Spirit Stregnth Rit/??

ammad2006

Banned

Join Date: Aug 2008

I recently made a rit who i want to run a spirit stregnth build. Ive seen alot of variants on this build, but am not sure which secondary is superior. I could go /ranger and use [volley] their butts off. or i could go dervish, which gives me pbaoe and [aura of holy might]. Ive narrowed it down to either dervish or ranger but im not sure which to pick

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Caster on melee=bad

Ritualist with poor energy weapon/skills=bad

I say go use a staff. I personally think Monk and Necromancer, maybe Mesmer or Elementalist, make the best secondaries for a Ritualist.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

I'm going to try to avoid some of the flaming in this thread and simply recommend wither going with a ranger secondary or a paragon secondary. Having someone cast [Great Dwarf [email protected]] along with some nice spear mastery skills such as [Swift Javelin] or [Wearying Spear] can make for some impressive numbers as well as giving you an additional 8AL for carrying a shield. Of course, if you don't have access to someone with GDW, you can always use other weapon spells such as [Weapon of Aggression] or [Warmonger's Weapon].

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

I have been using spirit's strength with weapon of aggro and a spear. Keeps the toon out of the frontline and gives a pretty good dps without any pve skills to help. However, when used with asura scan it is brutal. I use an energy offhand rather than a shield in pve and in ab I use the standard enchanters setup shield. Packing spear of fury and spear of lightning makes a huge spike.

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

Spear is probably the best since range helps a lot. The Ritualist is a soft target after all. Additionally, attacking from a distance allows you to switch targets fast since you don't have to run between them.

Here is a nice build:
Spawning Power: 12+1+3
Channeling: 8+1
Spear Mastery: 10
[Weapon of Aggression][Asuran Scan][spear of redemption][blazing spear][spear of fury][spirit's strength][sight beyond sight][flesh of my flesh]

Equipment: Ghost forge insignia, shield with +45 HP when enchanted and an armor boost of your choice, zealous spear with 20% longer enchantments, 15% damage when enchanted.

Weapon spell should always be active and you got a good cover enchantment. The weapon spell needs to be refreshed often, that's the reason to bring a zealous spear.

Note that you are extremely vulnerable to enchantment removal. Even with the cover ench you will be stripped often, making this build (and SS builds in general) not too great in many areas. Also, while damage is nice, it is far from the best in the game.
In other words: It's a nice fun build but don't expect to out-damage Mesmers or Necromancers in HM.

You can run the same build with any 3 dagger attacks in melee. Daggers offer a chance to dual-strike, which gives you quite a lot of bonus damage. In addition to that, their natural attack speed is slightly better then that of spears. But imho the damage gain doesn't make up for the fact that you are much more vulnerable and that you will waste a lot of time running from one enemy to another (in which you won't attack at all).

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

One little thing to note about cover enchants is that if you do not foresee any monsters using skills that cause blindness, it might be a good idea to use [Great Dwarf [email protected]] as your cover enchant of choice. The +60 health and +24-48 armor can certainly help in the long run.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Gift3d View Post
/derv = conviction = 84 armor while enchanted, more armor than a regular derv. could be tricky finding a good weapon to keep on yourself since you'll hae to put a few points into earth prayers for conviction to be maintained.
With a Forsaken-runed Dervish with Conviction, you get an additional 20 armor with conviction. And you get the innate benefit of more health. I think D/Rt would be better in this case.

Quote: Originally Posted by Gift3d /ranger i have the most fun with, volley/splinter weapon, then nightmare weapon/triple shot, just use a zealous bow and you'll never have energy problems. This one I cannot argue with, as I've seen it done well in various places.

However, I still prefer going /Mo or /N for PvE (This is in Ritualist not Galdiator's so I assume it is PvE with the PvE skill). /Mo gives you a more array of support skills, as whenever I go on my rit and try to pug, people demand for me to go restoration or I get kicked. /N is good in not just the MB way, but by going channeling/Curses, you can do more damage. Maybe not as a Nightmare/Splinter AoE'er, but still more than enough.

Quote:
Originally Posted by AKB48 View Post
So you never seen a Rit/Ass using [Grasping Was Kuurong] followed up by skills like [Falling Spider] and such? Sorry, I didn't know this was in Gladiator's and that combo is more used in PvP than PvE.

ammad2006

Banned

Join Date: Aug 2008

could someone plz show a spirits volley build? I wanna keep my options open.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Use the spear build MegaVolti posted, swap out the spear attack for [volley] + 2 random bow attacks and work your way from there.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

MegaVolti, why do you have two skills in your build to cure blindness?

ammad2006

Banned

Join Date: Aug 2008

hows this

[Spirit's Strength]
[Sight Beyond Sight]
[Volley]
[Weapon of Aggression]
[Splinter Weapon]
[Warmongers Weapon]
[Triple Shot]
[Flesh of My Flesh]

11+1+1 Spawning
10 Marksmanship
10+1 Channeling
The mere fact that you said:
Quote:

[Weapon of [email protected]][Asuran [email protected]][swift [email protected]][Wearying [email protected]][spear of fury][spirit's [email protected]][sight beyond [email protected]](/[great dwarf [email protected]])[flesh of my flesh]

I'd personally switch out the sup spawning rune for a minor rune cause it's only getting you +4dmg per hit from SS, an extra 2 or 3 seconds from SBS and a extra 4% duration for WoA all for the cost of 75 max health.

