Monk Heroes weird?

Just.nl

Just.nl

Krytan Explorer

Join Date: Nov 2007

The Netherlands, Noord-Brabant

Mu-Tants [MU]

Me/

Hey,

I just made a necro.. But theirs a little problem with the monk.

I dont know whats wrong with him. He wont heal ...
First they worked perfect with the same build.

Anyone knows whats wrong with him/her?

The build is:
[build;OwYT043AZaj43pBUi4jAZIuCNCA]

My guildmates say the build just good. But the monk wont heal with it

I hope you guys can help me out

Just

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

In my experience, heroes have very poor management of Glyph of Lesser Energy, so tossing it in there with Heal Party, which a human would know how to combine properly, more than likely means he's wasting GoLE and running through energy very quickly with Heal Party.

If you're insistent on sticking with that build, I'd suggest trying something besides Heal Party. If you're open to suggestions, I'd say go with a WoH build. Cheaper, more spammable skills without energy problems so you're not worried about that issue, and strong heals anyway.

Seraphim Angel

Frost Gate Guardian

Join Date: Nov 2008

Sacred Knights of Orr [SKoO]

P/

Make sure the hero AI is set properly. Maybe he is set to avoid combat or attack? I set my heros to guard and it works fine.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

HB is the problem, it just sucks O.o

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

With a bar like that, you really want to set him to avoid combat.

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

There is nothing wrong with the build except for GoLE, so you have to look at other things. 30-35 Energy Points is nowhere close to enough energy for a monk to have. 50 is the standard. you should look at your runes and insignia, along with equipment, to achieve this.

A possible solution for your hero monk:
Head: various insignia/rune of minor divine favor
Chest: Radiant insignia/rune of minor vigor
Arms: various insignia/rune of minor healing prayers
Legs: Survivor Insignia/rune of attunement
Feet: various insignia/rune of attunement

Under NO circumstances should a healing or protection monk be set on guard. Their only job should be to heal/protect, so always set them on "avoid combat"...they will fight only if attacked personally.

Under NO circumstances should the hero monk carry a staff or wand/focus set that has a "15/-1" modification (Seize the Day or Live for Today inscription). The Hero monk cannot use it properly. I sometimes use on on my monk character, but I can switch weapons when needed...the Hero monk cannot. The 15 extra points are not worth the fact that the hero will spend the majority of time trying to recover from running out of Energy points. The recovery time is too slow.

Anyway, my Tahlkora (Protection) and Dunkoro (Healer) have no problem with energy management. Tahlokora has a staff with 10+5+5 energy (protection prayers spells usually cost more; while Dunkoro has a staff with 10+5 with a Healer's Boon build similar to yours (I don't use GoLE on hero monks)

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

Quote:
Originally Posted by Enolena Sedai View Post
There is nothing wrong with the build except for GoLE, so you have to look at other things. 30-35 Energy Points is nowhere close to enough energy for a monk to have. 50 is the standard. you should look at your runes and insignia, along with equipment, to achieve this.
Whilst this helps it is by no means needed. I've ran through all of normal mode and most of hard mode with non-runed out monks. Good builds and e-management (possibly external in the form of [blood ritual], for example) are far more important than the general energy pool.
Quote:
Under NO circumstances should a healing or protection monk be set on guard. Their only job should be to heal/protect, so always set them on "avoid combat"...they will fight only if attacked personally. Unless of course you have them running offensive skills as e-management ([Leech Signet], [Waste Not, Want Not], [Power Drain], [Castigation Signet]). Because if they're running these skills and set to avoid, you'll be denying them that use.


The build itself is fine. To me it just sounds like a bug/fluke. Did you try once, or multiple times?

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

Quote:
Originally Posted by Haxor View Post
Unless of course you have them running offensive skills as e-management ([Leech Signet], [Waste Not, Want Not], [Power Drain], [Castigation Signet]). Because if they're running these skills and set to avoid, you'll be denying them that use.
With the rune/insignia/weapon set up that I stated, my hero monks don't need offensive energy management skills...for your character maybe, but not for hero monks.

