Catacombs of Kathandrax - HM

jdm_ap1

Frost Gate Guardian

Join Date: Mar 2008

im just taking too long here

i got 2 heals, 1 protect

1 ele w/ Ward against harm

warrior/ derv tank?

another with maelstrom

mesmer interupt / degen

SS necro

MM?

anyone?

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Get 2-3 anti-caster mes,
1 anti-melee mes/SS,
1 ele warder,
1 ER Protter,
1 healer (WoH/HB/UA),
1 knockdown tank (hammer/etc),
1 any (Melandru derv/barrage ranger/BHA interrupt ranger/spirit rit/nuker etc).

Take a friend/ally with you.

Don't need cons, but take a summoning ally if you can afford one. (siege turtle/gaki). For the mes, use Mantra of Flame.

jdm_ap1

Frost Gate Guardian

Join Date: Mar 2008

whats UA?

do u think its better to have earth ward ele or WAH?

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

Quote:
Originally Posted by jdm_ap1 View Post
whats UA?

do u think its better to have earth ward ele or WAH? [unyielding aura]

12characters

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Unyielding Aura it was better when it ressed anywhere, now it's only within casting/ aggro range.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
MM? Not enough corpses, and also your minions get blown up too quickly by ele mobs anyway.

Flag the lemming heroes apart so searing flames and savannah heats don't roll you faster than you can roll the mobs.

Oh and [skill]Protective Spirit[/skill]

jdm_ap1

Frost Gate Guardian

Join Date: Mar 2008

i was thinking....

breath of great dwarf?
protective spirit?
shield of regeneration?
glyph of lesser energy?

what would be an ideal elite protective spell to bring?

what else to use?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

try this:

[[Ebon Vanguard Assassin Support] <<decoy + his first strike always interrupt.
[[Wail of Doom]
[[Technobabble]
[[Atrophy]

I have gwen, vekk and sousuke
bring devona, zho, lina and mhenlo.

Trigger the fire balls
run back to entrance
follow the fire ball that run in the inner ring, when you reach the boss, sends out the assassin support, then cast wail of doom, then technobabble, then atrophy repeat when ever possible, otherwise use the other 3 skills you brought, until you get kill by the fire ball which does not cause death penalty, do not res, you want to be kill by fireball. preferably the whole group dies at once, when you re spawn, repeat until done. unfortunately we cannot control mhenlo and lina they love to res in the weirdest of time.

this boss does not self heal. not in my recollection anyway.

have fun and hope that works for you.

Jeydra

Forge Runner

Join Date: May 2008

Just curious because your post doesn't clarify it well ... are you having trouble getting to the boss, or are you having trouble killing the boss?

If the former - probably most important is to flag heroes / henchmen away from one another. Heroes and henchmen may be excellent at staying in wards, but they're also excellent at wiping vs. Searing Flames and Savannah Heat.

If the latter - try getting Prot Spirit on yourself and wearing down the boss alone; Pain Inverter is good here. Heroes and henchmen die very easily against the boss. Remember that you can use the boulders in the area to die without acquiring DP, which can be good to revive the entire team.

David181356

Academy Page

Join Date: Jan 2009

Dragon lore nights

R/Rt

Hello, im a nuker or a R/Rt and would be willing to assist in this mish. Send me a message or pm me on Kiona Svitkona.