Quote:
Originally Posted by shoyon456
Crit Scythesin- Not PvE effective, as mentioned above, you have a low % critrate on higher level enemies, especially in Hardmode. Also, it relies on enchantments that are easily stripped. While the dervish also relies on enchants, you cannot strip avatars and loosing an enchant fuels a derv's energy pool.
Scythe Wars- First off, a warrior HAS to use Warriors Endurance to use a scythe, otherwise their energy pool won't allow for scythe attacks. This severly limits what you can do with a scythe war. A war would be better off using zealous vow frankly. Yes, they take .341% more damage than a war vs. physical attacks. As small as this may be, if your monks are absolute retards, this is could be a problem. Dervish Avatars compare to Warrior utility. While you can only carry one Avatar at a time, Each one is about 3 different skills rolled into one, and in PvE are indefinitely maintainable.
Scythe Ranger- spammable attacks and +30 al vs elemental dmg. If you know how to use a derv, you should be able to hit your skills and time it according to when your enchants expire, continually fueling your skills. You do have downtime needed to cast, but in exchange I will again mention that you have additional utility for a tradeoff. Escape only blocks attacks, and while it does have a short recharge, lets look at it in terms of %. It is up 8 secs at 16 expertise, and has a recharge of 12 secs. Escape is only up 66.66% of the time, add that to the fact that it only blocks 75% of the time! Do the math you end up with exactly a 50% chance to block when running escape scythe.
AND it is a stance, which means you cant have another active at the same time and it can be cancelled by some attacks.
The Dervish- Relies on strippable enchants to fuel energy pool. While being stirpped hurts, it only serves recharge the derv. In addition, the main reason for a derv primary (as stated earlier) is avatars, which are not strippable and continually maintainable in pve.
Summary: Warrior is closest to par in terms of using a scythe with a dervish. And even that is compromised because a war is forced to take Warriors Endurance as his elite. A dervish is not limited in terms of elites by taking a scythe, and can pack utility/healing/more damage into one skill that cant be stripped. Leave each class to its' primary weapon!
I think you're missing out a lot of key shit here.
For one, Critical Eye, Critical Strikes and Scythe Mastery all count to critting. Whether or not Way of the Master gets stripped is out of the question, you'll be getting more crits regardless.
Two, Critscythes are only based on one enchantment, and that enchantment is Way of the Master. It getting removed is a pretty big dent in your work, but if there's so much enchantment removal you're going to want a W/D instead.
Three, Power Attack and areas with heavy enchantment removal are the only reasons to pick a Warrior, otherwise an Assassin would be better for the job.
Four, a Warrior is forced to take Warrior's Endurance, but the Dervish can freely use their elite. What exactly are you going to use? The Warrior can pretty much roll their head on the keyboard with enough energy management and efficiency, but the Dervish only has avatars (which take up an elite and an extra slot + PvE skill) and Wounding Strike to compare.
Calling Scythesins a joke in PvE is like not taking £100000 as a reward for some thing or another to do whatever you please with.