Swift Jav for for being unblockable, wearing is there cause I don't mind the 5 sec duration on weakness from it (4 if I bring a rune of clarity but meh) and I left in SoFury cause there's always either a necro spreading weakness on my team or an ele causing plenty of burning/blindness.

topsmoker1

Ascalonian Squire

Join Date: Nov 2008

OLD

[build=OAmkEOiJZWy0bpyGy2FjC2MYRWGI] - pve

[build=OAmkEGiLpWqU5kxWnoAAQmZIyWGI] - pvp

[build=OAmjImkZJTXbKbIbCAAZmhKYZgA] - pvp

i use those and i am very happy.

Joseph Spiritmaster

Joseph Spiritmaster

Frost Gate Guardian

Join Date: Apr 2008

In the little house on the hill, Ascalon City, Presearing

Quote:
Originally Posted by Azazel The Assassin
View Post
Caster on melee=bad

Ritualist with poor energy weapon/skills=bad

Lol. No. wrong. No.

Rits with bows is fine, same with spears. With tanks, yes, thats not the best idea for rits, i have seen it, and works eeeeh, alright...

just go Splinter + volley (12 chan, 12 spawn)

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

Use this (with consumables is godly)

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by Keira Nightgale
View Post
Use this (with consumables is godly)
100ish/50ish damage in Pve = Nada

Keira Nightgale

Krytan Explorer

Join Date: Jun 2007

Gulfstream Owners Club [GS]

Rt/R

It's armor ignoring.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by The Thrasher
View Post
What do you suggest then? 150 or more. (I'm talking about play in hm here btw, in nm 100ish damage is repectable)

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by AKB48
View Post
150 or more. (I'm talking about play in hm here btw, in nm 100ish damage is repectable) I think that was a request/challenge to provide a build that sustainably produces big enough damage to make 100 look like "nada." Which is something I'd like to see too.

I'd also really like to see a build (other than the SS/VoR/Empathy/Backfire mechanic) that goes from 100 damage in NM to 150 in HM.

Vazze

Krytan Explorer

Join Date: Aug 2006

(SS) Rits are fun, too bad I don't have one. The problem with the Rt/P is that at spear10 the weapon damage against high armor is practically zero (~DPS=6 without IAS). So the whole attrib is contributing to the build only with bonus damage form the spear attacks and with some utility (like wild throw), which is not much. I would keep the spear but go /E (!) for conjure and [drunken master] with a bunch of weapon spells [weapon of aggression] and/or [Warmonger's Weapon]/[Wailing Weapon] (very nice interrupts, especially if you can squeeze in that PvE ranged attack) and of course [asuran scan].

Silversword22

Silversword22

Academy Page

Join Date: May 2007

AZ

Brotherhood of Feklaar

P/W

[build prof=rt/e name="wtf wand rit" box spawning=9+1+1 air=9 channeling=12+2][splinter weapon][weapon of aggression][bloodsong][finish him][asuran [email protected]][spirit's strength][ebon battle standard of [email protected]][conjure lightning][/build]

lol, couldn't resist tossing it in

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

Hey Silversword, have you tried replacing the wand with an elemental spear for the faster attack speed? You don't need the points for it, just use it for the SS and conjure damage plus the splinter wep dmg.

I haven't tried it yet but I'm thinking of trying it haha.

Silversword22

Silversword22

Academy Page

Join Date: May 2007

AZ

Brotherhood of Feklaar

P/W

Quote:
Originally Posted by kazi_saki View Post
I haven't tried it yet but I'm thinking of trying it haha. I tried a Spirit Wand build in PvP a while back and it failed so bad I cried. This version at least has more damage. I haven't tried elemental spears, but I'll give 'em a shot. Why not lol.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Silversword22 View Post
[build prof=rt/e name="wtf wand rit" box spawning=9+1+1 air=9 channeling=12+2][splinter weapon][weapon of aggression][bloodsong][finish him][asuran [email protected]][spirit's strength][ebon battle standard of [email protected]][conjure lightning][/build]

lol, couldn't resist tossing it in Consider tossing in ["I Am The Strongest!"@10].

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Silversword22 View Post
I tried a Spirit Wand build in PvP a while back and it failed so bad I cried. This version at least has more damage. I haven't tried elemental spears, but I'll give 'em a shot. Why not lol. I changed your attribs for higher st dps:
[build prof=rt/e name="wtf spear rit" box spawning=11+1+3 air=10 channeling=10+1][splinter weapon][weapon of aggression][bloodsong][finish him][asuran [email protected]][spirit's strength][ebon battle standard of [email protected]][conjure lightning][/build]

I think spear is better in HM, wand is better in NM.
Spear DPS of your build at your PvE ranks is (35+15+15+1)=> 66 / 1.125 => 58.6 * 1.55 => 91 DPS - ~11 DPS (cast times) => ~80 DPS, armor ignoring. That's just the weapon DPS. (does not include finish him or splinter).
Edit: I will finish it then, same build, same attribs: wand against 110 armor is 76 DPS and 89DPS against 60 armor.