Hero monks are not offense-based heroes and they perform at their peak when this is taken into account. Their skill bars are filled with healing prayers and protection prayers skills.

They don't smite...they heal/protect...since they have one of the lowest levels of inherent armor in the game, why would they be doing anything else? They stay on the back line doing their jobs. Now with my Smiter, I use Ogden Stonehealer, I take a different point of view; however, this thread is about the healing monk.

Haxor, you know that I made valid points. You probably agree with them for they are logical...you just like to play devil's advocate.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Quote:
Originally Posted by Enolena Sedai
There is nothing wrong with the build except for GoLE, so you have to look at other things. 30-35 Energy Points is nowhere close to enough energy for a monk to have. 50 is the standard. you should look at your runes and insignia, along with equipment, to achieve this.

You must be a realy bad monk because no good monk anywhere needs 50 nrg to keep things alive.

As for GoLE on a hero Ive run it it and never had a problem with them not using it right.

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

Quote:
Originally Posted by Enolena Sedai View Post
With the rune/insignia/weapon set up that I stated, my hero monks don't need offensive energy management skills...for your character maybe, but not for hero monks.
Energy pool and energy management are not the same. You will need decent energy management on your heroes, be it passive or offensive. I just have a strong preference towards offensive energy management, as monks can combine that with healing quite nicely.

Quote:
Hero monks are not offense-based heroes and they perform at their peak when this is taken into account. Their skill bars are filled with healing prayers and protection prayers skills.

They don't smite...they heal/protect...since they have one of the lowest levels of inherent armor in the game, why would they be doing anything else? They stay on the back line doing their jobs. Now with my Smiter, I use Ogden Stonehealer, I take a different point of view; however, this thread is about the healing monk. Simply untrue. Hero monks do not preform on their best with a full heal/prot bar. They will always need energy management. This can be passive in the form of [GoLE]/[BR]/[BiP], or offensive with the ones I named. I strongly preffer offensive for the more frequent boost, the better use and the extra damage/interrupts. Because it's PvE and you have [Prot Spirit], and quite possibly a frontliner who knows how to hold aggro or a bunch of minion-bombs who'll grab aggro right away. With a decent team, monks don't even need to wear armor in Normal Mode.

Quote:
Haxor, you know that I made valid points. You probably agree with them for they are logical...you just like to play devil's advocate. Some of your points are valid. Some aren't. Energy management is needed later in the game. Monks don't have to be passive.

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

heal party and healing seed are quite bad in a hero's bar from mi experience,they will use seed as soon as posible as a heal,they wont even use heal party,and they use gole as energy management but they arent clever enough to use it for high energy cost spells,also res chant or any other form of res is bad on the monk,use that on the midliners,because the last thing u want is for your monk to stop healing/proting and starting to res.Also as energy management goes healer's boon wil make your spells cast faster which for a hero means faster energy burn,i sugest runing a woh monk or woh/hybrid and stay away from +5 energy spells.
I would run a woh monk for healing and a necro for protting.

To the op:i still dont understand what did u said by' But the monk wont heal with it' ,i mean does he not use any spell on his bar?Because i know they will upkeep healer's boon all time and they will heal whenever u lose hp.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Maybe it's because it's trying to get the full benefit from the skill before using it. Meaning it won't heal anyone unless they get the full heal of the skill. Having [[Healer's Boon] makes it heal more so maybe it's waiting for red bar to be lower before actually using a skill to heal.

Haxor

Krytan Explorer

Join Date: Aug 2008

Legion of the Feng Huang [ASH]

No, that wouldn't happen. Hero monks are very redbar happy, and will spam heals and prots left and right if given half a chance. I still say fluke/bug.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

[Word of Healing] + 7 empty skill slots

Your monk hero is now awesome.

If you want to be pro:

[Word of Healing] + [Heal Party] + [Glyph of Lesser Energy]

just disable HP and GoLE and force cast them. You are now pro.

