Stunning strike

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I HAVE TREMENDOUSLY UNDERESTIMATED THIS SKILL.
IT'S BHA ON STEROIDS FOR PVE!

Getting to the point, I am looking to learn more about the uses of stunning strike.
Currently my strategy is with this build:
[Kain Fy's Skills;OQGkUum45gukQW43M4MZMo72Vh8G]
Using Anthem of Weariness+Spear of Fury or Stunning Strike
Though I also have a MM on my side who constantly has all the enemies with bleed or poison on them, so that helps manage conditions
Anyone have tips? Or suggestions to my build?

Also, I'm looking for a good hero team to assist the build. Currently I have:

MM(Conditions assist+MM)
[Olias;OANDUspNOThj6SFNM9NaV1YC]

Hexer(Phys support):
[MoW;OAZCY8xTeQoZHKDnhdXVFZA]

I was thinking of adding in an Orders dervish, but I don't know whether or not they're strong enough to replace a healer. I was also thinking of adding in an Anthem of Fury hero. So I figure I am down to those two choices.

bartj??

bartj??

Lion's Arch Merchant

Join Date: Oct 2007

Scions of Carver [SCAR]

E/

well for your build you can always put enduring harmony in it to make FGJ longer.

for your third hero you should an order dervish its rlly helpfull at getting more adrenaline gain as you will get 4 every hit when you have FGJ and Dark Fury on ya

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

I think an orders derv would help you a lot, and if you miss the healer I would drop the curses necro before the derv. You're not getting a whole lot of benefit from SS with a hero anyway because they'll only cast it on stuff you're attacking (and thus dies very quickly).

But if you do keep the Curses hero, drop [Enfeebling Blood] for something better like [Mark of Pain] since you already have [anthem of weariness]

Improvavel

Desert Nomad

Join Date: Apr 2007

You can give ur curser extend conditions for AoE daze pwnage.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Improvavel View Post
You can give ur curser extend conditions for AoE daze pwnage. Won't the curser waste extend conditions on the bleed or poison enemies have?

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

I think it totally sucks. BHA is just superior.

My problem with it is that you will need at least 2-3 spears to charge adrenalin until you can use [[Stunning Strike]. And the awesome adrenalin-elites the Paragon has can obviously not be used to facilitate that. 10 adrenalin is simply a lot.
So until you can really use it, the enemy monk has been spiked to death anyway. No real point to throw daze when the battle is mostly over.

That and [[Technobabble] gets you daze faster and easier.
Paragon is one of my favourite classes alongside Assassin and Monk.

Quote: But the question is: How can we use this to its maximum potential? And how can we synergize with the team? Anthem of fury and an orders hero are already a big help. So now that we have [dark fury] and [anthem of fury] supporting the adrenaline gain of you, you must decide the latter.
Extend conditions seems good, however there is the flaw of heroes wasting it on enemies who are just suffering from bleed/poison due to a MM.
Should we ditch the MM? MM's are proven to be a huge help for backliner meatshields so perhaps that isn't the best idea either. Hmmm, what to do. What to do.... It works great with minions if they all attack the dazed target. Just disable Extend Conditions and micro-manage it.

Quote:
Originally Posted by MegaVolti View Post
I count that as 2 charging attacks. Ok, one isn't really an attack but a 1s chant. Still you have to do some preparation that the BHA ranger just doesn't need.
And you just used 4 skills including your elite to daze one enemy. 4 skills! Rangers can do it with 1 and theirs is longer (the daze ...) Those skills aren't just for the synergy with Stunning Strike, but go on most Paragon bars in general as a staple due to the synergy they have with Paragons for adrenaline gain, partywide conditions spreading, etc. The fact they work so well together with Stunning Strike is a bonus. Also pretty much most ranger bars have some form of preparation (Read the Wind, Apply Poison, etc) so that they can cover Daze with another condition, or reduce the arc of Broad Head Arrow, which also adds a few seconds to a Rangers preparation time aswell.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Stunning Strike and BHA do not do the same thing. BHA is about pure shutdown. If you need to lock a character down hard and fast then BHA is better. In the long battle however, Stunning is better. A) it has more pressure due to + damage. B) It charges faster. In pve the extra 5 seconds (give or take) on BHA is irrelevant because the target should be dead by then, or usually is. Stunning is back up, and ready to go near enough as soon as that target is dead, so swapping targets works.

Finally, if your gonna bring daze and SY, there is no necessary point in running two characters for that. Im not against rangers, im just saying that you can maintain SY & daze something with this build, or atleast maintain SY alot.

Oh yeah... and if ur smart you use anthem of weariness BEFORE battle so a) its already started recharging and b) you dont have to waste time casting it. Hence it IS 1 attack.