage. Maybe not as a Nightmare/Splinter AoE'er, but still more than enough.
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