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

Quote:
Originally Posted by Zidane Ortef View Post
You must be a realy bad monk because no good monk anywhere needs 50 nrg to keep things alive.

As for GoLE on a hero Ive run it it and never had a problem with them not using it right.
...and you must be a really bad reader...the discussion was about hero monks.
The topic is about the Hero Monk AI...not my ability as a monk...and 50 is good.

Quote:
Originally Posted by legacyofkain85 View Post
...and they use gole as energy management but they arent clever enough to use it for high energy cost spells,... My point exactly...this is one of the reasons that GoLE is a waste of time for a hero monk.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Actually the only monk thing you really must have in pve is [protective spirit] and that is all and even that aint too musty.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

PS < AoE Elementalist bosses.

Besides, PS on monks is double-edged sword. They do like to cast it on people loosing health. But it also means they cast it when someone is bleeding or just has degeneration.

But it rocks on N/Mo heal/protters.

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

I'm bumping this thread because I'm having the same problem as the OP.

Backstory: I used to use Dunkoro with a HB bar as part of my 4-man VQ pseudosabway team build many months ago and he did a great job of keeping the party alive. He seemed to do a much better job with a pure heal build than he'd ever done as a WoH hybrid. I switched over to using triple necros for discord once I reached the bigger areas and stopped using hero monks. I had to use Dunkoro again for something a few months ago and he still had the same bar as I'd had on him in the 4-man areas, but he wasn't healing. At all.

I've experimented a little, and reported my findings so far to ANet, but I can't figure out exactly what the problem skill or skills is/are on his bar. Other people run HB bars on their heroes, so I have no idea why my heroes can't. Despite the criticisms of HB I'd still like to be able to run it again, as I think a HB hero works better with my monk than a WoH hybrid hero, so it'd be great if someone can help me figure out what skills I can use on him.

The builds I used to use successfully: OwYS0YITNgwVbEZETffEIDxV (patient spirit, watchful healing, dwayna's kiss, orison of healing, cure hex, heal party, glyph lesser, HB) and OwYS0YITNgbEbaTffEIDxVoR (swap orison and watchful for dismiss condition and res chant, otherwise as above), both with 12 healing 12 divine. I've tried changing out some of these skills for others to see if matters improve - see below.

What I'm seeing in game: Dunkoro will cast and maintain HB. He will use glyph of lesser energy on recharge. He won't use any spells on his bar (other than HB) if there are enemies in aggro range, even though he has full energy and I'm practically dead. Once the enemies die he will heal any remaining hexes/conditions/damage, but if more enemies aggro he will stop again. If I give him signet of rejuvenation he will use that on recharge. If I take the enchants other than HB off his bar and if he is set to guard rather than avoid, he will cast some spells but isn't very effective and will still let me die even when he has energy left and skills not recharging. If he's set to avoid he's less inclined to cast. If I disable HB he uses his remaining skills properly.

Note that I've seen all this by having his skillbar open in game and watched what skills he's using (or rather not using) and seen what his energy is. It is not a case of him spamming himself out of energy with heal party!

So, (a) can anyone else duplicate this bug, (b) if so can you work out what the problem is?, and (c) does anyone have a hero HB bar that they know works?

Joiry

Ascalonian Squire

Join Date: Apr 2005

W/Me

I've noticed the same behavior recently while playing on my alts. My main mostly uses 3 nerco sabway, but my alts often have to make do with a hero monk.

Several recent zquest missions (Jokunar, Borlis), I've definitely noticed my hero monk will not heal on its own, despite having full energy, full health - just standing there, doing nothing (set to avoid combat). While either I, or one of my other heroes, health bar just goes down and down and eventually dies unless I begin to micromanage.

After combat its fine, the monk is heal happy to waste all its energy healing everyone up.

The build I'm using is nearly identical to your second one, Smartpants, except I have restore life, and I've been switching between Heal Party and Orison, to see if a simple, quick spam skill like orison would be used more often by my apathetic monk.