Menehunas

Ascalonian Squire

Join Date: May 2006

Dutch Doom Brigade

Mo/

I'm using this build, just to bring my pet


[build prof=rt/r sp=12+3+1 co=9+1 ma=9 RE=3][volley][triple shot][spirit's strength][vital weapon][savage shot][charm animal][comfort animal][flesh of my flesh][/build]

with 16 in sp you can bring the following skills (insead of your pet):

[Feast of Souls]
[Rupture Soul]
[Spirit to Flesh]

other options:

- [Vampirism]
- [Pain Inverter]
- [Ebon Battle Standard of Honor]
- [Ebon Vanguard Assassin Support]
- [By Ural's Hammer!]
- [Alkar's Alchemical Acid]
- [I Am The Strongest!]

just read the skills and you know why you can bring them. This build works Great in HM.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

[spirit's strength][volley][triple shot][asuran scan][I Am The Strongest!][weapon of aggression][sundering weapon][body shot]

This provides innate e-management. Pure damage however, with no utility. For [savage shot] and dshot, take a zealous bow.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by Snow Bunny View Post
[spirit's strength][volley][triple shot][asuran scan]
[I Am The Strongest!][weapon of aggression][sundering weapon][body shot]
What kind of attribute spread do you use with that? I normally don't take Sundering weapon (Cause if I really want CA, I'd take an air ele or Necro with [weaken armor]) so my att. spread is usually 10 marks, 8+1 channeling and 12+1+1 spawning.

Quote:
Originally Posted by Azazel The Assassin View Post
Caster on melee=bad

Ritualist with poor energy weapon/skills=bad

I say go use a staff. I personally think Monk and Necromancer, maybe Mesmer or Elementalist, make the best secondaries for a Ritualist. shows your ignorance with the Rit, whether it is used in Pve or Pvp. It doesn't excuse you for saying "Ritualist with poor energy weapon/skills=bad, Caster on melee=bad". Saying "hey, he meanted pve, not Pvp" only further cements what I said above.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by MegaVolti View Post
Here is a nice build:
Spawning Power: 12+1+3
Channeling: 8+1
Spear Mastery: 10
[Weapon of Aggression][Asuran Scan][spear of redemption][blazing spear][spear of fury][spirit's strength][sight beyond sight][flesh of my flesh]
This provides innate e-management. Pure damage however, with no utility. For [savage shot] and dshot, take a zealous bow.
Usually, Emgmt = carrying a zealous bow but then, I never did like triple shot. =\

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I'd sure like [Cry of Pain] on my hero too.

100 is just the weapon damage. You apply 60 to each target from splinter at least once, often more than once. So that's 150+ damage on a 5s recharge. Finally, orders buffs an entire party of 2s volley spammers.

Yeah, get 8 humans together with an SF sin to grab aggro and cryway is a bit more efficient, but this does the job and fits in whatever "balanced" or hero group you are stuck with.

Joseph Spiritmaster

Joseph Spiritmaster

Frost Gate Guardian

Join Date: Apr 2008

In the little house on the hill, Ascalon City, Presearing

Quote:
Originally Posted by MegaVolti
View Post
It totally sucks. NEVER EVER F***ING POST YOUR BUILDS VERTICALLY.
It just impossible to read. Stop that crap.

Oh and the build really sucks. 3 weapon spells are completely wasted and you will not have enough mana to use your attack skills often.
You are also missing a +3 rune. Life doesn't really matter that much in PvE, the +2 on Spawning for more damage do matter. Never play PvE without a +3 rune (for PvP it's the opposite). Alright, dont need that language =P

3 Wep spells may be much, unless you know which ones to use.
(and btw,the build doesnt suck)
For what you have, drop out Wep of Agression, not really needed. Toss in [Wep of Renewal] (EotN Skill. Att: Spawning Power) it will help with any energy problems, its not a solution to it, but it will help. Also, when you get your bow set up, always use a zealous bow, that will help out a lot also.

Try that out. If your willing to sacrifice Spirits Strength though, try running [Splinter Weapon] + [Volley] and [Offering of Spirit] toss in [Triple shot] and [Nightmare Weapon] with 16 channeling and you have one of the higest damage outputs in the game. (Did urgoz with 6 rits like tihs, went under 25 mins)

Good luck.

P.S: Life DOES matter in PvE, if it didnt everyone would be running around with Sup runes on every attribute, and, you know, its pretty hard to do things dead.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

[spirit's strength][aura of holy might][great dwarf armor][weapon of aggression][mystic sweep][ermites sweep][chilling victory][death pact signet]

60 base armor + 15 insignia (weapon spell one) + 24 GDA = 99 base armor, pretty sweet

That's been my main SS rit build for a good while now (before it was SS Sword) and it pretty much pumps out insane DPS (if I'm not spending all my time casting enchantments and whatnot). Has a lot of energy issues which is why I'm thinking of moving to a Spear or bow build or even the wanding build