Assassins have 70AL like a Dervish but they have Critical Defenses, and Critical Agility, plus Critical Eye and Way of the Master to keep them up. This means 95AL and 75% block chance plus constant scythe criticals, which is better than a standard Dervish.
Critical Defenses is crap when you could devote more of your bar to helping your party or dealing more damage.
The only true place a Dervish is superior is with Dwayna and Melandru - but if you want to play one go ahead.
27 Dec 2008 at 02:14 - 15
Dervishes are best played as a secondary. Critscythes, WE scythes, Escape scythes, etc. The Mysticism attribute just isnt as useful for scythe damage as Expertise and Critical Strikes. However, many people underestimate some of the better dervish skills, such as [Avatar of Lyssa]. I use [Avatar of Lyssa]+[Aura of Holy Might]+[Heart of Fury] because +41 damage on an already high hit is nice
27 Dec 2008 at 03:42 - 17
A Critical Scythes' crit rate will still be higher than that of a Dervish because of the spec into Critical Strikes which adds onto all of the other buffs from Critical Eye, Way of the Master, so forth and so on. Saying that it's "just a bunch of stacked enchants" is really putting down a real Dervish too, in a way.
27 Dec 2008 at 04:11 - 18
Crit Scythesin- Not PvE effective, as mentioned above, you have a low % critrate on higher level enemies, especially in Hardmode. Also, it relies on enchantments that are easily stripped. While the dervish also relies on enchants, you cannot strip avatars and loosing an enchant fuels a derv's energy pool.
Scythe Wars- First off, a warrior HAS to use Warriors Endurance to use a scythe, otherwise their energy pool won't allow for scythe attacks. This severly limits what you can do with a scythe war. A war would be better off using zealous vow frankly. Yes, they take .341% more damage than a war vs. physical attacks. As small as this may be, if your monks are absolute retards, this is could be a problem. Dervish Avatars compare to Warrior utility. While you can only carry one Avatar at a time, Each one is about 3 different skills rolled into one, and in PvE are indefinitely maintainable.
Scythe Ranger- spammable attacks and +30 al vs elemental dmg. If you know how to use a derv, you should be able to hit your skills and time it according to when your enchants expire, continually fueling your skills. You do have downtime needed to cast, but in exchange I will again mention that you have additional utility for a tradeoff. Escape only blocks attacks, and while it does have a short recharge, lets look at it in terms of %. It is up 8 secs at 16 expertise, and has a recharge of 12 secs. Escape is only up 66.66% of the time, add that to the fact that it only blocks 75% of the time! Do the math you end up with exactly a 50% chance to block when running escape scythe.
AND it is a stance, which means you cant have another active at the same time and it can be cancelled by some attacks.
The Dervish- Relies on strippable enchants to fuel energy pool. While being stirpped hurts, it only serves recharge the derv. In addition, the main reason for a derv primary (as stated earlier) is avatars, which are not strippable and continually maintainable in pve.
Summary: Warrior is closest to par in terms of using a scythe with a dervish. And even that is compromised because a war is forced to take Warriors Endurance as his elite. A dervish is not limited in terms of elites by taking a scythe, and can pack utility/healing/more damage into one skill that cant be stripped. Leave each class to its' primary weapon!
27 Dec 2008 at 04:24 - 19
Cit Scythesins ARE effective in PvE. You WILL get tons of crits, even vs high lvl enemies.
But Moebius + Death Blossom usually is even more effective  Which isn't really good for Dervishes. They can't compete damage-wise with Assassins and their defense is also not really better.
So to answer the initial question, are Dervishes needed?
In short: No.
In long: Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooo.
27 Dec 2008 at 04:59 - 20
Quote:
Originally Posted by shoyon456
Crit Scythesin- Not PvE effective, as mentioned above, you have a low % critrate on higher level enemies, especially in Hardmode. Also, it relies on enchantments that are easily stripped. While the dervish also relies on enchants, you cannot strip avatars and loosing an enchant fuels a derv's energy pool.