Perhaps there's something odd with the patient spirit/dwayna kiss combo? The build seemed to be working fine a few weeks ago.

eeks

eeks

Krytan Explorer

Join Date: Jul 2006

Sydney, Australia

Lubricated Volcano Love [Club]

Rt/Mo

Quote:
Originally Posted by Mister Smartypants View Post
What I'm seeing in game: Dunkoro will cast and maintain HB. He will use glyph of lesser energy on recharge. He won't use any spells on his bar (other than HB) if there are enemies in aggro range, even though he has full energy and I'm practically dead. Once the enemies die he will heal any remaining hexes/conditions/damage, but if more enemies aggro he will stop again. If I give him signet of rejuvenation he will use that on recharge. If I take the enchants other than HB off his bar and if he is set to guard rather than avoid, he will cast some spells but isn't very effective and will still let me die even when he has energy left and skills not recharging. If he's set to avoid he's less inclined to cast. If I disable HB he uses his remaining skills properly.

Note that I've seen all this by having his skillbar open in game and watched what skills he's using (or rather not using) and seen what his energy is. It is not a case of him spamming himself out of energy with heal party!

So, (a) can anyone else duplicate this bug, (b) if so can you work out what the problem is?, and (c) does anyone have a hero HB bar that they know works? I've had that exact problem recently, but with Ogden. That shouldn't matter, however, I suppose.

Anyway, I was monking through Defending Champion's Dawn with Ogden along with Vekk and Gwen. I noticed that I appeared to be the only one healing, so I opened up Ogden's skillbar; Ogden would do the same things as you described (cast HB, then GoLE and not actually use anything else), additionally he'd sporadically use Dismiss Condition.

I watched him for a bit, to see what he'd do at around 100 health, whilst healing the other two myself. Absolutely nothing, despite having most of his energy. I had to resurrect him, as he just stood there and let himself die. Guess I was hoping he'd cast a last second heal. I also deviated between setting him on guard and passive, yet his weird behaviour remained the same.

He occassionally healed the other members of the party more often than himself, yet not often enough that healing was divided equally between the two of us.

Really irritating, I'll see what he does with other builds.

Edit: All right, I gave a WoH hybrid build, and a Blessed Light build a go (the latter having energy-gain interrupts). Ogden used both quite effectively, both interrupting when low on energy and using WoH when party members were below 50% health. HB the issue here?

Starfox Cloud

Pre-Searing Cadet

Join Date: Mar 2006

DAD

W/Mo

I made the same experience, dunkoror wasn't healing anyone, also he was full on energy. I disabled GolE, and he startet healing the normal way..., spamming skills until no energy was left I think there is something wrong in his interpretation of GolE, he seems to wait for skills with high energy cost to not waste the glyph... strange...

Lyger

Lyger

Academy Page

Join Date: Aug 2005

Cambridge, UK

Metal Headz

Me/

I've had this problem recently to. Going through Eternal Grove HM with an alliance buddy, I took my team of heroes (including Dunkoro) to kill a seige turtle on one side, while my alliance buddy took his heroes to the other side. My Dunkoro was set up with a WoH hybrid build that included GoLE. It wasn't until Souske and Olias got killed that I realised something was up - I looked at Dunkoro, and he was sitting on full energy wanding the enemies (I have him set to guard). It resulted in us restarting the mission, as Dunkoro just wouldn't heal anyone, so my mini team wiped.

After the restart, Dunkoro started working fine again. Very odd, and very annoying. I think GoLE seems to be the common denominator here. I'll take it off his bar until this issue seems to be solved, though for the most part Dunkoro will use the skill completely fine, and without deciding to let a team die.

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

The monk hero AI is very conservative about energy compared to the other hero AI. Unlike an elementalist hero, they will always try to get the most out of their energy management, including glyph of lesser energy. While this prevents them from using skills like power drain at bad times (like at the start of a fight before they've cast anything to lower their energy) or just power casting through their monk spells as often as possible and just burning through their pool, this also means glyph of lesser energy will never be used with a 5e heal, and heal party will never be used unless the damage is pretty spread out across the party.

