what's the max upkeep?
xcomplicate
whats the max upkeep that a player can have or cast wether it be monk or other classes?
Anon-e-mouse
Purely depends on what skills you and your teammates have.
As a Bonder monk I generally maintain around 9 enchantments at the same time [Life Barrier] and [Life Bond] on the other 4 team members and [Balthazar's Spirit] on myself, and then using [Blessed Signet] to regain energy. And I might maintain more if another party member has [Blood is Power], or [Blood Ritual].
As a Bonder monk I generally maintain around 9 enchantments at the same time [Life Barrier] and [Life Bond] on the other 4 team members and [Balthazar's Spirit] on myself, and then using [Blessed Signet] to regain energy. And I might maintain more if another party member has [Blood is Power], or [Blood Ritual].
snaek
4 is the max that u can have and let ur energy hit 0 and still maintain them
u can maintain an infinite amount of enchants past 4
however, if u hit 0 energy...u will lose em
edit: actually to clarify...the max is the same as the # of energy regen pips u have
so rangers get 3...wars get 2...etc
u can maintain an infinite amount of enchants past 4
however, if u hit 0 energy...u will lose em
edit: actually to clarify...the max is the same as the # of energy regen pips u have
so rangers get 3...wars get 2...etc
Icy The Mage
The max you can upkeep is 10. I tried doing more on my Ether Renewal Elementalist, and it only let me put up 10, saying that I couldn't maintain more. This is probably because -10 energy regeneration is the cap, and you can have 0 energy regeneration with a paragon/warrior & two 15^-1 Inscriptions. Hence, maintaining any more than 10 would pose no significant disadvantage compared to maintaining 11 or even 40
snaek
hmmm...if 10 is the max (i've never really bothered to try to maintain anything past that really)
it would have no relation to the -10 energy regen pip cap
because 10 maintained enchants only gives u -6energy regen (+4 -10 = -6)
it would have no relation to the -10 energy regen pip cap
because 10 maintained enchants only gives u -6energy regen (+4 -10 = -6)
weretoad
ya so your lieing to trick people into maintain only 10 while you maintain 14 giving you team an advantage. i see though you tricks.
i would assume that that max would be 24. (since theres Bip give you 10, natural gives you 4, and max loss is 10)
i would assume that that max would be 24. (since theres Bip give you 10, natural gives you 4, and max loss is 10)
Konig Des Todes
@Icy: I believe it is in fact the pips of energy you have. If you have someone constantly spamming BiP and BR on you, and you're a monk with +4 pips, then you can maintain more then 10.
In other words, without any BiP or BR, you can maintain 14 *assuming you can keep your energy from hitting 0*, get an additional +6 pips, you can maintain 20 *again, assuming you can keep your energy from hitting 0*.
Of course, that is in theory not practice.
In other words, without any BiP or BR, you can maintain 14 *assuming you can keep your energy from hitting 0*, get an additional +6 pips, you can maintain 20 *again, assuming you can keep your energy from hitting 0*.
Of course, that is in theory not practice.
cognophile
It's possible to maintain more than 10 during battle, when you have energy pouring in through [[Balthazar's Spirit] from the people you bonded with [[Life Bond]. Outside of that, as mentioned in a previous post, you would need to used skills like [[Blessed Signet] to maintain more than 4.
Demon Slaya Of God
when i bond when doing FoW with the guild... i have life bond on all but me, life barrier on the 1 or 2 tanks, life bond on any nearby npcs, blath spirit and that one skill that acts like mending, but when removed gives a heal (forget name) on me... all with blessed signet and that one skill the recharges signets faster. then theres always the chance that'll i'll have to life barrier anyone getting to much pressure. so i maintain anywhere from 10-14 enchants at one time
Abedeus
Ether Renewal bonder > all.
Energy for every spell on you, every time you cast a spell, infinite duration with Glyph of Swiftness and it heals you.
Energy for every spell on you, every time you cast a spell, infinite duration with Glyph of Swiftness and it heals you.
Dre
you can have as much maintainable enchantments as you want, as long as you don't exceed 10 pips of energy degen
Pony Slaystation
Quote:
ya so your lieing to trick people into maintain only 10 while you maintain 14 giving you team an advantage. i see though you tricks.
i would assume that that max would be 24. (since theres Bip give you 10, natural gives you 4, and max loss is 10) |
pathetic.
MagmaRed
I have bonded with Life Barrier and Life Bond on 7 other people (team of 8), Balthazars Spirit on myself and the warrior (2 copies total) hitting 16 total bonds. All depends on whether you hit zero energy or not, energy regen doesn't count for how many you are allowed, it just factors into how long you can maintain them. With -12 energy degen from maintaining 16 bonds, I needed to use Mantra of Inscriptions and spam Blessed Signet on recharge.
snaek
so to confirm...
is there a set limit or not?
(is it infinite? as long as u have the means to keep ur energy from hittin 0? as i said in my 1st post)
is there a set limit or not?
(is it infinite? as long as u have the means to keep ur energy from hittin 0? as i said in my 1st post)
Luminarus
Im pretty sure that once you have -10 energy regen you cant bond anymore. So thats 14 max on monk/ele/etc. But for example if a necro bips and brs you, thats another 9 possibles and if using that ele skill ether prodigy, it could be more. However, if those skills drop, youll lose a certain number of bonds, sort of like runnning out of energy would.
Atleast thats my understanding.
Atleast thats my understanding.
jonnieboi05
Quote:
I'm sort of disappointed that just because somebody says something that you think is wrong, people start to jump to conclusions, thinking that the other person is trying to make themselves better that everyone else...
pathetic. |
anyways, on topic, i've maintainted ~12/14 before it became a bitch to keep them all up (with a BiP'er and me spamming blessed sig at full blast; this was roughly prior the release to nightfall though).
Ariena Najea
There is indeed a cap. I forget what it is (20 maybe?) but I hit it once while doing Eternal Grove HM while trying to keep all of the Tree Singers bonded in addition to my party.
I'm surprised no one has yet suggested [Mantra of Inscriptions PVE]
I'm surprised no one has yet suggested [Mantra of Inscriptions PVE]
jonnieboi05
i had that on my bar. that skill imo is vital to maintaining mass amounts of enchants.

MagmaRed
That was without Blood Ritual, Blood Is Power, or any other skills outside of my use of Mantra of Inscriptions and Blessed Signet. I have done 18 on occassion, but never tried to maintain that many long term. Not sure if 20 is a max or not, as I have never tried, but my understanding is the ONLY thing that prevents you from maintaining more is your ability to keep energy above zero.