I HAVE TREMENDOUSLY UNDERESTIMATED THIS SKILL.
IT'S BHA ON STEROIDS FOR PVE!
Getting to the point, I am looking to learn more about the uses of stunning strike.
Currently my strategy is with this build:
[Kain Fy's Skills;OQGkUum45gukQW43M4MZMo72Vh8G]
Using Anthem of Weariness+Spear of Fury or Stunning Strike
Though I also have a MM on my side who constantly has all the enemies with bleed or poison on them, so that helps manage conditions
Anyone have tips? Or suggestions to my build?
Also, I'm looking for a good hero team to assist the build. Currently I have:
MM(Conditions assist+MM)
[Olias;OANDUspNOThj6SFNM9NaV1YC]
Hexer(Phys support):
[MoW;OAZCY8xTeQoZHKDnhdXVFZA]
I was thinking of adding in an Orders dervish, but I don't know whether or not they're strong enough to replace a healer. I was also thinking of adding in an Anthem of Fury hero. So I figure I am down to those two choices.
Stunning strike
Lishy
bartj??
well for your build you can always put enduring harmony in it to make FGJ longer.
for your third hero you should an order dervish its rlly helpfull at getting more adrenaline gain as you will get 4 every hit when you have FGJ and Dark Fury on ya
for your third hero you should an order dervish its rlly helpfull at getting more adrenaline gain as you will get 4 every hit when you have FGJ and Dark Fury on ya
smilingscar
I think an orders derv would help you a lot, and if you miss the healer I would drop the curses necro before the derv. You're not getting a whole lot of benefit from SS with a hero anyway because they'll only cast it on stuff you're attacking (and thus dies very quickly).
But if you do keep the Curses hero, drop [Enfeebling Blood] for something better like [Mark of Pain] since you already have [anthem of weariness]
But if you do keep the Curses hero, drop [Enfeebling Blood] for something better like [Mark of Pain] since you already have [anthem of weariness]
Improvavel
You can give ur curser extend conditions for AoE daze pwnage.
Lishy
Quote:
Originally Posted by Improvavel
You can give ur curser extend conditions for AoE daze pwnage.
Won't the curser waste extend conditions on the bleed or poison enemies have?
MegaVolti
I think it totally sucks. BHA is just superior.
My problem with it is that you will need at least 2-3 spears to charge adrenalin until you can use [[Stunning Strike]. And the awesome adrenalin-elites the Paragon has can obviously not be used to facilitate that. 10 adrenalin is simply a lot.
So until you can really use it, the enemy monk has been spiked to death anyway. No real point to throw daze when the battle is mostly over.
That and [[Technobabble] gets you daze faster and easier.
My problem with it is that you will need at least 2-3 spears to charge adrenalin until you can use [[Stunning Strike]. And the awesome adrenalin-elites the Paragon has can obviously not be used to facilitate that. 10 adrenalin is simply a lot.
So until you can really use it, the enemy monk has been spiked to death anyway. No real point to throw daze when the battle is mostly over.
That and [[Technobabble] gets you daze faster and easier.
Unreal Havoc
Quote:
Originally Posted by Kain Fz
Quote: But the question is: How can we use this to its maximum potential? And how can we synergize with the team? Anthem of fury and an orders hero are already a big help. So now that we have [dark fury] and [anthem of fury] supporting the adrenaline gain of you, you must decide the latter.
Extend conditions seems good, however there is the flaw of heroes wasting it on enemies who are just suffering from bleed/poison due to a MM.
Should we ditch the MM? MM's are proven to be a huge help for backliner meatshields so perhaps that isn't the best idea either. Hmmm, what to do. What to do.... It works great with minions if they all attack the dazed target. Just disable Extend Conditions and micro-manage it.