HB + GoLE + HP is overrated anyways, even with players that know how to use them well.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Mister Smartypants View Post
I'm bumping this thread because I'm having the same problem as the OP.

Backstory: I used to use Dunkoro with a HB bar as part of my 4-man VQ pseudosabway team build many months ago and he did a great job of keeping the party alive. He seemed to do a much better job with a pure heal build than he'd ever done as a WoH hybrid. I switched over to using triple necros for discord once I reached the bigger areas and stopped using hero monks. I had to use Dunkoro again for something a few months ago and he still had the same bar as I'd had on him in the 4-man areas, but he wasn't healing. At all.

I've experimented a little, and reported my findings so far to ANet, but I can't figure out exactly what the problem skill or skills is/are on his bar. Other people run HB bars on their heroes, so I have no idea why my heroes can't. Despite the criticisms of HB I'd still like to be able to run it again, as I think a HB hero works better with my monk than a WoH hybrid hero, so it'd be great if someone can help me figure out what skills I can use on him.

The builds I used to use successfully: OwYS0YITNgwVbEZETffEIDxV (patient spirit, watchful healing, dwayna's kiss, orison of healing, cure hex, heal party, glyph lesser, HB) and OwYS0YITNgbEbaTffEIDxVoR (swap orison and watchful for dismiss condition and res chant, otherwise as above), both with 12 healing 12 divine. I've tried changing out some of these skills for others to see if matters improve - see below.

What I'm seeing in game: Dunkoro will cast and maintain HB. He will use glyph of lesser energy on recharge. He won't use any spells on his bar (other than HB) if there are enemies in aggro range, even though he has full energy and I'm practically dead. Once the enemies die he will heal any remaining hexes/conditions/damage, but if more enemies aggro he will stop again. If I give him signet of rejuvenation he will use that on recharge. If I take the enchants other than HB off his bar and if he is set to guard rather than avoid, he will cast some spells but isn't very effective and will still let me die even when he has energy left and skills not recharging. If he's set to avoid he's less inclined to cast. If I disable HB he uses his remaining skills properly.

Note that I've seen all this by having his skillbar open in game and watched what skills he's using (or rather not using) and seen what his energy is. It is not a case of him spamming himself out of energy with heal party!

So, (a) can anyone else duplicate this bug, (b) if so can you work out what the problem is?, and (c) does anyone have a hero HB bar that they know works? What's goign on here is a bug in the hero AI. The base of the problem comes from GoLE. When a hero has GoLE on it's status bar or w/e, it will ONLY use skills that are 10 energy or more. To get around this, i just stopped making my monk heroes /e. Instead, go mo/me and bring Power Drain and WN,WN. It's actually more powerful energy management without the lame glitchyness of GoLE.

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

A friend gave me a HB/GoLE build that works. I can't say I'm 100% happy with the skills on it, but at least it's not bugged. So, for all you terrible players like me out there who like redbarsup heroes set to avoid more than you do prot or hybrid heroes set to guard, here you are:

OwYT04nB3Zj872031PCyIuiGBA (Dwayna's Kiss, Ethereal Light, Dismiss Condition, Shield of Absorption, Heal Party, GoLE, HB, reschant)

*

Quote:
Originally Posted by Paul Dawg View Post
And a related thing that confuses me: Am I insane or does the AI use the exact same bar differently depending on the time of day, confluence of the stars, or God knows what? You are not insane. (Or at least, you're no more insane than I am, which is no consolation whatsoever. *wibble*) I swear I've noticed the same things you have and have been able to "reset" the hero AI by manualling skills they've forgotten to use. Enfeebling Blood is a favourite "forgotten" skill, which is a real pita when discording as an imba rather than as AP caller.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Daesu
View Post
There is an additional cost for offensive energy management on monk heroes, which many people dont realize. If you put on offensive energy management, then the monk has to set on guard and you can't use a caster sword/axe for him or he would run forward and melee the target. Hero monks also dont kite from melee attackers as fast, if they are busy wanding their targets.