Scythe Wars- First off, a warrior HAS to use Warriors Endurance to use a scythe, otherwise their energy pool won't allow for scythe attacks. This severly limits what you can do with a scythe war. A war would be better off using zealous vow frankly. Yes, they take .341% more damage than a war vs. physical attacks. As small as this may be, if your monks are absolute retards, this is could be a problem. Dervish Avatars compare to Warrior utility. While you can only carry one Avatar at a time, Each one is about 3 different skills rolled into one, and in PvE are indefinitely maintainable.
Scythe Ranger- spammable attacks and +30 al vs elemental dmg. If you know how to use a derv, you should be able to hit your skills and time it according to when your enchants expire, continually fueling your skills. You do have downtime needed to cast, but in exchange I will again mention that you have additional utility for a tradeoff. Escape only blocks attacks, and while it does have a short recharge, lets look at it in terms of %. It is up 8 secs at 16 expertise, and has a recharge of 12 secs. Escape is only up 66.66% of the time, add that to the fact that it only blocks 75% of the time! Do the math you end up with exactly a 50% chance to block when running escape scythe.
AND it is a stance, which means you cant have another active at the same time and it can be cancelled by some attacks.
The Dervish- Relies on strippable enchants to fuel energy pool. While being stirpped hurts, it only serves recharge the derv. In addition, the main reason for a derv primary (as stated earlier) is avatars, which are not strippable and continually maintainable in pve.
Summary: Warrior is closest to par in terms of using a scythe with a dervish. And even that is compromised because a war is forced to take Warriors Endurance as his elite. A dervish is not limited in terms of elites by taking a scythe, and can pack utility/healing/more damage into one skill that cant be stripped. Leave each class to its' primary weapon!
I think you're missing out a lot of key shit here.
For one, Critical Eye, Critical Strikes and Scythe Mastery all count to critting. Whether or not Way of the Master gets stripped is out of the question, you'll be getting more crits regardless.
Two, Critscythes are only based on one enchantment, and that enchantment is Way of the Master. It getting removed is a pretty big dent in your work, but if there's so much enchantment removal you're going to want a W/D instead.
Three, Power Attack and areas with heavy enchantment removal are the only reasons to pick a Warrior, otherwise an Assassin would be better for the job.
Four, a Warrior is forced to take Warrior's Endurance, but the Dervish can freely use their elite. What exactly are you going to use? The Warrior can pretty much roll their head on the keyboard with enough energy management and efficiency, but the Dervish only has avatars (which take up an elite and an extra slot + PvE skill) and Wounding Strike to compare.
Calling Scythesins a joke in PvE is like not taking £100000 as a reward for some thing or another to do whatever you please with.
27 Dec 2008 at 16:16 - 21
So I made a Dervish for nothing then? );
27 Dec 2008 at 20:53 - 22
Quote:
Originally Posted by MegaVolti
Cit Scythesins ARE effective in PvE. You WILL get tons of crits, even vs high lvl enemies.
But Moebius + Death Blossom usually is even more effective  Which isn't really good for Dervishes. They can't compete damage-wise with Assassins and their defense is also not really better.
So to answer the initial question, are Dervishes needed?
In short: No.
In long: Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooo.
I really wish you would actually take the time to find out for yourself. You do not crit very much in HM, period. Maybe in NM, but that doesnt conern me because any asshat can go through NM with mending on his bar. Two, the other enchants are critical defenses and crit agility, did you forget those? Crit defenses is flimsy at best, especially when you don't get crits often in HM, which is the only thing that matters in my mind.
Two, concerning warriors, if they want to use a scythe, they can't just roll their head around on the keyboard. Warriors would not depend on enchants, true, but they cannot spam attacks as often as a Dervish. Taking an avatar is a GOOD THING. If you think its bad that the only signature dervish skills you will see in pve are avatars, you obviously haven't read their effects. Frankly, by your logic, Are sins needed? Noooooooo, because I can put out 2x more damage with Avatar of Lyssa, daggers, and an IAS (heart of fury).
28 Dec 2008 at 00:08 - 23
Quote:
Originally Posted by shoyon456
I really wish you would actually take the time to find out for yourself. You do not crit very much in HM, period. Maybe in NM, but that doesnt conern me because any asshat can go through NM with mending on his bar. Two, the other enchants are critical defenses and crit agility, did you forget those? Crit defenses is flimsy at best, especially when you don't get crits often in HM, which is the only thing that matters in my mind.
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