Well, basically, I've had this game for three and a half years. It's beautiful, really, and I enjoy it greatly. My largest problem with it, though, is that Arena.Net leaves so much semi-finished with so much potential, so many things unexplained. Lets think about how many things that is for a moment...
Ascalon:
http://guildwars.wikia.com/wiki/Dragon%27s_Gullet
Northern Shiverpeaks:
http://guildwars.wikia.com/wiki/Anvil_Rock
Kryta:
http://guildwars.wikia.com/wiki/Talmark_Wilderness
http://guildwars.wikia.com/wiki/Kessex_Peak
http://guildwars.wikia.com/wiki/Twin_Serpent_Lakes
Southern Shiverpeaks:
http://guildwars.wikia.com/wiki/Dreadnought%27s_Drift
http://guildwars.wikia.com/wiki/Icedome
Why not, instead of adding new things, like what the Sorrow's Furnace Update was and the Bonus Mission Pack, Arena.Net finishes these zones, gives them purpose, maybe in new items, maybe in new quests, maybe in new lore, maybe in new NPCs, maybe in something I can't foresee.
Now I know some of these places have uses, but you honestly can't say that Villainy of Galrath has something to do with the Verata Apprentices, or that the Titan Source has anything to do with Dragon's Gullet itself, or that the Droknar's Run has something to do with Dreadnaught's Drift.
What about those NPCs that have no dialogue in the Twin Serpent Lakes and Talmark Wilderness, 'eh? Now, those have to do something. I would really rather see these things fixed before I see another "Double Dye Weekend."
Anyone else think so?
Instead of adding new stuff...
BaconSoda
Pleikki
There is allready some Quests for those places with Eotn
silavor
What quests are those? The only thing I can think of is "Then and Now, Here and There" where you take Gwen back to Ascalon to beat up a Charr bully from her past.
MithranArkanere
The may problem with Prophecies is that it gets 'empty' after Kryta. Many places you don't have to go unless you are going for Protector AND Vanquisher, many NPCs that do nothing at all.