Depending on the type of offensive e-management you bring, it may not be usable in some situations. For example, Pdrain if only melee monsters, who dont cast spells, are alive. This means they can't use it to replenish their energy then.

Considering the small, negligible, amount of wand damage and small offensive damage from the monk, passive energy management is generally better because it is safer, especially considering the limitations of the AI. I don't see setting to guard as so much of a problem. If you're melee, guard means you don't have to chase after you taret if it decides to go chase after your monk. Also, if you have orders or OotV, spear auto-attack will add a decent amount of cumilative damage.

The BIGGER problem IMO is that offensive e-management like Pdrain OFTEN miss! Playing through normal mode margonites, dunkuro missed Pdrain 30.7% of the time! Not only that, but heroes don't use Pdrain nearly as much as they should!

The best e-management is simply using necro heroes. A necro hero will out-monk a monk any day of the week. Here's a prot/smite hybrid hero I've been using:

OANQQXauEJgVV3VBE1DzDA

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

No I agree, I don't want it HB hybrid, which is why I said I wasn't 100% happy with it. However I'm lazy and cba (atm) to bother working out which skills I can replace without winding up back where I was, with him casting only HB and GoLE and nothing else during combat, so it'll do for me for now. Not that I use monk heroes all that often anyway, but the info might be useful for someone else.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

I don't understand the point of monk healer heroes. Can someone please explain to me? Necros do it way better. Except for the first few seconds of battle, you're going to get way more heals from a N/Rt or N/Mo than a Mo/E anyday. The only way a Mo/E will work is if you have some kind of external e-management, like BiP or blood ritual on hero #2. But that's pretty prohibitive considering how bad that bungles another hero #2.

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

Missions that require Dunkoro or Tahlkora, basically.

IIRC this all came about when I was on my monk and did a zmission that required Dunkoro. I was taking care of the prots and I had PS/aegis on a necro so I wanted him to do pure redbarsup. I gave him the HB bar that I'd worked out for him when playing Smarty in my pre-discord days, and he wasn't doing any combat healing. Tbh I can't see many occasions in future when I'd be likely to use a HB hero again (as has been said here and in other threads, there are better bars and better classes available the majority of the time) but for those few occasions I wanted a working build, and I assumed others who'd encountered the same problem as me might also want it. It's not me advocating using one under normal circumstances.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

I'm not 100% sold on the idea that primary necroes are the best healers. There are Mo/Me builds that can maintain their energy, even in HM, quite well:

12+1+1 healing, 12+1 divine favor, 3 inspiration magic
channeling
dwayna's sorrow
word of healing
signet of rejuvenation
dwayna's kiss
patient spirit
vigorous spirit
restore life

Those skills are so cheap that he usually doesn't need more e-management than just channeling, but if you REALLY find that he needs more, ratchet up his inspiration magic by taking a point or two away from divine favor, and throw on something like power drain instead of patient spirit.

Protters and hybrids tend to have a harder time maintaining their energy because prot and smite skills tend to be more expensive. Pure healers are usually OK.

Where primary necroes stand out is their ability to do more than just heal. Take this bar, for example (modified from Sabway):

8+1+1 soul reaping, 12 restoration, 10 channeling
Xinrae's weapon
splinter weapon
weapon of warding
mend body and soul
spirit light
protective was Kaolai
life
foul feast

That's not going to HEAL quite as efficiently as the Mo/Me bar, but it's going to do much, much more. The splinter weapon is a gem, and don't forget that foul feast is the most versatile condition-removal skill in the whole game. So overall, I'd have to say that the N/Rt bar is more useful.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

traversc


I find Channeling superior to GoE for example because only thing your hero would need to do to exploit it to full potential is mantaining it, which it does perfectly. GoE on other hand has to be used before certain skills for best results which heroes dont cope with well enough.
There are at least 3-4 foes in Channeling's range making the 5 energy spells on that bar prety much free.